forked from StrafesNET/strafe-project
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17 Commits
temp-spawn
...
load-roblo
Author | SHA1 | Date | |
---|---|---|---|
382ecfa713 | |||
28cad39b10 | |||
2af43480f1 | |||
bb7ccd97bb | |||
ff7b12e90e | |||
e70dc9ad0f | |||
c5deef8753 | |||
7c2666fdf5 | |||
6da4c81826 | |||
c868a91a06 | |||
b513e4037d | |||
a803ada0e4 | |||
eafcbae677 | |||
2e786b090f | |||
70e8f7a0ad | |||
48091fc15d | |||
23857d38d9 |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
|
||||
/target
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/textures
|
24
Cargo.lock
generated
24
Cargo.lock
generated
@ -1442,6 +1442,20 @@ dependencies = [
|
||||
"thiserror",
|
||||
]
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||||
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[[package]]
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||||
name = "rbx_xml"
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||||
version = "0.13.1"
|
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
|
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dependencies = [
|
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"base64",
|
||||
"log",
|
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"rbx_dom_weak",
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"rbx_reflection",
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"rbx_reflection_database",
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"xml-rs",
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]
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||||
|
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[[package]]
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name = "redox_syscall"
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version = "0.3.5"
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@ -1453,9 +1467,9 @@ dependencies = [
|
||||
|
||||
[[package]]
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||||
name = "regex"
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||||
version = "1.9.4"
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||||
version = "1.9.5"
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||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "12de2eff854e5fa4b1295edd650e227e9d8fb0c9e90b12e7f36d6a6811791a29"
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checksum = "697061221ea1b4a94a624f67d0ae2bfe4e22b8a17b6a192afb11046542cc8c47"
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dependencies = [
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"aho-corasick",
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"memchr",
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@ -1465,9 +1479,9 @@ dependencies = [
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[[package]]
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name = "regex-automata"
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version = "0.3.7"
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version = "0.3.8"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||
checksum = "49530408a136e16e5b486e883fbb6ba058e8e4e8ae6621a77b048b314336e629"
|
||||
checksum = "c2f401f4955220693b56f8ec66ee9c78abffd8d1c4f23dc41a23839eb88f0795"
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dependencies = [
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"aho-corasick",
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"memchr",
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@ -1658,6 +1672,8 @@ dependencies = [
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"rbx_binary",
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"rbx_dom_weak",
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"rbx_reflection_database",
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"rbx_xml",
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"regex",
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"wgpu",
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"winit",
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]
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|
@ -17,6 +17,8 @@ pollster = "0.3.0"
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rbx_binary = "0.7.1"
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rbx_dom_weak = "2.5.0"
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rbx_reflection_database = "0.2.7"
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rbx_xml = "0.13.1"
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regex = "1.9.5"
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wgpu = "0.17.0"
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winit = "0.28.6"
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|
14
src/body.rs
14
src/body.rs
@ -16,6 +16,8 @@ pub enum PhysicsInstruction {
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// bool,//true = Trigger; false = teleport
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// bool,//true = Force
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// )
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//temp
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SetPosition(glam::Vec3),
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}
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pub struct Body {
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@ -756,6 +758,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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//selectively update body
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match &ins.instruction {
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PhysicsInstruction::SetWalkTargetVelocity(_)
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|PhysicsInstruction::SetPosition(_)
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|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
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PhysicsInstruction::RefreshWalkTarget
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|PhysicsInstruction::ReachWalkTargetVelocity
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@ -765,6 +768,15 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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|PhysicsInstruction::Jump => self.advance_time(ins.time),
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}
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match ins.instruction {
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PhysicsInstruction::SetPosition(position)=>{
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//temp
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self.body.position=position;
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//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
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self.contacts.clear();
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self.body.acceleration=self.gravity;
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self.walk.state=WalkEnum::Reached;
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self.grounded=false;
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}
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PhysicsInstruction::CollisionStart(c) => {
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//check ground
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match &c.face {
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@ -854,4 +866,4 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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},
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}
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}
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}
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}
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|
@ -53,7 +53,7 @@ pub trait Example: 'static + Sized {
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, device: &wgpu::Device, event: WindowEvent);
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fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
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fn move_mouse(&mut self, delta: (f64,f64));
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fn render(
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&mut self,
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@ -181,9 +181,41 @@ async fn setup<E: Example>(title: &str) -> Setup {
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(size, surface)
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};
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let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
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.await
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.expect("No suitable GPU adapters found on the system!");
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let adapter;
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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//no helper function smh gotta write it myself
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let adapters = instance.enumerate_adapters(backends);
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let mut chosen_adapter = None;
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let mut chosen_adapter_score=0;
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for adapter in adapters {
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if !adapter.is_surface_supported(&surface) {
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continue;
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}
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let score=match adapter.get_info().device_type{
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wgpu::DeviceType::IntegratedGpu=>3,
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wgpu::DeviceType::DiscreteGpu=>4,
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wgpu::DeviceType::VirtualGpu=>2,
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wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
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};
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let adapter_features = adapter.features();
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if chosen_adapter_score<score&&adapter_features.contains(required_features) {
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chosen_adapter_score=score;
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chosen_adapter=Some(adapter);
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}
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}
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if let Some(maybe_chosen_adapter) = chosen_adapter{
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adapter=maybe_chosen_adapter;
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}else{
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panic!("No suitable GPU adapters found on the system!");
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}
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#[cfg(not(target_arch = "wasm32"))]
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{
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@ -191,15 +223,6 @@ async fn setup<E: Example>(title: &str) -> Setup {
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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}
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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let adapter_features = adapter.features();
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assert!(
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adapter_features.contains(required_features),
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"Adapter does not support required features for this example: {:?}",
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required_features - adapter_features
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);
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let required_downlevel_capabilities = E::required_downlevel_capabilities();
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let downlevel_capabilities = adapter.get_downlevel_capabilities();
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assert!(
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@ -223,7 +246,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: (optional_features & adapter_features) | required_features,
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features: (optional_features & adapter.features()) | required_features,
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limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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@ -346,7 +369,7 @@ fn start<E: Example>(
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println!("{:#?}", instance.generate_report());
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}
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_ => {
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example.update(&device,event);
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example.update(&device,&queue,event);
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}
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},
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event::Event::DeviceEvent {
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|
@ -1,5 +0,0 @@
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pub mod framework;
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pub mod body;
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pub mod zeroes;
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pub mod instruction;
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pub mod load_roblox;
|
@ -1,3 +1,9 @@
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use std::todo;
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use crate::model::{ModelData,ModelInstance};
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use crate::primitives;
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fn class_is_a(class: &str, superclass: &str) -> bool {
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if class==superclass {
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return true
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@ -10,18 +16,125 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
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}
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return false
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}
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pub fn get_objects<R: std::io::Read>(buf_thing: R, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
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// Using buffered I/O is recommended with rbx_binary
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let dom = rbx_binary::from_reader(buf_thing)?;
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let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
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//move matching instances into objects
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let (_,mut instances) = dom.into_raw();
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for (_,instance) in instances.drain() {
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if class_is_a(instance.class.as_str(), superclass) {
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objects.push(instance);
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fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
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for &referent in instance.children() {
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if let Some(c) = dom.get_by_ref(referent) {
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if class_is_a(c.class.as_str(), superclass) {
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objects.push(c.referent());//copy ref
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}
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recursive_collect_superclass(objects,dom,c,superclass);
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}
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}
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return Ok(objects)
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}
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fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
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//get ids
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//clear vec
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//next class
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objects
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}
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|
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struct RobloxAssetId(u64);
|
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struct RobloxAssetIdParseErr;
|
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impl std::str::FromStr for RobloxAssetId {
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type Err=RobloxAssetIdParseErr;
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fn from_str(s: &str) -> Result<Self, Self::Err>{
|
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let regman=regex::Regex::new(r"(\d+)$").unwrap();
|
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if let Some(captures) = regman.captures(s) {
|
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if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||
if let Ok(id) = captures[0].parse::<u64>() {
|
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return Ok(Self(id));
|
||||
}
|
||||
}
|
||||
}
|
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Err(RobloxAssetIdParseErr)
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||||
}
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}
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pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
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//ModelData includes texture dds
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let mut spawn_point=glam::Vec3::ZERO;
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//TODO: generate unit Block, Wedge, etc. after based on part shape lists
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let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
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let unit_cube_modeldata=modeldatas[0].clone();
|
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|
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let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||
let mut asset_id_from_texture_id=Vec::new();
|
||||
|
||||
let mut object_refs = std::vec::Vec::new();
|
||||
let mut temp_objects = std::vec::Vec::new();
|
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recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||
for object_ref in object_refs {
|
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if let Some(object)=dom.get_by_ref(object_ref){
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
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Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Enum(shape)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("Shape"),//this will also skip unions
|
||||
)
|
||||
{
|
||||
let model_instance=ModelInstance {
|
||||
transform:glam::Mat4::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Mat4::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Mat4::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
),
|
||||
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
};
|
||||
if object.name=="MapStart"{
|
||||
spawn_point=glam::Vec4Swizzles::xyz(model_instance.transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
|
||||
println!("Found MapStart{:?}",spawn_point);
|
||||
}
|
||||
if *transparency==1.0||shape.to_u32()!=1 {
|
||||
continue;
|
||||
}
|
||||
temp_objects.clear();
|
||||
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||
|
||||
let mut i_can_only_load_one_texture_per_model=None;
|
||||
for &decal_ref in &temp_objects{
|
||||
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||
if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") {
|
||||
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||
if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||
i_can_only_load_one_texture_per_model=Some(texture_id);
|
||||
}else{
|
||||
let texture_id=asset_id_from_texture_id.len();
|
||||
texture_id_from_asset_id.insert(asset_id.0,texture_id as u32);
|
||||
asset_id_from_texture_id.push(asset_id.0);
|
||||
//make new model
|
||||
let mut unit_cube_texture=unit_cube_modeldata.clone();
|
||||
unit_cube_texture.texture=Some(texture_id as u32);
|
||||
modeldatas.push(unit_cube_texture);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
match i_can_only_load_one_texture_per_model{
|
||||
//push to existing texture model
|
||||
Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
|
||||
//push instance to big unit cube in the sky
|
||||
None=>modeldatas[0].instances.push(model_instance),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
|
||||
}
|
||||
|
491
src/main.rs
491
src/main.rs
@ -1,39 +1,20 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
use model::{Vertex,ModelData,ModelInstance};
|
||||
|
||||
const IMAGE_SIZE: u32 = 128;
|
||||
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Vertex {
|
||||
pos: [f32; 3],
|
||||
texture: [f32; 2],
|
||||
normal: [f32; 3],
|
||||
color: [f32; 4],
|
||||
}
|
||||
mod body;
|
||||
mod model;
|
||||
mod zeroes;
|
||||
mod framework;
|
||||
mod primitives;
|
||||
mod instruction;
|
||||
mod load_roblox;
|
||||
|
||||
struct Entity {
|
||||
index_count: u32,
|
||||
index_buf: wgpu::Buffer,
|
||||
}
|
||||
|
||||
struct ModelInstance {
|
||||
transform: glam::Mat4,
|
||||
color: glam::Vec4,
|
||||
}
|
||||
|
||||
struct ModelData {
|
||||
instances: Vec<ModelInstance>,
|
||||
vertices: Vec<Vertex>,
|
||||
entities: Vec<Vec<u16>>,
|
||||
}
|
||||
|
||||
impl ModelData {
|
||||
const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||
const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||
}
|
||||
|
||||
struct ModelGraphics {
|
||||
instances: Vec<ModelInstance>,
|
||||
vertex_buf: wgpu::Buffer,
|
||||
@ -143,7 +124,7 @@ pub struct GraphicsPipelines {
|
||||
pub struct GraphicsData {
|
||||
start_time: std::time::Instant,
|
||||
camera: Camera,
|
||||
physics: strafe_client::body::PhysicsState,
|
||||
physics: body::PhysicsState,
|
||||
pipelines: GraphicsPipelines,
|
||||
bind_groups: GraphicsBindGroups,
|
||||
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||
@ -153,7 +134,6 @@ pub struct GraphicsData {
|
||||
models: Vec<ModelGraphics>,
|
||||
depth_view: wgpu::TextureView,
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
handy_unit_cube: obj::ObjData,
|
||||
}
|
||||
|
||||
impl GraphicsData {
|
||||
@ -181,109 +161,127 @@ impl GraphicsData {
|
||||
depth_texture.create_view(&wgpu::TextureViewDescriptor::default())
|
||||
}
|
||||
|
||||
fn generate_modeldatas_roblox<R: std::io::Read>(&self,input:R) -> Vec<ModelData>{
|
||||
let mut modeldatas=generate_modeldatas(self.handy_unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE);
|
||||
match strafe_client::load_roblox::get_objects(input, "BasePart") {
|
||||
Ok(objects)=>{
|
||||
for object in objects.iter() {
|
||||
if let (
|
||||
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||
Some(rbx_dom_weak::types::Variant::Enum(shape)),
|
||||
) = (
|
||||
object.properties.get("CFrame"),
|
||||
object.properties.get("Size"),
|
||||
object.properties.get("Transparency"),
|
||||
object.properties.get("Color"),
|
||||
object.properties.get("Shape"),//this will also skip unions
|
||||
)
|
||||
{
|
||||
if *transparency==1.0||shape.to_u32()!=1 {
|
||||
continue;
|
||||
}
|
||||
modeldatas[0].instances.push(ModelInstance {
|
||||
transform:glam::Mat4::from_translation(
|
||||
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||
)
|
||||
* glam::Mat4::from_mat3(
|
||||
glam::Mat3::from_cols(
|
||||
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||
),
|
||||
)
|
||||
* glam::Mat4::from_scale(
|
||||
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||
),
|
||||
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||
})
|
||||
}
|
||||
}
|
||||
},
|
||||
Err(e) => println!("lmao err {:?}", e),
|
||||
}
|
||||
modeldatas
|
||||
}
|
||||
fn generate_model_physics(&mut self,modeldatas:&Vec<ModelData>){
|
||||
self.physics.models.append(&mut modeldatas.iter().map(|m|
|
||||
//make aabb and run vertices to get realistic bounds
|
||||
m.instances.iter().map(|t|strafe_client::body::ModelPhysics::new(t.transform))
|
||||
m.instances.iter().map(|t|body::ModelPhysics::new(t.transform))
|
||||
).flatten().collect());
|
||||
println!("Physics Objects: {}",self.physics.models.len());
|
||||
}
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,mut modeldatas:Vec<ModelData>){
|
||||
fn generate_model_graphics(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,mut modeldatas:Vec<ModelData>,textures:Vec<String>){
|
||||
//generate texture view per texture
|
||||
|
||||
//idk how to do this gooder lol
|
||||
let mut double_map=std::collections::HashMap::<u32,u32>::new();
|
||||
let mut texture_views:Vec<wgpu::TextureView>=Vec::with_capacity(textures.len());
|
||||
for (i,t) in textures.iter().enumerate(){
|
||||
if let Ok(mut file) = std::fs::File::open(std::path::Path::new(&format!("textures/{}.dds",t))){
|
||||
let image = ddsfile::Dds::read(&mut file).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: image.get_width()/4*4,//floor(w,4), should be ceil(w,4)
|
||||
height: image.get_height()/4*4,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let layer_size = wgpu::Extent3d {
|
||||
depth_or_array_layers: 1,
|
||||
..size
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
let texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
size,
|
||||
mip_level_count: max_mips,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bc7RgbaUnorm,
|
||||
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
|
||||
label: Some(format!("Texture{}",i).as_str()),
|
||||
view_formats: &[],
|
||||
},
|
||||
&image.data,
|
||||
);
|
||||
|
||||
double_map.insert(i as u32, texture_views.len() as u32);
|
||||
texture_views.push(texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
label: Some(format!("Texture{} View",i).as_str()),
|
||||
dimension: Some(wgpu::TextureViewDimension::D2),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
}));
|
||||
}
|
||||
}
|
||||
//drain the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut instance_count=0;
|
||||
self.models.reserve(modeldatas.len());
|
||||
for (i,modeldata) in modeldatas.drain(..).enumerate() {
|
||||
let model_uniforms = get_instances_buffer_data(&modeldata.instances);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
let n_instances=modeldata.instances.len();
|
||||
if 0<n_instances{
|
||||
let model_uniforms = get_instances_buffer_data(&modeldata.instances);
|
||||
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some(format!("Model{} Buf",i).as_str()),
|
||||
contents: bytemuck::cast_slice(&model_uniforms),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let texture_view=match modeldata.texture{
|
||||
Some(texture_id)=>{
|
||||
match double_map.get(&texture_id){
|
||||
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
|
||||
None=>&self.temp_squid_texture_view,
|
||||
}
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(&self.temp_squid_texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("ModelGraphics{}",i).as_str()),
|
||||
});
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
instances:modeldata.instances,
|
||||
vertex_buf,
|
||||
entities: modeldata.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
})
|
||||
None=>&self.temp_squid_texture_view,
|
||||
};
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: model_buf.as_entire_binding(),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::TextureView(texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{} Bind Group",i).as_str()),
|
||||
});
|
||||
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Vertex"),
|
||||
contents: bytemuck::cast_slice(&modeldata.vertices),
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
instance_count+=n_instances;
|
||||
self.models.push(ModelGraphics{
|
||||
instances:modeldata.instances,
|
||||
vertex_buf,
|
||||
entities: modeldata.entities.iter().map(|indices|{
|
||||
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("Index"),
|
||||
contents: bytemuck::cast_slice(&indices),
|
||||
usage: wgpu::BufferUsages::INDEX,
|
||||
});
|
||||
Entity {
|
||||
index_buf,
|
||||
index_count: indices.len() as u32,
|
||||
}
|
||||
}).collect(),
|
||||
bind_group: model_bind_group,
|
||||
model_buf,
|
||||
});
|
||||
}else{
|
||||
println!("WARNING: Model{} has 0 instances",i);
|
||||
}
|
||||
}
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -299,56 +297,12 @@ fn get_instances_buffer_data(instances:&Vec<ModelInstance>) -> Vec<f32> {
|
||||
raw
|
||||
}
|
||||
|
||||
fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
||||
|
||||
impl strafe_client::framework::Example for GraphicsData {
|
||||
impl framework::Example for GraphicsData {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_BC
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::default() //framework.rs was using goofy limits that caused me a multi-day headache
|
||||
}
|
||||
@ -358,85 +312,12 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self {
|
||||
let unit_cube=obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
};
|
||||
let unit_cube=primitives::the_unit_cube_lol();
|
||||
let mut modeldatas = Vec::<ModelData>::new();
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),ModelData::COLOR_FLOATS_WHITE));
|
||||
modeldatas.append(&mut model::generate_modeldatas(unit_cube.clone(),ModelData::COLOR_FLOATS_WHITE));
|
||||
println!("models.len = {:?}", modeldatas.len());
|
||||
modeldatas[0].instances.push(ModelInstance{
|
||||
transform:glam::Mat4::from_translation(glam::vec3(10.,0.,-10.)),
|
||||
@ -513,7 +394,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::VERTEX,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Storage { read_only: true },
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
@ -573,8 +454,8 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
yaw: 0.0,
|
||||
controls:0,
|
||||
};
|
||||
let physics = strafe_client::body::PhysicsState {
|
||||
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
let physics = body::PhysicsState {
|
||||
body: body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
|
||||
time: 0,
|
||||
tick: 0,
|
||||
strafe_tick_num: 100,//100t
|
||||
@ -589,7 +470,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
walkspeed: 18.0,
|
||||
contacts: std::collections::HashSet::new(),
|
||||
models: Vec::new(),
|
||||
walk: strafe_client::body::WalkState::new(),
|
||||
walk: body::WalkState::new(),
|
||||
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||
};
|
||||
|
||||
@ -614,9 +495,22 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
||||
};
|
||||
|
||||
let bytes = match skybox_format {
|
||||
wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
} => &include_bytes!("../images/astc.dds")[..],
|
||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: IMAGE_SIZE,
|
||||
height: IMAGE_SIZE,
|
||||
width: skybox_image.get_width(),
|
||||
height: skybox_image.get_height(),
|
||||
depth_or_array_layers: 6,
|
||||
};
|
||||
|
||||
@ -629,24 +523,11 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
log::debug!(
|
||||
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
||||
skybox_format,
|
||||
IMAGE_SIZE,
|
||||
IMAGE_SIZE,
|
||||
size.width,
|
||||
size.height,
|
||||
max_mips,
|
||||
);
|
||||
|
||||
let bytes = match skybox_format {
|
||||
wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
} => &include_bytes!("../images/astc.dds")[..],
|
||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb => &include_bytes!("../images/etc2.dds")[..],
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb => &include_bytes!("../images/bc1.dds")[..],
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb => &include_bytes!("../images/bgra.dds")[..],
|
||||
_ => unreachable!(),
|
||||
};
|
||||
|
||||
let skybox_image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
||||
|
||||
let skybox_texture = device.create_texture_with_data(
|
||||
queue,
|
||||
&wgpu::TextureDescriptor {
|
||||
@ -671,9 +552,9 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
|
||||
//squid
|
||||
let squid_texture_view={
|
||||
let bytes = &include_bytes!("../images/squid.dds")[..];
|
||||
let bytes = include_bytes!("../images/squid.dds");
|
||||
|
||||
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(&bytes)).unwrap();
|
||||
let image = ddsfile::Dds::read(&mut std::io::Cursor::new(bytes)).unwrap();
|
||||
|
||||
let size = wgpu::Extent3d {
|
||||
width: image.get_width(),
|
||||
@ -813,7 +694,6 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
handy_unit_cube:unit_cube,
|
||||
start_time: Instant::now(),
|
||||
camera,
|
||||
physics,
|
||||
@ -835,26 +715,65 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
};
|
||||
|
||||
graphics.generate_model_physics(&modeldatas);
|
||||
graphics.generate_model_graphics(&device,modeldatas);
|
||||
graphics.generate_model_graphics(&device,&queue,modeldatas,Vec::new());
|
||||
|
||||
return graphics;
|
||||
}
|
||||
|
||||
#[allow(clippy::single_match)]
|
||||
fn update(&mut self, device: &wgpu::Device, event: winit::event::WindowEvent) {
|
||||
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
|
||||
//nothing atm
|
||||
match event {
|
||||
winit::event::WindowEvent::DroppedFile(path) => {
|
||||
println!("opening file: {:?}", &path);
|
||||
//oh boy! let's load the map!
|
||||
if let Ok(file)=std::fs::File::open(path){
|
||||
let input = std::io::BufReader::new(file);
|
||||
let modeldatas=self.generate_modeldatas_roblox(input);
|
||||
//if generate_modeldatas succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&modeldatas);
|
||||
self.generate_model_graphics(device,modeldatas);
|
||||
let mut input = std::io::BufReader::new(file);
|
||||
let mut first_8=[0u8;8];
|
||||
//.rbxm roblox binary = "<roblox!"
|
||||
//.rbxmx roblox xml = "<roblox "
|
||||
//.bsp = "VBSP"
|
||||
//.vmf =
|
||||
//.snf = "SNMF"
|
||||
//.snf = "SNBF"
|
||||
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
|
||||
//
|
||||
if let Some(Ok((modeldatas,textures,spawn_point)))={
|
||||
if &first_8==b"<roblox!"{
|
||||
if let Ok(dom) = rbx_binary::from_reader(input){
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}else if &first_8==b"<roblox "{
|
||||
if let Ok(dom) = rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()){
|
||||
Some(load_roblox::generate_modeldatas_roblox(dom))
|
||||
}else{
|
||||
None
|
||||
}
|
||||
//}else if &first_8[0..4]==b"VBSP"{
|
||||
// self.generate_modeldatas_valve(input)
|
||||
}else{
|
||||
None
|
||||
}
|
||||
}{
|
||||
//if generate_modeldatas succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.generate_model_physics(&modeldatas);
|
||||
self.generate_model_graphics(device,queue,modeldatas,textures);
|
||||
//manual reset
|
||||
let time=self.physics.time;
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction: body::PhysicsInstruction::SetPosition(spawn_point),
|
||||
})
|
||||
}else{
|
||||
println!("No modeldatas were generated");
|
||||
}
|
||||
}else{
|
||||
println!("Failed ro read first 8 bytes and seek back to beginning of file.");
|
||||
}
|
||||
}else{
|
||||
println!("Could not open file");
|
||||
}
|
||||
@ -928,7 +847,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_spawner: &strafe_client::framework::Spawner,
|
||||
_spawner: &framework::Spawner,
|
||||
) {
|
||||
let camera_mat=glam::Mat3::from_rotation_y(self.camera.yaw);
|
||||
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
|
||||
@ -941,16 +860,16 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
let walk_target_velocity=self.physics.walkspeed*control_dir;
|
||||
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
|
||||
if self.physics.grounded&&walk_target_velocity!=self.physics.walk.target_velocity {
|
||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction:strafe_client::body::PhysicsInstruction::SetWalkTargetVelocity(walk_target_velocity)
|
||||
instruction:body::PhysicsInstruction::SetWalkTargetVelocity(walk_target_velocity)
|
||||
});
|
||||
}
|
||||
|
||||
if control_dir!=self.physics.temp_control_dir {
|
||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction:strafe_client::body::PhysicsInstruction::SetControlDir(control_dir)
|
||||
instruction:body::PhysicsInstruction::SetControlDir(control_dir)
|
||||
});
|
||||
}
|
||||
|
||||
@ -958,9 +877,9 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
//autohop (already pressing spacebar; the signal to begin trying to jump is different)
|
||||
if self.physics.grounded&&self.physics.jump_trying {
|
||||
//scroll will be implemented with InputInstruction::Jump(true) but it blocks setting self.jump_trying=true
|
||||
strafe_client::instruction::InstructionConsumer::process_instruction(&mut self.physics, strafe_client::instruction::TimedInstruction{
|
||||
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
|
||||
time,
|
||||
instruction:strafe_client::body::PhysicsInstruction::Jump
|
||||
instruction:body::PhysicsInstruction::Jump
|
||||
});
|
||||
}
|
||||
|
||||
@ -1044,7 +963,7 @@ impl strafe_client::framework::Example for GraphicsData {
|
||||
}
|
||||
|
||||
fn main() {
|
||||
strafe_client::framework::run::<GraphicsData>(
|
||||
framework::run::<GraphicsData>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
|
70
src/model.rs
Normal file
70
src/model.rs
Normal file
@ -0,0 +1,70 @@
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||
#[repr(C)]
|
||||
pub struct Vertex {
|
||||
pub pos: [f32; 3],
|
||||
pub texture: [f32; 2],
|
||||
pub normal: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelInstance {
|
||||
pub transform: glam::Mat4,
|
||||
pub color: glam::Vec4,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct ModelData {
|
||||
pub instances: Vec<ModelInstance>,
|
||||
pub vertices: Vec<Vertex>,
|
||||
pub entities: Vec<Vec<u16>>,
|
||||
pub texture: Option<u32>,
|
||||
}
|
||||
|
||||
impl ModelData {
|
||||
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||
}
|
||||
|
||||
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||
let mut modeldatas=Vec::new();
|
||||
let mut vertices = Vec::new();
|
||||
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||
for object in data.objects {
|
||||
vertices.clear();
|
||||
vertex_index.clear();
|
||||
let mut entities = Vec::new();
|
||||
for group in object.groups {
|
||||
let mut indices = Vec::new();
|
||||
for poly in group.polys {
|
||||
for end_index in 2..poly.0.len() {
|
||||
for &index in &[0, end_index - 1, end_index] {
|
||||
let vert = poly.0[index];
|
||||
if let Some(&i)=vertex_index.get(&vert){
|
||||
indices.push(i);
|
||||
}else{
|
||||
let i=vertices.len() as u16;
|
||||
vertices.push(Vertex {
|
||||
pos: data.position[vert.0],
|
||||
texture: data.texture[vert.1.unwrap()],
|
||||
normal: data.normal[vert.2.unwrap()],
|
||||
color,
|
||||
});
|
||||
vertex_index.insert(vert,i);
|
||||
indices.push(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
entities.push(indices);
|
||||
}
|
||||
modeldatas.push(ModelData {
|
||||
instances: Vec::new(),
|
||||
vertices:vertices.clone(),
|
||||
entities,
|
||||
texture: None,
|
||||
});
|
||||
}
|
||||
modeldatas
|
||||
}
|
76
src/primitives.rs
Normal file
76
src/primitives.rs
Normal file
@ -0,0 +1,76 @@
|
||||
pub fn the_unit_cube_lol() -> obj::ObjData{
|
||||
obj::ObjData{
|
||||
position: vec![
|
||||
[-1.,-1., 1.],//left bottom back
|
||||
[ 1.,-1., 1.],//right bottom back
|
||||
[ 1., 1., 1.],//right top back
|
||||
[-1., 1., 1.],//left top back
|
||||
[-1., 1.,-1.],//left top front
|
||||
[ 1., 1.,-1.],//right top front
|
||||
[ 1.,-1.,-1.],//right bottom front
|
||||
[-1.,-1.,-1.],//left bottom front
|
||||
],
|
||||
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||
normal: vec![
|
||||
[1.,0.,0.],//AabbFace::Right
|
||||
[0.,1.,0.],//AabbFace::Top
|
||||
[0.,0.,1.],//AabbFace::Back
|
||||
[-1.,0.,0.],//AabbFace::Left
|
||||
[0.,-1.,0.],//AabbFace::Bottom
|
||||
[0.,0.,-1.],//AabbFace::Front
|
||||
],
|
||||
objects: vec![obj::Object{
|
||||
name: "Unit Cube".to_owned(),
|
||||
groups: vec![obj::Group{
|
||||
name: "Cube Vertices".to_owned(),
|
||||
index: 0,
|
||||
material: None,
|
||||
polys: vec![
|
||||
// back (0, 0, 1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(2)),
|
||||
obj::IndexTuple(1,Some(1),Some(2)),
|
||||
obj::IndexTuple(2,Some(2),Some(2)),
|
||||
obj::IndexTuple(3,Some(3),Some(2)),
|
||||
]),
|
||||
// front (0, 0,-1)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(4,Some(0),Some(5)),
|
||||
obj::IndexTuple(5,Some(1),Some(5)),
|
||||
obj::IndexTuple(6,Some(2),Some(5)),
|
||||
obj::IndexTuple(7,Some(3),Some(5)),
|
||||
]),
|
||||
// right (1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(6,Some(0),Some(0)),
|
||||
obj::IndexTuple(5,Some(1),Some(0)),
|
||||
obj::IndexTuple(2,Some(2),Some(0)),
|
||||
obj::IndexTuple(1,Some(3),Some(0)),
|
||||
]),
|
||||
// left (-1, 0, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(0,Some(0),Some(3)),
|
||||
obj::IndexTuple(3,Some(1),Some(3)),
|
||||
obj::IndexTuple(4,Some(2),Some(3)),
|
||||
obj::IndexTuple(7,Some(3),Some(3)),
|
||||
]),
|
||||
// top (0, 1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(5,Some(1),Some(1)),
|
||||
obj::IndexTuple(4,Some(0),Some(1)),
|
||||
obj::IndexTuple(3,Some(3),Some(1)),
|
||||
obj::IndexTuple(2,Some(2),Some(1)),
|
||||
]),
|
||||
// bottom (0,-1, 0)
|
||||
obj::SimplePolygon(vec![
|
||||
obj::IndexTuple(1,Some(1),Some(4)),
|
||||
obj::IndexTuple(0,Some(0),Some(4)),
|
||||
obj::IndexTuple(7,Some(3),Some(4)),
|
||||
obj::IndexTuple(6,Some(2),Some(4)),
|
||||
]),
|
||||
],
|
||||
}]
|
||||
}],
|
||||
material_libs: Vec::new(),
|
||||
}
|
||||
}
|
@ -49,9 +49,10 @@ struct ModelInstance{
|
||||
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||
//group 1 is the model
|
||||
const MAX_MODEL_INSTANCES=4096;
|
||||
@group(1)
|
||||
@binding(0)
|
||||
var<storage> model_instances: array<ModelInstance>;
|
||||
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||
@group(1)
|
||||
@binding(1)
|
||||
var model_texture: texture_2d<f32>;
|
||||
|
@ -1,4 +1,5 @@
|
||||
//find roots of polynomials
|
||||
#[inline]
|
||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||
if a2==0f32{
|
||||
return zeroes1(a0, a1);
|
||||
|
Reference in New Issue
Block a user