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9 Commits

Author SHA1 Message Date
28ffc28dca buffer binding array? 2023-09-05 12:02:54 -07:00
7b5ce3feb1 dedicated staging belt 2023-09-05 12:02:54 -07:00
d2fdb5d94b entity_id trash 2023-09-05 12:02:54 -07:00
b68dfa791d array + instance_index is not the way 2023-09-05 12:02:54 -07:00
2df929c15f no fragment 2023-09-05 12:02:54 -07:00
1746d5445c add entity CFrames 2023-09-01 15:24:45 -07:00
5dbe207d39 comment on value 2023-09-01 14:57:38 -07:00
a853eb965e rename uniform_buf to camera_buf 2023-09-01 14:57:04 -07:00
ba2bab562f add suzanne 2023-09-01 14:22:12 -07:00
11 changed files with 1118 additions and 5042 deletions

2
Cargo.lock generated

@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]]
name = "strafe-client"
version = "0.3.0"
version = "0.1.0"
dependencies = [
"async-executor",
"bytemuck",

@ -1,6 +1,6 @@
[package]
name = "strafe-client"
version = "0.3.0"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -16,8 +16,3 @@ obj = "0.10.2"
pollster = "0.3.0"
wgpu = "0.17.0"
winit = "0.28.6"
[profile.release]
lto = true
strip = true
codegen-units = 1

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -1,10 +1,12 @@
use std::future::Future;
#[cfg(target_arch = "wasm32")]
use std::str::FromStr;
#[cfg(not(target_arch = "wasm32"))]
use std::time::Instant;
#[cfg(target_arch = "wasm32")]
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
use winit::{
event::{self, WindowEvent, DeviceEvent},
event::{self, WindowEvent},
event_loop::{ControlFlow, EventLoop},
};
@ -52,7 +54,7 @@ pub trait Example: 'static + Sized {
queue: &wgpu::Queue,
);
fn update(&mut self, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn move_mouse(&mut self, delta: (f64,f64));
fn render(
&mut self,
view: &wgpu::TextureView,
@ -277,6 +279,11 @@ fn start<E: Example>(
log::info!("Initializing the example...");
let mut example = E::init(&config, &adapter, &device, &queue);
#[cfg(not(target_arch = "wasm32"))]
let mut last_frame_inst = Instant::now();
#[cfg(not(target_arch = "wasm32"))]
let (mut frame_count, mut accum_time) = (0, 0.0);
log::info!("Entering render loop...");
event_loop.run(move |event, _, control_flow| {
let _ = (&instance, &adapter); // force ownership by the closure
@ -348,12 +355,29 @@ fn start<E: Example>(
}
},
event::Event::DeviceEvent {
event,
event:
winit::event::DeviceEvent::MouseMotion {
delta,
},
..
} => {
example.device_event(event);
example.move_mouse(delta);
},
event::Event::RedrawRequested(_) => {
#[cfg(not(target_arch = "wasm32"))]
{
accum_time += last_frame_inst.elapsed().as_secs_f32();
last_frame_inst = Instant::now();
frame_count += 1;
if frame_count == 100 {
println!(
"Avg frame time {}ms",
accum_time * 1000.0 / frame_count as f32
);
accum_time = 0.0;
frame_count = 0;
}
}
let frame = match surface.get_current_texture() {
Ok(frame) => frame,

@ -1,48 +0,0 @@
#[derive(Debug)]
pub struct TimedInstruction<I> {
pub time: crate::body::TIME,
pub instruction: I,
}
pub trait InstructionEmitter<I> {
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<I>>;
}
pub trait InstructionConsumer<I> {
fn process_instruction(&mut self, instruction:TimedInstruction<I>);
}
//PROPER PRIVATE FIELDS!!!
pub struct InstructionCollector<I> {
time: crate::body::TIME,
instruction: Option<I>,
}
impl<I> InstructionCollector<I> {
pub fn new(time:crate::body::TIME) -> Self {
Self{
time,
instruction:None
}
}
pub fn collect(&mut self,instruction:Option<TimedInstruction<I>>){
match instruction {
Some(unwrap_instruction) => {
if unwrap_instruction.time<self.time {
self.time=unwrap_instruction.time;
self.instruction=Some(unwrap_instruction.instruction);
}
},
None => (),
}
}
pub fn instruction(self) -> Option<TimedInstruction<I>> {
//STEAL INSTRUCTION AND DESTROY INSTRUCTIONCOLLECTOR
match self.instruction {
Some(instruction)=>Some(TimedInstruction{
time:self.time,
instruction
}),
None => None,
}
}
}

@ -1,4 +1 @@
pub mod framework;
pub mod body;
pub mod zeroes;
pub mod instruction;

@ -1,5 +1,4 @@
use bytemuck::{Pod, Zeroable};
use strafe_client::{instruction::{TimedInstruction, InstructionConsumer},body::{InputInstruction, PhysicsInstruction}};
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
@ -9,42 +8,119 @@ const IMAGE_SIZE: u32 = 128;
#[repr(C)]
struct Vertex {
pos: [f32; 3],
texture: [f32; 2],
normal: [f32; 3],
entity_id: u32,
}
struct Entity {
index_count: u32,
index_buf: wgpu::Buffer,
transform: glam::Affine3A,
vertex_count: u32,
vertex_buf: wgpu::Buffer,
}
//temp?
struct ModelData {
transform: glam::Mat4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
// Note: we use the Y=up coordinate space in this example.
struct Camera {
time: Instant,
pos: glam::Vec3,
vel: glam::Vec3,
gravity: glam::Vec3,
friction: f32,
screen_size: (u32, u32),
offset: glam::Vec3,
fov: f32,
yaw: f32,
pitch: f32,
controls: u32,
mv: f32,
grounded: bool,
walkspeed: f32,
}
struct ModelGraphics {
transform: glam::Mat4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
const MAGIC_ENTITIES: usize = 7;
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100;
const CONTROL_MOVELEFT:u32 = 0b00001000;
const CONTROL_MOVEUP:u32 = 0b00010000;
const CONTROL_MOVEDOWN:u32 = 0b00100000;
const CONTROL_JUMP:u32 = 0b01000000;
const CONTROL_ZOOM:u32 = 0b10000000;
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
fn get_control_dir(controls: u32) -> glam::Vec3{
//don't get fancy just do it
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
control_dir+=FORWARD_DIR;
}
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
control_dir+=-FORWARD_DIR;
}
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
control_dir+=-RIGHT_DIR;
}
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
control_dir+=RIGHT_DIR;
}
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
control_dir+=UP_DIR;
}
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
control_dir+=-UP_DIR;
}
return control_dir
}
#[inline]
fn perspective_rh(fov_y_slope: f32, aspect_ratio: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
//glam_assert!(z_near > 0.0 && z_far > 0.0);
let r = z_far / (z_near - z_far);
glam::Mat4::from_cols(
glam::Vec4::new(1.0/(fov_y_slope * aspect_ratio), 0.0, 0.0, 0.0),
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
glam::Vec4::new(0.0, 0.0, r, -1.0),
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
)
}
impl Camera {
fn to_uniform_data(&self) -> [f32; 16 * 3 + 4] {
let aspect = self.screen_size.0 as f32 / self.screen_size.1 as f32;
let fov = if self.controls&CONTROL_ZOOM==0 {
self.fov
}else{
self.fov/5.0
};
let proj = perspective_rh(fov, aspect, 1.0, 200.0);
let view = (glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32)).inverse();
let proj_inv = proj.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
raw[51] = 1.0;//cam_pos is vec4
raw
}
}
pub struct Skybox {
start_time: std::time::Instant,
screen_size: (u32, u32),
physics: strafe_client::body::PhysicsState,
camera: Camera,
sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline,
ground_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup,
bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer,
models: Vec<ModelGraphics>,
entity_buf: wgpu::Buffer,
entities: Vec<Entity>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
camera_stagingbelt: wgpu::util::StagingBelt,
entity_stagingbelt: wgpu::util::StagingBelt,
}
impl Skybox {
@ -73,75 +149,47 @@ impl Skybox {
}
}
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] {
let mut raw = [0f32; 4*4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]);
fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
for (i,entity) in entities.iter().enumerate() {
raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
}
raw
}
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects {
let mut entities = Vec::<Entity>::new();
for group in object.groups {
let mut indices = Vec::new();
vertices.clear();
let entity_id = entities.len() as u32;
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
}else{
let i=vertices.len() as u16;
let obj::IndexTuple(position_id, _texture_id, normal_id) =
poly.0[index];
vertices.push(Vertex {
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
});
vertex_index.insert(vert,i);
indices.push(i);
pos: data.position[position_id],
normal: data.normal[normal_id.unwrap()],
entity_id,
})
}
}
}
}
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
entities.push(Entity {
index_buf,
index_count: indices.len() as u32,
});
}
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX,
});
modeldatas.push(ModelData {
transform: glam::Mat4::default(),
entities.push(Entity {
transform: glam::Affine3A::default(),
vertex_count: vertices.len() as u32,
vertex_buf,
entities,
})
});
}
}
}
fn to_uniform_data(camera: &strafe_client::body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4] {
let proj=camera.proj();
let proj_inv = proj.inverse();
let view=camera.view(pos);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
raw
}
impl strafe_client::framework::Example for Skybox {
@ -149,6 +197,7 @@ impl strafe_client::framework::Example for Skybox {
wgpu::Features::TEXTURE_COMPRESSION_ASTC
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
| wgpu::Features::TEXTURE_COMPRESSION_BC
| wgpu::Features::BUFFER_BINDING_ARRAY
}
fn init(
@ -157,15 +206,13 @@ impl strafe_client::framework::Example for Skybox {
device: &wgpu::Device,
queue: &wgpu::Queue,
) -> Self {
let mut modeldatas = Vec::<ModelData>::new();
add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
println!("models.len = {:?}", modeldatas.len());
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
let mut entities = Vec::<Entity>::new();
add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
println!("entities.len = {:?}", entities.len());
entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
@ -194,20 +241,15 @@ impl strafe_client::framework::Example for Skybox {
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
binding: 3,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
count: Some(std::num::NonZeroU32::new(MAGIC_ENTITIES as u32).unwrap()),
},
],
});
@ -218,66 +260,39 @@ impl strafe_client::framework::Example for Skybox {
source: wgpu::ShaderSource::Wgsl(Cow::Borrowed(include_str!("shader.wgsl"))),
});
let physics = strafe_client::body::PhysicsState {
body: strafe_client::body::Body::with_pva(glam::vec3(0.0,50.0,0.0),glam::vec3(0.0,0.0,0.0),glam::vec3(0.0,-100.0,0.0)),
time: 0,
tick: 0,
strafe_tick_num: 100,//100t
strafe_tick_den: 1_000_000_000,
gravity: glam::vec3(0.0,-100.0,0.0),
friction: 1.2,
walk_accel: 90.0,
let camera = Camera {
time: Instant::now(),
pos: glam::Vec3::new(5.0,0.0,5.0),
vel: glam::Vec3::new(0.0,0.0,0.0),
gravity: glam::Vec3 { x: 0.0, y: -100.0, z: 0.0 },
friction: 90.0,
screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5,0.0),
fov: 1.0, //fov_slope = tan(fov_y/2)
pitch: 0.0,
yaw: 0.0,
mv: 2.7,
grounded: false,
controls:0,
grounded: true,
walkspeed: 18.0,
contacts: std::collections::HashSet::new(),
models_cringe_clone: modeldatas.iter().map(|m|strafe_client::body::Model::new(m.transform)).collect(),
walk: strafe_client::body::WalkState::new(),
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
camera: strafe_client::body::Camera::from_offset(glam::vec3(0.0,4.5-2.5,0.0),(config.width as f32)/(config.height as f32)),
mouse_interpolation: strafe_client::body::MouseInterpolationState::new(),
controls: 0,
};
let camera_uniforms = to_uniform_data(&physics.camera,physics.body.extrapolated_position(0));
let camera_uniforms = camera.to_uniform_data();
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"),
contents: bytemuck::cast_slice(&camera_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<ModelGraphics>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("ModelGraphics{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
let entity_uniforms = get_entity_uniform_data(&entities);
let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("EntityData"),
contents: bytemuck::cast_slice(&entity_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: model_buf.as_entire_binding(),
},
],
label: Some(format!("ModelGraphics{}",i).as_str()),
});
//all of these are being moved here
models.push(ModelGraphics{
transform: modeldata.transform,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
model_buf,
})
}
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None,
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout],
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
@ -318,7 +333,7 @@ impl strafe_client::framework::Example for Skybox {
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3, 2 => Uint32],
}],
},
fragment: Some(wgpu::FragmentState {
@ -451,8 +466,8 @@ impl strafe_client::framework::Example for Skybox {
dimension: Some(wgpu::TextureViewDimension::Cube),
..wgpu::TextureViewDescriptor::default()
});
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &main_bind_group_layout,
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
@ -466,90 +481,86 @@ impl strafe_client::framework::Example for Skybox {
binding: 2,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 3,
resource: entity_buf.as_entire_binding(),
},
],
label: Some("Camera"),
label: None,
});
let depth_view = Self::create_depth_texture(config, device);
Skybox {
start_time: Instant::now(),
screen_size: (config.width,config.height),
physics,
camera,
sky_pipeline,
entity_pipeline,
ground_pipeline,
main_bind_group,
bind_group,
camera_buf,
models,
entity_buf,
entities,
depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100),
camera_stagingbelt: wgpu::util::StagingBelt::new(0x100),
entity_stagingbelt: wgpu::util::StagingBelt::new(0x100),
}
}
#[allow(clippy::single_match)]
fn update(&mut self, event: winit::event::WindowEvent) {
//nothing atm
match event {
winit::event::WindowEvent::KeyboardInput {
input:
winit::event::KeyboardInput {
state,
virtual_keycode: Some(keycode),
..
},
..
} => {
match (state,keycode) {
(k,winit::event::VirtualKeyCode::W) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEFORWARD,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEFORWARD,
}
(k,winit::event::VirtualKeyCode::A) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVELEFT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVELEFT,
}
(k,winit::event::VirtualKeyCode::S) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEBACK,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEBACK,
}
(k,winit::event::VirtualKeyCode::D) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVERIGHT,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVERIGHT,
}
(k,winit::event::VirtualKeyCode::E) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEUP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEUP,
}
(k,winit::event::VirtualKeyCode::Q) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_MOVEDOWN,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_MOVEDOWN,
}
(k,winit::event::VirtualKeyCode::Space) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_JUMP,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_JUMP,
}
(k,winit::event::VirtualKeyCode::Z) => match k {
winit::event::ElementState::Pressed => self.camera.controls|=CONTROL_ZOOM,
winit::event::ElementState::Released => self.camera.controls&=!CONTROL_ZOOM,
}
_ => (),
}
}
_ => {}
}
}
fn device_event(&mut self, event: winit::event::DeviceEvent) {
//there's no way this is the best way get a timestamp.
let time=self.start_time.elapsed().as_nanos() as i64;
match event {
winit::event::DeviceEvent::Key(winit::event::KeyboardInput {
state,
scancode: keycode,
..
}) => {
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
if let Some(input_instruction)=match keycode {
17 => Some(InputInstruction::MoveForward(s)),//W
30 => Some(InputInstruction::MoveLeft(s)),//A
31 => Some(InputInstruction::MoveBack(s)),//S
32 => Some(InputInstruction::MoveRight(s)),//D
18 => Some(InputInstruction::MoveUp(s)),//E
16 => Some(InputInstruction::MoveDown(s)),//Q
57 => Some(InputInstruction::Jump(s)),//Space
44 => Some(InputInstruction::Zoom(s)),//Z
19 => if s{Some(InputInstruction::Reset)}else{None},//R
_ => None,
}
{
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(input_instruction),
})
}
},
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
} => {
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::MoveMouse(glam::ivec2(delta.0 as i32,delta.1 as i32))),
})
},
winit::event::DeviceEvent::MouseWheel {
delta,
} => {
println!("mousewheel{:?}",delta);
if true{//self.physics.use_scroll
self.physics.run(time);
self.physics.process_instruction(TimedInstruction{
time,
instruction:PhysicsInstruction::Input(InputInstruction::Jump(true)),//activates the immediate jump path, but the style modifier prevents controls&CONTROL_JUMP bit from being set to auto jump
})
}
}
_=>(),
}
fn move_mouse(&mut self, delta: (f64,f64)) {
self.camera.pitch+=(delta.1/-512.) as f32;
self.camera.yaw+=(delta.0/-512.) as f32;
}
fn resize(
@ -559,8 +570,7 @@ impl strafe_client::framework::Example for Skybox {
_queue: &wgpu::Queue,
) {
self.depth_view = Self::create_depth_texture(config, device);
self.screen_size = (config.width, config.height);
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
self.camera.screen_size = (config.width, config.height);
}
fn render(
@ -570,16 +580,45 @@ impl strafe_client::framework::Example for Skybox {
queue: &wgpu::Queue,
_spawner: &strafe_client::framework::Spawner,
) {
let time=self.start_time.elapsed().as_nanos() as i64;
let time = Instant::now();
self.physics.run(time);
//physique
let dt=(time-self.camera.time).as_secs_f32();
self.camera.time=time;
let camera_mat=glam::Mat3::from_euler(glam::EulerRot::YXZ,self.camera.yaw,0f32,0f32);
let control_dir=camera_mat*get_control_dir(self.camera.controls&(CONTROL_MOVELEFT|CONTROL_MOVERIGHT|CONTROL_MOVEFORWARD|CONTROL_MOVEBACK)).normalize_or_zero();
let d=self.camera.vel.dot(control_dir);
if d<self.camera.mv {
self.camera.vel+=(self.camera.mv-d)*control_dir;
}
self.camera.vel+=self.camera.gravity*dt;
self.camera.pos+=self.camera.vel*dt;
if self.camera.pos.y<0.0{
self.camera.pos.y=0.0;
self.camera.vel.y=0.0;
self.camera.grounded=true;
}
if self.camera.grounded&&(self.camera.controls&CONTROL_JUMP)!=0 {
self.camera.grounded=false;
self.camera.vel+=glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
}
if self.camera.grounded {
let applied_friction=self.camera.friction*dt;
let targetv=control_dir*self.camera.walkspeed;
let diffv=targetv-self.camera.vel;
if applied_friction*applied_friction<diffv.length_squared() {
self.camera.vel+=applied_friction*diffv.normalize();
} else {
self.camera.vel=targetv;
}
}
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
self.staging_belt
let camera_uniforms = self.camera.to_uniform_data();
self.camera_stagingbelt
.write_buffer(
&mut encoder,
&self.camera_buf,
@ -588,20 +627,21 @@ impl strafe_client::framework::Example for Skybox {
device,
)
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
for model in self.models.iter() {
let model_uniforms = get_transform_uniform_data(&model.transform);
self.staging_belt
self.camera_stagingbelt.finish();
let entity_uniforms = get_entity_uniform_data(&self.entities);
self.entity_stagingbelt
.write_buffer(
&mut encoder,
&model.model_buf,//description of where data will be written when command is executed
&self.entity_buf,//description of where data will be written when command is executed
0,//offset in staging belt?
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
}
self.staging_belt.finish();
.copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
self.entity_stagingbelt.finish();
{
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -629,22 +669,15 @@ impl strafe_client::framework::Example for Skybox {
}),
});
rpass.set_bind_group(0, &self.main_bind_group, &[]);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.set_pipeline(&self.entity_pipeline);
for model in self.models.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]);
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
}
for entity in self.entities.iter() {
rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
rpass.draw(0..entity.vertex_count, 0..1);
}
rpass.set_pipeline(&self.ground_pipeline);
//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
//rpass.draw_indexed(0..4, 0, 0..1);
rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.sky_pipeline);
@ -653,14 +686,11 @@ impl strafe_client::framework::Example for Skybox {
queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.recall();
self.camera_stagingbelt.recall();
self.entity_stagingbelt.recall();
}
}
fn main() {
strafe_client::framework::run::<Skybox>(
format!("Strafe Client v{}",
env!("CARGO_PKG_VERSION")
).as_str()
);
strafe_client::framework::run::<Skybox>("Strafe Client v0.1");
}

@ -53,7 +53,7 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
f32(tmp1) * 2.0 - 1.0,
0.0,
f32(tmp2) * 2.0 - 1.0
) * 160.0;
) * 100.0;
var result: GroundOutput;
result.pos = pos;
@ -63,27 +63,30 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
struct EntityOutput {
@builtin(position) position: vec4<f32>,
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(3) view: vec3<f32>,
};
@group(1)
@binding(0)
var<uniform> r_EntityTransform: mat4x4<f32>;
struct EntityTransform {
matrix3: mat3x3<f32>,
translation: vec3<f32>,
};
@group(0)
@binding(3)
var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
@vertex
fn vs_entity(
@location(0) pos: vec3<f32>,
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
@location(1) normal: vec3<f32>,
@location(2) entity_id: u32,
) -> EntityOutput {
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
var position: vec3<f32> = r_EntityTransforms[entity_id].matrix3 * pos+r_EntityTransforms[entity_id].translation;
var result: EntityOutput;
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
result.texture=texture;
result.view = position.xyz - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * position;
result.normal = r_EntityTransforms[entity_id].matrix3 * normal;
result.view = position - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
return result;
}
@ -103,13 +106,10 @@ fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
let incident = normalize(vertex.view);
let normal = normalize(vertex.normal);
let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal;
let reflected = incident - 2.0 * dot(normal, incident) * normal;
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
}
fn modulo_euclidean (a: f32, b: f32) -> f32 {

@ -1,8 +0,0 @@
//something that implements body + hitbox + transform can predict collision
impl crate::sweep::PredictCollision for Model {
fn predict_collision(&self,other:&Model) -> Option<crate::event::EventStruct> {
//math!
None
}
}

@ -1,27 +0,0 @@
//find roots of polynomials
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
if a2==0f32{
return zeroes1(a0, a1);
}
let mut radicand=a1*a1-4f32*a2*a0;
if 0f32<radicand {
radicand=radicand.sqrt();
if 0f32<a2 {
return vec![(-a1-radicand)/(2f32*a2),(-a1+radicand)/(2f32*a2)];
} else {
return vec![(-a1+radicand)/(2f32*a2),(-a1-radicand)/(2f32*a2)];
}
} else if radicand==0f32 {
return vec![-a1/(2f32*a2)];
} else {
return vec![];
}
}
#[inline]
pub fn zeroes1(a0:f32,a1:f32) -> Vec<f32> {
if a1==0f32{
return vec![];
} else {
return vec![-a0/a1];
}
}