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redo-input
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game-mecha
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
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|||||||
/target
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/target
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||||||
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/textures
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304
Cargo.lock
generated
304
Cargo.lock
generated
@ -157,6 +157,12 @@ dependencies = [
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|||||||
"rustc-demangle",
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"rustc-demangle",
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||||||
]
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]
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||||||
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|
||||||
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[[package]]
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||||||
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name = "base64"
|
||||||
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version = "0.13.1"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "bit-set"
|
name = "bit-set"
|
||||||
version = "0.5.3"
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version = "0.5.3"
|
||||||
@ -184,12 +190,35 @@ version = "2.4.0"
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|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
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checksum = "b4682ae6287fcf752ecaabbfcc7b6f9b72aa33933dc23a554d853aea8eea8635"
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||||||
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|
||||||
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[[package]]
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||||||
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name = "blake3"
|
||||||
|
version = "1.4.1"
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||||||
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source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "199c42ab6972d92c9f8995f086273d25c42fc0f7b2a1fcefba465c1352d25ba5"
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||||||
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dependencies = [
|
||||||
|
"arrayref",
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||||||
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"arrayvec",
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||||||
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"cc",
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||||||
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"cfg-if",
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||||||
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"constant_time_eq",
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||||||
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"digest",
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||||||
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]
|
||||||
|
|
||||||
[[package]]
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[[package]]
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||||||
name = "block"
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name = "block"
|
||||||
version = "0.1.6"
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version = "0.1.6"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
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checksum = "0d8c1fef690941d3e7788d328517591fecc684c084084702d6ff1641e993699a"
|
||||||
|
|
||||||
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[[package]]
|
||||||
|
name = "block-buffer"
|
||||||
|
version = "0.10.4"
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||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
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||||||
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checksum = "3078c7629b62d3f0439517fa394996acacc5cbc91c5a20d8c658e77abd503a71"
|
||||||
|
dependencies = [
|
||||||
|
"generic-array",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
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[[package]]
|
||||||
name = "block-sys"
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name = "block-sys"
|
||||||
version = "0.1.0-beta.1"
|
version = "0.1.0-beta.1"
|
||||||
@ -302,6 +331,12 @@ dependencies = [
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|||||||
"crossbeam-utils",
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"crossbeam-utils",
|
||||||
]
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]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "constant_time_eq"
|
||||||
|
version = "0.3.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "f7144d30dcf0fafbce74250a3963025d8d52177934239851c917d29f1df280c2"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "core-foundation"
|
name = "core-foundation"
|
||||||
version = "0.9.3"
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version = "0.9.3"
|
||||||
@ -360,6 +395,16 @@ dependencies = [
|
|||||||
"cfg-if",
|
"cfg-if",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "crypto-common"
|
||||||
|
version = "0.1.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1bfb12502f3fc46cca1bb51ac28df9d618d813cdc3d2f25b9fe775a34af26bb3"
|
||||||
|
dependencies = [
|
||||||
|
"generic-array",
|
||||||
|
"typenum",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
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[[package]]
|
||||||
name = "d3d12"
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name = "d3d12"
|
||||||
version = "0.7.0"
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version = "0.7.0"
|
||||||
@ -382,6 +427,17 @@ dependencies = [
|
|||||||
"enum_primitive",
|
"enum_primitive",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "digest"
|
||||||
|
version = "0.10.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "9ed9a281f7bc9b7576e61468ba615a66a5c8cfdff42420a70aa82701a3b1e292"
|
||||||
|
dependencies = [
|
||||||
|
"block-buffer",
|
||||||
|
"crypto-common",
|
||||||
|
"subtle",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "dispatch"
|
name = "dispatch"
|
||||||
version = "0.2.0"
|
version = "0.2.0"
|
||||||
@ -555,6 +611,16 @@ dependencies = [
|
|||||||
"waker-fn",
|
"waker-fn",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "generic-array"
|
||||||
|
version = "0.14.7"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "85649ca51fd72272d7821adaf274ad91c288277713d9c18820d8499a7ff69e9a"
|
||||||
|
dependencies = [
|
||||||
|
"typenum",
|
||||||
|
"version_check",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "getrandom"
|
name = "getrandom"
|
||||||
version = "0.2.10"
|
version = "0.2.10"
|
||||||
@ -768,6 +834,29 @@ dependencies = [
|
|||||||
"pkg-config",
|
"pkg-config",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lazy-regex"
|
||||||
|
version = "3.0.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e723bd417b2df60a0f6a2b6825f297ea04b245d4ba52b5a22cb679bdf58b05fa"
|
||||||
|
dependencies = [
|
||||||
|
"lazy-regex-proc_macros",
|
||||||
|
"once_cell",
|
||||||
|
"regex",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lazy-regex-proc_macros"
|
||||||
|
version = "3.0.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "0f0a1d9139f0ee2e862e08a9c5d0ba0470f2aa21cd1e1aa1b1562f83116c725f"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"regex",
|
||||||
|
"syn 2.0.29",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "lazy_static"
|
name = "lazy_static"
|
||||||
version = "1.4.0"
|
version = "1.4.0"
|
||||||
@ -822,6 +911,26 @@ version = "0.4.20"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
checksum = "b5e6163cb8c49088c2c36f57875e58ccd8c87c7427f7fbd50ea6710b2f3f2e8f"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lz4"
|
||||||
|
version = "1.24.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7e9e2dd86df36ce760a60f6ff6ad526f7ba1f14ba0356f8254fb6905e6494df1"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"lz4-sys",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "lz4-sys"
|
||||||
|
version = "1.9.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "57d27b317e207b10f69f5e75494119e391a96f48861ae870d1da6edac98ca900"
|
||||||
|
dependencies = [
|
||||||
|
"cc",
|
||||||
|
"libc",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "malloc_buf"
|
name = "malloc_buf"
|
||||||
version = "0.0.6"
|
version = "0.0.6"
|
||||||
@ -1198,6 +1307,12 @@ version = "0.3.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
|
checksum = "22686f4785f02a4fcc856d3b3bb19bf6c8160d103f7a99cc258bddd0251dc7f2"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "ppv-lite86"
|
||||||
|
version = "0.2.17"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "5b40af805b3121feab8a3c29f04d8ad262fa8e0561883e7653e024ae4479e6de"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "proc-macro-crate"
|
name = "proc-macro-crate"
|
||||||
version = "1.3.1"
|
version = "1.3.1"
|
||||||
@ -1222,6 +1337,19 @@ name = "profiling"
|
|||||||
version = "1.0.9"
|
version = "1.0.9"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
|
checksum = "46b2164ebdb1dfeec5e337be164292351e11daf63a05174c6776b2f47460f0c9"
|
||||||
|
dependencies = [
|
||||||
|
"profiling-procmacros",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "profiling-procmacros"
|
||||||
|
version = "1.0.10"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "74c55e9e629af5298a40e0fa106435b2da30484c4ec76b41d19bc4d00dd8b903"
|
||||||
|
dependencies = [
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.29",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "quote"
|
name = "quote"
|
||||||
@ -1232,6 +1360,36 @@ dependencies = [
|
|||||||
"proc-macro2",
|
"proc-macro2",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand"
|
||||||
|
version = "0.8.5"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "34af8d1a0e25924bc5b7c43c079c942339d8f0a8b57c39049bef581b46327404"
|
||||||
|
dependencies = [
|
||||||
|
"libc",
|
||||||
|
"rand_chacha",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_chacha"
|
||||||
|
version = "0.3.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "e6c10a63a0fa32252be49d21e7709d4d4baf8d231c2dbce1eaa8141b9b127d88"
|
||||||
|
dependencies = [
|
||||||
|
"ppv-lite86",
|
||||||
|
"rand_core",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rand_core"
|
||||||
|
version = "0.6.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ec0be4795e2f6a28069bec0b5ff3e2ac9bafc99e6a9a7dc3547996c5c816922c"
|
||||||
|
dependencies = [
|
||||||
|
"getrandom",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "range-alloc"
|
name = "range-alloc"
|
||||||
version = "0.1.3"
|
version = "0.1.3"
|
||||||
@ -1244,6 +1402,83 @@ version = "0.5.2"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
|
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|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_binary"
|
||||||
|
version = "0.7.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4e50573021d04b680018955662eba7dc4aac3de92219231798f6c9b41e38ab01"
|
||||||
|
dependencies = [
|
||||||
|
"log",
|
||||||
|
"lz4",
|
||||||
|
"profiling",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_dom_weak"
|
||||||
|
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|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "161729449bbb0cfa657ce7bcca6a160d0af06d8b8d9efdc9abe14735dccacdb9"
|
||||||
|
dependencies = [
|
||||||
|
"rbx_types",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_reflection"
|
||||||
|
version = "4.3.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "08bd48487192046fec8f805f3fa29f3d7d5beb9890b0859b1a92bd8aff580343"
|
||||||
|
dependencies = [
|
||||||
|
"rbx_types",
|
||||||
|
"serde",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_reflection_database"
|
||||||
|
version = "0.2.7+roblox-588"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "1be6cf674182806f11ad4899dd1feafe977591f1ae035ae05a58d4b74e487276"
|
||||||
|
dependencies = [
|
||||||
|
"lazy_static",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rmp-serde",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_types"
|
||||||
|
version = "1.6.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "070106e926b8ae54c7bc443e5db4d868d7f0af51c1d7cfd7efe1364c1753d8a3"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"bitflags 1.3.2",
|
||||||
|
"blake3",
|
||||||
|
"lazy_static",
|
||||||
|
"rand",
|
||||||
|
"serde",
|
||||||
|
"thiserror",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_xml"
|
||||||
|
version = "0.13.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"log",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"xml-rs",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "redox_syscall"
|
name = "redox_syscall"
|
||||||
version = "0.3.5"
|
version = "0.3.5"
|
||||||
@ -1255,9 +1490,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex"
|
name = "regex"
|
||||||
version = "1.9.4"
|
version = "1.9.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "12de2eff854e5fa4b1295edd650e227e9d8fb0c9e90b12e7f36d6a6811791a29"
|
checksum = "697061221ea1b4a94a624f67d0ae2bfe4e22b8a17b6a192afb11046542cc8c47"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@ -1267,9 +1502,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex-automata"
|
name = "regex-automata"
|
||||||
version = "0.3.7"
|
version = "0.3.8"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "49530408a136e16e5b486e883fbb6ba058e8e4e8ae6621a77b048b314336e629"
|
checksum = "c2f401f4955220693b56f8ec66ee9c78abffd8d1c4f23dc41a23839eb88f0795"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@ -1288,6 +1523,28 @@ version = "1.0.0"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
|
checksum = "216080ab382b992234dda86873c18d4c48358f5cfcb70fd693d7f6f2131b628b"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rmp"
|
||||||
|
version = "0.8.12"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
|
||||||
|
dependencies = [
|
||||||
|
"byteorder",
|
||||||
|
"num-traits 0.2.16",
|
||||||
|
"paste",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rmp-serde"
|
||||||
|
version = "1.1.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
|
||||||
|
dependencies = [
|
||||||
|
"byteorder",
|
||||||
|
"rmp",
|
||||||
|
"serde",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "rustc-demangle"
|
name = "rustc-demangle"
|
||||||
version = "0.1.23"
|
version = "0.1.23"
|
||||||
@ -1338,6 +1595,26 @@ dependencies = [
|
|||||||
"tiny-skia",
|
"tiny-skia",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "serde"
|
||||||
|
version = "1.0.188"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "cf9e0fcba69a370eed61bcf2b728575f726b50b55cba78064753d708ddc7549e"
|
||||||
|
dependencies = [
|
||||||
|
"serde_derive",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "serde_derive"
|
||||||
|
version = "1.0.188"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4eca7ac642d82aa35b60049a6eccb4be6be75e599bd2e9adb5f875a737654af2"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn 2.0.29",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "simd-adler32"
|
name = "simd-adler32"
|
||||||
version = "0.3.7"
|
version = "0.3.7"
|
||||||
@ -1405,16 +1682,21 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.3.0"
|
version = "0.7.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-executor",
|
"async-executor",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
"ddsfile",
|
"ddsfile",
|
||||||
"env_logger",
|
"env_logger",
|
||||||
"glam",
|
"glam",
|
||||||
|
"lazy-regex",
|
||||||
"log",
|
"log",
|
||||||
"obj",
|
"obj",
|
||||||
"pollster",
|
"pollster",
|
||||||
|
"rbx_binary",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"rbx_xml",
|
||||||
"wgpu",
|
"wgpu",
|
||||||
"winit",
|
"winit",
|
||||||
]
|
]
|
||||||
@ -1425,6 +1707,12 @@ version = "0.1.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
|
checksum = "6637bab7722d379c8b41ba849228d680cc12d0a45ba1fa2b48f2a30577a06731"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "subtle"
|
||||||
|
version = "2.5.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "81cdd64d312baedb58e21336b31bc043b77e01cc99033ce76ef539f78e965ebc"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "syn"
|
name = "syn"
|
||||||
version = "1.0.109"
|
version = "1.0.109"
|
||||||
@ -1524,6 +1812,12 @@ version = "0.19.1"
|
|||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
|
checksum = "a464a4b34948a5f67fddd2b823c62d9d92e44be75058b99939eae6c5b6960b33"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "typenum"
|
||||||
|
version = "1.16.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "497961ef93d974e23eb6f433eb5fe1b7930b659f06d12dec6fc44a8f554c0bba"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "unicode-ident"
|
name = "unicode-ident"
|
||||||
version = "1.0.11"
|
version = "1.0.11"
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.3.0"
|
version = "0.7.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
@ -11,9 +11,14 @@ bytemuck = { version = "1.13.1", features = ["derive"] }
|
|||||||
ddsfile = "0.5.1"
|
ddsfile = "0.5.1"
|
||||||
env_logger = "0.10.0"
|
env_logger = "0.10.0"
|
||||||
glam = "0.24.1"
|
glam = "0.24.1"
|
||||||
|
lazy-regex = "3.0.2"
|
||||||
log = "0.4.20"
|
log = "0.4.20"
|
||||||
obj = "0.10.2"
|
obj = "0.10.2"
|
||||||
pollster = "0.3.0"
|
pollster = "0.3.0"
|
||||||
|
rbx_binary = "0.7.1"
|
||||||
|
rbx_dom_weak = "2.5.0"
|
||||||
|
rbx_reflection_database = "0.2.7"
|
||||||
|
rbx_xml = "0.13.1"
|
||||||
wgpu = "0.17.0"
|
wgpu = "0.17.0"
|
||||||
winit = "0.28.6"
|
winit = "0.28.6"
|
||||||
|
|
||||||
|
BIN
images/squid.dds
Normal file
BIN
images/squid.dds
Normal file
Binary file not shown.
247
src/body.rs
247
src/body.rs
@ -12,8 +12,10 @@ pub enum PhysicsInstruction {
|
|||||||
// bool,//true = Trigger; false = teleport
|
// bool,//true = Trigger; false = teleport
|
||||||
// bool,//true = Force
|
// bool,//true = Force
|
||||||
// )
|
// )
|
||||||
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
//InputInstructions conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
||||||
Input(InputInstruction),
|
Input(InputInstruction),
|
||||||
|
//temp
|
||||||
|
SetSpawnPosition(glam::Vec3),
|
||||||
}
|
}
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum InputInstruction {
|
pub enum InputInstruction {
|
||||||
@ -27,6 +29,10 @@ pub enum InputInstruction {
|
|||||||
Jump(bool),
|
Jump(bool),
|
||||||
Zoom(bool),
|
Zoom(bool),
|
||||||
Reset,
|
Reset,
|
||||||
|
Idle,
|
||||||
|
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||||
|
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||||
|
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Body {
|
pub struct Body {
|
||||||
@ -91,6 +97,8 @@ enum MouseInterpolation {
|
|||||||
First,//just checks the last value
|
First,//just checks the last value
|
||||||
Lerp,//lerps between
|
Lerp,//lerps between
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//hey dumbass just use a delta
|
||||||
pub struct MouseInterpolationState {
|
pub struct MouseInterpolationState {
|
||||||
interpolation: MouseInterpolation,
|
interpolation: MouseInterpolation,
|
||||||
time0: TIME,
|
time0: TIME,
|
||||||
@ -187,20 +195,20 @@ impl Camera {
|
|||||||
offset,
|
offset,
|
||||||
angles: glam::DVec2::ZERO,
|
angles: glam::DVec2::ZERO,
|
||||||
fov: glam::vec2(aspect,1.0),
|
fov: glam::vec2(aspect,1.0),
|
||||||
sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
|
sensitivity: glam::dvec2(1.0/6144.0,1.0/6144.0),
|
||||||
time: 0,
|
time: 0,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
||||||
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
||||||
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
|
a.y=a.y.clamp(-std::f64::consts::FRAC_PI_2, std::f64::consts::FRAC_PI_2);
|
||||||
return a
|
return a
|
||||||
}
|
}
|
||||||
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
||||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
||||||
}
|
}
|
||||||
pub fn proj(&self)->glam::Mat4{
|
pub fn proj(&self)->glam::Mat4{
|
||||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
|
perspective_rh(self.fov.x, self.fov.y, 0.5, 2000.0)
|
||||||
}
|
}
|
||||||
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
||||||
//f32 good enough for view matrix
|
//f32 good enough for view matrix
|
||||||
@ -249,28 +257,70 @@ fn get_control_dir(controls: u32) -> glam::Vec3{
|
|||||||
return control_dir
|
return control_dir
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct PhysicsState {
|
pub struct GameMechanicsState{
|
||||||
pub body: Body,
|
pub spawn_id:u32,
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
//jump_counts:HashMap<u32,u32>,
|
||||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
}
|
||||||
|
impl std::default::Default for GameMechanicsState{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{
|
||||||
|
spawn_id:0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct WorldState{}
|
||||||
|
|
||||||
|
pub struct StyleModifiers{
|
||||||
|
pub constrols_mask:u32,//constrols which are unable to be activated
|
||||||
|
pub constrols_held:u32,//constrols which must be active to be able to strafe
|
||||||
|
pub mv:f32,
|
||||||
|
pub walkspeed:f32,
|
||||||
|
pub friction:f32,
|
||||||
|
pub walk_accel:f32,
|
||||||
|
pub gravity:glam::Vec3,
|
||||||
|
pub strafe_tick_num:TIME,
|
||||||
|
pub strafe_tick_den:TIME,
|
||||||
|
pub hitbox_halfsize:glam::Vec3,
|
||||||
|
}
|
||||||
|
impl std::default::Default for StyleModifiers{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{
|
||||||
|
constrols_mask: !0&!(CONTROL_MOVEUP|CONTROL_MOVEDOWN),
|
||||||
|
constrols_held: 0,
|
||||||
|
strafe_tick_num: 100,//100t
|
||||||
|
strafe_tick_den: 1_000_000_000,
|
||||||
|
gravity: glam::vec3(0.0,-100.0,0.0),
|
||||||
|
friction: 1.2,
|
||||||
|
walk_accel: 90.0,
|
||||||
|
mv: 2.7,
|
||||||
|
walkspeed: 18.0,
|
||||||
|
hitbox_halfsize: glam::vec3(1.0,2.5,1.0),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct PhysicsState{
|
||||||
|
pub time:TIME,
|
||||||
|
pub body:Body,
|
||||||
|
pub world:WorldState,//currently there is only one state the world can be in
|
||||||
|
pub game:GameMechanicsState,
|
||||||
|
pub style:StyleModifiers,
|
||||||
|
pub contacts:std::collections::HashSet::<RelativeCollision>,
|
||||||
//pub intersections: Vec<ModelId>,
|
//pub intersections: Vec<ModelId>,
|
||||||
//temp
|
|
||||||
pub models_cringe_clone: Vec<Model>,
|
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||||
pub camera: Camera,
|
pub camera:Camera,
|
||||||
pub mouse_interpolation: MouseInterpolationState,
|
pub mouse_interpolation:MouseInterpolationState,
|
||||||
pub controls: u32,
|
pub controls:u32,
|
||||||
pub time: TIME,
|
pub walk:WalkState,
|
||||||
pub strafe_tick_num: TIME,
|
pub grounded:bool,
|
||||||
pub strafe_tick_den: TIME,
|
//all models
|
||||||
pub tick: u32,
|
pub models:Vec<ModelPhysics>,
|
||||||
pub mv: f32,
|
|
||||||
pub walk: WalkState,
|
pub stages:Vec<crate::model::StageDescription>,
|
||||||
pub walkspeed: f32,
|
//the spawn point is where you spawn when you load into the map.
|
||||||
pub friction: f32,
|
//This is not the same as Reset which teleports you to Spawn0
|
||||||
pub walk_accel: f32,
|
pub spawn_point:glam::Vec3,
|
||||||
pub gravity: glam::Vec3,
|
|
||||||
pub grounded: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@ -282,7 +332,7 @@ pub enum AabbFace{
|
|||||||
Bottom,
|
Bottom,
|
||||||
Front,
|
Front,
|
||||||
}
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
pub struct Aabb {
|
pub struct Aabb {
|
||||||
min: glam::Vec3,
|
min: glam::Vec3,
|
||||||
max: glam::Vec3,
|
max: glam::Vec3,
|
||||||
@ -382,31 +432,53 @@ impl Aabb {
|
|||||||
type TreyMeshFace = AabbFace;
|
type TreyMeshFace = AabbFace;
|
||||||
type TreyMesh = Aabb;
|
type TreyMesh = Aabb;
|
||||||
|
|
||||||
pub struct Model {
|
enum PhysicsCollisionAttributes{
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
Contact{//track whether you are contacting the object
|
||||||
//in this iteration, all it needs is extents.
|
contacting:crate::model::ContactingAttributes,
|
||||||
transform: glam::Mat4,
|
general:crate::model::GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
Intersect{//track whether you are intersecting the object
|
||||||
|
intersecting:crate::model::IntersectingAttributes,
|
||||||
|
general:crate::model::GameMechanicAttributes,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Model {
|
pub struct ModelPhysics {
|
||||||
pub fn new(transform:glam::Mat4) -> Self {
|
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||||
Self{transform}
|
//in this iteration, all it needs is extents.
|
||||||
|
mesh: TreyMesh,
|
||||||
|
attributes:PhysicsCollisionAttributes,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ModelPhysics {
|
||||||
|
fn from_model_transform_attributes(model:&crate::model::IndexedModel,transform:&glam::Affine3A,attributes:PhysicsCollisionAttributes)->Self{
|
||||||
|
let mut aabb=Aabb::new();
|
||||||
|
for indexed_vertex in &model.unique_vertices {
|
||||||
|
aabb.grow(transform.transform_point3(glam::Vec3::from_array(model.unique_pos[indexed_vertex.pos as usize])));
|
||||||
|
}
|
||||||
|
Self{
|
||||||
|
mesh:aabb,
|
||||||
|
attributes,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn from_model(model:&crate::model::IndexedModel,instance:&crate::model::ModelInstance) -> Option<Self> {
|
||||||
|
match &instance.attributes{
|
||||||
|
crate::model::CollisionAttributes::Decoration=>None,
|
||||||
|
crate::model::CollisionAttributes::Contact{contacting,general}=>Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Contact{contacting:contacting.clone(),general:general.clone()})),
|
||||||
|
crate::model::CollisionAttributes::Intersect{intersecting,general}=>None,//Some(ModelPhysics::from_model_transform_attributes(model,&instance.transform,PhysicsCollisionAttributes::Intersecting{intersecting,general})),
|
||||||
|
}
|
||||||
}
|
}
|
||||||
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
pub fn unit_vertices(&self) -> [glam::Vec3;8] {
|
||||||
Aabb::unit_vertices()
|
Aabb::unit_vertices()
|
||||||
}
|
}
|
||||||
pub fn mesh(&self) -> TreyMesh {
|
pub fn mesh(&self) -> &TreyMesh {
|
||||||
let mut aabb=Aabb::new();
|
return &self.mesh;
|
||||||
for &vertex in self.unit_vertices().iter() {
|
|
||||||
aabb.grow(glam::Vec4Swizzles::xyz(self.transform*vertex.extend(1.0)));
|
|
||||||
}
|
|
||||||
return aabb;
|
|
||||||
}
|
}
|
||||||
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
pub fn unit_face_vertices(&self,face:TreyMeshFace) -> [glam::Vec3;4] {
|
||||||
Aabb::unit_face_vertices(face)
|
Aabb::unit_face_vertices(face)
|
||||||
}
|
}
|
||||||
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
pub fn face_mesh(&self,face:TreyMeshFace) -> TreyMesh {
|
||||||
let mut aabb=self.mesh();
|
let mut aabb=self.mesh.clone();
|
||||||
//in this implementation face = worldspace aabb face
|
//in this implementation face = worldspace aabb face
|
||||||
match face {
|
match face {
|
||||||
AabbFace::Right => aabb.min.x=aabb.max.x,
|
AabbFace::Right => aabb.min.x=aabb.max.x,
|
||||||
@ -419,7 +491,7 @@ impl Model {
|
|||||||
return aabb;
|
return aabb;
|
||||||
}
|
}
|
||||||
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
pub fn face_normal(&self,face:TreyMeshFace) -> glam::Vec3 {
|
||||||
glam::Vec4Swizzles::xyz(Aabb::normal(face).extend(0.0))//this is wrong for scale
|
Aabb::normal(face)//this is wrong for scale
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -432,10 +504,10 @@ pub struct RelativeCollision {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl RelativeCollision {
|
impl RelativeCollision {
|
||||||
pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
|
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||||
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
return models.get(self.model as usize).unwrap().face_mesh(self.face).clone()
|
||||||
}
|
}
|
||||||
pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
|
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
||||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -494,7 +566,7 @@ impl PhysicsState {
|
|||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models_cringe_clone);
|
let n=contact.normal(&self.models);
|
||||||
let d=velocity.dot(n);
|
let d=velocity.dot(n);
|
||||||
if d<0f32{
|
if d<0f32{
|
||||||
(*velocity)-=d/n.length_squared()*n;
|
(*velocity)-=d/n.length_squared()*n;
|
||||||
@ -503,7 +575,7 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models_cringe_clone);
|
let n=contact.normal(&self.models);
|
||||||
let d=acceleration.dot(n);
|
let d=acceleration.dot(n);
|
||||||
if d<0f32{
|
if d<0f32{
|
||||||
(*acceleration)-=d/n.length_squared()*n;
|
(*acceleration)-=d/n.length_squared()*n;
|
||||||
@ -512,7 +584,7 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
return Some(TimedInstruction{
|
return Some(TimedInstruction{
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
time:(self.time*self.style.strafe_tick_num/self.style.strafe_tick_den+1)*self.style.strafe_tick_den/self.style.strafe_tick_num,
|
||||||
//only poll the physics if there is a before and after mouse event
|
//only poll the physics if there is a before and after mouse event
|
||||||
instruction:PhysicsInstruction::StrafeTick
|
instruction:PhysicsInstruction::StrafeTick
|
||||||
});
|
});
|
||||||
@ -562,7 +634,7 @@ impl PhysicsState {
|
|||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.walk.state=WalkEnum::Reached;
|
||||||
}else{
|
}else{
|
||||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
let accel=self.style.walk_accel.min(self.style.gravity.length()*self.style.friction);
|
||||||
let time_delta=target_diff.length()/accel;
|
let time_delta=target_diff.length()/accel;
|
||||||
let mut a=target_diff/time_delta;
|
let mut a=target_diff/time_delta;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
@ -591,7 +663,7 @@ impl PhysicsState {
|
|||||||
fn mesh(&self) -> TreyMesh {
|
fn mesh(&self) -> TreyMesh {
|
||||||
let mut aabb=Aabb::new();
|
let mut aabb=Aabb::new();
|
||||||
for vertex in Aabb::unit_vertices(){
|
for vertex in Aabb::unit_vertices(){
|
||||||
aabb.grow(self.body.position+self.hitbox_halfsize*vertex);
|
aabb.grow(self.body.position+self.style.hitbox_halfsize*vertex);
|
||||||
}
|
}
|
||||||
aabb
|
aabb
|
||||||
}
|
}
|
||||||
@ -603,7 +675,7 @@ impl PhysicsState {
|
|||||||
let mut best_time=time_limit;
|
let mut best_time=time_limit;
|
||||||
let mut exit_face:Option<TreyMeshFace>=None;
|
let mut exit_face:Option<TreyMeshFace>=None;
|
||||||
let mesh0=self.mesh();
|
let mesh0=self.mesh();
|
||||||
let mesh1=self.models_cringe_clone.get(collision_data.model as usize).unwrap().mesh();
|
let mesh1=self.models.get(collision_data.model as usize).unwrap().mesh();
|
||||||
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
match collision_data.face {
|
match collision_data.face {
|
||||||
@ -754,7 +826,7 @@ impl PhysicsState {
|
|||||||
let mut best_time=time_limit;
|
let mut best_time=time_limit;
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
let mut best_face:Option<TreyMeshFace>=None;
|
||||||
let mesh0=self.mesh();
|
let mesh0=self.mesh();
|
||||||
let mesh1=self.models_cringe_clone.get(model_id as usize).unwrap().mesh();
|
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
||||||
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||||
@ -879,7 +951,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
|||||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
||||||
}
|
}
|
||||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
//check for collision start instructions (against every part in the game with no optimization!!)
|
||||||
for i in 0..self.models_cringe_clone.len() {
|
for i in 0..self.models.len() {
|
||||||
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
||||||
}
|
}
|
||||||
if self.grounded {
|
if self.grounded {
|
||||||
@ -904,12 +976,16 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
||||||
PhysicsInstruction::Input(_)
|
PhysicsInstruction::Input(_)
|
||||||
|
|PhysicsInstruction::SetSpawnPosition(_)
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|PhysicsInstruction::CollisionStart(_)
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|PhysicsInstruction::CollisionEnd(_)
|
||||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
||||||
}
|
}
|
||||||
match ins.instruction {
|
match ins.instruction {
|
||||||
|
PhysicsInstruction::SetSpawnPosition(position)=>{
|
||||||
|
self.spawn_point=position;
|
||||||
|
}
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
PhysicsInstruction::CollisionStart(c) => {
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
@ -931,7 +1007,7 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
},
|
},
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
PhysicsInstruction::CollisionEnd(c) => {
|
||||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||||
let mut a=self.gravity;
|
let mut a=self.style.gravity;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
//check ground
|
//check ground
|
||||||
@ -947,8 +1023,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
let d=self.body.velocity.dot(control_dir);
|
let d=self.body.velocity.dot(control_dir);
|
||||||
if d<self.mv {
|
if d<self.style.mv {
|
||||||
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
let mut v=self.body.velocity+(self.style.mv-d)*control_dir;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
}
|
}
|
||||||
@ -964,58 +1040,53 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.walk.state=WalkEnum::Reached;
|
self.walk.state=WalkEnum::Reached;
|
||||||
},
|
},
|
||||||
PhysicsInstruction::Input(input_instruction) => {
|
PhysicsInstruction::Input(input_instruction) => {
|
||||||
let mut refresh_walk_target=false;
|
let mut refresh_walk_target=true;
|
||||||
|
let mut refresh_walk_target_velocity=true;
|
||||||
match input_instruction{
|
match input_instruction{
|
||||||
InputInstruction::MoveMouse(m) => {
|
InputInstruction::MoveMouse(m) => {
|
||||||
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
||||||
self.mouse_interpolation.move_mouse(self.time,m);
|
self.mouse_interpolation.move_mouse(self.time,m);
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveForward(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEFORWARD,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveLeft(s) => {
|
|
||||||
self.set_control(CONTROL_MOVELEFT,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveBack(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEBACK,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveRight(s) => {
|
|
||||||
self.set_control(CONTROL_MOVERIGHT,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveUp(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEUP,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveDown(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEDOWN,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
},
|
||||||
|
InputInstruction::MoveForward(s) => self.set_control(CONTROL_MOVEFORWARD,s),
|
||||||
|
InputInstruction::MoveLeft(s) => self.set_control(CONTROL_MOVELEFT,s),
|
||||||
|
InputInstruction::MoveBack(s) => self.set_control(CONTROL_MOVEBACK,s),
|
||||||
|
InputInstruction::MoveRight(s) => self.set_control(CONTROL_MOVERIGHT,s),
|
||||||
|
InputInstruction::MoveUp(s) => self.set_control(CONTROL_MOVEUP,s),
|
||||||
|
InputInstruction::MoveDown(s) => self.set_control(CONTROL_MOVEDOWN,s),
|
||||||
InputInstruction::Jump(s) => {
|
InputInstruction::Jump(s) => {
|
||||||
self.set_control(CONTROL_JUMP,s);
|
self.set_control(CONTROL_JUMP,s);
|
||||||
refresh_walk_target=true;
|
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
self.jump();
|
self.jump();
|
||||||
}
|
}
|
||||||
|
refresh_walk_target_velocity=false;
|
||||||
},
|
},
|
||||||
InputInstruction::Zoom(s) => {
|
InputInstruction::Zoom(s) => {
|
||||||
self.set_control(CONTROL_ZOOM,s);
|
self.set_control(CONTROL_ZOOM,s);
|
||||||
|
refresh_walk_target=false;
|
||||||
},
|
},
|
||||||
InputInstruction::Reset => println!("reset"),
|
InputInstruction::Reset => {
|
||||||
|
//temp
|
||||||
|
self.body.position=self.spawn_point;
|
||||||
|
self.body.velocity=glam::Vec3::ZERO;
|
||||||
|
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||||
|
self.contacts.clear();
|
||||||
|
self.body.acceleration=self.style.gravity;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
self.grounded=false;
|
||||||
|
refresh_walk_target=false;
|
||||||
|
},
|
||||||
|
InputInstruction::Idle => {refresh_walk_target=false;},//literally idle!
|
||||||
}
|
}
|
||||||
//calculate control dir
|
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
|
||||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
|
||||||
//calculate walk target velocity
|
|
||||||
if refresh_walk_target{
|
if refresh_walk_target{
|
||||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
//calculate walk target velocity
|
||||||
|
if refresh_walk_target_velocity{
|
||||||
|
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
||||||
|
let control_dir=camera_mat*get_control_dir(self.controls);
|
||||||
|
self.walk.target_velocity=self.style.walkspeed*control_dir;
|
||||||
|
}
|
||||||
self.refresh_walk_target();
|
self.refresh_walk_target();
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -51,8 +51,9 @@ pub trait Example: 'static + Sized {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
);
|
);
|
||||||
fn update(&mut self, event: WindowEvent);
|
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||||
fn device_event(&mut self, event: DeviceEvent);
|
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
|
||||||
|
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
|
||||||
fn render(
|
fn render(
|
||||||
&mut self,
|
&mut self,
|
||||||
view: &wgpu::TextureView,
|
view: &wgpu::TextureView,
|
||||||
@ -179,9 +180,41 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
|
|
||||||
(size, surface)
|
(size, surface)
|
||||||
};
|
};
|
||||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
|
||||||
.await
|
let adapter;
|
||||||
.expect("No suitable GPU adapters found on the system!");
|
|
||||||
|
let optional_features = E::optional_features();
|
||||||
|
let required_features = E::required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters = instance.enumerate_adapters(backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter = None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features = adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
{
|
{
|
||||||
@ -189,15 +222,6 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
}
|
}
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
assert!(
|
|
||||||
adapter_features.contains(required_features),
|
|
||||||
"Adapter does not support required features for this example: {:?}",
|
|
||||||
required_features - adapter_features
|
|
||||||
);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||||
assert!(
|
assert!(
|
||||||
@ -221,7 +245,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
.request_device(
|
.request_device(
|
||||||
&wgpu::DeviceDescriptor {
|
&wgpu::DeviceDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
features: (optional_features & adapter_features) | required_features,
|
features: (optional_features & adapter.features()) | required_features,
|
||||||
limits: needed_limits,
|
limits: needed_limits,
|
||||||
},
|
},
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
@ -335,7 +359,7 @@ fn start<E: Example>(
|
|||||||
WindowEvent::KeyboardInput {
|
WindowEvent::KeyboardInput {
|
||||||
input:
|
input:
|
||||||
event::KeyboardInput {
|
event::KeyboardInput {
|
||||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
virtual_keycode: Some(event::VirtualKeyCode::Scroll),
|
||||||
state: event::ElementState::Pressed,
|
state: event::ElementState::Pressed,
|
||||||
..
|
..
|
||||||
},
|
},
|
||||||
@ -344,14 +368,14 @@ fn start<E: Example>(
|
|||||||
println!("{:#?}", instance.generate_report());
|
println!("{:#?}", instance.generate_report());
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
example.update(event);
|
example.update(&window,&device,&queue,event);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
event::Event::DeviceEvent {
|
event::Event::DeviceEvent {
|
||||||
event,
|
event,
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
example.device_event(event);
|
example.device_event(&window,event);
|
||||||
},
|
},
|
||||||
event::Event::RedrawRequested(_) => {
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
@ -1,4 +0,0 @@
|
|||||||
pub mod framework;
|
|
||||||
pub mod body;
|
|
||||||
pub mod zeroes;
|
|
||||||
pub mod instruction;
|
|
411
src/load_roblox.rs
Normal file
411
src/load_roblox.rs
Normal file
@ -0,0 +1,411 @@
|
|||||||
|
use crate::primitives;
|
||||||
|
|
||||||
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
|
if class==superclass {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
let class_descriptor=rbx_reflection_database::get().classes.get(class);
|
||||||
|
if let Some(descriptor) = &class_descriptor {
|
||||||
|
if let Some(class_super) = &descriptor.superclass {
|
||||||
|
return class_is_a(&class_super, superclass)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||||
|
for &referent in instance.children() {
|
||||||
|
if let Some(c) = dom.get_by_ref(referent) {
|
||||||
|
if class_is_a(c.class.as_str(), superclass) {
|
||||||
|
objects.push(c.referent());//copy ref
|
||||||
|
}
|
||||||
|
recursive_collect_superclass(objects,dom,c,superclass);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||||
|
let mut objects = std::vec::Vec::new();
|
||||||
|
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||||
|
//get ids
|
||||||
|
//clear vec
|
||||||
|
//next class
|
||||||
|
objects
|
||||||
|
}
|
||||||
|
fn get_attributes(name:&str,can_collide:bool,velocity:glam::Vec3)->crate::model::CollisionAttributes{
|
||||||
|
let mut general=crate::model::GameMechanicAttributes::default();
|
||||||
|
let mut intersecting=crate::model::IntersectingAttributes::default();
|
||||||
|
let mut contacting=crate::model::ContactingAttributes::default();
|
||||||
|
match name{
|
||||||
|
// "Water"=>intersecting.water=Some(crate::model::IntersectingWater::default()),
|
||||||
|
// "Accelerator"=>(),
|
||||||
|
// "MapFinish"=>(),
|
||||||
|
// "MapAnticheat"=>(),
|
||||||
|
"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:0,
|
||||||
|
force:false,
|
||||||
|
behaviour:crate::model::StageElementBehaviour::Platform,
|
||||||
|
}),
|
||||||
|
other=>{
|
||||||
|
let regman=lazy_regex::regex!(r"^(Force)?(SpawnAt|Trigger|Teleport|Platform)(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(other) {
|
||||||
|
general.stage_element=Some(crate::model::GameMechanicStageElement{
|
||||||
|
mode_id:0,
|
||||||
|
stage_id:captures[3].parse::<u32>().unwrap(),
|
||||||
|
force:match captures.get(1){
|
||||||
|
Some(m)=>m.as_str()=="Force",
|
||||||
|
None=>false,
|
||||||
|
},
|
||||||
|
behaviour:match &captures[2]{
|
||||||
|
"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
|
||||||
|
"Trigger"=>crate::model::StageElementBehaviour::Trigger,
|
||||||
|
"Teleport"=>crate::model::StageElementBehaviour::Teleport,
|
||||||
|
"Platform"=>crate::model::StageElementBehaviour::Platform,
|
||||||
|
_=>panic!("regex[2] messed up bad"),
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//need some way to skip this
|
||||||
|
if velocity!=glam::Vec3::ZERO{
|
||||||
|
general.booster=Some(crate::model::GameMechanicBooster{velocity});
|
||||||
|
}
|
||||||
|
match can_collide{
|
||||||
|
true=>{
|
||||||
|
match name{
|
||||||
|
//"Bounce"=>(),
|
||||||
|
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
|
||||||
|
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
|
||||||
|
other=>{
|
||||||
|
//REGEX!!!!
|
||||||
|
//Jump#
|
||||||
|
//WormholeIn#
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return crate::model::CollisionAttributes::Contact{contacting,general};
|
||||||
|
},
|
||||||
|
false=>return crate::model::CollisionAttributes::Decoration,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
struct RobloxAssetId(u64);
|
||||||
|
struct RobloxAssetIdParseErr;
|
||||||
|
impl std::str::FromStr for RobloxAssetId {
|
||||||
|
type Err=RobloxAssetIdParseErr;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||||
|
let regman=lazy_regex::regex!(r"(\d+)$");
|
||||||
|
if let Some(captures) = regman.captures(s) {
|
||||||
|
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||||
|
if let Ok(id) = captures[0].parse::<u64>() {
|
||||||
|
return Ok(Self(id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RobloxAssetIdParseErr)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,Copy,PartialEq)]
|
||||||
|
struct RobloxTextureTransform{
|
||||||
|
offset_u:f32,
|
||||||
|
offset_v:f32,
|
||||||
|
scale_u:f32,
|
||||||
|
scale_v:f32,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxTextureTransform{}//????
|
||||||
|
impl std::default::Default for RobloxTextureTransform{
|
||||||
|
fn default() -> Self {
|
||||||
|
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl std::hash::Hash for RobloxTextureTransform {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.offset_u.to_ne_bytes().hash(state);
|
||||||
|
self.offset_v.to_ne_bytes().hash(state);
|
||||||
|
self.scale_u.to_ne_bytes().hash(state);
|
||||||
|
self.scale_v.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#[derive(Clone,PartialEq)]
|
||||||
|
struct RobloxFaceTextureDescription{
|
||||||
|
texture:u32,
|
||||||
|
color:glam::Vec4,
|
||||||
|
transform:RobloxTextureTransform,
|
||||||
|
}
|
||||||
|
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
|
||||||
|
impl std::hash::Hash for RobloxFaceTextureDescription {
|
||||||
|
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
|
||||||
|
self.texture.hash(state);
|
||||||
|
self.transform.hash(state);
|
||||||
|
for &el in self.color.as_ref().iter() {
|
||||||
|
el.to_ne_bytes().hash(state);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl RobloxFaceTextureDescription{
|
||||||
|
fn to_face_description(&self)->primitives::FaceDescription{
|
||||||
|
primitives::FaceDescription{
|
||||||
|
texture:Some(self.texture),
|
||||||
|
transform:glam::Affine2::from_translation(
|
||||||
|
glam::vec2(self.transform.offset_u,self.transform.offset_v)
|
||||||
|
)
|
||||||
|
*glam::Affine2::from_scale(
|
||||||
|
glam::vec2(self.transform.scale_u,self.transform.scale_v)
|
||||||
|
),
|
||||||
|
color:self.color,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
|
||||||
|
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
|
||||||
|
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
|
||||||
|
#[derive(Clone,Eq,Hash,PartialEq)]
|
||||||
|
enum RobloxBasePartDescription{
|
||||||
|
Sphere,
|
||||||
|
Part(RobloxPartDescription),
|
||||||
|
Cylinder,
|
||||||
|
Wedge(RobloxWedgeDescription),
|
||||||
|
CornerWedge(RobloxCornerWedgeDescription),
|
||||||
|
}
|
||||||
|
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
|
||||||
|
//IndexedModelInstances includes textures
|
||||||
|
let mut spawn_point=glam::Vec3::ZERO;
|
||||||
|
|
||||||
|
let mut stages=Vec::new();
|
||||||
|
|
||||||
|
let mut indexed_models=Vec::new();
|
||||||
|
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
|
||||||
|
|
||||||
|
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||||
|
let mut asset_id_from_texture_id=Vec::new();
|
||||||
|
|
||||||
|
let mut object_refs=Vec::new();
|
||||||
|
let mut temp_objects=Vec::new();
|
||||||
|
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||||
|
for object_ref in object_refs {
|
||||||
|
if let Some(object)=dom.get_by_ref(object_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Velocity"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
object.properties.get("Color"),
|
||||||
|
object.properties.get("CanCollide"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let model_transform=glam::Affine3A::from_translation(
|
||||||
|
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_mat3(
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||||
|
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||||
|
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
* glam::Affine3A::from_scale(
|
||||||
|
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||||
|
);
|
||||||
|
if object.name=="MapStart"{
|
||||||
|
spawn_point=model_transform.transform_point3(-glam::Vec3::Y)+glam::vec3(0.0,2.5+0.1,0.0);
|
||||||
|
println!("Found MapStart{:?}",spawn_point);
|
||||||
|
}
|
||||||
|
|
||||||
|
//TODO: also detect "CylinderMesh" etc here
|
||||||
|
let shape=match &object.class[..]{
|
||||||
|
"Part"=>{
|
||||||
|
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
|
||||||
|
match shape.to_u32(){
|
||||||
|
0=>primitives::Primitives::Sphere,
|
||||||
|
1=>primitives::Primitives::Cube,
|
||||||
|
2=>primitives::Primitives::Cylinder,
|
||||||
|
3=>primitives::Primitives::Wedge,
|
||||||
|
4=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
panic!("Part has no Shape!");
|
||||||
|
}
|
||||||
|
},
|
||||||
|
"WedgePart"=>primitives::Primitives::Wedge,
|
||||||
|
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
|
||||||
|
_=>{
|
||||||
|
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
|
||||||
|
primitives::Primitives::Cube
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
//use the biggest one and cut it down later...
|
||||||
|
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
|
||||||
|
temp_objects.clear();
|
||||||
|
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||||
|
for &decal_ref in &temp_objects{
|
||||||
|
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Content(content)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("Texture"),
|
||||||
|
decal.properties.get("Face"),
|
||||||
|
decal.properties.get("Color3"),
|
||||||
|
decal.properties.get("Transparency"),
|
||||||
|
) {
|
||||||
|
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||||
|
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||||
|
texture_id
|
||||||
|
}else{
|
||||||
|
let texture_id=asset_id_from_texture_id.len() as u32;
|
||||||
|
texture_id_from_asset_id.insert(asset_id.0,texture_id);
|
||||||
|
asset_id_from_texture_id.push(asset_id.0);
|
||||||
|
texture_id
|
||||||
|
};
|
||||||
|
let normal_id=normalid.to_u32();
|
||||||
|
if normal_id<6{
|
||||||
|
let mut roblox_texture_transform=RobloxTextureTransform::default();
|
||||||
|
let mut roblox_texture_color=glam::Vec4::ONE;
|
||||||
|
if decal.class=="Texture"{
|
||||||
|
//generate tranform
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(ox)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(oy)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sx)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(sy)),
|
||||||
|
) = (
|
||||||
|
decal.properties.get("OffsetStudsU"),
|
||||||
|
decal.properties.get("OffsetStudsV"),
|
||||||
|
decal.properties.get("StudsPerTileU"),
|
||||||
|
decal.properties.get("StudsPerTileV"),
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let (size_u,size_v)=match normal_id{
|
||||||
|
0=>(size.z,size.y),//right
|
||||||
|
1=>(size.x,size.z),//top
|
||||||
|
2=>(size.x,size.y),//back
|
||||||
|
3=>(size.z,size.y),//left
|
||||||
|
4=>(size.x,size.z),//bottom
|
||||||
|
5=>(size.x,size.y),//front
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
};
|
||||||
|
roblox_texture_transform=RobloxTextureTransform{
|
||||||
|
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
|
||||||
|
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
|
||||||
|
};
|
||||||
|
roblox_texture_color=glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
|
||||||
|
texture:texture_id,
|
||||||
|
color:roblox_texture_color,
|
||||||
|
transform:roblox_texture_transform,
|
||||||
|
});
|
||||||
|
}else{
|
||||||
|
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//obscure rust syntax "slice pattern"
|
||||||
|
let [f0,f1,f2,f3,f4,f5]=part_texture_description;
|
||||||
|
let basepart_texture_description=match shape{
|
||||||
|
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere,
|
||||||
|
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
|
||||||
|
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder,
|
||||||
|
//use front face texture first and use top face texture as a fallback
|
||||||
|
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([f0,if f2.is_some(){f2}else{f1},f3,f4,f5]),
|
||||||
|
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([f1,f3,f4,f5]),
|
||||||
|
};
|
||||||
|
//make new model if unit cube has not been created before
|
||||||
|
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
|
||||||
|
//push to existing texture model
|
||||||
|
model_id
|
||||||
|
}else{
|
||||||
|
let model_id=indexed_models.len();
|
||||||
|
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
|
||||||
|
indexed_models.push(match basepart_texture_description{
|
||||||
|
RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
|
||||||
|
RobloxBasePartDescription::Part(part_texture_description)=>{
|
||||||
|
let mut cube_face_description=primitives::CubeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
|
||||||
|
cube_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CubeFace::Right,
|
||||||
|
1=>primitives::CubeFace::Top,
|
||||||
|
2=>primitives::CubeFace::Back,
|
||||||
|
3=>primitives::CubeFace::Left,
|
||||||
|
4=>primitives::CubeFace::Bottom,
|
||||||
|
5=>primitives::CubeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cube(cube_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
|
||||||
|
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
|
||||||
|
let mut wedge_face_description=primitives::WedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
|
||||||
|
wedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::WedgeFace::Right,
|
||||||
|
1=>primitives::WedgeFace::TopFront,
|
||||||
|
2=>primitives::WedgeFace::Back,
|
||||||
|
3=>primitives::WedgeFace::Left,
|
||||||
|
4=>primitives::WedgeFace::Bottom,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_wedge(wedge_face_description)
|
||||||
|
},
|
||||||
|
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
|
||||||
|
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
|
||||||
|
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
|
||||||
|
cornerwedge_face_description.insert(
|
||||||
|
match face_id{
|
||||||
|
0=>primitives::CornerWedgeFace::Top,
|
||||||
|
1=>primitives::CornerWedgeFace::Right,
|
||||||
|
2=>primitives::CornerWedgeFace::Bottom,
|
||||||
|
3=>primitives::CornerWedgeFace::Front,
|
||||||
|
_=>panic!("unreachable"),
|
||||||
|
},
|
||||||
|
match roblox_face_description{
|
||||||
|
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
|
||||||
|
None=>primitives::FaceDescription::default(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
|
||||||
|
},
|
||||||
|
});
|
||||||
|
model_id
|
||||||
|
};
|
||||||
|
indexed_models[model_id].instances.push(crate::model::ModelInstance {
|
||||||
|
transform:model_transform,
|
||||||
|
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||||
|
attributes:get_attributes(&object.name,*can_collide,glam::vec3(velocity.x,velocity.y,velocity.z)),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
crate::model::IndexedModelInstances{
|
||||||
|
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
|
||||||
|
models:indexed_models,
|
||||||
|
spawn_point,
|
||||||
|
stages,
|
||||||
|
}
|
||||||
|
}
|
1050
src/main.rs
1050
src/main.rs
File diff suppressed because it is too large
Load Diff
224
src/model.rs
Normal file
224
src/model.rs
Normal file
@ -0,0 +1,224 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Vertex {
|
||||||
|
pub pos: [f32; 3],
|
||||||
|
pub tex: [f32; 2],
|
||||||
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
}
|
||||||
|
#[derive(Clone,Hash,PartialEq,Eq)]
|
||||||
|
pub struct IndexedVertex{
|
||||||
|
pub pos:u32,
|
||||||
|
pub tex:u32,
|
||||||
|
pub normal:u32,
|
||||||
|
pub color:u32,
|
||||||
|
}
|
||||||
|
pub struct IndexedPolygon{
|
||||||
|
pub vertices:Vec<u32>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroup{
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModel{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub groups: Vec<IndexedGroup>,
|
||||||
|
pub instances:Vec<ModelInstance>,
|
||||||
|
}
|
||||||
|
pub struct IndexedGroupFixedTexture{
|
||||||
|
pub polys:Vec<IndexedPolygon>,
|
||||||
|
}
|
||||||
|
pub struct IndexedModelSingleTexture{
|
||||||
|
pub unique_pos:Vec<[f32; 3]>,
|
||||||
|
pub unique_tex:Vec<[f32; 2]>,
|
||||||
|
pub unique_normal:Vec<[f32; 3]>,
|
||||||
|
pub unique_color:Vec<[f32; 4]>,
|
||||||
|
pub unique_vertices:Vec<IndexedVertex>,
|
||||||
|
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
|
||||||
|
pub groups: Vec<IndexedGroupFixedTexture>,
|
||||||
|
pub instances:Vec<ModelGraphicsInstance>,
|
||||||
|
}
|
||||||
|
pub struct ModelSingleTexture{
|
||||||
|
pub instances: Vec<ModelGraphicsInstance>,
|
||||||
|
pub vertices: Vec<Vertex>,
|
||||||
|
pub entities: Vec<Vec<u16>>,
|
||||||
|
pub texture: Option<u32>,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ModelGraphicsInstance{
|
||||||
|
pub transform:glam::Mat4,
|
||||||
|
pub normal_transform:glam::Mat4,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
pub struct ModelInstance{
|
||||||
|
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
|
||||||
|
pub transform:glam::Affine3A,
|
||||||
|
pub color:glam::Vec4,//transparency is in here
|
||||||
|
pub attributes:CollisionAttributes,
|
||||||
|
}
|
||||||
|
pub struct IndexedModelInstances{
|
||||||
|
pub textures:Vec<String>,//RenderPattern
|
||||||
|
pub models:Vec<IndexedModel>,
|
||||||
|
//may make this into an object later.
|
||||||
|
pub stages:Vec<StageDescription>,
|
||||||
|
pub spawn_point:glam::Vec3,
|
||||||
|
}
|
||||||
|
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
|
||||||
|
pub struct StageDescription{
|
||||||
|
pub start:u32,//start=model_id
|
||||||
|
pub spawns:Vec<u32>,//spawns[spawn_id]=model_id
|
||||||
|
pub ordered_checkpoints:Vec<u32>,//ordered_checkpoints[checkpoint_id]=model_id
|
||||||
|
pub unordered_checkpoints:Vec<u32>,//unordered_checkpoints[checkpoint_id]=model_id
|
||||||
|
}
|
||||||
|
|
||||||
|
//you have this effect while in contact
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ContactingSurf{}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ContactingLadder{
|
||||||
|
pub sticky:bool
|
||||||
|
}
|
||||||
|
//you have this effect while intersecting
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct IntersectingWater{
|
||||||
|
pub viscosity:i64,
|
||||||
|
pub density:i64,
|
||||||
|
pub current:glam::Vec3,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct IntersectingAccelerator{
|
||||||
|
pub acceleration:glam::Vec3
|
||||||
|
}
|
||||||
|
//All models can be given these attributes
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicJumpLimit{
|
||||||
|
pub count:u32,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicBooster{
|
||||||
|
pub velocity:glam::Vec3,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum ZoneBehaviour{
|
||||||
|
//Start is indexed
|
||||||
|
//Checkpoints are indexed
|
||||||
|
Finish,
|
||||||
|
Anitcheat,
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicZone{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub behaviour:ZoneBehaviour,
|
||||||
|
}
|
||||||
|
// enum TrapCondition{
|
||||||
|
// FasterThan(i64),
|
||||||
|
// SlowerThan(i64),
|
||||||
|
// InRange(i64,i64),
|
||||||
|
// OutsideRange(i64,i64),
|
||||||
|
// }
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub enum StageElementBehaviour{
|
||||||
|
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
|
||||||
|
SpawnAt,
|
||||||
|
Trigger,
|
||||||
|
Teleport,
|
||||||
|
Platform,
|
||||||
|
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicStageElement{
|
||||||
|
pub mode_id:u32,
|
||||||
|
pub stage_id:u32,//which spawn to send to
|
||||||
|
pub force:bool,//allow setting to lower spawn id i.e. 7->3
|
||||||
|
pub behaviour:StageElementBehaviour
|
||||||
|
}
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
|
||||||
|
pub model_id:u32,
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct GameMechanicAttributes{
|
||||||
|
pub jump_limit:Option<GameMechanicJumpLimit>,
|
||||||
|
pub booster:Option<GameMechanicBooster>,
|
||||||
|
pub zone:Option<GameMechanicZone>,
|
||||||
|
pub stage_element:Option<GameMechanicStageElement>,
|
||||||
|
pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct ContactingAttributes{
|
||||||
|
pub elasticity:Option<u32>,//[1/2^32,1] 0=None (elasticity+1)/2^32
|
||||||
|
//friction?
|
||||||
|
pub surf:Option<ContactingSurf>,
|
||||||
|
pub ladder:Option<ContactingLadder>,
|
||||||
|
}
|
||||||
|
#[derive(Default,Clone)]
|
||||||
|
pub struct IntersectingAttributes{
|
||||||
|
pub water:Option<IntersectingWater>,
|
||||||
|
pub accelerator:Option<IntersectingAccelerator>,
|
||||||
|
}
|
||||||
|
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
|
||||||
|
pub enum CollisionAttributes{
|
||||||
|
Decoration,//visual only
|
||||||
|
Contact{//track whether you are contacting the object
|
||||||
|
contacting:ContactingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
Intersect{//track whether you are intersecting the object
|
||||||
|
intersecting:IntersectingAttributes,
|
||||||
|
general:GameMechanicAttributes,
|
||||||
|
},
|
||||||
|
}
|
||||||
|
impl CollisionAttributes{
|
||||||
|
pub fn contact() -> Self {
|
||||||
|
Self::Contact{
|
||||||
|
contacting:ContactingAttributes::default(),
|
||||||
|
general:GameMechanicAttributes::default()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:[f32;4]) -> Vec<IndexedModel>{
|
||||||
|
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
|
||||||
|
return data.objects.iter().map(|object|{
|
||||||
|
unique_vertex_index.clear();
|
||||||
|
let mut unique_vertices = Vec::new();
|
||||||
|
let groups = object.groups.iter().map(|group|{
|
||||||
|
IndexedGroup{
|
||||||
|
texture:None,
|
||||||
|
polys:group.polys.iter().map(|poly|{
|
||||||
|
IndexedPolygon{
|
||||||
|
vertices:poly.0.iter().map(|&tup|{
|
||||||
|
if let Some(&i)=unique_vertex_index.get(&tup){
|
||||||
|
i
|
||||||
|
}else{
|
||||||
|
let i=unique_vertices.len() as u32;
|
||||||
|
unique_vertices.push(IndexedVertex{
|
||||||
|
pos: tup.0 as u32,
|
||||||
|
tex: tup.1.unwrap() as u32,
|
||||||
|
normal: tup.2.unwrap() as u32,
|
||||||
|
color: 0,
|
||||||
|
});
|
||||||
|
unique_vertex_index.insert(tup,i);
|
||||||
|
i
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
||||||
|
}).collect();
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos: data.position.clone(),
|
||||||
|
unique_tex: data.texture.clone(),
|
||||||
|
unique_normal: data.normal.clone(),
|
||||||
|
unique_color: vec![color],
|
||||||
|
unique_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}).collect()
|
||||||
|
}
|
503
src/primitives.rs
Normal file
503
src/primitives.rs
Normal file
@ -0,0 +1,503 @@
|
|||||||
|
use crate::model::{IndexedModel, IndexedPolygon, IndexedGroup, IndexedVertex};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum Primitives{
|
||||||
|
Sphere,
|
||||||
|
Cube,
|
||||||
|
Cylinder,
|
||||||
|
Wedge,
|
||||||
|
CornerWedge,
|
||||||
|
}
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CubeFace{
|
||||||
|
Right,
|
||||||
|
Top,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
|
||||||
|
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
|
||||||
|
[-1.,-1., 1.],//0 left bottom back
|
||||||
|
[ 1.,-1., 1.],//1 right bottom back
|
||||||
|
[ 1., 1., 1.],//2 right top back
|
||||||
|
[-1., 1., 1.],//3 left top back
|
||||||
|
[-1., 1.,-1.],//4 left top front
|
||||||
|
[ 1., 1.,-1.],//5 right top front
|
||||||
|
[ 1.,-1.,-1.],//6 right bottom front
|
||||||
|
[-1.,-1.,-1.],//7 left bottom front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
|
||||||
|
[ 1., 0., 0.],//CubeFace::Right
|
||||||
|
[ 0., 1., 0.],//CubeFace::Top
|
||||||
|
[ 0., 0., 1.],//CubeFace::Back
|
||||||
|
[-1., 0., 0.],//CubeFace::Left
|
||||||
|
[ 0.,-1., 0.],//CubeFace::Bottom
|
||||||
|
[ 0., 0.,-1.],//CubeFace::Front
|
||||||
|
];
|
||||||
|
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
|
||||||
|
// right (1, 0, 0)
|
||||||
|
[
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// top (0, 1, 0)
|
||||||
|
[
|
||||||
|
[5,3,1],
|
||||||
|
[4,2,1],
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
[
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
[
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[4,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
[
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
[
|
||||||
|
[4,1,5],
|
||||||
|
[5,0,5],
|
||||||
|
[6,3,5],
|
||||||
|
[7,2,5],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum WedgeFace{
|
||||||
|
Right,
|
||||||
|
TopFront,
|
||||||
|
Back,
|
||||||
|
Left,
|
||||||
|
Bottom,
|
||||||
|
}
|
||||||
|
const WEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//Wedge::Right
|
||||||
|
[ 0., 1.,-1.],//Wedge::TopFront
|
||||||
|
[ 0., 0., 1.],//Wedge::Back
|
||||||
|
[-1., 0., 0.],//Wedge::Left
|
||||||
|
[ 0.,-1., 0.],//Wedge::Bottom
|
||||||
|
];
|
||||||
|
/*
|
||||||
|
local cornerWedgeVerticies = {
|
||||||
|
Vector3.new(-1/2,-1/2,-1/2),7
|
||||||
|
Vector3.new(-1/2,-1/2, 1/2),0
|
||||||
|
Vector3.new( 1/2,-1/2,-1/2),6
|
||||||
|
Vector3.new( 1/2,-1/2, 1/2),1
|
||||||
|
Vector3.new( 1/2, 1/2,-1/2),5
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
#[derive(Hash,PartialEq,Eq)]
|
||||||
|
pub enum CornerWedgeFace{
|
||||||
|
Top,
|
||||||
|
Right,
|
||||||
|
Bottom,
|
||||||
|
Front,
|
||||||
|
}
|
||||||
|
const CORNERWEDGE_DEFAULT_NORMALS:[[f32;3];5]=[
|
||||||
|
[ 1., 0., 0.],//Wedge::Right
|
||||||
|
[ 0., 1., 1.],//Wedge::BackTop
|
||||||
|
[-1., 1., 0.],//Wedge::LeftTop
|
||||||
|
[ 0.,-1., 0.],//Wedge::Bottom
|
||||||
|
[ 0., 0.,-1.],//Wedge::Front
|
||||||
|
];
|
||||||
|
//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
|
||||||
|
pub fn unit_sphere()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
pos[0]=pos[0]*0.5;
|
||||||
|
pos[1]=pos[1]*0.5;
|
||||||
|
pos[2]=pos[2]*0.5;
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
|
||||||
|
pub fn unit_cube()->crate::model::IndexedModel{
|
||||||
|
let mut t=CubeFaceDescription::new();
|
||||||
|
t.insert(CubeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CubeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cube(t)
|
||||||
|
}
|
||||||
|
const TEAPOT_TRANSFORM:glam::Mat3=glam::mat3(glam::vec3(0.0,0.1,0.0),glam::vec3(-0.1,0.0,0.0),glam::vec3(0.0,0.0,0.1));
|
||||||
|
pub fn unit_cylinder()->crate::model::IndexedModel{
|
||||||
|
let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teapot.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()).remove(0);
|
||||||
|
for pos in indexed_model.unique_pos.iter_mut(){
|
||||||
|
[pos[0],pos[1],pos[2]]=*(TEAPOT_TRANSFORM*glam::Vec3::from_array(*pos)).as_ref();
|
||||||
|
}
|
||||||
|
indexed_model
|
||||||
|
}
|
||||||
|
pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_wedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=WedgeFaceDescription::new();
|
||||||
|
t.insert(WedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::TopFront,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Back,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Left,FaceDescription::default());
|
||||||
|
t.insert(WedgeFace::Bottom,FaceDescription::default());
|
||||||
|
generate_partial_unit_wedge(t)
|
||||||
|
}
|
||||||
|
pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
|
||||||
|
pub fn unit_cornerwedge()->crate::model::IndexedModel{
|
||||||
|
let mut t=CornerWedgeFaceDescription::new();
|
||||||
|
t.insert(CornerWedgeFace::Right,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Top,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
|
||||||
|
t.insert(CornerWedgeFace::Front,FaceDescription::default());
|
||||||
|
generate_partial_unit_cornerwedge(t)
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Copy,Clone)]
|
||||||
|
pub struct FaceDescription{
|
||||||
|
pub texture:Option<u32>,
|
||||||
|
pub transform:glam::Affine2,
|
||||||
|
pub color:glam::Vec4,
|
||||||
|
}
|
||||||
|
impl std::default::Default for FaceDescription{
|
||||||
|
fn default()->Self {
|
||||||
|
Self{
|
||||||
|
texture:None,
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::vec4(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl FaceDescription{
|
||||||
|
pub fn new(texture:u32,transform:glam::Affine2,color:glam::Vec4)->Self{
|
||||||
|
Self{texture:Some(texture),transform,color}
|
||||||
|
}
|
||||||
|
pub fn from_texture(texture:u32)->Self{
|
||||||
|
Self{
|
||||||
|
texture:Some(texture),
|
||||||
|
transform:glam::Affine2::IDENTITY,
|
||||||
|
color:glam::Vec4::ONE,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
|
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
|
||||||
|
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CubeFace::Right => 0,
|
||||||
|
CubeFace::Top => 1,
|
||||||
|
CubeFace::Back => 2,
|
||||||
|
CubeFace::Left => 3,
|
||||||
|
CubeFace::Bottom => 4,
|
||||||
|
CubeFace::Front => 5,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).to_vec(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//don't think too hard about the copy paste because this is all going into the map tool eventually...
|
||||||
|
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let wedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[2,0,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// FrontTop (0, 1, -1)
|
||||||
|
vec![
|
||||||
|
[3,1,1],
|
||||||
|
[2,0,1],
|
||||||
|
[6,3,1],
|
||||||
|
[7,2,1],
|
||||||
|
],
|
||||||
|
// back (0, 0, 1)
|
||||||
|
vec![
|
||||||
|
[0,3,2],
|
||||||
|
[1,2,2],
|
||||||
|
[2,1,2],
|
||||||
|
[3,0,2],
|
||||||
|
],
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[0,2,3],
|
||||||
|
[3,1,3],
|
||||||
|
[7,3,3],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,4],
|
||||||
|
[0,0,4],
|
||||||
|
[7,3,4],
|
||||||
|
[6,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
WedgeFace::Right => 0,
|
||||||
|
WedgeFace::TopFront => 1,
|
||||||
|
WedgeFace::Back => 2,
|
||||||
|
WedgeFace::Left => 3,
|
||||||
|
WedgeFace::Bottom => 4,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:wedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
|
||||||
|
let cornerwedge_default_polys=vec![
|
||||||
|
// right (1, 0, 0)
|
||||||
|
vec![
|
||||||
|
[6,2,0],//[vertex,tex,norm]
|
||||||
|
[5,1,0],
|
||||||
|
[1,3,0],
|
||||||
|
],
|
||||||
|
// BackTop (0, 1, 1)
|
||||||
|
vec![
|
||||||
|
[5,3,1],
|
||||||
|
[0,1,1],
|
||||||
|
[1,0,1],
|
||||||
|
],
|
||||||
|
// LeftTop (-1, 1, 0)
|
||||||
|
vec![
|
||||||
|
[5,3,2],
|
||||||
|
[7,2,2],
|
||||||
|
[0,1,2],
|
||||||
|
],
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
vec![
|
||||||
|
[1,1,3],
|
||||||
|
[0,0,3],
|
||||||
|
[7,3,3],
|
||||||
|
[6,2,3],
|
||||||
|
],
|
||||||
|
// front (0, 0,-1)
|
||||||
|
vec![
|
||||||
|
[5,0,4],
|
||||||
|
[6,3,4],
|
||||||
|
[7,2,4],
|
||||||
|
],
|
||||||
|
];
|
||||||
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
|
let mut generated_tex=Vec::new();
|
||||||
|
let mut generated_normal=Vec::new();
|
||||||
|
let mut generated_color=Vec::new();
|
||||||
|
let mut generated_vertices=Vec::new();
|
||||||
|
let mut groups=Vec::new();
|
||||||
|
let mut transforms=Vec::new();
|
||||||
|
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
|
||||||
|
for (face,face_description) in face_descriptions.into_iter(){
|
||||||
|
//assume that scanning short lists is faster than hashing.
|
||||||
|
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
|
||||||
|
transform_index
|
||||||
|
}else{
|
||||||
|
//create new transform_index
|
||||||
|
let transform_index=transforms.len();
|
||||||
|
transforms.push(face_description.transform);
|
||||||
|
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
|
||||||
|
generated_tex.push(*face_description.transform.transform_point2(glam::Vec2::from_array(tex)).as_ref());
|
||||||
|
}
|
||||||
|
transform_index
|
||||||
|
} as u32;
|
||||||
|
let color_index=if let Some(color_index)=generated_color.iter().position(|color|color==face_description.color.as_ref()){
|
||||||
|
color_index
|
||||||
|
}else{
|
||||||
|
//create new color_index
|
||||||
|
let color_index=generated_color.len();
|
||||||
|
generated_color.push(*face_description.color.as_ref());
|
||||||
|
color_index
|
||||||
|
} as u32;
|
||||||
|
let face_id=match face{
|
||||||
|
CornerWedgeFace::Right => 0,
|
||||||
|
CornerWedgeFace::Top => 1,
|
||||||
|
CornerWedgeFace::Bottom => 2,
|
||||||
|
CornerWedgeFace::Front => 3,
|
||||||
|
};
|
||||||
|
//always push normal
|
||||||
|
let normal_index=generated_normal.len() as u32;
|
||||||
|
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
|
||||||
|
//push vertices as they are needed
|
||||||
|
groups.push(IndexedGroup{
|
||||||
|
texture:face_description.texture,
|
||||||
|
polys:vec![IndexedPolygon{
|
||||||
|
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
|
||||||
|
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
|
||||||
|
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
|
||||||
|
pos_index
|
||||||
|
}else{
|
||||||
|
//create new pos_index
|
||||||
|
let pos_index=generated_pos.len();
|
||||||
|
generated_pos.push(pos);
|
||||||
|
pos_index
|
||||||
|
} as u32;
|
||||||
|
//always push vertex
|
||||||
|
let vertex=IndexedVertex{
|
||||||
|
pos:pos_index,
|
||||||
|
tex:tup[1]+4*transform_index,
|
||||||
|
normal:normal_index,
|
||||||
|
color:color_index,
|
||||||
|
};
|
||||||
|
let vert_index=generated_vertices.len();
|
||||||
|
generated_vertices.push(vertex);
|
||||||
|
vert_index as u32
|
||||||
|
}).collect(),
|
||||||
|
}],
|
||||||
|
});
|
||||||
|
}
|
||||||
|
IndexedModel{
|
||||||
|
unique_pos:generated_pos,
|
||||||
|
unique_tex:generated_tex,
|
||||||
|
unique_normal:generated_normal,
|
||||||
|
unique_color:generated_color,
|
||||||
|
unique_vertices:generated_vertices,
|
||||||
|
groups,
|
||||||
|
instances:Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
126
src/shader.wgsl
126
src/shader.wgsl
@ -1,9 +1,4 @@
|
|||||||
struct SkyOutput {
|
struct Camera {
|
||||||
@builtin(position) position: vec4<f32>,
|
|
||||||
@location(0) sampledir: vec3<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Data {
|
|
||||||
// from camera to screen
|
// from camera to screen
|
||||||
proj: mat4x4<f32>,
|
proj: mat4x4<f32>,
|
||||||
// from screen to camera
|
// from screen to camera
|
||||||
@ -13,9 +8,16 @@ struct Data {
|
|||||||
// camera position
|
// camera position
|
||||||
cam_pos: vec4<f32>,
|
cam_pos: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//group 0 is the camera
|
||||||
@group(0)
|
@group(0)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<uniform> r_data: Data;
|
var<uniform> camera: Camera;
|
||||||
|
|
||||||
|
struct SkyOutput {
|
||||||
|
@builtin(position) position: vec4<f32>,
|
||||||
|
@location(0) sampledir: vec3<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||||
@ -30,8 +32,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// transposition = inversion for this orthonormal matrix
|
// transposition = inversion for this orthonormal matrix
|
||||||
let inv_model_view = transpose(mat3x3<f32>(r_data.view[0].xyz, r_data.view[1].xyz, r_data.view[2].xyz));
|
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||||
let unprojected = r_data.proj_inv * pos;
|
let unprojected = camera.proj_inv * pos;
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
result.sampledir = inv_model_view * unprojected.xyz;
|
result.sampledir = inv_model_view * unprojected.xyz;
|
||||||
@ -39,93 +41,73 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct GroundOutput {
|
struct ModelInstance{
|
||||||
@builtin(position) position: vec4<f32>,
|
transform:mat4x4<f32>,
|
||||||
@location(4) pos: vec3<f32>,
|
normal_transform:mat4x4<f32>,
|
||||||
};
|
color:vec4<f32>,
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
|
|
||||||
// hacky way to draw two triangles that make a square
|
|
||||||
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
|
|
||||||
let tmp2 = i32(vertex_index)&1;
|
|
||||||
let pos = vec3<f32>(
|
|
||||||
f32(tmp1) * 2.0 - 1.0,
|
|
||||||
0.0,
|
|
||||||
f32(tmp2) * 2.0 - 1.0
|
|
||||||
) * 160.0;
|
|
||||||
|
|
||||||
var result: GroundOutput;
|
|
||||||
result.pos = pos;
|
|
||||||
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
|
//group 1 is the model
|
||||||
|
const MAX_MODEL_INSTANCES=4096;
|
||||||
|
@group(2)
|
||||||
|
@binding(0)
|
||||||
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
|
@group(2)
|
||||||
|
@binding(1)
|
||||||
|
var model_texture: texture_2d<f32>;
|
||||||
|
@group(2)
|
||||||
|
@binding(2)
|
||||||
|
var model_sampler: sampler;
|
||||||
|
|
||||||
struct EntityOutput {
|
struct EntityOutputTexture {
|
||||||
@builtin(position) position: vec4<f32>,
|
@builtin(position) position: vec4<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
@location(3) view: vec3<f32>,
|
@location(3) view: vec3<f32>,
|
||||||
|
@location(4) color: vec4<f32>,
|
||||||
|
@location(5) @interpolate(flat) model_color: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
@group(1)
|
|
||||||
@binding(0)
|
|
||||||
var<uniform> r_EntityTransform: mat4x4<f32>;
|
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_entity(
|
fn vs_entity_texture(
|
||||||
|
@builtin(instance_index) instance: u32,
|
||||||
@location(0) pos: vec3<f32>,
|
@location(0) pos: vec3<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
) -> EntityOutput {
|
@location(3) color: vec4<f32>,
|
||||||
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
|
) -> EntityOutputTexture {
|
||||||
var result: EntityOutput;
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
|
var result: EntityOutputTexture;
|
||||||
result.texture=texture;
|
result.normal = (model_instances[instance].normal_transform * vec4<f32>(normal, 1.0)).xyz;
|
||||||
result.view = position.xyz - r_data.cam_pos.xyz;
|
result.texture = texture;
|
||||||
result.position = r_data.proj * r_data.view * position;
|
result.color = color;
|
||||||
|
result.model_color = model_instances[instance].color;
|
||||||
|
result.view = position.xyz - camera.cam_pos.xyz;
|
||||||
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@group(0)
|
//group 2 is the skybox texture
|
||||||
|
@group(1)
|
||||||
|
@binding(0)
|
||||||
|
var cube_texture: texture_cube<f32>;
|
||||||
|
@group(1)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var r_texture: texture_cube<f32>;
|
var cube_sampler: sampler;
|
||||||
@group(0)
|
|
||||||
@binding(2)
|
|
||||||
var r_sampler: sampler;
|
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||||
return textureSample(r_texture, r_sampler, vertex.sampledir);
|
return textureSample(cube_texture, cube_sampler, vertex.sampledir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||||
let incident = normalize(vertex.view);
|
let incident = normalize(vertex.view);
|
||||||
let normal = normalize(vertex.normal);
|
let normal = normalize(vertex.normal);
|
||||||
let d = dot(normal, incident);
|
let d = dot(normal, incident);
|
||||||
let reflected = incident - 2.0 * d * normal;
|
let reflected = incident - 2.0 * d * normal;
|
||||||
|
|
||||||
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
|
return mix(vec4<f32>(vec3<f32>(0.05) + 0.2 * reflected_color,1.0),mix(vertex.model_color,vec4<f32>(fragment_color.rgb,1.0),fragment_color.a),1.0-pow(1.0-abs(d),2.0));
|
||||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn modulo_euclidean (a: f32, b: f32) -> f32 {
|
|
||||||
var m = a % b;
|
|
||||||
if (m < 0.0) {
|
|
||||||
if (b < 0.0) {
|
|
||||||
m -= b;
|
|
||||||
} else {
|
|
||||||
m += b;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
|
|
||||||
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
|
|
||||||
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
|
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
//find roots of polynomials
|
//find roots of polynomials
|
||||||
|
#[inline]
|
||||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||||
if a2==0f32{
|
if a2==0f32{
|
||||||
return zeroes1(a0, a1);
|
return zeroes1(a0, a1);
|
||||||
|
Reference in New Issue
Block a user