forked from StrafesNET/strafe-project
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load_roblo
...
load-roblo
Author | SHA1 | Date | |
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382ecfa713 | |||
28cad39b10 | |||
2af43480f1 | |||
bb7ccd97bb | |||
ff7b12e90e | |||
e70dc9ad0f | |||
c5deef8753 | |||
7c2666fdf5 | |||
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a803ada0e4 | |||
eafcbae677 | |||
2e786b090f | |||
70e8f7a0ad | |||
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23857d38d9 | |||
1c9bc347f6 | |||
c9afa2d059 | |||
1a66dfbaf7 | |||
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1cee3b52ac | |||
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eed932212d | |||
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ae0c9e73ee | |||
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ca919b92fd | |||
1de3501e89 | |||
0135b17917 | |||
1878528a4f | |||
25e80a7c17 | |||
21835d13f6 | |||
91f6a5261f | |||
fb4a5efa14 | |||
acb658f3e9 | |||
7e427b3879 | |||
d16485ae6d | |||
cdf695ee6e |
1
.gitignore
vendored
1
.gitignore
vendored
@ -1 +1,2 @@
|
|||||||
/target
|
/target
|
||||||
|
/textures
|
26
Cargo.lock
generated
26
Cargo.lock
generated
@ -1442,6 +1442,20 @@ dependencies = [
|
|||||||
"thiserror",
|
"thiserror",
|
||||||
]
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "rbx_xml"
|
||||||
|
version = "0.13.1"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "4bc65b70827519fdc4ab47416d1085b912f087fadab9ed415471b6daba635574"
|
||||||
|
dependencies = [
|
||||||
|
"base64",
|
||||||
|
"log",
|
||||||
|
"rbx_dom_weak",
|
||||||
|
"rbx_reflection",
|
||||||
|
"rbx_reflection_database",
|
||||||
|
"xml-rs",
|
||||||
|
]
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "redox_syscall"
|
name = "redox_syscall"
|
||||||
version = "0.3.5"
|
version = "0.3.5"
|
||||||
@ -1453,9 +1467,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex"
|
name = "regex"
|
||||||
version = "1.9.4"
|
version = "1.9.5"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "12de2eff854e5fa4b1295edd650e227e9d8fb0c9e90b12e7f36d6a6811791a29"
|
checksum = "697061221ea1b4a94a624f67d0ae2bfe4e22b8a17b6a192afb11046542cc8c47"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@ -1465,9 +1479,9 @@ dependencies = [
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "regex-automata"
|
name = "regex-automata"
|
||||||
version = "0.3.7"
|
version = "0.3.8"
|
||||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
checksum = "49530408a136e16e5b486e883fbb6ba058e8e4e8ae6621a77b048b314336e629"
|
checksum = "c2f401f4955220693b56f8ec66ee9c78abffd8d1c4f23dc41a23839eb88f0795"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"aho-corasick",
|
"aho-corasick",
|
||||||
"memchr",
|
"memchr",
|
||||||
@ -1645,7 +1659,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
|
|||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.3.0"
|
version = "0.5.0"
|
||||||
dependencies = [
|
dependencies = [
|
||||||
"async-executor",
|
"async-executor",
|
||||||
"bytemuck",
|
"bytemuck",
|
||||||
@ -1658,6 +1672,8 @@ dependencies = [
|
|||||||
"rbx_binary",
|
"rbx_binary",
|
||||||
"rbx_dom_weak",
|
"rbx_dom_weak",
|
||||||
"rbx_reflection_database",
|
"rbx_reflection_database",
|
||||||
|
"rbx_xml",
|
||||||
|
"regex",
|
||||||
"wgpu",
|
"wgpu",
|
||||||
"winit",
|
"winit",
|
||||||
]
|
]
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
[package]
|
[package]
|
||||||
name = "strafe-client"
|
name = "strafe-client"
|
||||||
version = "0.3.0"
|
version = "0.5.0"
|
||||||
edition = "2021"
|
edition = "2021"
|
||||||
|
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
@ -17,6 +17,8 @@ pollster = "0.3.0"
|
|||||||
rbx_binary = "0.7.1"
|
rbx_binary = "0.7.1"
|
||||||
rbx_dom_weak = "2.5.0"
|
rbx_dom_weak = "2.5.0"
|
||||||
rbx_reflection_database = "0.2.7"
|
rbx_reflection_database = "0.2.7"
|
||||||
|
rbx_xml = "0.13.1"
|
||||||
|
regex = "1.9.5"
|
||||||
wgpu = "0.17.0"
|
wgpu = "0.17.0"
|
||||||
winit = "0.28.6"
|
winit = "0.28.6"
|
||||||
|
|
||||||
|
BIN
images/squid.dds
Normal file
BIN
images/squid.dds
Normal file
Binary file not shown.
Binary file not shown.
376
src/body.rs
376
src/body.rs
@ -4,7 +4,11 @@ use crate::{instruction::{InstructionEmitter, InstructionConsumer, TimedInstruct
|
|||||||
pub enum PhysicsInstruction {
|
pub enum PhysicsInstruction {
|
||||||
CollisionStart(RelativeCollision),
|
CollisionStart(RelativeCollision),
|
||||||
CollisionEnd(RelativeCollision),
|
CollisionEnd(RelativeCollision),
|
||||||
|
SetControlDir(glam::Vec3),
|
||||||
StrafeTick,
|
StrafeTick,
|
||||||
|
Jump,
|
||||||
|
SetWalkTargetVelocity(glam::Vec3),
|
||||||
|
RefreshWalkTarget,
|
||||||
ReachWalkTargetVelocity,
|
ReachWalkTargetVelocity,
|
||||||
// Water,
|
// Water,
|
||||||
// Spawn(
|
// Spawn(
|
||||||
@ -12,21 +16,8 @@ pub enum PhysicsInstruction {
|
|||||||
// bool,//true = Trigger; false = teleport
|
// bool,//true = Trigger; false = teleport
|
||||||
// bool,//true = Force
|
// bool,//true = Force
|
||||||
// )
|
// )
|
||||||
//Both of these conditionally activate RefreshWalkTarget (by doing what SetWalkTargetVelocity used to do and then flagging it)
|
//temp
|
||||||
Input(InputInstruction),
|
SetPosition(glam::Vec3),
|
||||||
}
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub enum InputInstruction {
|
|
||||||
MoveMouse(glam::IVec2),
|
|
||||||
MoveForward(bool),
|
|
||||||
MoveLeft(bool),
|
|
||||||
MoveBack(bool),
|
|
||||||
MoveRight(bool),
|
|
||||||
MoveUp(bool),
|
|
||||||
MoveDown(bool),
|
|
||||||
Jump(bool),
|
|
||||||
Zoom(bool),
|
|
||||||
Reset,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct Body {
|
pub struct Body {
|
||||||
@ -62,35 +53,34 @@ pub enum MoveRestriction {
|
|||||||
Ladder,//multiple ladders how
|
Ladder,//multiple ladders how
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
|
||||||
enum InputInstruction {
|
|
||||||
}
|
|
||||||
struct InputState {
|
|
||||||
}
|
|
||||||
impl InputState {
|
|
||||||
pub fn get_control(&self,control:u32) -> bool {
|
|
||||||
self.controls&control!=0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl crate::instruction::InstructionEmitter<InputInstruction> for InputState{
|
|
||||||
fn next_instruction(&self, time_limit:crate::body::TIME) -> Option<TimedInstruction<InputInstruction>> {
|
|
||||||
//this is polled by PhysicsState for actions like Jump
|
|
||||||
//no, it has to be the other way around. physics is run up until the jump instruction, and then the jump instruction is pushed.
|
|
||||||
self.queue.get(0)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
impl crate::instruction::InstructionConsumer<InputInstruction> for InputState{
|
|
||||||
fn process_instruction(&mut self,ins:TimedInstruction<InputInstruction>){
|
|
||||||
//add to queue
|
|
||||||
self.queue.push(ins);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
enum MouseInterpolation {
|
enum MouseInterpolation {
|
||||||
First,//just checks the last value
|
First,//just checks the last value
|
||||||
Lerp,//lerps between
|
Lerp,//lerps between
|
||||||
}
|
}
|
||||||
|
|
||||||
|
enum InputInstruction {
|
||||||
|
MoveMouse(glam::IVec2),
|
||||||
|
Jump(bool),
|
||||||
|
}
|
||||||
|
|
||||||
|
struct InputState {
|
||||||
|
controls: u32,
|
||||||
|
mouse_interpolation: MouseInterpolation,
|
||||||
|
time: TIME,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl InputState {
|
||||||
|
pub fn get_control(&self,control:u32) -> bool {
|
||||||
|
self.controls&control!=0
|
||||||
|
}
|
||||||
|
pub fn process_instruction(&mut self,ins:InputInstruction){
|
||||||
|
match ins {
|
||||||
|
InputInstruction::MoveMouse(m) => todo!("set mouse_interpolation"),
|
||||||
|
InputInstruction::Jump(b) => todo!("how does info about style modifiers get here"),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
pub struct MouseInterpolationState {
|
pub struct MouseInterpolationState {
|
||||||
interpolation: MouseInterpolation,
|
interpolation: MouseInterpolation,
|
||||||
time0: TIME,
|
time0: TIME,
|
||||||
@ -100,20 +90,11 @@ pub struct MouseInterpolationState {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl MouseInterpolationState {
|
impl MouseInterpolationState {
|
||||||
pub fn new() -> Self {
|
pub fn move_mouse(&mut self,time:TIME,pos:glam::IVec2){
|
||||||
Self {
|
|
||||||
interpolation:MouseInterpolation::First,
|
|
||||||
time0:0,
|
|
||||||
time1:1,//ONE NANOSECOND!!!! avoid divide by zero
|
|
||||||
mouse0:glam::IVec2::ZERO,
|
|
||||||
mouse1:glam::IVec2::ZERO,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
pub fn move_mouse(&mut self,time:TIME,delta:glam::IVec2){
|
|
||||||
self.time0=self.time1;
|
self.time0=self.time1;
|
||||||
self.mouse0=self.mouse1;
|
self.mouse0=self.mouse1;
|
||||||
self.time1=time;
|
self.time1=time;
|
||||||
self.mouse1=self.mouse1+delta;
|
self.mouse1=pos;
|
||||||
}
|
}
|
||||||
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
pub fn interpolated_position(&self,time:TIME) -> glam::IVec2 {
|
||||||
match self.interpolation {
|
match self.interpolation {
|
||||||
@ -134,6 +115,7 @@ impl MouseInterpolationState {
|
|||||||
pub enum WalkEnum{
|
pub enum WalkEnum{
|
||||||
Reached,
|
Reached,
|
||||||
Transient,
|
Transient,
|
||||||
|
Invalid,
|
||||||
}
|
}
|
||||||
pub struct WalkState {
|
pub struct WalkState {
|
||||||
pub target_velocity: glam::Vec3,
|
pub target_velocity: glam::Vec3,
|
||||||
@ -145,121 +127,22 @@ impl WalkState {
|
|||||||
Self{
|
Self{
|
||||||
target_velocity:glam::Vec3::ZERO,
|
target_velocity:glam::Vec3::ZERO,
|
||||||
target_time:0,
|
target_time:0,
|
||||||
state:WalkEnum::Reached,
|
state:WalkEnum::Invalid,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Note: we use the Y=up coordinate space in this example.
|
|
||||||
pub struct Camera {
|
|
||||||
offset: glam::Vec3,
|
|
||||||
angles: glam::DVec2,//YAW AND THEN PITCH
|
|
||||||
//punch: glam::Vec3,
|
|
||||||
//punch_velocity: glam::Vec3,
|
|
||||||
fov: glam::Vec2,//slope
|
|
||||||
sensitivity: glam::DVec2,
|
|
||||||
time: TIME,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[inline]
|
|
||||||
fn mat3_from_rotation_y_f64(angle: f64) -> glam::Mat3 {
|
|
||||||
let (sina, cosa) = angle.sin_cos();
|
|
||||||
glam::Mat3::from_cols(
|
|
||||||
glam::Vec3::new(cosa as f32, 0.0, -sina as f32),
|
|
||||||
glam::Vec3::Y,
|
|
||||||
glam::Vec3::new(sina as f32, 0.0, cosa as f32),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
#[inline]
|
|
||||||
fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -> glam::Mat4 {
|
|
||||||
//glam_assert!(z_near > 0.0 && z_far > 0.0);
|
|
||||||
let r = z_far / (z_near - z_far);
|
|
||||||
glam::Mat4::from_cols(
|
|
||||||
glam::Vec4::new(1.0/fov_x_slope, 0.0, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 1.0/fov_y_slope, 0.0, 0.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r, -1.0),
|
|
||||||
glam::Vec4::new(0.0, 0.0, r * z_near, 0.0),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
impl Camera {
|
|
||||||
pub fn from_offset(offset:glam::Vec3,aspect:f32) -> Self {
|
|
||||||
Self{
|
|
||||||
offset,
|
|
||||||
angles: glam::DVec2::ZERO,
|
|
||||||
fov: glam::vec2(aspect,1.0),
|
|
||||||
sensitivity: glam::dvec2(1.0/2048.0,1.0/2048.0),
|
|
||||||
time: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn simulate_move_angles(&self, delta: glam::IVec2) -> glam::DVec2 {
|
|
||||||
let mut a=self.angles-self.sensitivity*delta.as_dvec2();
|
|
||||||
a.y=a.y.clamp(-std::f64::consts::PI, std::f64::consts::PI);
|
|
||||||
return a
|
|
||||||
}
|
|
||||||
fn simulate_move_rotation_y(&self, delta_x: i32) -> glam::Mat3 {
|
|
||||||
mat3_from_rotation_y_f64(self.angles.x-self.sensitivity.x*(delta_x as f64))
|
|
||||||
}
|
|
||||||
pub fn proj(&self)->glam::Mat4{
|
|
||||||
perspective_rh(self.fov.x, self.fov.y, 0.5, 1000.0)
|
|
||||||
}
|
|
||||||
pub fn view(&self,pos:glam::Vec3)->glam::Mat4{
|
|
||||||
//f32 good enough for view matrix
|
|
||||||
glam::Mat4::from_translation(pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.angles.x as f32, self.angles.y as f32, 0f32)
|
|
||||||
}
|
|
||||||
pub fn set_fov_aspect(&mut self,fov:f32,aspect:f32){
|
|
||||||
self.fov.x=fov*aspect;
|
|
||||||
self.fov.y=fov;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const CONTROL_MOVEFORWARD:u32 = 0b00000001;
|
|
||||||
const CONTROL_MOVEBACK:u32 = 0b00000010;
|
|
||||||
const CONTROL_MOVERIGHT:u32 = 0b00000100;
|
|
||||||
const CONTROL_MOVELEFT:u32 = 0b00001000;
|
|
||||||
const CONTROL_MOVEUP:u32 = 0b00010000;
|
|
||||||
const CONTROL_MOVEDOWN:u32 = 0b00100000;
|
|
||||||
const CONTROL_JUMP:u32 = 0b01000000;
|
|
||||||
const CONTROL_ZOOM:u32 = 0b10000000;
|
|
||||||
|
|
||||||
const FORWARD_DIR:glam::Vec3 = glam::Vec3::new(0.0,0.0,-1.0);
|
|
||||||
const RIGHT_DIR:glam::Vec3 = glam::Vec3::new(1.0,0.0,0.0);
|
|
||||||
const UP_DIR:glam::Vec3 = glam::Vec3::new(0.0,1.0,0.0);
|
|
||||||
|
|
||||||
fn get_control_dir(controls: u32) -> glam::Vec3{
|
|
||||||
//don't get fancy just do it
|
|
||||||
let mut control_dir:glam::Vec3 = glam::Vec3::new(0.0,0.0,0.0);
|
|
||||||
if controls & CONTROL_MOVEFORWARD == CONTROL_MOVEFORWARD {
|
|
||||||
control_dir+=FORWARD_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEBACK == CONTROL_MOVEBACK {
|
|
||||||
control_dir+=-FORWARD_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVELEFT == CONTROL_MOVELEFT {
|
|
||||||
control_dir+=-RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVERIGHT == CONTROL_MOVERIGHT {
|
|
||||||
control_dir+=RIGHT_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEUP == CONTROL_MOVEUP {
|
|
||||||
control_dir+=UP_DIR;
|
|
||||||
}
|
|
||||||
if controls & CONTROL_MOVEDOWN == CONTROL_MOVEDOWN {
|
|
||||||
control_dir+=-UP_DIR;
|
|
||||||
}
|
|
||||||
return control_dir
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct PhysicsState {
|
pub struct PhysicsState {
|
||||||
pub body: Body,
|
pub body: Body,
|
||||||
pub hitbox_halfsize: glam::Vec3,
|
pub hitbox_halfsize: glam::Vec3,
|
||||||
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
pub contacts: std::collections::HashSet::<RelativeCollision>,
|
||||||
//pub intersections: Vec<ModelId>,
|
//pub intersections: Vec<ModelId>,
|
||||||
|
pub models: Vec<ModelPhysics>,
|
||||||
//temp
|
//temp
|
||||||
pub models_cringe_clone: Vec<Model>,
|
pub temp_control_dir: glam::Vec3,
|
||||||
//camera must exist in state because wormholes modify the camera, also camera punch
|
//camera must exist in state because wormholes modify the camera, also camera punch
|
||||||
pub camera: Camera,
|
//pub camera: Camera,
|
||||||
pub mouse_interpolation: MouseInterpolationState,
|
//pub mouse_interpolation: MouseInterpolationState,
|
||||||
pub controls: u32,
|
|
||||||
pub time: TIME,
|
pub time: TIME,
|
||||||
pub strafe_tick_num: TIME,
|
pub strafe_tick_num: TIME,
|
||||||
pub strafe_tick_den: TIME,
|
pub strafe_tick_den: TIME,
|
||||||
@ -271,6 +154,7 @@ pub struct PhysicsState {
|
|||||||
pub walk_accel: f32,
|
pub walk_accel: f32,
|
||||||
pub gravity: glam::Vec3,
|
pub gravity: glam::Vec3,
|
||||||
pub grounded: bool,
|
pub grounded: bool,
|
||||||
|
pub jump_trying: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
|
||||||
@ -382,13 +266,13 @@ impl Aabb {
|
|||||||
type TreyMeshFace = AabbFace;
|
type TreyMeshFace = AabbFace;
|
||||||
type TreyMesh = Aabb;
|
type TreyMesh = Aabb;
|
||||||
|
|
||||||
pub struct Model {
|
pub struct ModelPhysics {
|
||||||
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
//A model is a thing that has a hitbox. can be represented by a list of TreyMesh-es
|
||||||
//in this iteration, all it needs is extents.
|
//in this iteration, all it needs is extents.
|
||||||
transform: glam::Mat4,
|
transform: glam::Mat4,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Model {
|
impl ModelPhysics {
|
||||||
pub fn new(transform:glam::Mat4) -> Self {
|
pub fn new(transform:glam::Mat4) -> Self {
|
||||||
Self{transform}
|
Self{transform}
|
||||||
}
|
}
|
||||||
@ -432,10 +316,10 @@ pub struct RelativeCollision {
|
|||||||
}
|
}
|
||||||
|
|
||||||
impl RelativeCollision {
|
impl RelativeCollision {
|
||||||
pub fn mesh(&self,models:&Vec<Model>) -> TreyMesh {
|
pub fn mesh(&self,models:&Vec<ModelPhysics>) -> TreyMesh {
|
||||||
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
return models.get(self.model as usize).unwrap().face_mesh(self.face)
|
||||||
}
|
}
|
||||||
pub fn normal(&self,models:&Vec<Model>) -> glam::Vec3 {
|
pub fn normal(&self,models:&Vec<ModelPhysics>) -> glam::Vec3 {
|
||||||
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
return models.get(self.model as usize).unwrap().face_normal(self.face)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -471,6 +355,8 @@ impl PhysicsState {
|
|||||||
pub fn run(&mut self, time_limit:TIME){
|
pub fn run(&mut self, time_limit:TIME){
|
||||||
//prepare is ommitted - everything is done via instructions.
|
//prepare is ommitted - everything is done via instructions.
|
||||||
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
while let Some(instruction) = self.next_instruction(time_limit) {//collect
|
||||||
|
//advance
|
||||||
|
//self.advance_time(instruction.time);
|
||||||
//process
|
//process
|
||||||
self.process_instruction(instruction);
|
self.process_instruction(instruction);
|
||||||
//write hash lol
|
//write hash lol
|
||||||
@ -482,19 +368,9 @@ impl PhysicsState {
|
|||||||
self.time=time;
|
self.time=time;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn set_control(&mut self,control:u32,state:bool){
|
|
||||||
self.controls=if state{self.controls|control}else{self.controls&!control};
|
|
||||||
}
|
|
||||||
fn jump(&mut self){
|
|
||||||
self.grounded=false;//do I need this?
|
|
||||||
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
self.body.velocity=v;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
fn contact_constrain_velocity(&self,velocity:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models_cringe_clone);
|
let n=contact.normal(&self.models);
|
||||||
let d=velocity.dot(n);
|
let d=velocity.dot(n);
|
||||||
if d<0f32{
|
if d<0f32{
|
||||||
(*velocity)-=d/n.length_squared()*n;
|
(*velocity)-=d/n.length_squared()*n;
|
||||||
@ -503,13 +379,14 @@ impl PhysicsState {
|
|||||||
}
|
}
|
||||||
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
fn contact_constrain_acceleration(&self,acceleration:&mut glam::Vec3){
|
||||||
for contact in self.contacts.iter() {
|
for contact in self.contacts.iter() {
|
||||||
let n=contact.normal(&self.models_cringe_clone);
|
let n=contact.normal(&self.models);
|
||||||
let d=acceleration.dot(n);
|
let d=acceleration.dot(n);
|
||||||
if d<0f32{
|
if d<0f32{
|
||||||
(*acceleration)-=d/n.length_squared()*n;
|
(*acceleration)-=d/n.length_squared()*n;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_strafe_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
return Some(TimedInstruction{
|
return Some(TimedInstruction{
|
||||||
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
time:(self.time*self.strafe_tick_num/self.strafe_tick_den+1)*self.strafe_tick_den/self.strafe_tick_num,
|
||||||
@ -549,31 +426,6 @@ impl PhysicsState {
|
|||||||
// });
|
// });
|
||||||
// }
|
// }
|
||||||
|
|
||||||
fn refresh_walk_target(&mut self){
|
|
||||||
//calculate acceleration yada yada
|
|
||||||
if self.grounded{
|
|
||||||
let mut v=self.walk.target_velocity;
|
|
||||||
self.contact_constrain_velocity(&mut v);
|
|
||||||
let mut target_diff=v-self.body.velocity;
|
|
||||||
target_diff.y=0f32;
|
|
||||||
if target_diff==glam::Vec3::ZERO{
|
|
||||||
let mut a=glam::Vec3::ZERO;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.state=WalkEnum::Reached;
|
|
||||||
}else{
|
|
||||||
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
|
||||||
let time_delta=target_diff.length()/accel;
|
|
||||||
let mut a=target_diff/time_delta;
|
|
||||||
self.contact_constrain_acceleration(&mut a);
|
|
||||||
self.body.acceleration=a;
|
|
||||||
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
|
||||||
self.walk.state=WalkEnum::Transient;
|
|
||||||
}
|
|
||||||
}else{
|
|
||||||
self.walk.state=WalkEnum::Reached;//there is no walk target while not grounded
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
fn next_walk_instruction(&self) -> Option<TimedInstruction<PhysicsInstruction>> {
|
||||||
//check if you have a valid walk state and create an instruction
|
//check if you have a valid walk state and create an instruction
|
||||||
if self.grounded{
|
if self.grounded{
|
||||||
@ -582,6 +434,10 @@ impl PhysicsState {
|
|||||||
time:self.walk.target_time,
|
time:self.walk.target_time,
|
||||||
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
instruction:PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
}),
|
}),
|
||||||
|
WalkEnum::Invalid=>Some(TimedInstruction{
|
||||||
|
time:self.time,
|
||||||
|
instruction:PhysicsInstruction::RefreshWalkTarget,
|
||||||
|
}),
|
||||||
WalkEnum::Reached=>None,
|
WalkEnum::Reached=>None,
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@ -603,7 +459,7 @@ impl PhysicsState {
|
|||||||
let mut best_time=time_limit;
|
let mut best_time=time_limit;
|
||||||
let mut exit_face:Option<TreyMeshFace>=None;
|
let mut exit_face:Option<TreyMeshFace>=None;
|
||||||
let mesh0=self.mesh();
|
let mesh0=self.mesh();
|
||||||
let mesh1=self.models_cringe_clone.get(collision_data.model as usize).unwrap().mesh();
|
let mesh1=self.models.get(collision_data.model as usize).unwrap().mesh();
|
||||||
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
let (v,a)=(-self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
match collision_data.face {
|
match collision_data.face {
|
||||||
@ -754,7 +610,7 @@ impl PhysicsState {
|
|||||||
let mut best_time=time_limit;
|
let mut best_time=time_limit;
|
||||||
let mut best_face:Option<TreyMeshFace>=None;
|
let mut best_face:Option<TreyMeshFace>=None;
|
||||||
let mesh0=self.mesh();
|
let mesh0=self.mesh();
|
||||||
let mesh1=self.models_cringe_clone.get(model_id as usize).unwrap().mesh();
|
let mesh1=self.models.get(model_id as usize).unwrap().mesh();
|
||||||
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
let (p,v,a)=(self.body.position,self.body.velocity,self.body.acceleration);
|
||||||
//collect x
|
//collect x
|
||||||
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
for t in zeroes2(mesh0.max.x-mesh1.min.x,v.x,0.5*a.x) {
|
||||||
@ -879,7 +735,7 @@ impl crate::instruction::InstructionEmitter<PhysicsInstruction> for PhysicsState
|
|||||||
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
collector.collect(self.predict_collision_end(self.time,time_limit,collision_data));
|
||||||
}
|
}
|
||||||
//check for collision start instructions (against every part in the game with no optimization!!)
|
//check for collision start instructions (against every part in the game with no optimization!!)
|
||||||
for i in 0..self.models_cringe_clone.len() {
|
for i in 0..self.models.len() {
|
||||||
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
collector.collect(self.predict_collision_start(self.time,time_limit,i as u32));
|
||||||
}
|
}
|
||||||
if self.grounded {
|
if self.grounded {
|
||||||
@ -897,19 +753,30 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
fn process_instruction(&mut self, ins:TimedInstruction<PhysicsInstruction>) {
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::StrafeTick => (),
|
PhysicsInstruction::StrafeTick => (),
|
||||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),
|
|
||||||
_=>println!("{:?}",ins),
|
_=>println!("{:?}",ins),
|
||||||
}
|
}
|
||||||
//selectively update body
|
//selectively update body
|
||||||
match &ins.instruction {
|
match &ins.instruction {
|
||||||
PhysicsInstruction::Input(InputInstruction::MoveMouse(_)) => (),//dodge time for mouse movement
|
PhysicsInstruction::SetWalkTargetVelocity(_)
|
||||||
PhysicsInstruction::Input(_)
|
|PhysicsInstruction::SetPosition(_)
|
||||||
|
|PhysicsInstruction::SetControlDir(_) => self.time=ins.time,//TODO: queue instructions
|
||||||
|
PhysicsInstruction::RefreshWalkTarget
|
||||||
|PhysicsInstruction::ReachWalkTargetVelocity
|
|PhysicsInstruction::ReachWalkTargetVelocity
|
||||||
|PhysicsInstruction::CollisionStart(_)
|
|PhysicsInstruction::CollisionStart(_)
|
||||||
|PhysicsInstruction::CollisionEnd(_)
|
|PhysicsInstruction::CollisionEnd(_)
|
||||||
|PhysicsInstruction::StrafeTick => self.advance_time(ins.time),
|
|PhysicsInstruction::StrafeTick
|
||||||
|
|PhysicsInstruction::Jump => self.advance_time(ins.time),
|
||||||
}
|
}
|
||||||
match ins.instruction {
|
match ins.instruction {
|
||||||
|
PhysicsInstruction::SetPosition(position)=>{
|
||||||
|
//temp
|
||||||
|
self.body.position=position;
|
||||||
|
//manual clear //for c in self.contacts{process_instruction(CollisionEnd(c))}
|
||||||
|
self.contacts.clear();
|
||||||
|
self.body.acceleration=self.gravity;
|
||||||
|
self.walk.state=WalkEnum::Reached;
|
||||||
|
self.grounded=false;
|
||||||
|
}
|
||||||
PhysicsInstruction::CollisionStart(c) => {
|
PhysicsInstruction::CollisionStart(c) => {
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
@ -924,16 +791,14 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
let mut v=self.body.velocity;
|
let mut v=self.body.velocity;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
if self.grounded&&self.controls&CONTROL_JUMP!=0{
|
self.walk.state=WalkEnum::Invalid;
|
||||||
self.jump();
|
|
||||||
}
|
|
||||||
self.refresh_walk_target();
|
|
||||||
},
|
},
|
||||||
PhysicsInstruction::CollisionEnd(c) => {
|
PhysicsInstruction::CollisionEnd(c) => {
|
||||||
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
self.contacts.remove(&c);//remove contact before calling contact_constrain_acceleration
|
||||||
let mut a=self.gravity;
|
let mut a=self.gravity;
|
||||||
self.contact_constrain_acceleration(&mut a);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.body.acceleration=a;
|
self.body.acceleration=a;
|
||||||
|
self.walk.state=WalkEnum::Invalid;
|
||||||
//check ground
|
//check ground
|
||||||
match &c.face {
|
match &c.face {
|
||||||
AabbFace::Top => {
|
AabbFace::Top => {
|
||||||
@ -941,18 +806,27 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
},
|
},
|
||||||
_ => (),
|
_ => (),
|
||||||
}
|
}
|
||||||
self.refresh_walk_target();
|
},
|
||||||
|
PhysicsInstruction::SetControlDir(control_dir)=>{
|
||||||
|
self.temp_control_dir=control_dir;
|
||||||
|
self.walk.state=WalkEnum::Invalid;
|
||||||
},
|
},
|
||||||
PhysicsInstruction::StrafeTick => {
|
PhysicsInstruction::StrafeTick => {
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
//let control_dir=self.get_control_dir();//this should respect your mouse interpolation settings
|
||||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
let d=self.body.velocity.dot(self.temp_control_dir);
|
||||||
let d=self.body.velocity.dot(control_dir);
|
|
||||||
if d<self.mv {
|
if d<self.mv {
|
||||||
let mut v=self.body.velocity+(self.mv-d)*control_dir;
|
let mut v=self.body.velocity+(self.mv-d)*self.temp_control_dir;
|
||||||
self.contact_constrain_velocity(&mut v);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
PhysicsInstruction::Jump => {
|
||||||
|
self.grounded=false;//do I need this?
|
||||||
|
let mut v=self.body.velocity+glam::Vec3::new(0.0,0.715588/2.0*100.0,0.0);
|
||||||
|
self.contact_constrain_velocity(&mut v);
|
||||||
|
self.body.velocity=v;
|
||||||
|
self.walk.state=WalkEnum::Invalid;
|
||||||
|
},
|
||||||
PhysicsInstruction::ReachWalkTargetVelocity => {
|
PhysicsInstruction::ReachWalkTargetVelocity => {
|
||||||
//precisely set velocity
|
//precisely set velocity
|
||||||
let mut a=glam::Vec3::ZERO;
|
let mut a=glam::Vec3::ZERO;
|
||||||
@ -963,59 +837,33 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
|
|||||||
self.body.velocity=v;
|
self.body.velocity=v;
|
||||||
self.walk.state=WalkEnum::Reached;
|
self.walk.state=WalkEnum::Reached;
|
||||||
},
|
},
|
||||||
PhysicsInstruction::Input(input_instruction) => {
|
PhysicsInstruction::RefreshWalkTarget => {
|
||||||
let mut refresh_walk_target=false;
|
//calculate acceleration yada yada
|
||||||
match input_instruction{
|
if self.grounded{
|
||||||
InputInstruction::MoveMouse(m) => {
|
let mut v=self.walk.target_velocity;
|
||||||
self.camera.angles=self.camera.simulate_move_angles(self.mouse_interpolation.mouse1-self.mouse_interpolation.mouse0);
|
self.contact_constrain_velocity(&mut v);
|
||||||
self.mouse_interpolation.move_mouse(self.time,m);
|
let mut target_diff=v-self.body.velocity;
|
||||||
refresh_walk_target=true;
|
target_diff.y=0f32;
|
||||||
},
|
if target_diff==glam::Vec3::ZERO{
|
||||||
InputInstruction::MoveForward(s) => {
|
let mut a=glam::Vec3::ZERO;
|
||||||
self.set_control(CONTROL_MOVEFORWARD,s);
|
self.contact_constrain_acceleration(&mut a);
|
||||||
refresh_walk_target=true;
|
self.body.acceleration=a;
|
||||||
},
|
self.walk.state=WalkEnum::Reached;
|
||||||
InputInstruction::MoveLeft(s) => {
|
}else{
|
||||||
self.set_control(CONTROL_MOVELEFT,s);
|
let accel=self.walk_accel.min(self.gravity.length()*self.friction);
|
||||||
refresh_walk_target=true;
|
let time_delta=target_diff.length()/accel;
|
||||||
},
|
let mut a=target_diff/time_delta;
|
||||||
InputInstruction::MoveBack(s) => {
|
self.contact_constrain_acceleration(&mut a);
|
||||||
self.set_control(CONTROL_MOVEBACK,s);
|
self.body.acceleration=a;
|
||||||
refresh_walk_target=true;
|
self.walk.target_time=self.body.time+((time_delta as f64)*1_000_000_000f64) as TIME;
|
||||||
},
|
self.walk.state=WalkEnum::Transient;
|
||||||
InputInstruction::MoveRight(s) => {
|
}
|
||||||
self.set_control(CONTROL_MOVERIGHT,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveUp(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEUP,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::MoveDown(s) => {
|
|
||||||
self.set_control(CONTROL_MOVEDOWN,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
},
|
|
||||||
InputInstruction::Jump(s) => {
|
|
||||||
self.set_control(CONTROL_JUMP,s);
|
|
||||||
refresh_walk_target=true;
|
|
||||||
if self.grounded{
|
|
||||||
self.jump();
|
|
||||||
}
|
|
||||||
},
|
|
||||||
InputInstruction::Zoom(s) => {
|
|
||||||
self.set_control(CONTROL_ZOOM,s);
|
|
||||||
},
|
|
||||||
InputInstruction::Reset => println!("reset"),
|
|
||||||
}
|
|
||||||
//calculate control dir
|
|
||||||
let camera_mat=self.camera.simulate_move_rotation_y(self.mouse_interpolation.interpolated_position(self.time).x-self.mouse_interpolation.mouse0.x);
|
|
||||||
let control_dir=camera_mat*get_control_dir(self.controls);
|
|
||||||
//calculate walk target velocity
|
|
||||||
if refresh_walk_target{
|
|
||||||
self.walk.target_velocity=self.walkspeed*control_dir;
|
|
||||||
self.refresh_walk_target();
|
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
PhysicsInstruction::SetWalkTargetVelocity(v) => {
|
||||||
|
self.walk.target_velocity=v;
|
||||||
|
self.walk.state=WalkEnum::Invalid;
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,10 +1,12 @@
|
|||||||
use std::future::Future;
|
use std::future::Future;
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use std::str::FromStr;
|
use std::str::FromStr;
|
||||||
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
|
use std::time::Instant;
|
||||||
#[cfg(target_arch = "wasm32")]
|
#[cfg(target_arch = "wasm32")]
|
||||||
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{self, WindowEvent, DeviceEvent},
|
event::{self, WindowEvent},
|
||||||
event_loop::{ControlFlow, EventLoop},
|
event_loop::{ControlFlow, EventLoop},
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -51,8 +53,8 @@ pub trait Example: 'static + Sized {
|
|||||||
device: &wgpu::Device,
|
device: &wgpu::Device,
|
||||||
queue: &wgpu::Queue,
|
queue: &wgpu::Queue,
|
||||||
);
|
);
|
||||||
fn update(&mut self, event: WindowEvent);
|
fn update(&mut self, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
|
||||||
fn device_event(&mut self, event: DeviceEvent);
|
fn move_mouse(&mut self, delta: (f64,f64));
|
||||||
fn render(
|
fn render(
|
||||||
&mut self,
|
&mut self,
|
||||||
view: &wgpu::TextureView,
|
view: &wgpu::TextureView,
|
||||||
@ -179,9 +181,41 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
|
|
||||||
(size, surface)
|
(size, surface)
|
||||||
};
|
};
|
||||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
|
||||||
.await
|
let adapter;
|
||||||
.expect("No suitable GPU adapters found on the system!");
|
|
||||||
|
let optional_features = E::optional_features();
|
||||||
|
let required_features = E::required_features();
|
||||||
|
|
||||||
|
//no helper function smh gotta write it myself
|
||||||
|
let adapters = instance.enumerate_adapters(backends);
|
||||||
|
|
||||||
|
let mut chosen_adapter = None;
|
||||||
|
let mut chosen_adapter_score=0;
|
||||||
|
for adapter in adapters {
|
||||||
|
if !adapter.is_surface_supported(&surface) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
let score=match adapter.get_info().device_type{
|
||||||
|
wgpu::DeviceType::IntegratedGpu=>3,
|
||||||
|
wgpu::DeviceType::DiscreteGpu=>4,
|
||||||
|
wgpu::DeviceType::VirtualGpu=>2,
|
||||||
|
wgpu::DeviceType::Other|wgpu::DeviceType::Cpu=>1,
|
||||||
|
};
|
||||||
|
|
||||||
|
let adapter_features = adapter.features();
|
||||||
|
if chosen_adapter_score<score&&adapter_features.contains(required_features) {
|
||||||
|
chosen_adapter_score=score;
|
||||||
|
chosen_adapter=Some(adapter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if let Some(maybe_chosen_adapter) = chosen_adapter{
|
||||||
|
adapter=maybe_chosen_adapter;
|
||||||
|
}else{
|
||||||
|
panic!("No suitable GPU adapters found on the system!");
|
||||||
|
}
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
#[cfg(not(target_arch = "wasm32"))]
|
||||||
{
|
{
|
||||||
@ -189,15 +223,6 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||||
}
|
}
|
||||||
|
|
||||||
let optional_features = E::optional_features();
|
|
||||||
let required_features = E::required_features();
|
|
||||||
let adapter_features = adapter.features();
|
|
||||||
assert!(
|
|
||||||
adapter_features.contains(required_features),
|
|
||||||
"Adapter does not support required features for this example: {:?}",
|
|
||||||
required_features - adapter_features
|
|
||||||
);
|
|
||||||
|
|
||||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||||
assert!(
|
assert!(
|
||||||
@ -221,7 +246,7 @@ async fn setup<E: Example>(title: &str) -> Setup {
|
|||||||
.request_device(
|
.request_device(
|
||||||
&wgpu::DeviceDescriptor {
|
&wgpu::DeviceDescriptor {
|
||||||
label: None,
|
label: None,
|
||||||
features: (optional_features & adapter_features) | required_features,
|
features: (optional_features & adapter.features()) | required_features,
|
||||||
limits: needed_limits,
|
limits: needed_limits,
|
||||||
},
|
},
|
||||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||||
@ -344,14 +369,17 @@ fn start<E: Example>(
|
|||||||
println!("{:#?}", instance.generate_report());
|
println!("{:#?}", instance.generate_report());
|
||||||
}
|
}
|
||||||
_ => {
|
_ => {
|
||||||
example.update(event);
|
example.update(&device,&queue,event);
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
event::Event::DeviceEvent {
|
event::Event::DeviceEvent {
|
||||||
event,
|
event:
|
||||||
|
winit::event::DeviceEvent::MouseMotion {
|
||||||
|
delta,
|
||||||
|
},
|
||||||
..
|
..
|
||||||
} => {
|
} => {
|
||||||
example.device_event(event);
|
example.move_mouse(delta);
|
||||||
},
|
},
|
||||||
event::Event::RedrawRequested(_) => {
|
event::Event::RedrawRequested(_) => {
|
||||||
|
|
||||||
|
@ -1,5 +0,0 @@
|
|||||||
pub mod framework;
|
|
||||||
pub mod body;
|
|
||||||
pub mod zeroes;
|
|
||||||
pub mod instruction;
|
|
||||||
pub mod load_roblox;
|
|
@ -1,3 +1,9 @@
|
|||||||
|
use std::todo;
|
||||||
|
|
||||||
|
use crate::model::{ModelData,ModelInstance};
|
||||||
|
|
||||||
|
use crate::primitives;
|
||||||
|
|
||||||
fn class_is_a(class: &str, superclass: &str) -> bool {
|
fn class_is_a(class: &str, superclass: &str) -> bool {
|
||||||
if class==superclass {
|
if class==superclass {
|
||||||
return true
|
return true
|
||||||
@ -10,19 +16,125 @@ fn class_is_a(class: &str, superclass: &str) -> bool {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
|
||||||
pub fn get_objects(buf_thing: std::io::BufReader<&[u8]>, superclass: &str) -> Result<std::vec::Vec<rbx_dom_weak::Instance>, Box<dyn std::error::Error>> {
|
for &referent in instance.children() {
|
||||||
// Using buffered I/O is recommended with rbx_binary
|
if let Some(c) = dom.get_by_ref(referent) {
|
||||||
let dom = rbx_binary::from_reader(buf_thing)?;
|
if class_is_a(c.class.as_str(), superclass) {
|
||||||
|
objects.push(c.referent());//copy ref
|
||||||
let mut objects = std::vec::Vec::<rbx_dom_weak::Instance>::new();
|
}
|
||||||
//move matching instances into objects
|
recursive_collect_superclass(objects,dom,c,superclass);
|
||||||
let (_,mut instances) = dom.into_raw();
|
|
||||||
for (_,instance) in instances.drain() {
|
|
||||||
if class_is_a(instance.class.as_str(), superclass) {
|
|
||||||
objects.push(instance);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return Ok(objects)
|
fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
|
||||||
|
let mut objects = std::vec::Vec::new();
|
||||||
|
recursive_collect_superclass(&mut objects, dom, dom.root(),"Decal");
|
||||||
|
//get ids
|
||||||
|
//clear vec
|
||||||
|
//next class
|
||||||
|
objects
|
||||||
|
}
|
||||||
|
|
||||||
|
struct RobloxAssetId(u64);
|
||||||
|
struct RobloxAssetIdParseErr;
|
||||||
|
impl std::str::FromStr for RobloxAssetId {
|
||||||
|
type Err=RobloxAssetIdParseErr;
|
||||||
|
fn from_str(s: &str) -> Result<Self, Self::Err>{
|
||||||
|
let regman=regex::Regex::new(r"(\d+)$").unwrap();
|
||||||
|
if let Some(captures) = regman.captures(s) {
|
||||||
|
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
|
||||||
|
if let Ok(id) = captures[0].parse::<u64>() {
|
||||||
|
return Ok(Self(id));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Err(RobloxAssetIdParseErr)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<ModelData>,Vec<String>,glam::Vec3), Box<dyn std::error::Error>>{
|
||||||
|
//ModelData includes texture dds
|
||||||
|
let mut spawn_point=glam::Vec3::ZERO;
|
||||||
|
|
||||||
|
//TODO: generate unit Block, Wedge, etc. after based on part shape lists
|
||||||
|
let mut modeldatas=crate::model::generate_modeldatas(primitives::the_unit_cube_lol(),ModelData::COLOR_FLOATS_WHITE);
|
||||||
|
let unit_cube_modeldata=modeldatas[0].clone();
|
||||||
|
|
||||||
|
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
|
||||||
|
let mut asset_id_from_texture_id=Vec::new();
|
||||||
|
|
||||||
|
let mut object_refs = std::vec::Vec::new();
|
||||||
|
let mut temp_objects = std::vec::Vec::new();
|
||||||
|
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
|
||||||
|
for object_ref in object_refs {
|
||||||
|
if let Some(object)=dom.get_by_ref(object_ref){
|
||||||
|
if let (
|
||||||
|
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Vector3(size)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
|
||||||
|
Some(rbx_dom_weak::types::Variant::Enum(shape)),
|
||||||
|
) = (
|
||||||
|
object.properties.get("CFrame"),
|
||||||
|
object.properties.get("Size"),
|
||||||
|
object.properties.get("Transparency"),
|
||||||
|
object.properties.get("Color"),
|
||||||
|
object.properties.get("Shape"),//this will also skip unions
|
||||||
|
)
|
||||||
|
{
|
||||||
|
let model_instance=ModelInstance {
|
||||||
|
transform:glam::Mat4::from_translation(
|
||||||
|
glam::Vec3::new(cf.position.x,cf.position.y,cf.position.z)
|
||||||
|
)
|
||||||
|
* glam::Mat4::from_mat3(
|
||||||
|
glam::Mat3::from_cols(
|
||||||
|
glam::Vec3::new(cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x),
|
||||||
|
glam::Vec3::new(cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y),
|
||||||
|
glam::Vec3::new(cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
* glam::Mat4::from_scale(
|
||||||
|
glam::Vec3::new(size.x,size.y,size.z)/2.0
|
||||||
|
),
|
||||||
|
color: glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
|
||||||
|
};
|
||||||
|
if object.name=="MapStart"{
|
||||||
|
spawn_point=glam::Vec4Swizzles::xyz(model_instance.transform*glam::Vec3::Y.extend(1.0))+glam::vec3(0.0,2.5,0.0);
|
||||||
|
println!("Found MapStart{:?}",spawn_point);
|
||||||
|
}
|
||||||
|
if *transparency==1.0||shape.to_u32()!=1 {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
temp_objects.clear();
|
||||||
|
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
|
||||||
|
|
||||||
|
let mut i_can_only_load_one_texture_per_model=None;
|
||||||
|
for &decal_ref in &temp_objects{
|
||||||
|
if let Some(decal)=dom.get_by_ref(decal_ref){
|
||||||
|
if let Some(rbx_dom_weak::types::Variant::Content(content)) = decal.properties.get("Texture") {
|
||||||
|
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
|
||||||
|
if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
|
||||||
|
i_can_only_load_one_texture_per_model=Some(texture_id);
|
||||||
|
}else{
|
||||||
|
let texture_id=asset_id_from_texture_id.len();
|
||||||
|
texture_id_from_asset_id.insert(asset_id.0,texture_id as u32);
|
||||||
|
asset_id_from_texture_id.push(asset_id.0);
|
||||||
|
//make new model
|
||||||
|
let mut unit_cube_texture=unit_cube_modeldata.clone();
|
||||||
|
unit_cube_texture.texture=Some(texture_id as u32);
|
||||||
|
modeldatas.push(unit_cube_texture);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
match i_can_only_load_one_texture_per_model{
|
||||||
|
//push to existing texture model
|
||||||
|
Some(texture_id)=>modeldatas[(texture_id+1) as usize].instances.push(model_instance),
|
||||||
|
//push instance to big unit cube in the sky
|
||||||
|
None=>modeldatas[0].instances.push(model_instance),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Ok((modeldatas,asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),spawn_point))
|
||||||
}
|
}
|
||||||
|
1146
src/main.rs
1146
src/main.rs
File diff suppressed because it is too large
Load Diff
70
src/model.rs
Normal file
70
src/model.rs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
use bytemuck::{Pod, Zeroable};
|
||||||
|
#[derive(Clone, Copy, Pod, Zeroable)]
|
||||||
|
#[repr(C)]
|
||||||
|
pub struct Vertex {
|
||||||
|
pub pos: [f32; 3],
|
||||||
|
pub texture: [f32; 2],
|
||||||
|
pub normal: [f32; 3],
|
||||||
|
pub color: [f32; 4],
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ModelInstance {
|
||||||
|
pub transform: glam::Mat4,
|
||||||
|
pub color: glam::Vec4,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct ModelData {
|
||||||
|
pub instances: Vec<ModelInstance>,
|
||||||
|
pub vertices: Vec<Vertex>,
|
||||||
|
pub entities: Vec<Vec<u16>>,
|
||||||
|
pub texture: Option<u32>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ModelData {
|
||||||
|
pub const COLOR_FLOATS_WHITE: [f32;4] = [1.0,1.0,1.0,1.0];
|
||||||
|
pub const COLOR_VEC4_WHITE: glam::Vec4 = glam::vec4(1.0,1.0,1.0,1.0);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn generate_modeldatas(data:obj::ObjData,color:[f32;4]) -> Vec<ModelData>{
|
||||||
|
let mut modeldatas=Vec::new();
|
||||||
|
let mut vertices = Vec::new();
|
||||||
|
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
|
||||||
|
for object in data.objects {
|
||||||
|
vertices.clear();
|
||||||
|
vertex_index.clear();
|
||||||
|
let mut entities = Vec::new();
|
||||||
|
for group in object.groups {
|
||||||
|
let mut indices = Vec::new();
|
||||||
|
for poly in group.polys {
|
||||||
|
for end_index in 2..poly.0.len() {
|
||||||
|
for &index in &[0, end_index - 1, end_index] {
|
||||||
|
let vert = poly.0[index];
|
||||||
|
if let Some(&i)=vertex_index.get(&vert){
|
||||||
|
indices.push(i);
|
||||||
|
}else{
|
||||||
|
let i=vertices.len() as u16;
|
||||||
|
vertices.push(Vertex {
|
||||||
|
pos: data.position[vert.0],
|
||||||
|
texture: data.texture[vert.1.unwrap()],
|
||||||
|
normal: data.normal[vert.2.unwrap()],
|
||||||
|
color,
|
||||||
|
});
|
||||||
|
vertex_index.insert(vert,i);
|
||||||
|
indices.push(i);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
entities.push(indices);
|
||||||
|
}
|
||||||
|
modeldatas.push(ModelData {
|
||||||
|
instances: Vec::new(),
|
||||||
|
vertices:vertices.clone(),
|
||||||
|
entities,
|
||||||
|
texture: None,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
modeldatas
|
||||||
|
}
|
76
src/primitives.rs
Normal file
76
src/primitives.rs
Normal file
@ -0,0 +1,76 @@
|
|||||||
|
pub fn the_unit_cube_lol() -> obj::ObjData{
|
||||||
|
obj::ObjData{
|
||||||
|
position: vec![
|
||||||
|
[-1.,-1., 1.],//left bottom back
|
||||||
|
[ 1.,-1., 1.],//right bottom back
|
||||||
|
[ 1., 1., 1.],//right top back
|
||||||
|
[-1., 1., 1.],//left top back
|
||||||
|
[-1., 1.,-1.],//left top front
|
||||||
|
[ 1., 1.,-1.],//right top front
|
||||||
|
[ 1.,-1.,-1.],//right bottom front
|
||||||
|
[-1.,-1.,-1.],//left bottom front
|
||||||
|
],
|
||||||
|
texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
|
||||||
|
normal: vec![
|
||||||
|
[1.,0.,0.],//AabbFace::Right
|
||||||
|
[0.,1.,0.],//AabbFace::Top
|
||||||
|
[0.,0.,1.],//AabbFace::Back
|
||||||
|
[-1.,0.,0.],//AabbFace::Left
|
||||||
|
[0.,-1.,0.],//AabbFace::Bottom
|
||||||
|
[0.,0.,-1.],//AabbFace::Front
|
||||||
|
],
|
||||||
|
objects: vec![obj::Object{
|
||||||
|
name: "Unit Cube".to_owned(),
|
||||||
|
groups: vec![obj::Group{
|
||||||
|
name: "Cube Vertices".to_owned(),
|
||||||
|
index: 0,
|
||||||
|
material: None,
|
||||||
|
polys: vec![
|
||||||
|
// back (0, 0, 1)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(0,Some(0),Some(2)),
|
||||||
|
obj::IndexTuple(1,Some(1),Some(2)),
|
||||||
|
obj::IndexTuple(2,Some(2),Some(2)),
|
||||||
|
obj::IndexTuple(3,Some(3),Some(2)),
|
||||||
|
]),
|
||||||
|
// front (0, 0,-1)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(4,Some(0),Some(5)),
|
||||||
|
obj::IndexTuple(5,Some(1),Some(5)),
|
||||||
|
obj::IndexTuple(6,Some(2),Some(5)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(5)),
|
||||||
|
]),
|
||||||
|
// right (1, 0, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(6,Some(0),Some(0)),
|
||||||
|
obj::IndexTuple(5,Some(1),Some(0)),
|
||||||
|
obj::IndexTuple(2,Some(2),Some(0)),
|
||||||
|
obj::IndexTuple(1,Some(3),Some(0)),
|
||||||
|
]),
|
||||||
|
// left (-1, 0, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(0,Some(0),Some(3)),
|
||||||
|
obj::IndexTuple(3,Some(1),Some(3)),
|
||||||
|
obj::IndexTuple(4,Some(2),Some(3)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(3)),
|
||||||
|
]),
|
||||||
|
// top (0, 1, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(5,Some(1),Some(1)),
|
||||||
|
obj::IndexTuple(4,Some(0),Some(1)),
|
||||||
|
obj::IndexTuple(3,Some(3),Some(1)),
|
||||||
|
obj::IndexTuple(2,Some(2),Some(1)),
|
||||||
|
]),
|
||||||
|
// bottom (0,-1, 0)
|
||||||
|
obj::SimplePolygon(vec![
|
||||||
|
obj::IndexTuple(1,Some(1),Some(4)),
|
||||||
|
obj::IndexTuple(0,Some(0),Some(4)),
|
||||||
|
obj::IndexTuple(7,Some(3),Some(4)),
|
||||||
|
obj::IndexTuple(6,Some(2),Some(4)),
|
||||||
|
]),
|
||||||
|
],
|
||||||
|
}]
|
||||||
|
}],
|
||||||
|
material_libs: Vec::new(),
|
||||||
|
}
|
||||||
|
}
|
124
src/shader.wgsl
124
src/shader.wgsl
@ -1,9 +1,4 @@
|
|||||||
struct SkyOutput {
|
struct Camera {
|
||||||
@builtin(position) position: vec4<f32>,
|
|
||||||
@location(0) sampledir: vec3<f32>,
|
|
||||||
};
|
|
||||||
|
|
||||||
struct Data {
|
|
||||||
// from camera to screen
|
// from camera to screen
|
||||||
proj: mat4x4<f32>,
|
proj: mat4x4<f32>,
|
||||||
// from screen to camera
|
// from screen to camera
|
||||||
@ -13,9 +8,16 @@ struct Data {
|
|||||||
// camera position
|
// camera position
|
||||||
cam_pos: vec4<f32>,
|
cam_pos: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
//group 0 is the camera
|
||||||
@group(0)
|
@group(0)
|
||||||
@binding(0)
|
@binding(0)
|
||||||
var<uniform> r_data: Data;
|
var<uniform> camera: Camera;
|
||||||
|
|
||||||
|
struct SkyOutput {
|
||||||
|
@builtin(position) position: vec4<f32>,
|
||||||
|
@location(0) sampledir: vec3<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
||||||
@ -30,8 +32,8 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
);
|
);
|
||||||
|
|
||||||
// transposition = inversion for this orthonormal matrix
|
// transposition = inversion for this orthonormal matrix
|
||||||
let inv_model_view = transpose(mat3x3<f32>(r_data.view[0].xyz, r_data.view[1].xyz, r_data.view[2].xyz));
|
let inv_model_view = transpose(mat3x3<f32>(camera.view[0].xyz, camera.view[1].xyz, camera.view[2].xyz));
|
||||||
let unprojected = r_data.proj_inv * pos;
|
let unprojected = camera.proj_inv * pos;
|
||||||
|
|
||||||
var result: SkyOutput;
|
var result: SkyOutput;
|
||||||
result.sampledir = inv_model_view * unprojected.xyz;
|
result.sampledir = inv_model_view * unprojected.xyz;
|
||||||
@ -39,93 +41,71 @@ fn vs_sky(@builtin(vertex_index) vertex_index: u32) -> SkyOutput {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
struct GroundOutput {
|
struct ModelInstance{
|
||||||
@builtin(position) position: vec4<f32>,
|
transform:mat4x4<f32>,
|
||||||
@location(4) pos: vec3<f32>,
|
//texture_transform:mat3x3<f32>,
|
||||||
};
|
color:vec4<f32>,
|
||||||
|
|
||||||
@vertex
|
|
||||||
fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
|
|
||||||
// hacky way to draw two triangles that make a square
|
|
||||||
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
|
|
||||||
let tmp2 = i32(vertex_index)&1;
|
|
||||||
let pos = vec3<f32>(
|
|
||||||
f32(tmp1) * 2.0 - 1.0,
|
|
||||||
0.0,
|
|
||||||
f32(tmp2) * 2.0 - 1.0
|
|
||||||
) * 160.0;
|
|
||||||
|
|
||||||
var result: GroundOutput;
|
|
||||||
result.pos = pos;
|
|
||||||
result.position = r_data.proj * r_data.view * vec4<f32>(pos, 1.0);
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
//my fancy idea is to create a megatexture for each model that includes all the textures each intance will need
|
||||||
|
//the texture transform then maps the texture coordinates to the location of the specific texture
|
||||||
|
//group 1 is the model
|
||||||
|
const MAX_MODEL_INSTANCES=4096;
|
||||||
|
@group(1)
|
||||||
|
@binding(0)
|
||||||
|
var<uniform> model_instances: array<ModelInstance, MAX_MODEL_INSTANCES>;
|
||||||
|
@group(1)
|
||||||
|
@binding(1)
|
||||||
|
var model_texture: texture_2d<f32>;
|
||||||
|
@group(1)
|
||||||
|
@binding(2)
|
||||||
|
var model_sampler: sampler;
|
||||||
|
|
||||||
struct EntityOutput {
|
struct EntityOutputTexture {
|
||||||
@builtin(position) position: vec4<f32>,
|
@builtin(position) position: vec4<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
@location(3) view: vec3<f32>,
|
@location(3) view: vec3<f32>,
|
||||||
|
@location(4) color: vec4<f32>,
|
||||||
};
|
};
|
||||||
|
|
||||||
@group(1)
|
|
||||||
@binding(0)
|
|
||||||
var<uniform> r_EntityTransform: mat4x4<f32>;
|
|
||||||
|
|
||||||
@vertex
|
@vertex
|
||||||
fn vs_entity(
|
fn vs_entity_texture(
|
||||||
|
@builtin(instance_index) instance: u32,
|
||||||
@location(0) pos: vec3<f32>,
|
@location(0) pos: vec3<f32>,
|
||||||
@location(1) texture: vec2<f32>,
|
@location(1) texture: vec2<f32>,
|
||||||
@location(2) normal: vec3<f32>,
|
@location(2) normal: vec3<f32>,
|
||||||
) -> EntityOutput {
|
@location(3) color: vec4<f32>,
|
||||||
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
|
) -> EntityOutputTexture {
|
||||||
var result: EntityOutput;
|
var position: vec4<f32> = model_instances[instance].transform * vec4<f32>(pos, 1.0);
|
||||||
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
|
var result: EntityOutputTexture;
|
||||||
result.texture=texture;
|
result.normal = (model_instances[instance].transform * vec4<f32>(normal, 0.0)).xyz;
|
||||||
result.view = position.xyz - r_data.cam_pos.xyz;
|
result.texture=texture;//(model_instances[instance].texture_transform * vec3<f32>(texture, 1.0)).xy;
|
||||||
result.position = r_data.proj * r_data.view * position;
|
result.color=model_instances[instance].color * color;
|
||||||
|
result.view = position.xyz - camera.cam_pos.xyz;
|
||||||
|
result.position = camera.proj * camera.view * position;
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
@group(0)
|
//group 2 is the skybox texture
|
||||||
|
@group(2)
|
||||||
|
@binding(0)
|
||||||
|
var cube_texture: texture_cube<f32>;
|
||||||
|
@group(2)
|
||||||
@binding(1)
|
@binding(1)
|
||||||
var r_texture: texture_cube<f32>;
|
var cube_sampler: sampler;
|
||||||
@group(0)
|
|
||||||
@binding(2)
|
|
||||||
var r_sampler: sampler;
|
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
|
||||||
return textureSample(r_texture, r_sampler, vertex.sampledir);
|
return textureSample(cube_texture, model_sampler, vertex.sampledir);
|
||||||
}
|
}
|
||||||
|
|
||||||
@fragment
|
@fragment
|
||||||
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
|
fn fs_entity_texture(vertex: EntityOutputTexture) -> @location(0) vec4<f32> {
|
||||||
let incident = normalize(vertex.view);
|
let incident = normalize(vertex.view);
|
||||||
let normal = normalize(vertex.normal);
|
let normal = normalize(vertex.normal);
|
||||||
let d = dot(normal, incident);
|
let d = dot(normal, incident);
|
||||||
let reflected = incident - 2.0 * d * normal;
|
let reflected = incident - 2.0 * d * normal;
|
||||||
|
|
||||||
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
|
let fragment_color = textureSample(model_texture, model_sampler, vertex.texture)*vertex.color;
|
||||||
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
|
let reflected_color = textureSample(cube_texture, cube_sampler, reflected).rgb;
|
||||||
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
|
return mix(vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color,1.0),fragment_color,1.0-pow(1.0-abs(d),2.0));
|
||||||
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn modulo_euclidean (a: f32, b: f32) -> f32 {
|
|
||||||
var m = a % b;
|
|
||||||
if (m < 0.0) {
|
|
||||||
if (b < 0.0) {
|
|
||||||
m -= b;
|
|
||||||
} else {
|
|
||||||
m += b;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
@fragment
|
|
||||||
fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
|
|
||||||
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
|
|
||||||
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
|
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
//find roots of polynomials
|
//find roots of polynomials
|
||||||
|
#[inline]
|
||||||
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
pub fn zeroes2(a0:f32,a1:f32,a2:f32) -> Vec<f32>{
|
||||||
if a2==0f32{
|
if a2==0f32{
|
||||||
return zeroes1(a0, a1);
|
return zeroes1(a0, a1);
|
||||||
|
Reference in New Issue
Block a user