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5250a0178f
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how
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2024-01-10 19:52:38 -08:00 |
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828c35dab6
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tweak prints
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2024-01-10 19:52:12 -08:00 |
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0abf467eca
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mirror
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2024-01-10 19:51:51 -08:00 |
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5e819faf70
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path stuff
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2024-01-10 16:46:22 -08:00 |
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8c574812ff
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fix props
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2024-01-09 17:08:09 -08:00 |
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be7abc7df0
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ignore external props for now
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2024-01-09 17:08:09 -08:00 |
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f2bd9152d2
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attempt to load prop textures
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2024-01-09 16:48:55 -08:00 |
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d1d29884e6
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quiet
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2024-01-09 16:48:13 -08:00 |
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df55d17a15
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load models
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2024-01-09 14:32:41 -08:00 |
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b8ab427f3f
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this is always zero...
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2024-01-09 14:10:43 -08:00 |
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fe2478ce79
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functionate valve_transform + vectorize texture coordinate calculation
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2024-01-09 14:10:36 -08:00 |
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23ae2d3321
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attempt to load textures
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2024-01-08 20:53:59 -08:00 |
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ddc724a803
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convert immediately
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2024-01-08 20:53:45 -08:00 |
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8565669166
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grab normals
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2024-01-08 19:54:29 -08:00 |
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0416f002ac
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convert directly to IndexedModelInstances
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2024-01-08 19:43:44 -08:00 |
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d8043a9265
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make a bit better
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2024-01-08 18:29:57 -08:00 |
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bf1d7cb20f
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milestone: polygons on screen
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2024-01-08 18:06:18 -08:00 |
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1d2afcc364
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do like dis
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2024-01-08 17:32:07 -08:00 |
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a5941e24ef
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lib expects u8 slice
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2024-01-08 15:36:10 -08:00 |
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bcffafdc09
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load_bsp module
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2024-01-08 15:36:10 -08:00 |
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