forked from StrafesNET/strafe-project
implement integers in main
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36a5298b6d
commit
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67
src/main.rs
67
src/main.rs
@ -1,12 +1,13 @@
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use std::{borrow::Cow, time::Instant};
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use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
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use model::{Vertex,ModelInstance,ModelGraphicsInstance};
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use model_graphics::{GraphicsVertex,ModelGraphicsInstance};
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use physics::{InputInstruction, PhysicsInstruction};
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use instruction::{TimedInstruction, InstructionConsumer};
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mod bvh;
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mod aabb;
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mod model;
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mod model_graphics;
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mod zeroes;
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mod worker;
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mod physics;
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@ -227,8 +228,8 @@ impl GlobalState{
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None
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}else{
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Some(ModelGraphicsInstance{
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transform: glam::Mat4::from(instance.transform),
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normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
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transform: instance.transform.into(),
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normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
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color: instance.color,
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})
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}
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@ -244,11 +245,11 @@ impl GlobalState{
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//create new texture_index
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let texture_index=unique_textures.len();
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unique_textures.push(group.texture);
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unique_texture_models.push(model::IndexedModelSingleTexture{
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unique_pos:model.unique_pos.clone(),
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unique_tex:model.unique_tex.clone(),
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unique_normal:model.unique_normal.clone(),
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unique_color:model.unique_color.clone(),
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unique_texture_models.push(model_graphics::IndexedModelGraphicsSingleTexture{
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unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
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unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
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unique_color:model.unique_color.iter().map(|v|*v.as_ref()).collect(),
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unique_vertices:model.unique_vertices.clone(),
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texture:group.texture,
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groups:Vec::new(),
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@ -256,7 +257,7 @@ impl GlobalState{
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});
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texture_index
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};
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unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
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unique_texture_models[id+texture_index].groups.push(model_graphics::IndexedGroupFixedTexture{
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polys:group.polys,
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});
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}
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@ -279,7 +280,7 @@ impl GlobalState{
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}else{
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let i=vertices.len() as u16;
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let vertex=&model.unique_vertices[vertex_index as usize];
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vertices.push(Vertex {
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vertices.push(model_graphics::GraphicsVertex{
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pos: model.unique_pos[vertex.pos as usize],
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tex: model.unique_tex[vertex.tex as usize],
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normal: model.unique_normal[vertex.normal as usize],
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@ -293,7 +294,7 @@ impl GlobalState{
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}
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}
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entities.push(indices);
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models.push(model::ModelSingleTexture{
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models.push(model_graphics::ModelGraphicsSingleTexture{
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instances:model.instances,
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vertices,
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entities,
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@ -418,50 +419,50 @@ impl framework::Example for GlobalState {
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//wee
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let user_settings=settings::read_user_settings();
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let mut indexed_models = Vec::new();
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
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indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
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indexed_models.push(primitives::unit_sphere());
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indexed_models.push(primitives::unit_cylinder());
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indexed_models.push(primitives::unit_cube());
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println!("models.len = {:?}", indexed_models.len());
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indexed_models[0].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
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indexed_models[0].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
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..Default::default()
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});
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//quad monkeys
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
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indexed_models[1].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
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..Default::default()
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
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indexed_models[1].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
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color:glam::vec4(1.0,0.0,0.0,1.0),
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..Default::default()
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
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indexed_models[1].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
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color:glam::vec4(0.0,1.0,0.0,1.0),
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..Default::default()
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});
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
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indexed_models[1].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
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color:glam::vec4(0.0,0.0,1.0,1.0),
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..Default::default()
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});
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//decorative monkey
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indexed_models[1].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
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indexed_models[1].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
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color:glam::vec4(0.5,0.5,0.5,0.5),
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attributes:model::CollisionAttributes::Decoration,
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..Default::default()
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});
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//teapot
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indexed_models[2].instances.push(ModelInstance{
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transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
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indexed_models[2].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
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..Default::default()
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});
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//ground
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indexed_models[3].instances.push(ModelInstance{
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transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
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indexed_models[3].instances.push(model::ModelInstance{
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transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
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..Default::default()
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});
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@ -729,7 +730,7 @@ impl framework::Example for GlobalState {
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module: &shader,
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entry_point: "vs_entity_texture",
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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array_stride: std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
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}],
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@ -819,7 +820,7 @@ impl framework::Example for GlobalState {
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let indexed_model_instances=model::IndexedModelInstances{
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textures:Vec::new(),
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models:indexed_models,
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spawn_point:glam::Vec3::Y*50.0,
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spawn_point:integer::Planar64Vec3::Y*50,
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modes:Vec::new(),
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};
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@ -919,7 +920,7 @@ impl framework::Example for GlobalState {
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#[allow(clippy::single_match)]
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fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
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let time=self.start_time.elapsed().as_nanos() as i64;
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
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winit::event::WindowEvent::Focused(state)=>{
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@ -1011,7 +1012,7 @@ impl framework::Example for GlobalState {
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fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
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//there's no way this is the best way get a timestamp.
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let time=self.start_time.elapsed().as_nanos() as i64;
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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match event {
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winit::event::DeviceEvent::MouseMotion {
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delta,//these (f64,f64) are integers on my machine
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@ -1066,7 +1067,7 @@ impl framework::Example for GlobalState {
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_spawner: &framework::Spawner,
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) {
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//ideally this would be scheduled to execute and finish right before the render.
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let time=self.start_time.elapsed().as_nanos() as i64;
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let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
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self.physics_thread.send(TimedInstruction{
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time,
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instruction:InputInstruction::Idle,
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