implement integers in main

This commit is contained in:
Quaternions 2023-10-13 15:38:59 -07:00
parent 36a5298b6d
commit bcab0d92fd

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@ -1,12 +1,13 @@
use std::{borrow::Cow, time::Instant};
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
use model::{Vertex,ModelInstance,ModelGraphicsInstance};
use model_graphics::{GraphicsVertex,ModelGraphicsInstance};
use physics::{InputInstruction, PhysicsInstruction};
use instruction::{TimedInstruction, InstructionConsumer};
mod bvh;
mod aabb;
mod model;
mod model_graphics;
mod zeroes;
mod worker;
mod physics;
@ -227,8 +228,8 @@ impl GlobalState{
None
}else{
Some(ModelGraphicsInstance{
transform: glam::Mat4::from(instance.transform),
normal_transform: glam::Mat3::from(instance.transform.matrix3.inverse().transpose()),
transform: instance.transform.into(),
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(),
color: instance.color,
})
}
@ -244,11 +245,11 @@ impl GlobalState{
//create new texture_index
let texture_index=unique_textures.len();
unique_textures.push(group.texture);
unique_texture_models.push(model::IndexedModelSingleTexture{
unique_pos:model.unique_pos.clone(),
unique_tex:model.unique_tex.clone(),
unique_normal:model.unique_normal.clone(),
unique_color:model.unique_color.clone(),
unique_texture_models.push(model_graphics::IndexedModelGraphicsSingleTexture{
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_color:model.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_vertices:model.unique_vertices.clone(),
texture:group.texture,
groups:Vec::new(),
@ -256,7 +257,7 @@ impl GlobalState{
});
texture_index
};
unique_texture_models[id+texture_index].groups.push(model::IndexedGroupFixedTexture{
unique_texture_models[id+texture_index].groups.push(model_graphics::IndexedGroupFixedTexture{
polys:group.polys,
});
}
@ -279,7 +280,7 @@ impl GlobalState{
}else{
let i=vertices.len() as u16;
let vertex=&model.unique_vertices[vertex_index as usize];
vertices.push(Vertex {
vertices.push(model_graphics::GraphicsVertex{
pos: model.unique_pos[vertex.pos as usize],
tex: model.unique_tex[vertex.tex as usize],
normal: model.unique_normal[vertex.normal as usize],
@ -293,7 +294,7 @@ impl GlobalState{
}
}
entities.push(indices);
models.push(model::ModelSingleTexture{
models.push(model_graphics::ModelGraphicsSingleTexture{
instances:model.instances,
vertices,
entities,
@ -418,50 +419,50 @@ impl framework::Example for GlobalState {
//wee
let user_settings=settings::read_user_settings();
let mut indexed_models = Vec::new();
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),glam::Vec4::ONE));
indexed_models.push(primitives::unit_sphere());
indexed_models.push(primitives::unit_cylinder());
indexed_models.push(primitives::unit_cube());
println!("models.len = {:?}", indexed_models.len());
indexed_models[0].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.)),
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,0.,-10.))).unwrap(),
..Default::default()
});
//quad monkeys
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,10.)),
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,10.)),
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
color:glam::vec4(1.0,0.0,0.0,1.0),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(10.,5.,20.)),
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
color:glam::vec4(0.0,1.0,0.0,1.0),
..Default::default()
});
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(20.,5.,20.)),
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
color:glam::vec4(0.0,0.0,1.0,1.0),
..Default::default()
});
//decorative monkey
indexed_models[1].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(15.,10.,15.)),
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
color:glam::vec4(0.5,0.5,0.5,0.5),
attributes:model::CollisionAttributes::Decoration,
..Default::default()
});
//teapot
indexed_models[2].instances.push(ModelInstance{
transform:glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.)),
indexed_models[2].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
..Default::default()
});
//ground
indexed_models[3].instances.push(ModelInstance{
transform:glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0)),
indexed_models[3].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
..Default::default()
});
@ -729,7 +730,7 @@ impl framework::Example for GlobalState {
module: &shader,
entry_point: "vs_entity_texture",
buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
array_stride: std::mem::size_of::<GraphicsVertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3, 3 => Float32x4],
}],
@ -819,7 +820,7 @@ impl framework::Example for GlobalState {
let indexed_model_instances=model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
spawn_point:glam::Vec3::Y*50.0,
spawn_point:integer::Planar64Vec3::Y*50,
modes:Vec::new(),
};
@ -919,7 +920,7 @@ impl framework::Example for GlobalState {
#[allow(clippy::single_match)]
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
let time=self.start_time.elapsed().as_nanos() as i64;
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
match event {
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
winit::event::WindowEvent::Focused(state)=>{
@ -1011,7 +1012,7 @@ impl framework::Example for GlobalState {
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
//there's no way this is the best way get a timestamp.
let time=self.start_time.elapsed().as_nanos() as i64;
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
match event {
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
@ -1066,7 +1067,7 @@ impl framework::Example for GlobalState {
_spawner: &framework::Spawner,
) {
//ideally this would be scheduled to execute and finish right before the render.
let time=self.start_time.elapsed().as_nanos() as i64;
let time=integer::Time::from_nanos(self.start_time.elapsed().as_nanos() as i64);
self.physics_thread.send(TimedInstruction{
time,
instruction:InputInstruction::Idle,