refactor model gen

This commit is contained in:
2023-09-27 17:24:25 -07:00
parent 23a1a8690b
commit 5b770fc8a9
4 changed files with 201 additions and 146 deletions

@ -1,53 +1,88 @@
pub fn the_unit_cube_lol() -> obj::ObjData{
generate_partial_unit_cube([Some(glam::Affine2::IDENTITY);6])
const CUBE_DEFAULT_TEXTURE_COORDS:[[f32;2];4]=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
const CUBE_DEFAULT_VERTICES:[[f32;3];8]=[
[-1.,-1., 1.],//0 left bottom back
[ 1.,-1., 1.],//1 right bottom back
[ 1., 1., 1.],//2 right top back
[-1., 1., 1.],//3 left top back
[-1., 1.,-1.],//4 left top front
[ 1., 1.,-1.],//5 right top front
[ 1.,-1.,-1.],//6 right bottom front
[-1.,-1.,-1.],//7 left bottom front
];
const CUBE_DEFAULT_NORMALS:[[f32;3];6]=[
[ 1., 0., 0.],//AabbFace::Right
[ 0., 1., 0.],//AabbFace::Top
[ 0., 0., 1.],//AabbFace::Back
[-1., 0., 0.],//AabbFace::Left
[ 0.,-1., 0.],//AabbFace::Bottom
[ 0., 0.,-1.],//AabbFace::Front
];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vert,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
pub fn the_unit_cube_lol() -> crate::model::ModelData{
generate_partial_unit_cube([Some(FaceDescription::default());6],None)
}
pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->obj::ObjData{
let default_polys=[
// right (1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(6,Some(2),Some(0)),
obj::IndexTuple(5,Some(1),Some(0)),
obj::IndexTuple(2,Some(0),Some(0)),
obj::IndexTuple(1,Some(3),Some(0)),
]),
// top (0, 1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(5,Some(3),Some(1)),
obj::IndexTuple(4,Some(2),Some(1)),
obj::IndexTuple(3,Some(1),Some(1)),
obj::IndexTuple(2,Some(0),Some(1)),
]),
// back (0, 0, 1)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(3),Some(2)),
obj::IndexTuple(1,Some(2),Some(2)),
obj::IndexTuple(2,Some(1),Some(2)),
obj::IndexTuple(3,Some(0),Some(2)),
]),
// left (-1, 0, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(0,Some(2),Some(3)),
obj::IndexTuple(3,Some(1),Some(3)),
obj::IndexTuple(4,Some(0),Some(3)),
obj::IndexTuple(7,Some(3),Some(3)),
]),
// bottom (0,-1, 0)
obj::SimplePolygon(vec![
obj::IndexTuple(1,Some(1),Some(4)),
obj::IndexTuple(0,Some(0),Some(4)),
obj::IndexTuple(7,Some(3),Some(4)),
obj::IndexTuple(6,Some(2),Some(4)),
]),
// front (0, 0,-1)
obj::SimplePolygon(vec![
obj::IndexTuple(4,Some(1),Some(5)),
obj::IndexTuple(5,Some(0),Some(5)),
obj::IndexTuple(6,Some(3),Some(5)),
obj::IndexTuple(7,Some(2),Some(5)),
]),
];
let default_verts=[[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]];
//generate transformed vertices
pub struct FaceDescription{
transform:glam::Affine2,
color:glam::Vec4,
}
impl std::default::Default for FaceDescription{
fn default() -> Self {
Self{
transform:glam::Affine2::IDENTITY,
color:glam::Vec4::ONE,
}
}
}
impl FaceDescription{
pub fn new(transform:glam::Affine2,color:glam::Vec4)->Self{
Self{transform,color}
}
}
pub fn generate_partial_unit_cube(face_transforms:[Option<FaceDescription>;6],texture:Option<u32>) -> crate::model::ModelData{ //generate transformed vertices
let mut generated_verts=Vec::new();
let mut transforms=Vec::new();
let mut generated_polys=Vec::new();
@ -71,35 +106,37 @@ pub fn generate_partial_unit_cube(face_transforms:[Option<glam::Affine2>;6])->ob
));
}
}
obj::ObjData{
position: vec![
[-1.,-1., 1.],//0 left bottom back
[ 1.,-1., 1.],//1 right bottom back
[ 1., 1., 1.],//2 right top back
[-1., 1., 1.],//3 left top back
[-1., 1.,-1.],//4 left top front
[ 1., 1.,-1.],//5 right top front
[ 1.,-1.,-1.],//6 right bottom front
[-1.,-1.,-1.],//7 left bottom front
],
texture: generated_verts,
normal: vec![
[ 1., 0., 0.],//AabbFace::Right
[ 0., 1., 0.],//AabbFace::Top
[ 0., 0., 1.],//AabbFace::Back
[-1., 0., 0.],//AabbFace::Left
[ 0.,-1., 0.],//AabbFace::Bottom
[ 0., 0.,-1.],//AabbFace::Front
],
objects: vec![obj::Object{
name: "Unit Cube".to_owned(),
groups: vec![obj::Group{
name: "Cube Vertices".to_owned(),
index: 0,
material: None,
polys: generated_polys,
}]
}],
material_libs: Vec::new(),
let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
let mut entities = Vec::new();
for group in object.groups {
let mut indices = Vec::new();
for poly in group.polys {
for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index];
if let Some(&i)=vertex_index.get(&vert){
indices.push(i);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex {
pos: data.position[vert.0],
texture: data.texture[vert.1.unwrap()],
normal: data.normal[vert.2.unwrap()],
color,
});
vertex_index.insert(vert,i);
indices.push(i);
}
}
}
}
entities.push(indices);
}
}
ModelData {
instances: Vec::new(),
vertices,
entities,
texture,
}
}