forked from StrafesNET/strafe-project
load textures + spawn point
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76
src/primitives.rs
Normal file
76
src/primitives.rs
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@ -0,0 +1,76 @@
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pub fn the_unit_cube_lol() -> obj::ObjData{
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obj::ObjData{
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position: vec![
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[-1.,-1., 1.],//left bottom back
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[ 1.,-1., 1.],//right bottom back
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[ 1., 1., 1.],//right top back
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[-1., 1., 1.],//left top back
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[-1., 1.,-1.],//left top front
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[ 1., 1.,-1.],//right top front
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[ 1.,-1.,-1.],//right bottom front
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[-1.,-1.,-1.],//left bottom front
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],
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texture: vec![[0.0,0.0],[1.0,0.0],[1.0,1.0],[0.0,1.0]],
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normal: vec![
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[1.,0.,0.],//AabbFace::Right
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[0.,1.,0.],//AabbFace::Top
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[0.,0.,1.],//AabbFace::Back
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[-1.,0.,0.],//AabbFace::Left
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[0.,-1.,0.],//AabbFace::Bottom
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[0.,0.,-1.],//AabbFace::Front
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],
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objects: vec![obj::Object{
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name: "Unit Cube".to_owned(),
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groups: vec![obj::Group{
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name: "Cube Vertices".to_owned(),
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index: 0,
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material: None,
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polys: vec![
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// back (0, 0, 1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(2)),
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obj::IndexTuple(1,Some(1),Some(2)),
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obj::IndexTuple(2,Some(2),Some(2)),
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obj::IndexTuple(3,Some(3),Some(2)),
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]),
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// front (0, 0,-1)
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obj::SimplePolygon(vec![
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obj::IndexTuple(4,Some(0),Some(5)),
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obj::IndexTuple(5,Some(1),Some(5)),
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obj::IndexTuple(6,Some(2),Some(5)),
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obj::IndexTuple(7,Some(3),Some(5)),
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]),
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// right (1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(6,Some(0),Some(0)),
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obj::IndexTuple(5,Some(1),Some(0)),
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obj::IndexTuple(2,Some(2),Some(0)),
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obj::IndexTuple(1,Some(3),Some(0)),
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]),
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// left (-1, 0, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(0,Some(0),Some(3)),
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obj::IndexTuple(3,Some(1),Some(3)),
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obj::IndexTuple(4,Some(2),Some(3)),
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obj::IndexTuple(7,Some(3),Some(3)),
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]),
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// top (0, 1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(5,Some(1),Some(1)),
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obj::IndexTuple(4,Some(0),Some(1)),
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obj::IndexTuple(3,Some(3),Some(1)),
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obj::IndexTuple(2,Some(2),Some(1)),
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]),
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// bottom (0,-1, 0)
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obj::SimplePolygon(vec![
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obj::IndexTuple(1,Some(1),Some(4)),
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obj::IndexTuple(0,Some(0),Some(4)),
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obj::IndexTuple(7,Some(3),Some(4)),
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obj::IndexTuple(6,Some(2),Some(4)),
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]),
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],
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}]
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}],
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material_libs: Vec::new(),
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}
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}
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