forked from StrafesNET/strafe-project
rewrite mouse_interpolator, introduce session
This commit is contained in:
@@ -1,11 +1,34 @@
|
||||
use crate::mouse::MouseState;
|
||||
|
||||
#[derive(Clone,Copy,Hash,Eq,PartialEq,PartialOrd,Debug)]
|
||||
pub enum TimeInner{}
|
||||
pub type Time=crate::integer::Time<TimeInner>;
|
||||
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum Instruction{
|
||||
ReplaceMouse(crate::mouse::MouseState<TimeInner>,crate::mouse::MouseState<TimeInner>),
|
||||
SetNextMouse(crate::mouse::MouseState<TimeInner>),
|
||||
Mouse(MouseInstruction),
|
||||
Other(OtherInstruction),
|
||||
}
|
||||
impl Instruction{
|
||||
pub const IDLE:Self=Self::Other(OtherInstruction::Other(OtherOtherInstruction::Idle));
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum OtherInstruction{
|
||||
SetControl(SetControlInstruction),
|
||||
Mode(ModeInstruction),
|
||||
Other(OtherOtherInstruction),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum MouseInstruction{
|
||||
/// Replace the entire interpolation state to avoid dividing by zero when replacing twice
|
||||
ReplaceMouse{
|
||||
m0:MouseState<TimeInner>,
|
||||
m1:MouseState<TimeInner>,
|
||||
},
|
||||
SetNextMouse(MouseState<TimeInner>),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum SetControlInstruction{
|
||||
SetMoveRight(bool),
|
||||
SetMoveUp(bool),
|
||||
SetMoveBack(bool),
|
||||
@@ -14,6 +37,9 @@ pub enum Instruction{
|
||||
SetMoveForward(bool),
|
||||
SetJump(bool),
|
||||
SetZoom(bool),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum ModeInstruction{
|
||||
/// Reset: fully replace the physics state.
|
||||
/// This forgets all inputs and settings which need to be reapplied.
|
||||
Reset,
|
||||
@@ -22,10 +48,11 @@ pub enum Instruction{
|
||||
/// Spawn: Teleport to a specific mode's spawn
|
||||
/// Sets current mode & spawn
|
||||
Spawn(crate::gameplay_modes::ModeId,crate::gameplay_modes::StageId),
|
||||
}
|
||||
#[derive(Clone,Debug)]
|
||||
pub enum OtherOtherInstruction{
|
||||
/// Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
Idle,
|
||||
//Idle: there were no input events, but the simulation is safe to advance to this timestep
|
||||
//for interpolation / networking / playback reasons, most playback heads will always want
|
||||
//to be 1 instruction ahead to generate the next state for interpolation.
|
||||
PracticeFly,
|
||||
SetSensitivity(crate::integer::Ratio64Vec2),
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user