strafe-project/src/source_legacy.rs

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Rust
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use std::io::Read;
use std::collections::HashMap;
use crate::texture::{Texture,Textures};
use strafesnet_common::model::{MeshId,TextureId};
pub struct TextureLoader{
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texture_paths:HashMap<Box<str>,TextureId>,
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}
impl TextureLoader{
pub fn acquire_texture_id(&mut self,name:&str)->TextureId{
let texture_id=TextureId::new(self.texture_paths.len() as u32);
*self.texture_paths.entry(name.into()).or_insert(texture_id)
}
}
pub struct MeshLoader{
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mesh_paths:HashMap<Box<str>,MeshId>,
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}
impl MeshLoader{
pub fn acquire_mesh_id(&mut self,name:&str)->MeshId{
let texture_id=MeshId::new(self.mesh_paths.len() as u32);
*self.mesh_paths.entry(name.into()).or_insert(texture_id)
}
}
pub struct Loader{
texture_loader:TextureLoader,
mesh_loader:MeshLoader,
}
impl Loader{
pub fn new()->Self{
Self{
texture_loader:TextureLoader{texture_paths:HashMap::new()},
mesh_loader:MeshLoader{mesh_paths:HashMap::new()},
}
}
pub fn get_inner_mut(&mut self)->(&mut TextureLoader,&mut MeshLoader){
(&mut self.texture_loader,&mut self.mesh_loader)
}
}
impl Loader{
pub fn load_textures(&self)->Result<Textures,std::io::Error>{
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let mut texture_data=vec![Vec::<u8>::new();self.texture_loader.texture_paths.len()];
for (texture_path,texture_id) in &self.texture_loader.texture_paths{
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let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_path));
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if let Ok(mut file)=std::fs::File::open(path){
//TODO: parallel
file.read_to_end(texture_data.get_mut(texture_id.get() as usize).unwrap())?;
}
}
Ok(Textures::new(texture_data.into_iter().map(Texture::ImageDDS).collect()))
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}
//load_meshes should look like load_textures
/*
pub fn load_meshes(&mut self)->Result<Meshes,std::io::Error>{
}
*/
}