strafe-project/lib/rbx_loader/src/mesh.rs

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Rust
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use std::collections::HashMap;
use rbx_mesh::mesh::{Vertex2, Vertex2Truncated};
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use strafesnet_common::{integer::vec3,model::{self, ColorId, IndexedVertex, NormalId, PolygonGroup, PolygonList, PositionId, TextureCoordinateId, VertexId}};
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#[derive(Debug)]
pub enum Error{
Planar64Vec3(strafesnet_common::integer::Planar64TryFromFloatError),
RbxMesh(rbx_mesh::mesh::Error)
}
impl std::fmt::Display for Error{
fn fmt(&self,f:&mut std::fmt::Formatter<'_>)->std::fmt::Result{
write!(f,"{self:?}")
}
}
impl std::error::Error for Error{}
fn ingest_vertices2<
AcquirePosId,
AcquireTexId,
AcquireNormalId,
AcquireColorId,
AcquireVertexId,
>(
vertices:Vec<Vertex2>,
acquire_pos_id:&mut AcquirePosId,
acquire_tex_id:&mut AcquireTexId,
acquire_normal_id:&mut AcquireNormalId,
acquire_color_id:&mut AcquireColorId,
acquire_vertex_id:&mut AcquireVertexId,
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
where
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
AcquireColorId:FnMut([f32;4])->ColorId,
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
{
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
//while also doing the inserting unique entries into lists simultaneously
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
rbx_mesh::mesh::VertexId2(vertex_id as u32),
acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id(vertex.tex),
normal:acquire_normal_id(vertex.norm)?,
color:acquire_color_id(vertex.color.map(|f|f as f32/255.0f32))
}),
))).collect::<Result<_,_>>()?)
}
fn ingest_vertices_truncated2<
AcquirePosId,
AcquireTexId,
AcquireNormalId,
AcquireVertexId,
>(
vertices:Vec<Vertex2Truncated>,
acquire_pos_id:&mut AcquirePosId,
acquire_tex_id:&mut AcquireTexId,
acquire_normal_id:&mut AcquireNormalId,
static_color_id:ColorId,//pick one color and fill everything with it
acquire_vertex_id:&mut AcquireVertexId,
)->Result<HashMap<rbx_mesh::mesh::VertexId2,VertexId>,Error>
where
AcquirePosId:FnMut([f32;3])->Result<PositionId,Error>,
AcquireTexId:FnMut([f32;2])->TextureCoordinateId,
AcquireNormalId:FnMut([f32;3])->Result<NormalId,Error>,
AcquireVertexId:FnMut(IndexedVertex)->VertexId,
{
//this monster is collecting a map of old_vertices_index -> unique_vertices_index
//while also doing the inserting unique entries into lists simultaneously
Ok(vertices.into_iter().enumerate().map(|(vertex_id,vertex)|Ok((
rbx_mesh::mesh::VertexId2(vertex_id as u32),
acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id(vertex.tex),
normal:acquire_normal_id(vertex.norm)?,
color:static_color_id
}),
))).collect::<Result<_,_>>()?)
}
fn ingest_faces2_lods3(
polygon_groups:&mut Vec<PolygonGroup>,
vertex_id_map:&HashMap<rbx_mesh::mesh::VertexId2,VertexId>,
faces:&Vec<rbx_mesh::mesh::Face2>,
lods:&Vec<rbx_mesh::mesh::Lod3>
){
//faces have to be split into polygon groups based on lod
polygon_groups.extend(lods.windows(2).map(|lod_pair|
PolygonGroup::PolygonList(PolygonList::new(faces[lod_pair[0].0 as usize..lod_pair[1].0 as usize].iter().map(|face|
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
).collect()))
))
}
pub fn convert(roblox_mesh_bytes:crate::data::RobloxMeshBytes)->Result<model::Mesh,Error>{
//generate that mesh boi
let mut unique_pos=Vec::new();
let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new();
let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new();
let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new();
let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new();
let mut vertex_id_from=HashMap::new();
let mut polygon_groups=Vec::new();
let mut acquire_pos_id=|pos|{
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let p=vec3::try_from_f32_array(pos).map_err(Error::Planar64Vec3)?;
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Ok(PositionId::new(*pos_id_from.entry(p).or_insert_with(||{
let pos_id=unique_pos.len();
unique_pos.push(p);
pos_id
}) as u32))
};
let mut acquire_tex_id=|tex|{
let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
TextureCoordinateId::new(*tex_id_from.entry(h).or_insert_with(||{
let tex_id=unique_tex.len();
unique_tex.push(glam::Vec2::from_array(tex));
tex_id
}) as u32)
};
let mut acquire_normal_id=|normal|{
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let n=vec3::try_from_f32_array(normal).map_err(Error::Planar64Vec3)?;
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Ok(NormalId::new(*normal_id_from.entry(n).or_insert_with(||{
let normal_id=unique_normal.len();
unique_normal.push(n);
normal_id
}) as u32))
};
let mut acquire_color_id=|color|{
let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
ColorId::new(*color_id_from.entry(h).or_insert_with(||{
let color_id=unique_color.len();
unique_color.push(glam::Vec4::from_array(color));
color_id
}) as u32)
};
let mut acquire_vertex_id=|vertex:IndexedVertex|{
VertexId::new(*vertex_id_from.entry(vertex.clone()).or_insert_with(||{
let vertex_id=unique_vertices.len();
unique_vertices.push(vertex);
vertex_id
}) as u32)
};
match rbx_mesh::read_versioned(roblox_mesh_bytes.cursor()).map_err(Error::RbxMesh)?{
rbx_mesh::mesh::VersionedMesh::Version1(mesh)=>{
let color_id=acquire_color_id([1.0f32;4]);
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.vertices.chunks_exact(3).map(|trip|{
let mut ingest_vertex1=|vertex:&rbx_mesh::mesh::Vertex1|Ok(acquire_vertex_id(IndexedVertex{
pos:acquire_pos_id(vertex.pos)?,
tex:acquire_tex_id([vertex.tex[0],vertex.tex[1]]),
normal:acquire_normal_id(vertex.norm)?,
color:color_id,
}));
Ok(vec![ingest_vertex1(&trip[0])?,ingest_vertex1(&trip[1])?,ingest_vertex1(&trip[2])?])
}).collect::<Result<_,_>>()?)));
},
rbx_mesh::mesh::VersionedMesh::Version2(mesh)=>{
let vertex_id_map=match mesh.header.sizeof_vertex{
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
//pick white and make all the vertices white
let color_id=acquire_color_id([1.0f32;4]);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
},
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
}?;
//one big happy group for all the faces
polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(mesh.faces.into_iter().map(|face|
vec![vertex_id_map[&face.0],vertex_id_map[&face.1],vertex_id_map[&face.2]]
).collect())));
},
rbx_mesh::mesh::VersionedMesh::Version3(mesh)=>{
let vertex_id_map=match mesh.header.sizeof_vertex{
rbx_mesh::mesh::SizeOfVertex2::Truncated=>{
let color_id=acquire_color_id([1.0f32;4]);
ingest_vertices_truncated2(mesh.vertices_truncated,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,color_id,&mut acquire_vertex_id)
},
rbx_mesh::mesh::SizeOfVertex2::Full=>ingest_vertices2(mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id),
}?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
rbx_mesh::mesh::VersionedMesh::Version4(mesh)=>{
let vertex_id_map=ingest_vertices2(
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
)?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
rbx_mesh::mesh::VersionedMesh::Version5(mesh)=>{
let vertex_id_map=ingest_vertices2(
mesh.vertices,&mut acquire_pos_id,&mut acquire_tex_id,&mut acquire_normal_id,&mut acquire_color_id,&mut acquire_vertex_id
)?;
ingest_faces2_lods3(&mut polygon_groups,&vertex_id_map,&mesh.faces,&mesh.lods);
},
}
Ok(model::Mesh{
unique_pos,
unique_normal,
unique_tex,
unique_color,
unique_vertices,
polygon_groups,
//these should probably be moved to the model...
graphics_groups:Vec::new(),
physics_groups:Vec::new(),
})
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}