strafe-client/src
2023-10-30 18:59:51 -07:00
..
aabb.rs integer physics 2023-10-14 12:34:20 -07:00
bvh.rs use enum for bvh node content + wrap every model in aabb 2023-10-30 18:59:51 -07:00
compat_worker.rs graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
graphics_worker.rs rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
graphics.rs rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
instruction.rs integer physics 2023-10-14 12:34:20 -07:00
integer.rs as works here 2023-10-30 16:40:56 -07:00
load_roblox.rs attributes: checkpoints, jump count 2023-10-28 17:04:30 -07:00
main.rs graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
model_graphics.rs rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
model_physics.rs integer physics 2023-10-14 12:34:20 -07:00
model.rs attributes: checkpoints, jump count 2023-10-28 17:04:30 -07:00
physics_worker.rs graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
physics.rs rename Model{Graphics|Physics} for consistency 2023-10-30 18:27:52 -07:00
primitives.rs delete some dead code 2023-10-27 00:24:11 -07:00
settings.rs graphics thread + refactor everything + drop deps + update winit 2023-10-25 15:41:35 -07:00
setup.rs disable vsync for funsies 2023-10-28 17:04:30 -07:00
shader.wgsl there was never a normal vector problem 2023-10-07 01:54:52 -07:00
sweep.rs stage sweep 2023-09-08 11:38:47 -07:00
window.rs silence many compiler warnings 2023-10-25 16:07:12 -07:00
worker.rs silence many compiler warnings 2023-10-25 16:07:12 -07:00
zeroes.rs unneeded mut 2023-10-18 16:30:02 -07:00