The official StrafesNET game client for bhop/surf. (Engine level Luau implementation)
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Quaternions 755adeaefd refactor physics instruction processing
This is an important engine upgrade: idle events do not donate their timestamp to engine objects and pollute the timeline with unnecessary game ticks that can be represented as analytic continuations of previous game ticks.  This means that all "render" tick updates can be dropped from bot timelines.  In other words, progressing the physics simulation is invariant to differing subdivisions of an overall time advancement with no external input.
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src refactor physics instruction processing 2024-08-02 08:03:16 -07:00
tools cross compile with all features 2024-07-30 12:02:28 -07:00
.gitignore no more textures 2024-07-30 11:37:26 -07:00
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CONTRIBUTING.md Licensing is too scary, keep my options open for now 2023-08-31 02:05:03 -07:00
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Strafe Client

In development client for jumping on squares (and riding on triangles)

How to build and run

  1. Have rust and git installed
  2. git clone https://git.itzana.me/StrafesNET/strafe-client
  3. cd strafe-client
  4. cargo run --release