--A type map for the luau analyzer type f32 = number type struct_Vector2 = {x: f32, y: f32} type struct_Vector3 = struct_Vector2 & {z: f32} type struct_Vector4 = struct_Vector3 & {w: f32} export type warn = (message: string) -> () export type Vector2 = { new: (x: f32?, y: f32?) -> struct_Vector2, ONE: struct_Vector2, ZERO: struct_Vector2, NEG_ZERO: struct_Vector2, NEG_ONE: struct_Vector2, NEG_X: struct_Vector2, NEG_Y: struct_Vector2, } export type Vector3 = { new: (x: f32?, y: f32?, z: f32?) -> struct_Vector3, ONE: struct_Vector3, ZERO: struct_Vector3, NEG_ZERO: struct_Vector3, NEG_ONE: struct_Vector3, NEG_X: struct_Vector3, NEG_Y: struct_Vector3, } export type Vector4 = { new: (x: f32?, y: f32?, z: f32?, w: f32?) -> struct_Vector4, ONE: struct_Vector4, ZERO: struct_Vector4, NEG_ZERO: struct_Vector4, NEG_ONE: struct_Vector4, NEG_X: struct_Vector4, NEG_Y: struct_Vector4, } local Vector2: Vector2 = Vector2 local Vector3: Vector3 = Vector3 local Vector4: Vector4 = Vector4 local warn: warn = warn return { Vector2 = Vector2, Vector3 = Vector3, Vector4 = Vector4, warn = warn }