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f30f246e5f
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sens TOO DAMN HIGH
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2023-10-04 14:07:57 -07:00 |
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30cbbbca1b
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fix MapStart indexing bug
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2023-10-04 14:05:53 -07:00 |
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66fa8fd637
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tabs
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2023-10-04 14:01:06 -07:00 |
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50e9152ee2
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separate graphics state from global state
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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696f383aee
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enable cheats
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2023-10-03 17:31:34 -07:00 |
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ed96572a24
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RelativeCollision.model helper
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2023-10-03 17:20:35 -07:00 |
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5914db3599
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put control stuff in StyleModifiers
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2023-10-03 16:53:00 -07:00 |
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f72acaf2d4
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implement attributes + stages
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2023-10-03 16:53:00 -07:00 |
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734ce661f2
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game mechanics enums
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2023-10-03 16:53:00 -07:00 |
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58be446297
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reminder
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2023-10-02 22:45:48 -07:00 |
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02a509868a
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some bullshit to reduce line count
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2023-10-01 19:29:41 -07:00 |
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c7538869b4
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increase far clipping plane
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2023-09-30 19:38:01 -07:00 |
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b3f7802046
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Idle instruction: important concept for marking the end of instruction streams, including real time networking
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2023-09-30 00:13:26 -07:00 |
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977c8e565c
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need lower sens man
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2023-09-29 22:48:48 -07:00 |
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f36b681614
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clip camera correctly lol
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2023-09-28 20:21:10 -07:00 |
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ac4ba19ed3
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calculate vertex extents for accurate mesh aabb hitboxes
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2023-09-28 19:21:01 -07:00 |
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a06a28c595
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pls sens
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2023-09-27 17:00:08 -07:00 |
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da3d0ca254
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redo input
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2023-09-27 16:23:28 -07:00 |
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836749df47
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add texture_transform, switch model_transform to Affine3A
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2023-09-26 20:26:08 -07:00 |
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31156aadfb
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load textures + spawn point
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2023-09-26 20:26:08 -07:00 |
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bc8f2bd566
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finalize physics models
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2023-09-21 00:03:14 -07:00 |
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5fc4044284
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small physics opti
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2023-09-19 18:14:24 -07:00 |
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6f4fda8cc0
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clip walk target velocity in RefreshWalkTarget
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2023-09-19 17:54:43 -07:00 |
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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
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edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
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debug print instructions
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2023-09-18 19:04:32 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
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comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
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implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
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how will I do this
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2023-09-18 15:49:09 -07:00 |
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b070b9706f
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InputState
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2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
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MouseInterpolationState
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2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
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delete unused
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2023-09-18 15:26:21 -07:00 |
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a5aa89064b
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next_instruction non-optional time_limit
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2023-09-18 15:26:21 -07:00 |
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0fe14749d3
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wip: tickless physics
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2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
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comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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