Commit Graph

70 Commits

Author SHA1 Message Date
b8f13539db runtime attributes + implement model intersection (but not collision end) 2023-10-04 14:16:25 -07:00
fb2e2afeb9 hashmap map ids into internal structure ids 2023-10-04 14:13:25 -07:00
f30f246e5f sens TOO DAMN HIGH 2023-10-04 14:07:57 -07:00
30cbbbca1b fix MapStart indexing bug 2023-10-04 14:05:53 -07:00
66fa8fd637 tabs 2023-10-04 14:01:06 -07:00
50e9152ee2 separate graphics state from global state 2023-10-03 19:47:06 -07:00
7a8de938af rename stages to modes 2023-10-03 19:47:03 -07:00
696f383aee enable cheats 2023-10-03 17:31:34 -07:00
ed96572a24 RelativeCollision.model helper 2023-10-03 17:20:35 -07:00
5914db3599 put control stuff in StyleModifiers 2023-10-03 16:53:00 -07:00
f72acaf2d4 implement attributes + stages 2023-10-03 16:53:00 -07:00
734ce661f2 game mechanics enums 2023-10-03 16:53:00 -07:00
58be446297 reminder 2023-10-02 22:45:48 -07:00
02a509868a some bullshit to reduce line count 2023-10-01 19:29:41 -07:00
c7538869b4 increase far clipping plane 2023-09-30 19:38:01 -07:00
b3f7802046 Idle instruction: important concept for marking the end of instruction streams, including real time networking 2023-09-30 00:13:26 -07:00
977c8e565c need lower sens man 2023-09-29 22:48:48 -07:00
f36b681614 clip camera correctly lol 2023-09-28 20:21:10 -07:00
ac4ba19ed3 calculate vertex extents for accurate mesh aabb hitboxes 2023-09-28 19:21:01 -07:00
a06a28c595 pls sens 2023-09-27 17:00:08 -07:00
da3d0ca254 redo input 2023-09-27 16:23:28 -07:00
836749df47 add texture_transform, switch model_transform to Affine3A 2023-09-26 20:26:08 -07:00
31156aadfb load textures + spawn point 2023-09-26 20:26:08 -07:00
bc8f2bd566 finalize physics models 2023-09-21 00:03:14 -07:00
5fc4044284 small physics opti 2023-09-19 18:14:24 -07:00
6f4fda8cc0 clip walk target velocity in RefreshWalkTarget 2023-09-19 17:54:43 -07:00
db5b3328bd update time for extern instructions 2023-09-19 00:00:06 -07:00
17e71d884f SetControlDir + contact constrain + walk.state enum instead of hash 2023-09-18 23:36:14 -07:00
1dc98d9c2d stupid mistake 2023-09-18 23:33:52 -07:00
fd38502e07 only walk if grounded 2023-09-18 21:28:09 -07:00
0632e322cf implement walk with hashing lole!! 2023-09-18 21:10:07 -07:00
2f0a073fd5 fix aabb normals + face_mesh 2023-09-18 19:04:32 -07:00
21dc425fc2 edit comments 2023-09-18 19:04:32 -07:00
ca141c800c debug print instructions 2023-09-18 19:04:32 -07:00
bffc254a0d put -t back 2023-09-18 18:27:02 -07:00
a5f203484b comment on CollisionEnd handling 2023-09-18 18:08:03 -07:00
e67479a9bd TEMP: move jump out 2023-09-18 18:08:03 -07:00
ad7abbdf1c rework predict_collision_end 2023-09-18 18:08:03 -07:00
3a0b3900ec fix falling 2023-09-18 16:04:55 -07:00
21ae7a0e4f use pva for init 2023-09-18 16:04:55 -07:00
5a886b76d1 comment about processed_time 2023-09-18 16:04:55 -07:00
14a74c6e1e consume vec 2023-09-18 16:04:55 -07:00
5b55873bd5 halfsize 2023-09-18 16:04:55 -07:00
fd5d71e1af use hashset for contacts 2023-09-18 16:04:55 -07:00
28c3f21736 implement aabb collision 2023-09-18 16:04:55 -07:00
a58464efb0 how will I do this 2023-09-18 15:49:09 -07:00
b070b9706f InputState 2023-09-18 15:49:09 -07:00
dcfbee8de1 MouseInterpolationState 2023-09-18 15:49:09 -07:00
c5636f7fcd delete unused 2023-09-18 15:26:21 -07:00
a5aa89064b next_instruction non-optional time_limit 2023-09-18 15:26:21 -07:00