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db5b3328bd
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update time for extern instructions
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2023-09-19 00:00:06 -07:00 |
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4951d1513d
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stop skipping over time
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2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
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2023-09-18 23:36:14 -07:00 |
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1dc98d9c2d
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stupid mistake
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2023-09-18 23:33:52 -07:00 |
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fd38502e07
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only walk if grounded
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2023-09-18 21:28:09 -07:00 |
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0632e322cf
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implement walk with hashing lole!!
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2023-09-18 21:10:07 -07:00 |
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7544c6e6ef
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fix roblox camera offset
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2023-09-18 19:47:15 -07:00 |
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2f0a073fd5
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fix aabb normals + face_mesh
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2023-09-18 19:04:32 -07:00 |
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21dc425fc2
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edit comments
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2023-09-18 19:04:32 -07:00 |
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ca141c800c
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debug print instructions
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2023-09-18 19:04:32 -07:00 |
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63ce06f069
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syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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fe14d5e0fa
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worthless opti
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2023-09-18 18:31:04 -07:00 |
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bffc254a0d
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put -t back
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2023-09-18 18:27:02 -07:00 |
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a5f203484b
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comment on CollisionEnd handling
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2023-09-18 18:08:03 -07:00 |
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e67479a9bd
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TEMP: move jump out
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2023-09-18 18:08:03 -07:00 |
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ad7abbdf1c
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rework predict_collision_end
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2023-09-18 18:08:03 -07:00 |
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3a0b3900ec
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fix falling
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2023-09-18 16:04:55 -07:00 |
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765ed42b9d
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start in air
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2023-09-18 16:04:55 -07:00 |
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8137a26f81
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standardize vec init
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2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
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2023-09-18 16:04:55 -07:00 |
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5a886b76d1
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comment about processed_time
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2023-09-18 16:04:55 -07:00 |
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f1e26cb07a
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don't print frame delta
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2023-09-18 16:04:55 -07:00 |
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14a74c6e1e
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consume vec
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2023-09-18 16:04:55 -07:00 |
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5b55873bd5
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halfsize
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2023-09-18 16:04:55 -07:00 |
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fd5d71e1af
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use hashset for contacts
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2023-09-18 16:04:55 -07:00 |
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28c3f21736
|
implement aabb collision
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2023-09-18 16:04:55 -07:00 |
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a58464efb0
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how will I do this
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2023-09-18 15:49:09 -07:00 |
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b070b9706f
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InputState
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2023-09-18 15:49:09 -07:00 |
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dcfbee8de1
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MouseInterpolationState
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2023-09-18 15:49:09 -07:00 |
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c5636f7fcd
|
delete unused
|
2023-09-18 15:26:21 -07:00 |
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a5aa89064b
|
next_instruction non-optional time_limit
|
2023-09-18 15:26:21 -07:00 |
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0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
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8daf432991
|
zeroes
|
2023-09-18 15:26:21 -07:00 |
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4f5c9afed3
|
comments on implementing game mechanics
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2023-09-08 20:18:31 -07:00 |
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53605746d4
|
rename best to collector
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2023-09-08 20:18:31 -07:00 |
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cead05b08b
|
rename event.rs to instruction.rs
|
2023-09-08 20:18:31 -07:00 |
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949897a558
|
rename EventStruct to TimedInstruction
|
2023-09-08 20:18:31 -07:00 |
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a4ed50fc38
|
EventConsumer
|
2023-09-08 20:15:36 -07:00 |
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846f681648
|
generic events
|
2023-09-08 20:15:36 -07:00 |
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ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
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8c2dda5205
|
bad data normalization
|
2023-09-08 16:06:17 -07:00 |
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addde65caa
|
fix up next_event lsp errors
|
2023-09-08 16:06:17 -07:00 |
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2c4e6f642b
|
boilerplate
|
2023-09-08 16:06:17 -07:00 |
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f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
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e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
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e18e8a9a7d
|
walk event
|
2023-09-08 16:06:17 -07:00 |
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f600092f13
|
LETS GET RUSTY
|
2023-09-08 16:06:17 -07:00 |
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1f1ef5d3ad
|
there is no model
|
2023-09-08 12:28:16 -07:00 |
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54bf0358d6
|
can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
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6caa273623
|
jump implementation details
|
2023-09-08 12:04:30 -07:00 |
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101f0f8d12
|
localize EventStruct
|
2023-09-08 12:03:32 -07:00 |
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fc751a9fe8
|
stage sweep
|
2023-09-08 11:38:47 -07:00 |
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5391b635fb
|
reorder elements
|
2023-09-08 11:38:47 -07:00 |
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230469496e
|
brainstorm tickless events
|
2023-09-08 11:38:47 -07:00 |
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ea3134de51
|
move physics into its own module
|
2023-09-08 11:35:40 -07:00 |
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05156d1741
|
sens way too high
|
2023-09-06 19:35:43 -07:00 |
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d72e3fcabd
|
use syntactic sugar
|
2023-09-06 19:08:23 -07:00 |
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99d4e51ee8
|
use Mat4 in place of Affine3A
|
2023-09-06 14:47:19 -07:00 |
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7effceff03
|
convert spaces to tabs
|
2023-09-06 14:39:44 -07:00 |
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355956e532
|
change equation for bigger reflectionless area
|
2023-09-06 14:30:30 -07:00 |
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8aad878d49
|
texture coordinates + fake fresnel using dot
|
2023-09-06 14:19:35 -07:00 |
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5fb9f8b1bc
|
tweak matrices
|
2023-09-06 14:19:35 -07:00 |
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a9977c0bd2
|
fix cam_pos bug
|
2023-09-06 14:18:44 -07:00 |
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fd34fbe367
|
save 1 nanosecond
|
2023-09-06 14:18:44 -07:00 |
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|
75695946a0
|
indexed rendering
|
2023-09-06 14:18:44 -07:00 |
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2dba9554ea
|
draw teapot
|
2023-09-06 13:02:48 -07:00 |
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988f204358
|
comment on updating uniforms
|
2023-09-05 18:51:53 -07:00 |
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1776dc4c39
|
add comments about moving data
|
2023-09-05 15:39:04 -07:00 |
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69c7896011
|
binding group per model
|
2023-09-05 14:58:55 -07:00 |
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1a1509f315
|
try one entity, convert to mat4x4
|
2023-09-05 14:58:55 -07:00 |
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87f674238d
|
add model_bind_group
|
2023-09-05 14:58:55 -07:00 |
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cce9800045
|
no fragment
|
2023-09-05 14:58:55 -07:00 |
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8792b8e782
|
add entity CFrames
|
2023-09-05 14:58:55 -07:00 |
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c9cb22be68
|
comment on value
|
2023-09-05 14:58:55 -07:00 |
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d4172f5040
|
rename uniform_buf to camera_buf
|
2023-09-05 14:58:55 -07:00 |
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|
df43dc6f6e
|
add suzanne
|
2023-09-05 14:58:55 -07:00 |
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c3290e2ce6
|
macro version into window title
|
2023-09-05 12:23:26 -07:00 |
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e347d4fd51
|
vertex index buffer is very cool
|
2023-09-05 00:18:31 -07:00 |
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|
ad46418e79
|
expand baseplate
|
2023-09-05 00:18:07 -07:00 |
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82da9bf40f
|
why not be accurate
|
2023-09-01 20:28:37 -07:00 |
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bda898a1f1
|
struct style init straggler
|
2023-09-01 20:27:28 -07:00 |
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|
ce5f6fceb9
|
modulo is implemented incorrectly by the shader language
|
2023-09-01 00:10:19 -07:00 |
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7179f20e67
|
add zoom
|
2023-08-31 22:48:17 -07:00 |
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e25a2d7a7a
|
use slope fov
|
2023-08-31 22:47:55 -07:00 |
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|
7c247b6949
|
fix strafe bug
|
2023-08-31 12:37:53 -07:00 |
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49fde16c4f
|
rbhop friction
|
2023-08-31 12:16:51 -07:00 |
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|
403910d2d8
|
rbhop jump power
|
2023-08-31 12:10:49 -07:00 |
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|
7a23ef2734
|
add walking
|
2023-08-31 12:04:18 -07:00 |
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|
1e25f71618
|
brain lol
|
2023-08-31 02:21:39 -07:00 |
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|
4ee5a0fb2b
|
add friction
|
2023-08-31 02:05:03 -07:00 |
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|
80d2582316
|
this looks nicer
|
2023-08-31 02:05:03 -07:00 |
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3019e663d6
|
add jump
|
2023-08-31 02:05:03 -07:00 |
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|
4fbe0d8a57
|
use camera offset
|
2023-08-31 02:05:03 -07:00 |
|
|
43b5406b93
|
double gravity
|
2023-08-31 02:05:03 -07:00 |
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|
083fc63ffd
|
fix forward and back
|
2023-08-31 02:05:03 -07:00 |
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|
7be6126557
|
v0.1
|
2023-08-31 02:05:03 -07:00 |
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|
83099163b7
|
90 fov of course
|
2023-08-31 02:05:03 -07:00 |
|
|
da6df39feb
|
jump n shoot
|
2023-08-31 02:05:03 -07:00 |
|
|
7784999da1
|
tidy up unused shader values
|
2023-08-31 02:05:03 -07:00 |
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|
3c73aeeaa8
|
change lines grouping
|
2023-08-31 02:05:03 -07:00 |
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|
2f9068a5a1
|
draw two triangles
|
2023-08-31 02:05:03 -07:00 |
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|
d790bbc280
|
rename confusing variable
|
2023-08-31 02:05:03 -07:00 |
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|
24eba89bfa
|
enable write depth buffer
|
2023-08-31 02:05:03 -07:00 |
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|
72a6e36429
|
add ground pipeline
|
2023-08-31 02:05:03 -07:00 |
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|
e3ef2eddd4
|
fix wasm warning
|
2023-08-31 02:05:03 -07:00 |
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|
5af15fe443
|
delete tests
|
2023-08-29 18:40:47 -07:00 |
|
|
6e43fda9f3
|
wgpu_example is strafe_client
|
2023-08-29 18:40:47 -07:00 |
|
|
68eda6546e
|
wgpu/examples/skybox
|
2023-08-29 18:40:47 -07:00 |
|
|
b99f1ef731
|
switch to wgpu
|
2023-08-29 18:10:08 -07:00 |
|
|
036c056de0
|
press tab to lock mouse (no workie on X11)
|
2023-08-29 18:02:05 -07:00 |
|
|
65eb229961
|
sens too low
|
2023-08-29 18:01:48 -07:00 |
|
|
cbe9c4a212
|
translation is not needed
|
2023-08-29 18:01:42 -07:00 |
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|
799c4a9224
|
fix camera
|
2023-08-28 15:27:24 -07:00 |
|
|
c8dbfc7268
|
mouse control
|
2023-07-21 00:59:45 -07:00 |
|
|
da90e23aa0
|
moving camera
|
2023-07-21 00:59:45 -07:00 |
|
|
aea9c5aa79
|
fix references
|
2023-07-21 00:59:45 -07:00 |
|
|
2ba0c6080e
|
cannot rename lib.rs
|
2023-07-21 00:59:45 -07:00 |
|
|
1a8bdef575
|
teapot
starting point is teapot from the vulkano examples
|
2023-07-21 00:59:45 -07:00 |
|
|
2ce65aa136
|
Initial commit
|
2023-07-14 16:49:01 -07:00 |
|