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bf4560193d
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make load_file function
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2023-10-01 17:18:29 -07:00 |
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514c45fc21
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disable annoying scroll
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2023-10-01 15:55:40 -07:00 |
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95d16271de
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add cursor grab
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2023-10-01 15:55:40 -07:00 |
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355d391ea5
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wee opti
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2023-10-01 15:21:19 -07:00 |
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d8c6444af3
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consume textures + label textures with texture_id + don't pass id through thread
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2023-10-01 15:17:10 -07:00 |
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fddd4576bd
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multi threaded image load
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2023-10-01 15:06:24 -07:00 |
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92bbbce1c3
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umm wend
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2023-09-30 19:38:01 -07:00 |
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5cd40afa56
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create ModelGraphicsInstance and include inverse transpose matrix for normals
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2023-09-30 13:00:01 -07:00 |
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602816a618
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typo
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2023-09-30 02:55:30 -07:00 |
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d7010956b3
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match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
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2023-09-30 02:54:39 -07:00 |
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4ee29911a3
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read and use dds format
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2023-09-29 18:05:36 -07:00 |
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9ce9eb50be
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fix washed out textures
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2023-09-29 13:26:31 -07:00 |
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d4835187a8
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print more graphics info
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2023-09-28 20:43:48 -07:00 |
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ac4ba19ed3
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calculate vertex extents for accurate mesh aabb hitboxes
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2023-09-28 19:21:01 -07:00 |
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ed712933e5
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split models into unique texture groups and deindex
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2023-09-28 19:21:01 -07:00 |
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5b770fc8a9
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refactor model gen
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2023-09-28 19:20:08 -07:00 |
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37e9299f7d
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count properly
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2023-09-28 19:01:30 -07:00 |
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099865c682
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sky should not be using model_sampler
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2023-09-28 19:00:04 -07:00 |
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c65354c23f
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proper instance id labels
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2023-09-28 16:12:19 -07:00 |
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1b29db0daf
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BC is required rn
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2023-09-28 10:58:51 -07:00 |
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da3d0ca254
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redo input
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2023-09-27 16:23:28 -07:00 |
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f0d9c219b6
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remove texture transform lol
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2023-09-26 22:39:41 -07:00 |
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8fc87a59ce
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chunk instances according to limits
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2023-09-26 22:39:41 -07:00 |
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f0b3e87abb
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test teapot
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2023-09-26 20:26:08 -07:00 |
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836749df47
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add texture_transform, switch model_transform to Affine3A
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2023-09-26 20:26:08 -07:00 |
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31156aadfb
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load textures + spawn point
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2023-09-26 20:26:08 -07:00 |
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c5deef8753
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support rbxmx
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2023-09-26 14:27:00 -07:00 |
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7c2666fdf5
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file loader multiplexer, pass dom to load_roblox
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2023-09-26 14:26:53 -07:00 |
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c868a91a06
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revert storage buffers: no igpus support
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2023-09-25 20:27:14 -07:00 |
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eafcbae677
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add model.rs
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2023-09-22 19:42:15 -07:00 |
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2e786b090f
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no need for hardcoded image size
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2023-09-22 15:20:41 -07:00 |
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70e8f7a0ad
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delete stupid lib file
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2023-09-22 15:19:44 -07:00 |
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48091fc15d
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print loaded object count for physics and graphics
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2023-09-22 02:24:31 -07:00 |
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23857d38d9
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no reason to double reference
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2023-09-21 20:56:24 -07:00 |
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1c9bc347f6
|
clear prev map
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2023-09-21 16:01:02 -07:00 |
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c9afa2d059
|
only load Block shaped parts
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2023-09-21 15:45:02 -07:00 |
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847209aac4
|
runtime load physics
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2023-09-21 15:45:02 -07:00 |
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42ba757ec0
|
plumb color everywhere
|
2023-09-21 13:08:13 -07:00 |
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1cee3b52ac
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switch entity_transforms to storage buffers to remove hardcoded part cap
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2023-09-21 11:57:17 -07:00 |
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e27ce3b507
|
dynamic image size
|
2023-09-21 11:56:03 -07:00 |
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bc8f2bd566
|
finalize physics models
|
2023-09-21 00:03:14 -07:00 |
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eed932212d
|
comment code that will be deleted soon and cause merge conflicts for no reason
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2023-09-20 23:45:55 -07:00 |
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73edb9ff95
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drag & drop to load roblox map
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2023-09-20 23:45:55 -07:00 |
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ae0c9e73ee
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make handy unit cube
|
2023-09-20 23:44:12 -07:00 |
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1de3501e89
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no default transform
|
2023-09-20 22:29:46 -07:00 |
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0135b17917
|
make proper model data and stop passing device into add_obj
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2023-09-20 22:29:33 -07:00 |
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25e80a7c17
|
scope skybox
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2023-09-20 17:13:08 -07:00 |
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21835d13f6
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load squid texture
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2023-09-20 17:13:08 -07:00 |
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91f6a5261f
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move camera_uniforms and skybox_texture
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2023-09-20 17:13:08 -07:00 |
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fb4a5efa14
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split main bind group, rename everything, organize GraphicsData
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2023-09-20 17:13:08 -07:00 |
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acb658f3e9
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goal: repeating ground texture
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2023-09-20 14:07:11 -07:00 |
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7e427b3879
|
instanced rendering
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2023-09-20 13:48:07 -07:00 |
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d16485ae6d
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replace visual ground with custom ground model!
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2023-09-20 13:37:46 -07:00 |
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cdf695ee6e
|
label bind group
|
2023-09-20 13:02:47 -07:00 |
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8e95fe484a
|
unnecessary cast
|
2023-09-19 00:58:35 -07:00 |
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5854128164
|
edit comments
|
2023-09-19 00:00:14 -07:00 |
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4951d1513d
|
stop skipping over time
|
2023-09-18 23:57:42 -07:00 |
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17e71d884f
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SetControlDir + contact constrain + walk.state enum instead of hash
|
2023-09-18 23:36:14 -07:00 |
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0632e322cf
|
implement walk with hashing lole!!
|
2023-09-18 21:10:07 -07:00 |
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|
7544c6e6ef
|
fix roblox camera offset
|
2023-09-18 19:47:15 -07:00 |
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63ce06f069
|
syntactic sugar
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2023-09-18 18:31:15 -07:00 |
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|
fe14d5e0fa
|
worthless opti
|
2023-09-18 18:31:04 -07:00 |
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|
e67479a9bd
|
TEMP: move jump out
|
2023-09-18 18:08:03 -07:00 |
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765ed42b9d
|
start in air
|
2023-09-18 16:04:55 -07:00 |
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8137a26f81
|
standardize vec init
|
2023-09-18 16:04:55 -07:00 |
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21ae7a0e4f
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use pva for init
|
2023-09-18 16:04:55 -07:00 |
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5b55873bd5
|
halfsize
|
2023-09-18 16:04:55 -07:00 |
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|
fd5d71e1af
|
use hashset for contacts
|
2023-09-18 16:04:55 -07:00 |
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|
28c3f21736
|
implement aabb collision
|
2023-09-18 16:04:55 -07:00 |
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|
0fe14749d3
|
wip: tickless physics
|
2023-09-18 15:26:21 -07:00 |
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|
ff54a03487
|
happy compiler happy programmer
|
2023-09-08 20:15:36 -07:00 |
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|
addde65caa
|
fix up next_event lsp errors
|
2023-09-08 16:06:17 -07:00 |
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|
f11742ef3b
|
RelativeCollision concept
|
2023-09-08 16:06:17 -07:00 |
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e6862b5bad
|
rename Model to ModelGRaphics + move model graphics gen code
|
2023-09-08 16:06:17 -07:00 |
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54bf0358d6
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can't stand the idea of 10 nanoseconds less than 66 ticks per second
|
2023-09-08 12:27:45 -07:00 |
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230469496e
|
brainstorm tickless events
|
2023-09-08 11:38:47 -07:00 |
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|
ea3134de51
|
move physics into its own module
|
2023-09-08 11:35:40 -07:00 |
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05156d1741
|
sens way too high
|
2023-09-06 19:35:43 -07:00 |
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|
d72e3fcabd
|
use syntactic sugar
|
2023-09-06 19:08:23 -07:00 |
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|
99d4e51ee8
|
use Mat4 in place of Affine3A
|
2023-09-06 14:47:19 -07:00 |
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|
7effceff03
|
convert spaces to tabs
|
2023-09-06 14:39:44 -07:00 |
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|
8aad878d49
|
texture coordinates + fake fresnel using dot
|
2023-09-06 14:19:35 -07:00 |
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|
5fb9f8b1bc
|
tweak matrices
|
2023-09-06 14:19:35 -07:00 |
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|
a9977c0bd2
|
fix cam_pos bug
|
2023-09-06 14:18:44 -07:00 |
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|
fd34fbe367
|
save 1 nanosecond
|
2023-09-06 14:18:44 -07:00 |
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|
75695946a0
|
indexed rendering
|
2023-09-06 14:18:44 -07:00 |
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|
2dba9554ea
|
draw teapot
|
2023-09-06 13:02:48 -07:00 |
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|
988f204358
|
comment on updating uniforms
|
2023-09-05 18:51:53 -07:00 |
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|
1776dc4c39
|
add comments about moving data
|
2023-09-05 15:39:04 -07:00 |
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|
69c7896011
|
binding group per model
|
2023-09-05 14:58:55 -07:00 |
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|
1a1509f315
|
try one entity, convert to mat4x4
|
2023-09-05 14:58:55 -07:00 |
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|
87f674238d
|
add model_bind_group
|
2023-09-05 14:58:55 -07:00 |
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|
cce9800045
|
no fragment
|
2023-09-05 14:58:55 -07:00 |
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|
8792b8e782
|
add entity CFrames
|
2023-09-05 14:58:55 -07:00 |
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|
c9cb22be68
|
comment on value
|
2023-09-05 14:58:55 -07:00 |
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|
d4172f5040
|
rename uniform_buf to camera_buf
|
2023-09-05 14:58:55 -07:00 |
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|
df43dc6f6e
|
add suzanne
|
2023-09-05 14:58:55 -07:00 |
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|
c3290e2ce6
|
macro version into window title
|
2023-09-05 12:23:26 -07:00 |
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|
e347d4fd51
|
vertex index buffer is very cool
|
2023-09-05 00:18:31 -07:00 |
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|
82da9bf40f
|
why not be accurate
|
2023-09-01 20:28:37 -07:00 |
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