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497ca93071
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unneeded copy
|
2023-10-16 19:38:24 -07:00 |
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747f628f04
|
deduplicate models
|
2023-10-16 19:38:24 -07:00 |
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7e1cf7041a
|
GameMechanics: make invalid states unrepresentable
|
2023-10-14 18:14:27 -07:00 |
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50543ffcea
|
implement additional attribute populating
|
2023-10-14 18:14:27 -07:00 |
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54498f20f9
|
improve constant names
|
2023-10-14 16:20:57 -07:00 |
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2240b80656
|
sqrt + test
|
2023-10-14 16:20:57 -07:00 |
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d18f2168e4
|
fix tests
|
2023-10-14 16:20:57 -07:00 |
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|
381b7b3c2f
|
put jump in style
|
2023-10-14 14:51:13 -07:00 |
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0d6741a81c
|
integer physics
|
2023-10-14 12:34:20 -07:00 |
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2e8cdf968c
|
silence lint
|
2023-10-10 16:30:00 -07:00 |
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dd0ac7cc7e
|
overshadowed value by mistake
|
2023-10-10 16:05:47 -07:00 |
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e2af6fc4ed
|
sort enums like normalid
|
2023-10-10 15:33:32 -07:00 |
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bdc0dd1b3b
|
move keyboard input to WindowEvent to fix Wayland
|
2023-10-10 02:45:19 -07:00 |
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95fb316a23
|
add fullscreen hotkey
|
2023-10-09 20:39:15 -07:00 |
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9dec53d764
|
implement config
|
2023-10-09 19:48:15 -07:00 |
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|
3552491a9a
|
calculators
|
2023-10-09 19:48:15 -07:00 |
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dd13a066d0
|
settings module
|
2023-10-09 19:47:38 -07:00 |
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|
82d71df94e
|
texture fallbacks for corner wedge
|
2023-10-08 13:32:50 -07:00 |
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|
684dbda73a
|
use rust
|
2023-10-07 14:12:39 -07:00 |
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e398da3aa6
|
there was never a normal vector problem
|
2023-10-07 01:54:52 -07:00 |
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|
944393dabe
|
free performance
|
2023-10-06 16:00:46 -07:00 |
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4adce7acd3
|
fix cancollide false triggers + losing speed from hitting teleports
why can't I make this into a function
|
2023-10-06 16:00:46 -07:00 |
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5b935c32fe
|
p
|
2023-10-06 14:28:29 -07:00 |
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436706bc4d
|
save 4 bytes per model + include camera matrix
|
2023-10-06 13:58:22 -07:00 |
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|
fc91d644e6
|
use bvh
|
2023-10-05 23:53:03 -07:00 |
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|
2b47827383
|
the tools to get the job done
|
2023-10-05 23:53:03 -07:00 |
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|
a942e10554
|
bvh
|
2023-10-05 23:53:00 -07:00 |
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|
5d1e38c36c
|
wip: move collision code somewhere
|
2023-10-05 22:33:08 -07:00 |
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|
e78cabf0f5
|
move aabb into its own module
|
2023-10-05 22:33:08 -07:00 |
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|
4e90da2228
|
weird empty comment
|
2023-10-05 19:48:20 -07:00 |
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|
9fa4ea6716
|
create CompatWorker and move physics back into main thread so it feels good to play
eventually I will work on thread stuff again and make threads for everything and workarounds to latency issues
|
2023-10-05 19:48:20 -07:00 |
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aedef03e7c
|
this adds lag and is unnecessary
|
2023-10-05 19:48:20 -07:00 |
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|
6a9af0441f
|
move physics to its own thread
|
2023-10-05 19:48:20 -07:00 |
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|
8cf66f3446
|
print less
|
2023-10-04 23:51:39 -07:00 |
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|
12a4bf7948
|
rename body to physics
|
2023-10-04 23:16:26 -07:00 |
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|
f2e4286a08
|
spawn_point is part of building
|
2023-10-04 15:34:52 -07:00 |
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|
bd6cd5eacc
|
worker module
|
2023-10-04 14:32:28 -07:00 |
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|
7c8bc8d647
|
reset stage id on map change
|
2023-10-04 14:16:25 -07:00 |
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|
4943bc6a7f
|
edit normal mapping comments
|
2023-10-04 14:16:25 -07:00 |
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|
55eebba1c5
|
fiddle with rustings
|
2023-10-04 14:16:25 -07:00 |
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|
b8f13539db
|
runtime attributes + implement model intersection (but not collision end)
|
2023-10-04 14:16:25 -07:00 |
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|
fb2e2afeb9
|
hashmap map ids into internal structure ids
|
2023-10-04 14:13:25 -07:00 |
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|
f30f246e5f
|
sens TOO DAMN HIGH
|
2023-10-04 14:07:57 -07:00 |
|
|
0ac49308a0
|
Spawn & ForceSpawn attributes
|
2023-10-04 14:07:20 -07:00 |
|
|
30cbbbca1b
|
fix MapStart indexing bug
|
2023-10-04 14:05:53 -07:00 |
|
|
66fa8fd637
|
tabs
|
2023-10-04 14:01:06 -07:00 |
|
|
f2c71caae3
|
TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
|
2023-10-03 19:47:06 -07:00 |
|
|
c8ec1f05d1
|
implement more attributes
|
2023-10-03 19:47:06 -07:00 |
|
|
b102319b33
|
implement Default for CollisionAttributes
|
2023-10-03 19:47:06 -07:00 |
|
|
50e9152ee2
|
separate graphics state from global state
|
2023-10-03 19:47:06 -07:00 |
|
|
7a8de938af
|
rename stages to modes
|
2023-10-03 19:47:03 -07:00 |
|
|
696f383aee
|
enable cheats
|
2023-10-03 17:31:34 -07:00 |
|
|
bfd6f4493f
|
I was just stupid the whole time
|
2023-10-03 17:31:34 -07:00 |
|
|
ed96572a24
|
RelativeCollision.model helper
|
2023-10-03 17:20:35 -07:00 |
|
|
5914db3599
|
put control stuff in StyleModifiers
|
2023-10-03 16:53:00 -07:00 |
|
|
f72acaf2d4
|
implement attributes + stages
|
2023-10-03 16:53:00 -07:00 |
|
|
734ce661f2
|
game mechanics enums
|
2023-10-03 16:53:00 -07:00 |
|
|
bb8c53aee2
|
check transparency when generating models
|
2023-10-03 16:37:04 -07:00 |
|
|
de0eb0790a
|
fixups
|
2023-10-03 16:37:04 -07:00 |
|
|
9e9550885f
|
replace regex with lazy-regex macros
|
2023-10-03 16:35:45 -07:00 |
|
|
58be446297
|
reminder
|
2023-10-02 22:45:48 -07:00 |
|
|
d16404167b
|
tweak map loading
|
2023-10-02 15:27:41 -07:00 |
|
|
79262ce3b4
|
styling
|
2023-10-02 03:08:40 -07:00 |
|
|
c47020c149
|
implement mouse lock with tab and manual mouse lock fallback
|
2023-10-02 03:08:40 -07:00 |
|
|
5854171619
|
typo
|
2023-10-02 01:58:35 -07:00 |
|
|
616b09a857
|
panic when roblox data is invalid
|
2023-10-02 01:58:30 -07:00 |
|
|
6ff2620bbc
|
this code is unnecessary, delete it
|
2023-10-02 01:58:06 -07:00 |
|
|
d3e4918d3e
|
into_iter is probably better than drain
|
2023-10-02 01:57:15 -07:00 |
|
|
6c2eb5ff29
|
this needs timers
|
2023-10-01 19:29:41 -07:00 |
|
|
02a509868a
|
some bullshit to reduce line count
|
2023-10-01 19:29:41 -07:00 |
|
|
af750151f7
|
allow loading map from cli
|
2023-10-01 17:18:50 -07:00 |
|
|
bf4560193d
|
make load_file function
|
2023-10-01 17:18:29 -07:00 |
|
|
514c45fc21
|
disable annoying scroll
|
2023-10-01 15:55:40 -07:00 |
|
|
95d16271de
|
add cursor grab
|
2023-10-01 15:55:40 -07:00 |
|
|
355d391ea5
|
wee opti
|
2023-10-01 15:21:19 -07:00 |
|
|
d8c6444af3
|
consume textures + label textures with texture_id + don't pass id through thread
|
2023-10-01 15:17:10 -07:00 |
|
|
fddd4576bd
|
multi threaded image load
|
2023-10-01 15:06:24 -07:00 |
|
|
c7538869b4
|
increase far clipping plane
|
2023-09-30 19:38:01 -07:00 |
|
|
215ac47fcb
|
since when to most maps use non-Parts, guess I have to support it anyways
|
2023-09-30 19:38:01 -07:00 |
|
|
d86aed5ae1
|
teapot transform
|
2023-09-30 19:38:01 -07:00 |
|
|
92bbbce1c3
|
umm wend
|
2023-09-30 19:38:01 -07:00 |
|
|
5cd40afa56
|
create ModelGraphicsInstance and include inverse transpose matrix for normals
|
2023-09-30 13:00:01 -07:00 |
|
|
602816a618
|
typo
|
2023-09-30 02:55:30 -07:00 |
|
|
d7010956b3
|
match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
|
2023-09-30 02:54:39 -07:00 |
|
|
b3f7802046
|
Idle instruction: important concept for marking the end of instruction streams, including real time networking
|
2023-09-30 00:13:26 -07:00 |
|
|
977c8e565c
|
need lower sens man
|
2023-09-29 22:48:48 -07:00 |
|
|
4ee29911a3
|
read and use dds format
|
2023-09-29 18:05:36 -07:00 |
|
|
9ce9eb50be
|
fix washed out textures
|
2023-09-29 13:26:31 -07:00 |
|
|
c85a84a52e
|
enable model color
|
2023-09-29 10:48:47 -07:00 |
|
|
2df76f020b
|
blend with texture alpha
|
2023-09-29 10:48:47 -07:00 |
|
|
7e3bfeb59e
|
default texture alpha is zero to reveal model_color
|
2023-09-29 02:32:56 -07:00 |
|
|
d4835187a8
|
print more graphics info
|
2023-09-28 20:43:48 -07:00 |
|
|
f36b681614
|
clip camera correctly lol
|
2023-09-28 20:21:10 -07:00 |
|
|
a618f305e1
|
idea for roblox primitives optimization
|
2023-09-28 20:01:08 -07:00 |
|
|
575d343276
|
relax the wetness
|
2023-09-28 19:58:54 -07:00 |
|
|
ac4ba19ed3
|
calculate vertex extents for accurate mesh aabb hitboxes
|
2023-09-28 19:21:01 -07:00 |
|
|
ed712933e5
|
split models into unique texture groups and deindex
|
2023-09-28 19:21:01 -07:00 |
|
|
665a83d174
|
primitives generates IndexedModel
|
2023-09-28 19:21:01 -07:00 |
|
|
ba21ce262a
|
load_roblox generates IndexedModelInstances
|
2023-09-28 19:21:01 -07:00 |
|
|
5b770fc8a9
|
refactor model gen
|
2023-09-28 19:20:08 -07:00 |
|