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12a4bf7948
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rename body to physics
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2023-10-04 23:16:26 -07:00 |
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f2e4286a08
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spawn_point is part of building
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2023-10-04 15:34:52 -07:00 |
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bd6cd5eacc
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worker module
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2023-10-04 14:32:28 -07:00 |
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7c8bc8d647
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reset stage id on map change
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2023-10-04 14:16:25 -07:00 |
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4943bc6a7f
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edit normal mapping comments
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2023-10-04 14:16:25 -07:00 |
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55eebba1c5
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fiddle with rustings
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2023-10-04 14:16:25 -07:00 |
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b8f13539db
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runtime attributes + implement model intersection (but not collision end)
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2023-10-04 14:16:25 -07:00 |
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fb2e2afeb9
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hashmap map ids into internal structure ids
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2023-10-04 14:13:25 -07:00 |
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f30f246e5f
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sens TOO DAMN HIGH
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2023-10-04 14:07:57 -07:00 |
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0ac49308a0
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Spawn & ForceSpawn attributes
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2023-10-04 14:07:20 -07:00 |
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30cbbbca1b
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fix MapStart indexing bug
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2023-10-04 14:05:53 -07:00 |
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66fa8fd637
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tabs
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2023-10-04 14:01:06 -07:00 |
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f2c71caae3
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TEMP(for a long time): implement indexing attributes
this is not very make invalid states unrepresentable of you
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2023-10-03 19:47:06 -07:00 |
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c8ec1f05d1
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implement more attributes
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2023-10-03 19:47:06 -07:00 |
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b102319b33
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implement Default for CollisionAttributes
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2023-10-03 19:47:06 -07:00 |
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50e9152ee2
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separate graphics state from global state
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2023-10-03 19:47:06 -07:00 |
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7a8de938af
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rename stages to modes
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2023-10-03 19:47:03 -07:00 |
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696f383aee
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enable cheats
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2023-10-03 17:31:34 -07:00 |
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bfd6f4493f
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I was just stupid the whole time
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2023-10-03 17:31:34 -07:00 |
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ed96572a24
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RelativeCollision.model helper
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2023-10-03 17:20:35 -07:00 |
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5914db3599
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put control stuff in StyleModifiers
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2023-10-03 16:53:00 -07:00 |
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f72acaf2d4
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implement attributes + stages
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2023-10-03 16:53:00 -07:00 |
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734ce661f2
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game mechanics enums
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2023-10-03 16:53:00 -07:00 |
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bb8c53aee2
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check transparency when generating models
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2023-10-03 16:37:04 -07:00 |
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de0eb0790a
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fixups
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2023-10-03 16:37:04 -07:00 |
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9e9550885f
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replace regex with lazy-regex macros
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2023-10-03 16:35:45 -07:00 |
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58be446297
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reminder
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2023-10-02 22:45:48 -07:00 |
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d16404167b
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tweak map loading
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2023-10-02 15:27:41 -07:00 |
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79262ce3b4
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styling
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2023-10-02 03:08:40 -07:00 |
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c47020c149
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implement mouse lock with tab and manual mouse lock fallback
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2023-10-02 03:08:40 -07:00 |
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5854171619
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typo
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2023-10-02 01:58:35 -07:00 |
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616b09a857
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panic when roblox data is invalid
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2023-10-02 01:58:30 -07:00 |
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6ff2620bbc
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this code is unnecessary, delete it
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2023-10-02 01:58:06 -07:00 |
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d3e4918d3e
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into_iter is probably better than drain
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2023-10-02 01:57:15 -07:00 |
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6c2eb5ff29
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this needs timers
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2023-10-01 19:29:41 -07:00 |
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02a509868a
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some bullshit to reduce line count
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2023-10-01 19:29:41 -07:00 |
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af750151f7
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allow loading map from cli
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2023-10-01 17:18:50 -07:00 |
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bf4560193d
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make load_file function
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2023-10-01 17:18:29 -07:00 |
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514c45fc21
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disable annoying scroll
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2023-10-01 15:55:40 -07:00 |
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95d16271de
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add cursor grab
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2023-10-01 15:55:40 -07:00 |
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355d391ea5
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wee opti
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2023-10-01 15:21:19 -07:00 |
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d8c6444af3
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consume textures + label textures with texture_id + don't pass id through thread
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2023-10-01 15:17:10 -07:00 |
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fddd4576bd
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multi threaded image load
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2023-10-01 15:06:24 -07:00 |
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c7538869b4
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increase far clipping plane
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2023-09-30 19:38:01 -07:00 |
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215ac47fcb
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since when to most maps use non-Parts, guess I have to support it anyways
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2023-09-30 19:38:01 -07:00 |
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d86aed5ae1
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teapot transform
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2023-09-30 19:38:01 -07:00 |
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92bbbce1c3
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umm wend
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2023-09-30 19:38:01 -07:00 |
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5cd40afa56
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create ModelGraphicsInstance and include inverse transpose matrix for normals
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2023-09-30 13:00:01 -07:00 |
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602816a618
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typo
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2023-09-30 02:55:30 -07:00 |
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d7010956b3
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match match lole
I disliked how if Some else None repeated twice looked, but I'm not sure if this is better
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2023-09-30 02:54:39 -07:00 |
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