forked from StrafesNET/strafe-client
lifetimes massacred
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parent
41b9aafd54
commit
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46
src/luau.rs
46
src/luau.rs
@ -1,20 +1,24 @@
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use mlua::{Lua as Luau, Result, Table, Function};
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use mlua::{Lua as Luau, Result, Table, Function};
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use glam::Vec3;
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use glam::Vec3;
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struct StrafeluaGlobals<'a> {
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struct StrafeluaGlobals {
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current_vm: &'a Luau
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vm: Luau
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}
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}
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impl StrafeluaGlobals {
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impl<'a> StrafeluaGlobals<'a> {
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fn new_vm() -> Self {
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fn new_vm(current_vm: &'a Luau) -> Self {
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let vm = Luau::new();
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Self {current_vm}
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vm.sandbox(true).unwrap();
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//Prevent bad actors
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vm.globals().set("getfenv", mlua::Nil).unwrap(); //Depercated in Luau but not removed *yet*
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vm.globals().set("setfenv", mlua::Nil).unwrap(); //same with this
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vm.globals().set("loadstring", mlua::Nil).unwrap();
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Self {vm}
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}
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}
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fn strafe_player(&self) -> Table {
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fn strafe_player(self) -> Table {
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let main_table = &self.current_vm.create_table().unwrap();
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self.vm.create_table().unwrap()
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main_table.clone()
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}
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}
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fn vector3(&self) -> Function {
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fn vector3(&self) -> Function {
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return self.current_vm.create_function(|vm, (x,y,z): (f32,f32,f32)| {
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return self.vm.create_function(|vm, (x,y,z): (f32,f32,f32)| {
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let glam_vec = Vec3::new(x,y,z);
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let glam_vec = Vec3::new(x,y,z);
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let vec3 = vm.create_table().unwrap();
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let vec3 = vm.create_table().unwrap();
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vec3.set("x", glam_vec.x).unwrap();
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vec3.set("x", glam_vec.x).unwrap();
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@ -26,28 +30,6 @@ impl<'a> StrafeluaGlobals<'a> {
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}
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}
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pub fn new_state() -> Result<()> {
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pub fn new_state() -> Result<()> {
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let vm = Luau::new();
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vm.sandbox(true).unwrap();
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//Prevent bad actors
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vm.globals().set("getfenv", mlua::Nil).unwrap(); //Depercated in Luau but not removed *yet*
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vm.globals().set("setfenv", mlua::Nil).unwrap(); //same with this
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vm.globals().set("loadstring", mlua::Nil).unwrap();
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let strafe_globals = StrafeluaGlobals::new_vm(&vm);
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let strafe_player = strafe_globals.strafe_player();
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let strafe_vector3 = strafe_globals.vector3();
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vm.globals().set("Player", strafe_player).unwrap();
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vm.globals().set("Vector3", strafe_vector3).unwrap();
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let _ = vm.load(r#"
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type f64 = number
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type vec3 = (x: f64, y: f64, z: f64) -> {x: f64, y: f64, z: f64}
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local Vector3: vec3 = Vector3
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local v3 = Vector3(-10, 30, 50)
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print((`{("\n"):rep(3)} x=%d,y=%d,z=%d {("\n"):rep(3)}`):format(v3.x, v3.y, v3.z))
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"#).exec();
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Ok(())
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Ok(())
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}
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}
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