forked from StrafesNET/strafe-client
reset stage id on map change
This commit is contained in:
parent
4943bc6a7f
commit
7c8bc8d647
@ -912,6 +912,7 @@ impl framework::Example for GlobalState {
|
|||||||
//if generate_indexed_models succeeds, clear the previous ones
|
//if generate_indexed_models succeeds, clear the previous ones
|
||||||
self.physics.clear();
|
self.physics.clear();
|
||||||
self.graphics.clear();
|
self.graphics.clear();
|
||||||
|
self.physics.game.stage_id=0;
|
||||||
self.generate_model_physics(&indexed_model_instances);
|
self.generate_model_physics(&indexed_model_instances);
|
||||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||||
//manual reset
|
//manual reset
|
||||||
|
Loading…
Reference in New Issue
Block a user