forked from StrafesNET/strafe-client
Vector.new, add vector types 4,3,2,& 1; Lua error handling needed
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@ -1,6 +1,9 @@
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type f64 = number
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type vec3 = (x: f64, y: f64, z: f64) -> {x: f64, y: f64, z: f64}
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local Vector3: vec3 = Vector3
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local v2 = Vector2.new(1, 3)
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local v3 = Vector3.new(-10, 30, 50)
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local v4 = Vector4.new(50, 30, 10, -1000)
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local v3 = Vector3(-10, 30, 50)
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print((`{("\n"):rep(3)} x=%d,y=%d,z=%d {("\n"):rep(3)}`):format(v3.x, v3.y, v3.z))
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print("----StrafeLua----")
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print(("\n Vector2= x=%d,y=%d \n"):format(v2.x, v2.y))
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print(("\n Vector3= x=%d,y=%d,z=%d \n"):format(v3.x, v3.y, v3.z))
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print(("\n Vector4= x=%d,y=%d,z=%d,w=%d \n"):format(v4.x, v4.y, v4.z, v4.w))
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print("-----------------")
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@ -1,17 +1,26 @@
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--A type map for the luau analyzer
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type f64 = number
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type Vector2 = {x: f64, y: f64}
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type Vector3 = Vector2 & {z: f64}
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type Vector4 = Vector3 & {w: f64}
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type struct_Vector2 = {x: f64, y: f64}
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type struct_Vector3 = struct_Vector2 & {z: f64}
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type struct_Vector4 = struct_Vector3 & {w: f64}
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type fn_Vector3 = (x: f64, y: f64, z: f64) -> Vector3
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local Vector3: fn_Vector3 = Vector3
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type Vector2 = {
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new: (x: f64, y: f64) -> struct_Vector2
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}
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type Vector3 = {
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new: (x: f64, y: f64, z: f64) -> struct_Vector3
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}
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type Vector4 = {
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new: (x: f64, y: f64, z: f64, w: f64) -> struct_Vector4
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}
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type fn_Vector3add = (v1: Vector3, v2: Vector3) -> Vector3
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local Vector3add: fn_Vector3add = Vector3add
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local Vector2: Vector2 = Vector2
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local Vector3: Vector3 = Vector3
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local Vector4: Vector4 = Vector4
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return {
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Vector2 = Vector2,
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Vector3 = Vector3,
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Vector3add = Vector3add
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Vector4 = Vector4,
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}
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76
src/luau.rs
76
src/luau.rs
@ -1,35 +1,83 @@
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use mlua::{Lua as Luau, Result, Table, Function};
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use glam::Vec3;
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use mlua::{Lua as Luau, Result, Table};
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use glam::{Vec2, Vec3, Vec4};
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struct StrafeluaGlobals {
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vm: Luau
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vm: Luau,
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}
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impl StrafeluaGlobals {
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fn new_vm() -> Self {
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trait Luavm {
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fn new_vm(isolated: bool) -> StrafeluaGlobals {
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let vm = Luau::new();
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vm.sandbox(true).unwrap();
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vm.sandbox(isolated).unwrap();
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if isolated {
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//Prevent bad actors
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vm.globals().set("getfenv", mlua::Nil).unwrap(); //Depercated in Luau but not removed *yet*
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vm.globals().set("setfenv", mlua::Nil).unwrap(); //same with this
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vm.globals().set("loadstring", mlua::Nil).unwrap();
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Self {vm}
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};
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StrafeluaGlobals {vm}
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}
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fn strafe_player(self) -> Table {
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self.vm.create_table().unwrap()
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fn vector2(&self) -> Table;
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fn vector3(&self) -> Table;
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fn vector4(&self) -> Table;
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}
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fn vector3(&self) -> Function {
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return self.vm.create_function(|vm, (x,y,z): (f32,f32,f32)| {
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impl Luavm for StrafeluaGlobals {
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fn vector2(&self) -> Table {
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let field_vector2 = self.vm.create_table().unwrap();
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let new_vector2 = self.vm.create_function(|this: &Luau, (x,y): (f32,f32)| {
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let glam_vec = Vec2::new(x,y);
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let vec2 = this.create_table().unwrap();
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vec2.set("x", glam_vec.x).unwrap();
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vec2.set("y", glam_vec.y).unwrap();
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Ok(vec2)
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}).unwrap();
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field_vector2.set("new", new_vector2).unwrap();
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return field_vector2
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}
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fn vector3(&self) -> Table {
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let field_vector3 = self.vm.create_table().unwrap();
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let new_vector3 = self.vm.create_function(|this: &Luau, (x,y,z): (f32,f32,f32)| {
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let glam_vec = Vec3::new(x,y,z);
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let vec3 = vm.create_table().unwrap();
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let vec3 = this.create_table().unwrap();
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vec3.set("x", glam_vec.x).unwrap();
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vec3.set("y", glam_vec.y).unwrap();
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vec3.set("z", glam_vec.z).unwrap();
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Ok(vec3)
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}).unwrap();
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field_vector3.set("new", new_vector3).unwrap();
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return field_vector3;
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}
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fn vector4(&self) -> Table {
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let field_vector4 = self.vm.create_table().unwrap();
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let new_vector4 = self.vm.create_function(|this: &Luau, (x,y,z,w): (f32,f32,f32,f32)| {
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let glam_vec = Vec4::new(x,y,z,w);
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let vec4 = this.create_table().unwrap();
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vec4.set("x", glam_vec.x).unwrap();
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vec4.set("y", glam_vec.y).unwrap();
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vec4.set("z", glam_vec.z).unwrap();
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vec4.set("w", glam_vec.w).unwrap();
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Ok(vec4)
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}).unwrap();
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field_vector4.set("new", new_vector4).unwrap();
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return field_vector4;
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}
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}
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pub fn new_state() -> Result<()> {
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pub fn new_state(isolated: bool) -> Result<Luau> {
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let strafelua = StrafeluaGlobals::new_vm(isolated);
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Ok(())
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strafelua.vm.globals().set("Vector2", strafelua.vector2()).unwrap();
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strafelua.vm.globals().set("Vector3", strafelua.vector3()).unwrap();
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strafelua.vm.globals().set("Vector4", strafelua.vector4()).unwrap();
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Ok(strafelua.vm)
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}
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15
src/main.rs
15
src/main.rs
@ -118,7 +118,20 @@ pub fn default_models()->model::IndexedModelInstances{
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}
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fn main(){
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luau::new_state().expect("Failed to load strafe lua");
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let strafelua_vm = luau::new_state(true).expect("Failed to load strafe lua");
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strafelua_vm.load(r#"
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local v2 = Vector2.new(1, 3)
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local v3 = Vector3.new(-10, 30, 50)
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local v4 = Vector4.new(50, 30, 10, -1000)
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print("----StrafeLua----")
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print(("\n Vector2= x=%d,y=%d \n"):format(v2.x, v2.y))
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print(("\n Vector3= x=%d,y=%d,z=%d \n"):format(v3.x, v3.y, v3.z))
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print(("\n Vector4= x=%d,y=%d,z=%d,w=%d \n"):format(v4.x, v4.y, v4.z, v4.w))
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print("-----------------")
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"#).exec().expect("Lua syntax error!");
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//Lua syntax error!: SyntaxError { message: "[string \"src/main.rs:122:18\"]:7: Expected ')' (to close '(' at column 7), got ','", incomplete_input: false }
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//we got our first lua syntax error, todo: make error an error handler in luau.rs
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setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
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}
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