forked from StrafesNET/strafe-client
reorder elements
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@ -6,14 +6,16 @@ pub struct Body {
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pub struct PhysicsState {
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pub body: Body,
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//pub contacts: Vec<RelativeCollision>,
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pub time: TIME,
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pub strafe_tick_rate: TIME,
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pub tick: u32,
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pub gravity: glam::Vec3,
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pub friction: f32,
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pub mv: f32,
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pub grounded: bool,
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pub walkspeed: f32,
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pub friction: f32,
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pub gravity: glam::Vec3,
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pub grounded: bool,
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pub jump_trying: bool,
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}
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pub type TIME = i64;
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