mouse interpolator abstraction

This commit is contained in:
Quaternions 2024-07-30 11:52:36 -07:00
parent 171cd8f2e4
commit 38df41e043

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@ -23,35 +23,41 @@ pub enum Instruction{
ClearModels, ClearModels,
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
pub struct MouseInterpolator{
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{ timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
let mut mouse_blocking=true; last_mouse_time:Time,
let mut last_mouse_time=physics.get_next_mouse().time; mouse_blocking:bool,
let mut timeline=std::collections::VecDeque::new(); }
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{ impl MouseInterpolator{
if if let Some(phys_input)=match &ins.instruction{ fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
Instruction::Input(input_instruction)=>match input_instruction{ if self.mouse_blocking{
&InputInstruction::MoveMouse(m)=>{
if mouse_blocking{
//tell the game state which is living in the past about its future //tell the game state which is living in the past about its future
timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}), instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:m}),
}); });
}else{ }else{
//mouse has just started moving again after being still for longer than 10ms. //mouse has just started moving again after being still for longer than 10ms.
//replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero //replace the entire mouse interpolation state to avoid an intermediate state with identical m0.t m1.t timestamps which will divide by zero
timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse( instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:last_mouse_time,pos:physics.get_next_mouse().pos}, MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos},
MouseState{time:ins.time,pos:m} MouseState{time:ins.time,pos:m}
), ),
}); });
//delay physics execution until we have an interpolation target //delay physics execution until we have an interpolation target
mouse_blocking=true; self.mouse_blocking=true;
} }
last_mouse_time=ins.time; self.last_mouse_time=ins.time;
}
/// returns the mapped physics input instruction
/// may or may not mutate internal state XD!
fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{
match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{
self.push_mouse_instruction(physics,ins,m);
None None
}, },
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)), &InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)),
@ -69,27 +75,23 @@ pub enum Instruction{
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle), Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle), Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle), Instruction::Render=>Some(PhysicsInputInstruction::Idle),
}{ }
//non-mouse event }
timeline.push_back(TimedInstruction{ fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{
time:ins.time, if self.mouse_blocking{
instruction:phys_input,
});
if mouse_blocking{
//assume the mouse has stopped moving after 10ms. //assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that. //shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate, //setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :( //so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<ins.time-physics.get_next_mouse().time{ if Time::from_millis(10)<ins.time-physics.get_next_mouse().time{
//push an event to extrapolate no movement from //push an event to extrapolate no movement from
timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.get_next_mouse().pos}), instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.get_next_mouse().pos}),
}); });
last_mouse_time=ins.time; self.last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets. //stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
mouse_blocking=false; self.mouse_blocking=false;
true true
}else{ }else{
false false
@ -97,18 +99,48 @@ pub enum Instruction{
}else{ }else{
//keep this up to date so that it can be used as a known-timestamp //keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again //that the mouse was not moving when the mouse starts moving again
last_mouse_time=ins.time; self.last_mouse_time=ins.time;
true true
} }
}
/// returns whether or not to empty the instruction queue
fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
if let Some(phys_input)=phys_input_option{
//non-mouse event
self.timeline.push_back(TimedInstruction{
time:ins.time,
instruction:phys_input,
});
//this returns the bool for us
self.update_mouse_blocking(physics,ins)
}else{ }else{
//mouse event //mouse event
true true
}{ }
//empty queue }
while let Some(instruction)=timeline.pop_front(){ fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
while let Some(instruction)=self.timeline.pop_front(){
physics.run_input_instruction(instruction); physics.run_input_instruction(instruction);
} }
} }
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){
let physics_input_option=self.map_instruction(physics,ins);
let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
if should_empty_queue{
self.empty_queue(physics);
}
}
}
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut interpolator=MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
};
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&mut physics,&ins);
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.get_next_mouse().pos)).unwrap();