adjust clipping planes

This commit is contained in:
Quaternions 2024-02-18 00:23:27 -08:00
parent 0a75e78c90
commit 0ac1c1aa6b

View File

@ -75,7 +75,7 @@ fn perspective_rh(fov_x_slope:f32,fov_y_slope:f32,z_near:f32,z_far:f32)->glam::M
} }
impl GraphicsCamera{ impl GraphicsCamera{
pub fn proj(&self)->glam::Mat4{ pub fn proj(&self)->glam::Mat4{
perspective_rh(self.fov.x,self.fov.y,0.5,2000.0) perspective_rh(self.fov.x,self.fov.y,0.4,4000.0)
} }
pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{ pub fn world(&self,pos:glam::Vec3,angles:glam::Vec2)->glam::Mat4{
//f32 good enough for view matrix //f32 good enough for view matrix