forked from StrafesNET/map-tool
mesh downloader
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parent
35b5aff9a7
commit
43115cbac6
56
src/main.rs
56
src/main.rs
@ -15,6 +15,7 @@ enum Commands {
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Download(MapList),
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DownloadTextures(PathBufList),
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ConvertTextures,
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DownloadMeshes(PathBufList),
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Extract(PathBufList),
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Interactive,
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Replace,
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@ -97,6 +98,15 @@ fn get_texture_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>
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//next class
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objects
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}
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fn get_mesh_refs(dom:&rbx_dom_weak::WeakDom) -> Vec<rbx_dom_weak::types::Ref>{
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let mut objects = std::vec::Vec::new();
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recursive_collect_superclass(&mut objects, dom, dom.root(),"FileMesh");
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recursive_collect_superclass(&mut objects, dom, dom.root(),"MeshPart");
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//get ids
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//clear vec
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//next class
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objects
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}
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enum ReaderType<'a, R:Read+Seek>{
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GZip(flate2::read::GzDecoder<&'a mut R>),
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@ -336,6 +346,51 @@ fn download_textures(paths: Vec<std::path::PathBuf>) -> AResult<()>{
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}
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Ok(())
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}
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fn download_meshes(paths: Vec<std::path::PathBuf>) -> AResult<()>{
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println!("download_meshes paths:{:?}",paths);
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let header=format!("Cookie: .ROBLOSECURITY={}",std::env::var("RBXCOOKIE")?);
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let shared_args=&[
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"-q",
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"--header",
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header.as_str(),
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"-O",
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];
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let mut mesh_list=std::collections::HashSet::new();
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for path in paths {
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let mut input = std::io::BufReader::new(std::fs::File::open(path.clone())?);
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match get_dom(&mut input){
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Ok(dom)=>{
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let object_refs = get_mesh_refs(&dom);
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for &object_ref in object_refs.iter() {
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if let Some(object)=dom.get_by_ref(object_ref){
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if let Some(rbx_dom_weak::types::Variant::Content(content)) = object.properties.get("MeshId") {
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println!("Mesh content:{:?}",content);
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if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
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mesh_list.insert(asset_id.0);
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}
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}
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}
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}
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},
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Err(e)=>println!("error loading map {:?}: {:?}",path.file_name(),e),
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}
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}
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println!("Mesh list:{:?}",mesh_list);
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let processes_result:Result<Vec<_>, _>=mesh_list.iter().map(|asset_id|{
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std::process::Command::new("wget")
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.args(shared_args)
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.arg(format!("meshes/unprocessed/{}",asset_id))
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.arg(format!("https://assetdelivery.roblox.com/v1/asset/?ID={}",asset_id))
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.spawn()
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}).collect();
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//naively wait for all because idk how to make an async progress bar lmao
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for child in processes_result?{
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let output=child.wait_with_output()?;
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println!("Mesh exit_success:{}",output.status.success());
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}
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Ok(())
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}
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fn load_image<R:Read+Seek+std::io::BufRead>(input:&mut R)->AResult<image::DynamicImage>{
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let mut fourcc=[0u8;4];
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@ -912,6 +967,7 @@ fn main() -> AResult<()> {
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Commands::Download(map_list)=>download(map_list.maps),
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Commands::DownloadTextures(pathlist)=>download_textures(pathlist.paths),
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Commands::ConvertTextures=>convert_textures(),
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Commands::DownloadMeshes(pathlist)=>download_meshes(pathlist.paths),
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Commands::Extract(pathlist)=>extract(pathlist.paths),
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Commands::Interactive=>interactive(),
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Commands::Replace=>replace(),
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