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9 Commits

Author SHA1 Message Date
28ffc28dca buffer binding array? 2023-09-05 12:02:54 -07:00
7b5ce3feb1 dedicated staging belt 2023-09-05 12:02:54 -07:00
d2fdb5d94b entity_id trash 2023-09-05 12:02:54 -07:00
b68dfa791d array + instance_index is not the way 2023-09-05 12:02:54 -07:00
2df929c15f no fragment 2023-09-05 12:02:54 -07:00
1746d5445c add entity CFrames 2023-09-01 15:24:45 -07:00
5dbe207d39 comment on value 2023-09-01 14:57:38 -07:00
a853eb965e rename uniform_buf to camera_buf 2023-09-01 14:57:04 -07:00
ba2bab562f add suzanne 2023-09-01 14:22:12 -07:00
6 changed files with 1095 additions and 4020 deletions

2
Cargo.lock generated
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@ -1405,7 +1405,7 @@ checksum = "a2eb9349b6444b326872e140eb1cf5e7c522154d69e7a0ffb0fb81c06b37543f"
[[package]] [[package]]
name = "strafe-client" name = "strafe-client"
version = "0.2.0" version = "0.1.0"
dependencies = [ dependencies = [
"async-executor", "async-executor",
"bytemuck", "bytemuck",

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@ -1,6 +1,6 @@
[package] [package]
name = "strafe-client" name = "strafe-client"
version = "0.2.0" version = "0.1.0"
edition = "2021" edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
@ -16,8 +16,3 @@ obj = "0.10.2"
pollster = "0.3.0" pollster = "0.3.0"
wgpu = "0.17.0" wgpu = "0.17.0"
winit = "0.28.6" winit = "0.28.6"
[profile.release]
lto = true
strip = true
codegen-units = 1

File diff suppressed because it is too large Load Diff

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@ -8,28 +8,14 @@ const IMAGE_SIZE: u32 = 128;
#[repr(C)] #[repr(C)]
struct Vertex { struct Vertex {
pos: [f32; 3], pos: [f32; 3],
texture: [f32; 2],
normal: [f32; 3], normal: [f32; 3],
entity_id: u32,
} }
struct Entity { struct Entity {
index_count: u32, transform: glam::Affine3A,
index_buf: wgpu::Buffer, vertex_count: u32,
}
//temp?
struct ModelData {
transform: glam::Mat4,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
}
struct Model {
transform: glam::Mat4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
model_buf: wgpu::Buffer,
} }
// Note: we use the Y=up coordinate space in this example. // Note: we use the Y=up coordinate space in this example.
@ -50,6 +36,8 @@ struct Camera {
walkspeed: f32, walkspeed: f32,
} }
const MAGIC_ENTITIES: usize = 7;
const CONTROL_MOVEFORWARD:u32 = 0b00000001; const CONTROL_MOVEFORWARD:u32 = 0b00000001;
const CONTROL_MOVEBACK:u32 = 0b00000010; const CONTROL_MOVEBACK:u32 = 0b00000010;
const CONTROL_MOVERIGHT:u32 = 0b00000100; const CONTROL_MOVERIGHT:u32 = 0b00000100;
@ -107,16 +95,16 @@ impl Camera {
}else{ }else{
self.fov/5.0 self.fov/5.0
}; };
let proj = perspective_rh(fov, aspect, 0.5, 1000.0); let proj = perspective_rh(fov, aspect, 1.0, 200.0);
let view = (glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32)).inverse();
let proj_inv = proj.inverse(); let proj_inv = proj.inverse();
let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
let view_inv = view.inverse();
let mut raw = [0f32; 16 * 3 + 4]; let mut raw = [0f32; 16 * 3 + 4];
raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]); raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]); raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]); raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3))); raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
raw[51] = 1.0;//cam_pos is vec4
raw raw
} }
} }
@ -126,11 +114,13 @@ pub struct Skybox {
sky_pipeline: wgpu::RenderPipeline, sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline, entity_pipeline: wgpu::RenderPipeline,
ground_pipeline: wgpu::RenderPipeline, ground_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup, bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer, camera_buf: wgpu::Buffer,
models: Vec<Model>, entity_buf: wgpu::Buffer,
entities: Vec<Entity>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, camera_stagingbelt: wgpu::util::StagingBelt,
entity_stagingbelt: wgpu::util::StagingBelt,
} }
impl Skybox { impl Skybox {
@ -159,59 +149,46 @@ impl Skybox {
} }
} }
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] { fn get_entity_uniform_data(entities:& Vec<Entity>) -> [f32; (9+3)*MAGIC_ENTITIES] {
let mut raw = [0f32; 4*4]; let mut raw = [0f32; (9+3)*MAGIC_ENTITIES];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]); for (i,entity) in entities.iter().enumerate() {
raw[i*12..(i+1)*12-3].copy_from_slice(&AsRef::<[f32; 9]>::as_ref(&glam::Mat3::from(entity.transform.matrix3))[..]);
raw[i*12+9..(i+1)*12].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&glam::Vec3::from(entity.transform.translation)));
}
raw raw
} }
fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){ fn add_obj(device:&wgpu::Device,entities:& mut Vec<Entity>,source:&[u8]){
let data = obj::ObjData::load_buf(&source[..]).unwrap(); let data = obj::ObjData::load_buf(&source[..]).unwrap();
let mut vertices = Vec::new(); let mut vertices = Vec::new();
let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
for object in data.objects { for object in data.objects {
let mut entities = Vec::<Entity>::new();
for group in object.groups { for group in object.groups {
let mut indices = Vec::new(); vertices.clear();
let entity_id = entities.len() as u32;
for poly in group.polys { for poly in group.polys {
for end_index in 2..poly.0.len() { for end_index in 2..poly.0.len() {
for &index in &[0, end_index - 1, end_index] { for &index in &[0, end_index - 1, end_index] {
let vert = poly.0[index]; let obj::IndexTuple(position_id, _texture_id, normal_id) =
if let Some(&i)=vertex_index.get(&vert){ poly.0[index];
indices.push(i as u16);
}else{
let i=vertices.len() as u16;
vertices.push(Vertex { vertices.push(Vertex {
pos: data.position[vert.0], pos: data.position[position_id],
texture: data.texture[vert.1.unwrap()], normal: data.normal[normal_id.unwrap()],
normal: data.normal[vert.2.unwrap()], entity_id,
}); })
vertex_index.insert(vert,i);
indices.push(i);
} }
} }
} }
}
let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Index"),
contents: bytemuck::cast_slice(&indices),
usage: wgpu::BufferUsages::INDEX,
});
entities.push(Entity {
index_buf,
index_count: indices.len() as u32,
});
}
let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Vertex"), label: Some("Vertex"),
contents: bytemuck::cast_slice(&vertices), contents: bytemuck::cast_slice(&vertices),
usage: wgpu::BufferUsages::VERTEX, usage: wgpu::BufferUsages::VERTEX,
}); });
modeldatas.push(ModelData { entities.push(Entity {
transform: glam::Mat4::default(), transform: glam::Affine3A::default(),
vertex_count: vertices.len() as u32,
vertex_buf, vertex_buf,
entities, });
}) }
} }
} }
@ -220,6 +197,7 @@ impl strafe_client::framework::Example for Skybox {
wgpu::Features::TEXTURE_COMPRESSION_ASTC wgpu::Features::TEXTURE_COMPRESSION_ASTC
| wgpu::Features::TEXTURE_COMPRESSION_ETC2 | wgpu::Features::TEXTURE_COMPRESSION_ETC2
| wgpu::Features::TEXTURE_COMPRESSION_BC | wgpu::Features::TEXTURE_COMPRESSION_BC
| wgpu::Features::BUFFER_BINDING_ARRAY
} }
fn init( fn init(
@ -228,15 +206,13 @@ impl strafe_client::framework::Example for Skybox {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
let mut modeldatas = Vec::<ModelData>::new(); let mut entities = Vec::<Entity>::new();
add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj")); add_obj(device,& mut entities,include_bytes!("../models/teslacyberv3.0.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj")); add_obj(device,& mut entities,include_bytes!("../models/suzanne.obj"));
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj")); println!("entities.len = {:?}", entities.len());
println!("models.len = {:?}", modeldatas.len()); entities[6].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None, label: None,
entries: &[ entries: &[
wgpu::BindGroupLayoutEntry { wgpu::BindGroupLayoutEntry {
@ -265,20 +241,15 @@ impl strafe_client::framework::Example for Skybox {
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering), ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None, count: None,
}, },
],
});
let model_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
entries: &[
wgpu::BindGroupLayoutEntry { wgpu::BindGroupLayoutEntry {
binding: 0, binding: 3,
visibility: wgpu::ShaderStages::VERTEX, visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer { ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform, ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false, has_dynamic_offset: false,
min_binding_size: None, min_binding_size: None,
}, },
count: None, count: Some(std::num::NonZeroU32::new(MAGIC_ENTITIES as u32).unwrap()),
}, },
], ],
}); });
@ -293,7 +264,7 @@ impl strafe_client::framework::Example for Skybox {
time: Instant::now(), time: Instant::now(),
pos: glam::Vec3::new(5.0,0.0,5.0), pos: glam::Vec3::new(5.0,0.0,5.0),
vel: glam::Vec3::new(0.0,0.0,0.0), vel: glam::Vec3::new(0.0,0.0,0.0),
gravity: glam::Vec3::new(0.0,-100.0,0.0), gravity: glam::Vec3 { x: 0.0, y: -100.0, z: 0.0 },
friction: 90.0, friction: 90.0,
screen_size: (config.width, config.height), screen_size: (config.width, config.height),
offset: glam::Vec3::new(0.0,4.5,0.0), offset: glam::Vec3::new(0.0,4.5,0.0),
@ -312,9 +283,16 @@ impl strafe_client::framework::Example for Skybox {
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
}); });
let entity_uniforms = get_entity_uniform_data(&entities);
let entity_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("EntityData"),
contents: bytemuck::cast_slice(&entity_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { let pipeline_layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: None, label: None,
bind_group_layouts: &[&main_bind_group_layout, &model_bind_group_layout], bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[], push_constant_ranges: &[],
}); });
@ -355,7 +333,7 @@ impl strafe_client::framework::Example for Skybox {
buffers: &[wgpu::VertexBufferLayout { buffers: &[wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress, array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex, step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3], attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3, 2 => Uint32],
}], }],
}, },
fragment: Some(wgpu::FragmentState { fragment: Some(wgpu::FragmentState {
@ -488,8 +466,8 @@ impl strafe_client::framework::Example for Skybox {
dimension: Some(wgpu::TextureViewDimension::Cube), dimension: Some(wgpu::TextureViewDimension::Cube),
..wgpu::TextureViewDescriptor::default() ..wgpu::TextureViewDescriptor::default()
}); });
let main_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &main_bind_group_layout, layout: &bind_group_layout,
entries: &[ entries: &[
wgpu::BindGroupEntry { wgpu::BindGroupEntry {
binding: 0, binding: 0,
@ -503,38 +481,13 @@ impl strafe_client::framework::Example for Skybox {
binding: 2, binding: 2,
resource: wgpu::BindingResource::Sampler(&sampler), resource: wgpu::BindingResource::Sampler(&sampler),
}, },
],
label: Some("Camera"),
});
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
layout: &model_bind_group_layout,
entries: &[
wgpu::BindGroupEntry { wgpu::BindGroupEntry {
binding: 0, binding: 3,
resource: model_buf.as_entire_binding(), resource: entity_buf.as_entire_binding(),
}, },
], ],
label: Some(format!("Model{}",i).as_str()), label: None,
}); });
//all of these are being moved here
models.push(Model{
transform: modeldata.transform,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
model_buf,
})
}
let depth_view = Self::create_depth_texture(config, device); let depth_view = Self::create_depth_texture(config, device);
@ -543,11 +496,13 @@ impl strafe_client::framework::Example for Skybox {
sky_pipeline, sky_pipeline,
entity_pipeline, entity_pipeline,
ground_pipeline, ground_pipeline,
main_bind_group, bind_group,
camera_buf, camera_buf,
models, entity_buf,
entities,
depth_view, depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100), camera_stagingbelt: wgpu::util::StagingBelt::new(0x100),
entity_stagingbelt: wgpu::util::StagingBelt::new(0x100),
} }
} }
@ -604,8 +559,8 @@ impl strafe_client::framework::Example for Skybox {
} }
fn move_mouse(&mut self, delta: (f64,f64)) { fn move_mouse(&mut self, delta: (f64,f64)) {
self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32; self.camera.pitch+=(delta.1/-512.) as f32;
self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32; self.camera.yaw+=(delta.0/-512.) as f32;
} }
fn resize( fn resize(
@ -663,7 +618,7 @@ impl strafe_client::framework::Example for Skybox {
// update rotation // update rotation
let camera_uniforms = self.camera.to_uniform_data(); let camera_uniforms = self.camera.to_uniform_data();
self.staging_belt self.camera_stagingbelt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,
&self.camera_buf, &self.camera_buf,
@ -672,20 +627,21 @@ impl strafe_client::framework::Example for Skybox {
device, device,
) )
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms)); .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change
for model in self.models.iter() { self.camera_stagingbelt.finish();
let model_uniforms = get_transform_uniform_data(&model.transform);
self.staging_belt let entity_uniforms = get_entity_uniform_data(&self.entities);
self.entity_stagingbelt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,
&model.model_buf,//description of where data will be written when command is executed &self.entity_buf,//description of where data will be written when command is executed
0,//offset in staging belt? 0,//offset in staging belt?
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(), wgpu::BufferSize::new((entity_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device, device,
) )
.copy_from_slice(bytemuck::cast_slice(&model_uniforms)); .copy_from_slice(bytemuck::cast_slice(&entity_uniforms));
}
self.staging_belt.finish(); self.entity_stagingbelt.finish();
{ {
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
@ -713,22 +669,15 @@ impl strafe_client::framework::Example for Skybox {
}), }),
}); });
rpass.set_bind_group(0, &self.main_bind_group, &[]); rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.set_pipeline(&self.entity_pipeline); rpass.set_pipeline(&self.entity_pipeline);
for model in self.models.iter() { for entity in self.entities.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]); rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..)); rpass.draw(0..entity.vertex_count, 0..1);
for entity in model.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
}
} }
rpass.set_pipeline(&self.ground_pipeline); rpass.set_pipeline(&self.ground_pipeline);
//rpass.set_index_buffer(&[0u16,1,2,1,2,3][..] as wgpu::BufferSlice, wgpu::IndexFormat::Uint16);
//rpass.draw_indexed(0..4, 0, 0..1);
rpass.draw(0..6, 0..1); rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.sky_pipeline); rpass.set_pipeline(&self.sky_pipeline);
@ -737,14 +686,11 @@ impl strafe_client::framework::Example for Skybox {
queue.submit(std::iter::once(encoder.finish())); queue.submit(std::iter::once(encoder.finish()));
self.staging_belt.recall(); self.camera_stagingbelt.recall();
self.entity_stagingbelt.recall();
} }
} }
fn main() { fn main() {
strafe_client::framework::run::<Skybox>( strafe_client::framework::run::<Skybox>("Strafe Client v0.1");
format!("Strafe Client v{}",
env!("CARGO_PKG_VERSION")
).as_str()
);
} }

View File

@ -53,7 +53,7 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
f32(tmp1) * 2.0 - 1.0, f32(tmp1) * 2.0 - 1.0,
0.0, 0.0,
f32(tmp2) * 2.0 - 1.0 f32(tmp2) * 2.0 - 1.0
) * 160.0; ) * 100.0;
var result: GroundOutput; var result: GroundOutput;
result.pos = pos; result.pos = pos;
@ -63,27 +63,30 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
struct EntityOutput { struct EntityOutput {
@builtin(position) position: vec4<f32>, @builtin(position) position: vec4<f32>,
@location(1) texture: vec2<f32>, @location(1) normal: vec3<f32>,
@location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>, @location(3) view: vec3<f32>,
}; };
@group(1)
@binding(0) struct EntityTransform {
var<uniform> r_EntityTransform: mat4x4<f32>; matrix3: mat3x3<f32>,
translation: vec3<f32>,
};
@group(0)
@binding(3)
var<uniform> r_EntityTransforms: array<EntityTransform, 7>;
@vertex @vertex
fn vs_entity( fn vs_entity(
@location(0) pos: vec3<f32>, @location(0) pos: vec3<f32>,
@location(1) texture: vec2<f32>, @location(1) normal: vec3<f32>,
@location(2) normal: vec3<f32>, @location(2) entity_id: u32,
) -> EntityOutput { ) -> EntityOutput {
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0); var position: vec3<f32> = r_EntityTransforms[entity_id].matrix3 * pos+r_EntityTransforms[entity_id].translation;
var result: EntityOutput; var result: EntityOutput;
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz; result.normal = r_EntityTransforms[entity_id].matrix3 * normal;
result.texture=texture; result.view = position - r_data.cam_pos.xyz;
result.view = position.xyz - r_data.cam_pos.xyz; result.position = r_data.proj * r_data.view * vec4<f32>(position, 1.0);
result.position = r_data.proj * r_data.view * position;
return result; return result;
} }
@ -103,13 +106,10 @@ fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> { fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
let incident = normalize(vertex.view); let incident = normalize(vertex.view);
let normal = normalize(vertex.normal); let normal = normalize(vertex.normal);
let d = dot(normal, incident); let reflected = incident - 2.0 * dot(normal, incident) * normal;
let reflected = incident - 2.0 * d * normal;
let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb; let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0); return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
} }
fn modulo_euclidean (a: f32, b: f32) -> f32 { fn modulo_euclidean (a: f32, b: f32) -> f32 {