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4 Commits

Author SHA1 Message Date
67c4aa07ab give the checkerboard "reflections" 2023-09-06 19:36:08 -07:00
34bfeab267 special case teapot rendering
take advantage of the empty depth buffer, render the true depth afterwards to embed the teapot wall into the scene
2023-09-06 19:36:08 -07:00
52cbda4710 view1 can be identity + clipping bounds fix ups 2023-09-06 19:35:52 -07:00
9d8faeb6fb render a a 3d projection onto a flat surface embedded in world space with screen space pixels 2023-09-06 19:35:52 -07:00
2 changed files with 189 additions and 10 deletions

View File

@ -20,12 +20,16 @@ struct Entity {
//temp?
struct ModelData {
transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
}
struct Model {
transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer,
entities: Vec<Entity>,
bind_group: wgpu::BindGroup,
@ -126,11 +130,15 @@ pub struct Skybox {
sky_pipeline: wgpu::RenderPipeline,
entity_pipeline: wgpu::RenderPipeline,
ground_pipeline: wgpu::RenderPipeline,
special_teapot: Model,
checkered_pipeline: wgpu::RenderPipeline,
depth_overwrite_pipeline: wgpu::RenderPipeline,
main_bind_group: wgpu::BindGroup,
camera_buf: wgpu::Buffer,
models: Vec<Model>,
depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt,
start_time: Instant,
}
impl Skybox {
@ -159,9 +167,18 @@ impl Skybox {
}
}
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] {
let mut raw = [0f32; 4*4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]);
fn get_model_uniform_data(model:&Model) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw
}
fn get_modeldata_uniform_data(model:&ModelData) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw
}
@ -209,6 +226,8 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
});
modeldatas.push(ModelData {
transform: glam::Mat4::default(),
transform_depth: glam::Mat4::default(),
use_depth: glam::Vec4::ZERO,
vertex_buf,
entities,
})
@ -234,7 +253,13 @@ impl strafe_client::framework::Example for Skybox {
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
println!("models.len = {:?}", modeldatas.len());
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
let proj1 = glam::Mat4::orthographic_rh(-20.0, 20.0, -20.0, 20.0, -20.0, 20.0);
let model0 = glam::Mat4::from_translation(glam::vec3(-10.,5.,10.)) * glam::Mat4::from_scale(glam::vec3(10.0,10.0,10.0));
modeldatas[2].transform=model0;
modeldatas[2].transform_depth=proj1;// * view1_inv
modeldatas[2].use_depth=glam::Vec4::Z;
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None,
@ -404,6 +429,60 @@ impl strafe_client::framework::Example for Skybox {
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let checkered_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Checkered"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_square",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_checkered",
targets: &[Some(config.view_formats[0].into())],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Self::DEPTH_FORMAT,
depth_write_enabled: false,
depth_compare: wgpu::CompareFunction::Always,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let depth_overwrite_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("Overwrite"),
layout: Some(&pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_square",
buffers: &[],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_overwrite",
targets: &[Some(config.view_formats[0].into())],
}),
primitive: wgpu::PrimitiveState {
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: Some(wgpu::DepthStencilState {
format: Self::DEPTH_FORMAT,
depth_write_enabled: true,
depth_compare: wgpu::CompareFunction::Always,
stencil: wgpu::StencilState::default(),
bias: wgpu::DepthBiasState::default(),
}),
multisample: wgpu::MultisampleState::default(),
multiview: None,
});
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
label: None,
@ -510,7 +589,7 @@ impl strafe_client::framework::Example for Skybox {
//drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<Model>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform);
let model_uniforms = get_modeldata_uniform_data(&modeldata);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms),
@ -529,6 +608,8 @@ impl strafe_client::framework::Example for Skybox {
//all of these are being moved here
models.push(Model{
transform: modeldata.transform,
transform_depth: modeldata.transform_depth,
use_depth: modeldata.use_depth,
vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities,
bind_group: model_bind_group,
@ -536,6 +617,8 @@ impl strafe_client::framework::Example for Skybox {
})
}
let teapot = models.pop().unwrap();
let depth_view = Self::create_depth_texture(config, device);
Skybox {
@ -543,11 +626,15 @@ impl strafe_client::framework::Example for Skybox {
sky_pipeline,
entity_pipeline,
ground_pipeline,
special_teapot: teapot,
checkered_pipeline,
depth_overwrite_pipeline,
main_bind_group,
camera_buf,
models,
depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100),
start_time: Instant::now(),
}
}
@ -658,6 +745,11 @@ impl strafe_client::framework::Example for Skybox {
}
}
let proj1 = glam::Mat4::orthographic_rh(-20.0, 20.0, -20.0, 20.0, -20.0, 20.0);
let model1 = glam::Mat4::from_euler(glam::EulerRot::YXZ, self.start_time.elapsed().as_secs_f32(),0f32,0f32);
self.special_teapot.transform_depth=proj1 * model1;
let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
@ -672,9 +764,22 @@ impl strafe_client::framework::Example for Skybox {
device,
)
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//special teapot
{
let model_uniforms = get_model_uniform_data(&self.special_teapot);
self.staging_belt
.write_buffer(
&mut encoder,
&self.special_teapot.model_buf,//description of where data will be written when command is executed
0,//offset in staging belt?
wgpu::BufferSize::new((model_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
device,
)
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
}
//This code only needs to run when the uniforms change
for model in self.models.iter() {
let model_uniforms = get_transform_uniform_data(&model.transform);
let model_uniforms = get_model_uniform_data(&model);
self.staging_belt
.write_buffer(
&mut encoder,
@ -715,6 +820,23 @@ impl strafe_client::framework::Example for Skybox {
rpass.set_bind_group(0, &self.main_bind_group, &[]);
//draw special teapot
rpass.set_bind_group(1, &self.special_teapot.bind_group, &[]);
rpass.set_pipeline(&self.checkered_pipeline);
rpass.draw(0..6, 0..1);
rpass.set_pipeline(&self.entity_pipeline);
rpass.set_vertex_buffer(0, self.special_teapot.vertex_buf.slice(..));
for entity in self.special_teapot.entities.iter() {
rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
rpass.draw_indexed(0..entity.index_count, 0, 0..1);
}
rpass.set_pipeline(&self.depth_overwrite_pipeline);
rpass.draw(0..6, 0..1);
//draw models
rpass.set_pipeline(&self.entity_pipeline);
for model in self.models.iter() {
rpass.set_bind_group(1, &model.bind_group, &[]);

View File

@ -68,9 +68,15 @@ struct EntityOutput {
@location(3) view: vec3<f32>,
};
struct TransformData {
transform: mat4x4<f32>,
depth: mat4x4<f32>,
use_depth: vec4<f32>,
};
@group(1)
@binding(0)
var<uniform> r_EntityTransform: mat4x4<f32>;
var<uniform> transform: TransformData;
@vertex
fn vs_entity(
@ -78,12 +84,42 @@ fn vs_entity(
@location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>,
) -> EntityOutput {
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
var position_depth: vec4<f32> = transform.depth * vec4<f32>(pos, 1.0);
var position_depth_0: vec4<f32> = position_depth;
position_depth_0.z=0.0;
var position: vec4<f32> = transform.transform * mix(position_depth,position_depth_0,transform.use_depth);
var result: EntityOutput;
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
result.normal = (transform.transform * mix(vec4<f32>(normal,0.0),vec4<f32>(0.0,0.0,1.0,0.0),transform.use_depth.z)).xyz;
result.texture=texture;
result.view = position.xyz - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * position;
var screen_position: vec4<f32> = r_data.proj * r_data.view * position;
result.position = mix(screen_position,position_depth,transform.use_depth);
return result;
}
struct SquareOutput {
@builtin(position) position: vec4<f32>,
@location(2) normal: vec3<f32>,
@location(3) view: vec3<f32>,
@location(4) pos: vec3<f32>,
};
@vertex
fn vs_square(@builtin(vertex_index) vertex_index: u32) -> SquareOutput {
// hacky way to draw two triangles that make a square
let tmp1 = i32(vertex_index)/2-i32(vertex_index)/3;
let tmp2 = i32(vertex_index)&1;
let pos = vec3<f32>(
(f32(tmp1) - 0.5)*1.8,
f32(tmp2) - 0.5,
0.0
);
var result: SquareOutput;
result.normal = vec3<f32>(0.0,0.0,1.0);
result.pos = (transform.transform * vec4<f32>(pos, 1.0)).xyz;
result.view = result.pos - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * transform.transform * vec4<f32>(pos, 1.0);
return result;
}
@ -129,3 +165,24 @@ fn fs_ground(vertex: GroundOutput) -> @location(0) vec4<f32> {
let dir = vec3<f32>(-1.0)+vec3<f32>(modulo_euclidean(vertex.pos.x/16.,1.0),0.0,modulo_euclidean(vertex.pos.z/16.,1.0))*2.0;
return vec4<f32>(textureSample(r_texture, r_sampler, dir).rgb, 1.0);
}
@fragment
fn fs_checkered(vertex: SquareOutput) -> @location(0) vec4<f32> {
let voxel_parity: f32 = f32(
u32(modulo_euclidean(vertex.pos.x,2.0)<1.0)
^ u32(modulo_euclidean(vertex.pos.y,2.0)<1.0)
//^ u32(modulo_euclidean(vertex.pos.z,2.0)<1.0)
);
let incident = normalize(vertex.view);
let normal = normalize(vertex.normal);
let d = dot(normal, incident);
let reflected = incident - 2.0 * d * normal;
let texture_color = vec3<f32>(1.0)*voxel_parity;
let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
}
@fragment
fn fs_overwrite(vertex: SquareOutput) {}