forked from StrafesNET/strafe-client
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14 Commits
load_roblo
...
master
Author | SHA1 | Date | |
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05156d1741 | |||
d72e3fcabd | |||
99d4e51ee8 | |||
7effceff03 | |||
355956e532 | |||
8aad878d49 | |||
5fb9f8b1bc | |||
a9977c0bd2 | |||
fd34fbe367 | |||
75695946a0 | |||
2dba9554ea | |||
b5880d484a | |||
0b230b7597 | |||
988f204358 |
2866
models/teapot.obj
Normal file
2866
models/teapot.obj
Normal file
File diff suppressed because it is too large
Load Diff
84
src/main.rs
84
src/main.rs
@ -8,22 +8,25 @@ const IMAGE_SIZE: u32 = 128;
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#[repr(C)]
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struct Vertex {
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pos: [f32; 3],
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texture: [f32; 2],
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normal: [f32; 3],
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}
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struct Entity {
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vertex_count: u32,
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vertex_buf: wgpu::Buffer,
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index_count: u32,
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index_buf: wgpu::Buffer,
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}
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//temp?
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struct ModelData {
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transform: glam::Affine3A,
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transform: glam::Mat4,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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}
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struct Model {
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transform: glam::Affine3A,
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transform: glam::Mat4,
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vertex_buf: wgpu::Buffer,
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entities: Vec<Entity>,
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bind_group: wgpu::BindGroup,
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model_buf: wgpu::Buffer,
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@ -104,16 +107,16 @@ impl Camera {
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}else{
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self.fov/5.0
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};
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let proj = perspective_rh(fov, aspect, 1.0, 200.0);
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let view = (glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32)).inverse();
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let proj = perspective_rh(fov, aspect, 0.5, 1000.0);
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let proj_inv = proj.inverse();
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let view = glam::Mat4::from_translation(self.pos+self.offset) * glam::Mat4::from_euler(glam::EulerRot::YXZ, self.yaw, self.pitch, 0f32);
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let view_inv = view.inverse();
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let mut raw = [0f32; 16 * 3 + 4];
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raw[..16].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj)[..]);
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raw[16..32].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&proj_inv)[..]);
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raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view)[..]);
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raw[48..51].copy_from_slice(AsRef::<[f32; 3]>::as_ref(&self.pos));
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raw[51] = 1.0;//cam_pos is vec4
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raw[32..48].copy_from_slice(&AsRef::<[f32; 16]>::as_ref(&view_inv)[..]);
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raw[48..52].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&view.col(3)));
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raw
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}
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}
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@ -156,43 +159,57 @@ impl Skybox {
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}
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}
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fn get_transform_uniform_data(transform:&glam::Affine3A) -> [f32; 4*4] {
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fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] {
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let mut raw = [0f32; 4*4];
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raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&glam::Mat4::from(*transform))[..]);
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raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]);
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raw
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}
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fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
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let data = obj::ObjData::load_buf(&source[..]).unwrap();
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let mut vertices = Vec::new();
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let mut vertex_index = std::collections::HashMap::<obj::IndexTuple,u16>::new();
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for object in data.objects {
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let mut entities = Vec::<Entity>::new();
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for group in object.groups {
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vertices.clear();
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let mut indices = Vec::new();
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for poly in group.polys {
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for end_index in 2..poly.0.len() {
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for &index in &[0, end_index - 1, end_index] {
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let obj::IndexTuple(position_id, _texture_id, normal_id) =
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poly.0[index];
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let vert = poly.0[index];
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if let Some(&i)=vertex_index.get(&vert){
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indices.push(i as u16);
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}else{
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let i=vertices.len() as u16;
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vertices.push(Vertex {
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pos: data.position[position_id],
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normal: data.normal[normal_id.unwrap()],
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})
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pos: data.position[vert.0],
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texture: data.texture[vert.1.unwrap()],
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normal: data.normal[vert.2.unwrap()],
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});
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vertex_index.insert(vert,i);
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indices.push(i);
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}
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}
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}
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}
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let index_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Index"),
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contents: bytemuck::cast_slice(&indices),
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usage: wgpu::BufferUsages::INDEX,
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});
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entities.push(Entity {
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index_buf,
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index_count: indices.len() as u32,
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});
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}
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let vertex_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("Vertex"),
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contents: bytemuck::cast_slice(&vertices),
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usage: wgpu::BufferUsages::VERTEX,
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});
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entities.push(Entity {
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vertex_count: vertices.len() as u32,
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vertex_buf,
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});
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}
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modeldatas.push(ModelData {
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transform: glam::Affine3A::default(),
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transform: glam::Mat4::default(),
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vertex_buf,
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entities,
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})
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}
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@ -214,8 +231,10 @@ impl strafe_client::framework::Example for Skybox {
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let mut modeldatas = Vec::<ModelData>::new();
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add_obj(device,& mut modeldatas,include_bytes!("../models/teslacyberv3.0.obj"));
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add_obj(device,& mut modeldatas,include_bytes!("../models/suzanne.obj"));
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add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
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println!("models.len = {:?}", modeldatas.len());
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modeldatas[1].transform=glam::Affine3A::from_translation(glam::vec3(10.,5.,10.));
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modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
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modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
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let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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label: None,
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@ -336,7 +355,7 @@ impl strafe_client::framework::Example for Skybox {
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buffers: &[wgpu::VertexBufferLayout {
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array_stride: std::mem::size_of::<Vertex>() as wgpu::BufferAddress,
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step_mode: wgpu::VertexStepMode::Vertex,
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x3],
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attributes: &wgpu::vertex_attr_array![0 => Float32x3, 1 => Float32x2, 2 => Float32x3],
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}],
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},
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fragment: Some(wgpu::FragmentState {
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@ -489,7 +508,7 @@ impl strafe_client::framework::Example for Skybox {
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});
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//drain the modeldata vec so entities can be /moved/ to models.entities
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let mut models = Vec::<Model>::new();
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let mut models = Vec::<Model>::with_capacity(modeldatas.len());
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for (i,modeldata) in modeldatas.drain(..).enumerate() {
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let model_uniforms = get_transform_uniform_data(&modeldata.transform);
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let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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@ -510,9 +529,10 @@ impl strafe_client::framework::Example for Skybox {
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//all of these are being moved here
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models.push(Model{
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transform: modeldata.transform,
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vertex_buf:modeldata.vertex_buf,
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entities: modeldata.entities,
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bind_group: model_bind_group,
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model_buf: model_buf,
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model_buf,
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})
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}
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@ -584,8 +604,8 @@ impl strafe_client::framework::Example for Skybox {
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}
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fn move_mouse(&mut self, delta: (f64,f64)) {
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self.camera.pitch=(self.camera.pitch as f64+delta.1/-512.) as f32;
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self.camera.yaw=(self.camera.yaw as f64+delta.0/-512.) as f32;
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self.camera.pitch=(self.camera.pitch as f64+delta.1/-2048.) as f32;
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self.camera.yaw=(self.camera.yaw as f64+delta.0/-2048.) as f32;
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}
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fn resize(
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@ -652,6 +672,7 @@ impl strafe_client::framework::Example for Skybox {
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device,
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)
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.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
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//This code only needs to run when the uniforms change
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for model in self.models.iter() {
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let model_uniforms = get_transform_uniform_data(&model.transform);
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self.staging_belt
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@ -697,10 +718,11 @@ impl strafe_client::framework::Example for Skybox {
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rpass.set_pipeline(&self.entity_pipeline);
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for model in self.models.iter() {
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rpass.set_bind_group(1, &model.bind_group, &[]);
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rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
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for entity in model.entities.iter() {
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rpass.set_vertex_buffer(0, entity.vertex_buf.slice(..));
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rpass.draw(0..entity.vertex_count, 0..1);
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rpass.set_index_buffer(entity.index_buf.slice(..), wgpu::IndexFormat::Uint16);
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rpass.draw_indexed(0..entity.index_count, 0, 0..1);
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}
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}
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@ -63,7 +63,8 @@ fn vs_ground(@builtin(vertex_index) vertex_index: u32) -> GroundOutput {
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struct EntityOutput {
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@builtin(position) position: vec4<f32>,
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@location(1) normal: vec3<f32>,
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@location(1) texture: vec2<f32>,
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@location(2) normal: vec3<f32>,
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@location(3) view: vec3<f32>,
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};
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@ -74,11 +75,13 @@ var<uniform> r_EntityTransform: mat4x4<f32>;
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@vertex
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fn vs_entity(
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@location(0) pos: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(1) texture: vec2<f32>,
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@location(2) normal: vec3<f32>,
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) -> EntityOutput {
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var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0);
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var result: EntityOutput;
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result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz;
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result.texture=texture;
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result.view = position.xyz - r_data.cam_pos.xyz;
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result.position = r_data.proj * r_data.view * position;
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return result;
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@ -100,10 +103,13 @@ fn fs_sky(vertex: SkyOutput) -> @location(0) vec4<f32> {
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fn fs_entity(vertex: EntityOutput) -> @location(0) vec4<f32> {
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let incident = normalize(vertex.view);
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let normal = normalize(vertex.normal);
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let reflected = incident - 2.0 * dot(normal, incident) * normal;
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let d = dot(normal, incident);
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let reflected = incident - 2.0 * d * normal;
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let dir = vec3<f32>(-1.0)+2.0*vec3<f32>(vertex.texture.x,0.0,vertex.texture.y);
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let texture_color = textureSample(r_texture, r_sampler, dir).rgb;
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let reflected_color = textureSample(r_texture, r_sampler, reflected).rgb;
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return vec4<f32>(vec3<f32>(0.1) + 0.5 * reflected_color, 1.0);
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return vec4<f32>(mix(vec3<f32>(0.1) + 0.5 * reflected_color,texture_color,1.0-pow(1.0-abs(d),2.0)), 1.0);
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}
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fn modulo_euclidean (a: f32, b: f32) -> f32 {
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