implement roblox Texture class texture coordinate transformation

This commit is contained in:
Quaternions 2023-09-27 15:01:18 -07:00
parent b5c689f8ff
commit e685ef7388

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@ -186,11 +186,19 @@ pub fn generate_modeldatas_roblox(dom:rbx_dom_weak::WeakDom) -> Result<(Vec<Mode
decal.properties.get("StudsPerTileV"),
)
{
//pretend we don't need to know the face
let (size_u,size_v)=match face{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>(1.,1.),
};
roblox_texture_transform=RobloxTextureTransform{
offset_u:*ox/size.x,offset_v:*oy/size.y,
scale_u:*sx/size.x,scale_v:*sy/size.y,
}
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
};
}
}
//I can alos put the color into here and generate the vertices with the color