forked from StrafesNET/strafe-client
framework.rs -> lib.rs, smaller binary flags, removed dependencies and standard main function
This commit is contained in:
parent
05156d1741
commit
e59ebea304
3
.gitignore
vendored
3
.gitignore
vendored
@ -1 +1,2 @@
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/target
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Cargo.lock
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target/
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13
Cargo.toml
13
Cargo.toml
@ -1,23 +1,24 @@
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[package]
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name = "strafe-client"
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version = "0.2.0"
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version = "0.2.1"
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edition = "2021"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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async-executor = "1.5.1"
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bytemuck = { version = "1.13.1", features = ["derive"] }
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bytemuck = { version = "1.14.0", features = ["derive"] }
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ddsfile = "0.5.1"
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env_logger = "0.10.0"
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glam = "0.24.1"
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log = "0.4.20"
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logga = "0.1.2"
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obj = "0.10.2"
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pollster = "0.3.0"
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wgpu = "0.17.0"
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winit = "0.28.6"
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[profile.release]
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lto = true
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strip = true
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codegen-units = 1
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lto = true
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opt-level = "z"
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panic = "abort"
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strip = true
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@ -7,4 +7,4 @@ In development client for jumping on squares (and riding on triangles)
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1. Have rust and git installed
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2. `git clone https://git.itzana.me/StrafesNET/strafe-client`
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3. `cd strafe-client`
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4. `cargo run --release`
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4. `cargo run --release`
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516
src/framework.rs
516
src/framework.rs
@ -1,516 +0,0 @@
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use std::future::Future;
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#[cfg(target_arch = "wasm32")]
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use std::str::FromStr;
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#[cfg(not(target_arch = "wasm32"))]
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use std::time::Instant;
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#[cfg(target_arch = "wasm32")]
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use web_sys::{ImageBitmapRenderingContext, OffscreenCanvas};
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use winit::{
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event::{self, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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};
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#[allow(dead_code)]
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pub fn cast_slice<T>(data: &[T]) -> &[u8] {
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use std::{mem::size_of, slice::from_raw_parts};
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unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
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}
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#[allow(dead_code)]
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pub enum ShaderStage {
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Vertex,
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Fragment,
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Compute,
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}
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pub trait Example: 'static + Sized {
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fn optional_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_features() -> wgpu::Features {
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wgpu::Features::empty()
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}
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fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
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wgpu::DownlevelCapabilities {
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flags: wgpu::DownlevelFlags::empty(),
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shader_model: wgpu::ShaderModel::Sm5,
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..wgpu::DownlevelCapabilities::default()
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}
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}
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fn required_limits() -> wgpu::Limits {
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wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
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}
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fn init(
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config: &wgpu::SurfaceConfiguration,
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adapter: &wgpu::Adapter,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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) -> Self;
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fn resize(
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&mut self,
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config: &wgpu::SurfaceConfiguration,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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);
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fn update(&mut self, event: WindowEvent);
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fn move_mouse(&mut self, delta: (f64,f64));
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fn render(
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&mut self,
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view: &wgpu::TextureView,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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spawner: &Spawner,
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);
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}
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struct Setup {
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window: winit::window::Window,
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event_loop: EventLoop<()>,
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instance: wgpu::Instance,
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size: winit::dpi::PhysicalSize<u32>,
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surface: wgpu::Surface,
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adapter: wgpu::Adapter,
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device: wgpu::Device,
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queue: wgpu::Queue,
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#[cfg(target_arch = "wasm32")]
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offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
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}
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#[cfg(target_arch = "wasm32")]
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struct OffscreenCanvasSetup {
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offscreen_canvas: OffscreenCanvas,
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bitmap_renderer: ImageBitmapRenderingContext,
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}
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async fn setup<E: Example>(title: &str) -> Setup {
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#[cfg(not(target_arch = "wasm32"))]
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{
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env_logger::init();
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};
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let event_loop = EventLoop::new();
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let mut builder = winit::window::WindowBuilder::new();
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builder = builder.with_title(title);
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#[cfg(windows_OFF)] // TODO
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{
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use winit::platform::windows::WindowBuilderExtWindows;
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builder = builder.with_no_redirection_bitmap(true);
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}
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let window = builder.build(&event_loop).unwrap();
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#[cfg(target_arch = "wasm32")]
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{
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use winit::platform::web::WindowExtWebSys;
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let query_string = web_sys::window().unwrap().location().search().unwrap();
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let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
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.and_then(|x| x.parse().ok())
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.unwrap_or(log::Level::Error);
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console_log::init_with_level(level).expect("could not initialize logger");
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std::panic::set_hook(Box::new(console_error_panic_hook::hook));
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// On wasm, append the canvas to the document body
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web_sys::window()
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.and_then(|win| win.document())
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.and_then(|doc| doc.body())
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.and_then(|body| {
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body.append_child(&web_sys::Element::from(window.canvas()))
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.ok()
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})
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.expect("couldn't append canvas to document body");
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}
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#[cfg(target_arch = "wasm32")]
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let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
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#[cfg(target_arch = "wasm32")]
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{
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use wasm_bindgen::JsCast;
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use winit::platform::web::WindowExtWebSys;
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let query_string = web_sys::window().unwrap().location().search().unwrap();
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if let Some(offscreen_canvas_param) =
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parse_url_query_string(&query_string, "offscreen_canvas")
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{
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if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
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log::info!("Creating OffscreenCanvasSetup");
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let offscreen_canvas =
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OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
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let bitmap_renderer = window
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.canvas()
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.get_context("bitmaprenderer")
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.expect("couldn't create ImageBitmapRenderingContext (Result)")
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.expect("couldn't create ImageBitmapRenderingContext (Option)")
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.dyn_into::<ImageBitmapRenderingContext>()
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.expect("couldn't convert into ImageBitmapRenderingContext");
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offscreen_canvas_setup = Some(OffscreenCanvasSetup {
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offscreen_canvas,
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bitmap_renderer,
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})
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}
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}
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};
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log::info!("Initializing the surface...");
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let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
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let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends,
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dx12_shader_compiler,
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});
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let (size, surface) = unsafe {
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let size = window.inner_size();
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#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
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let surface = instance.create_surface(&window).unwrap();
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#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
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let surface = {
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if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
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log::info!("Creating surface from OffscreenCanvas");
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instance.create_surface_from_offscreen_canvas(
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offscreen_canvas_setup.offscreen_canvas.clone(),
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)
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} else {
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instance.create_surface(&window)
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}
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}
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.unwrap();
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(size, surface)
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};
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let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
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.await
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.expect("No suitable GPU adapters found on the system!");
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#[cfg(not(target_arch = "wasm32"))]
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{
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let adapter_info = adapter.get_info();
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println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
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}
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let optional_features = E::optional_features();
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let required_features = E::required_features();
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let adapter_features = adapter.features();
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assert!(
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adapter_features.contains(required_features),
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"Adapter does not support required features for this example: {:?}",
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required_features - adapter_features
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);
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let required_downlevel_capabilities = E::required_downlevel_capabilities();
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let downlevel_capabilities = adapter.get_downlevel_capabilities();
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assert!(
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downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
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"Adapter does not support the minimum shader model required to run this example: {:?}",
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required_downlevel_capabilities.shader_model
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);
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assert!(
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downlevel_capabilities
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.flags
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.contains(required_downlevel_capabilities.flags),
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"Adapter does not support the downlevel capabilities required to run this example: {:?}",
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required_downlevel_capabilities.flags - downlevel_capabilities.flags
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);
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// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
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let needed_limits = E::required_limits().using_resolution(adapter.limits());
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let trace_dir = std::env::var("WGPU_TRACE");
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let (device, queue) = adapter
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.request_device(
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&wgpu::DeviceDescriptor {
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label: None,
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features: (optional_features & adapter_features) | required_features,
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limits: needed_limits,
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},
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trace_dir.ok().as_ref().map(std::path::Path::new),
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)
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.await
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.expect("Unable to find a suitable GPU adapter!");
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Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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#[cfg(target_arch = "wasm32")]
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offscreen_canvas_setup,
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}
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}
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fn start<E: Example>(
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#[cfg(not(target_arch = "wasm32"))] Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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}: Setup,
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#[cfg(target_arch = "wasm32")] Setup {
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window,
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event_loop,
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instance,
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size,
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surface,
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adapter,
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device,
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queue,
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offscreen_canvas_setup,
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}: Setup,
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) {
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let spawner = Spawner::new();
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let mut config = surface
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.get_default_config(&adapter, size.width, size.height)
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.expect("Surface isn't supported by the adapter.");
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let surface_view_format = config.format.add_srgb_suffix();
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config.view_formats.push(surface_view_format);
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surface.configure(&device, &config);
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log::info!("Initializing the example...");
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let mut example = E::init(&config, &adapter, &device, &queue);
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#[cfg(not(target_arch = "wasm32"))]
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let mut last_frame_inst = Instant::now();
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#[cfg(not(target_arch = "wasm32"))]
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let (mut frame_count, mut accum_time) = (0, 0.0);
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log::info!("Entering render loop...");
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event_loop.run(move |event, _, control_flow| {
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let _ = (&instance, &adapter); // force ownership by the closure
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*control_flow = if cfg!(feature = "metal-auto-capture") {
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ControlFlow::Exit
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} else {
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ControlFlow::Poll
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};
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match event {
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event::Event::RedrawEventsCleared => {
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#[cfg(not(target_arch = "wasm32"))]
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spawner.run_until_stalled();
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window.request_redraw();
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}
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event::Event::WindowEvent {
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event:
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WindowEvent::Resized(size)
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| WindowEvent::ScaleFactorChanged {
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new_inner_size: &mut size,
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..
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},
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..
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} => {
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// Once winit is fixed, the detection conditions here can be removed.
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// https://github.com/rust-windowing/winit/issues/2876
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let max_dimension = adapter.limits().max_texture_dimension_2d;
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if size.width > max_dimension || size.height > max_dimension {
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log::warn!(
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"The resizing size {:?} exceeds the limit of {}.",
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size,
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max_dimension
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);
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} else {
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log::info!("Resizing to {:?}", size);
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config.width = size.width.max(1);
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config.height = size.height.max(1);
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example.resize(&config, &device, &queue);
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surface.configure(&device, &config);
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}
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}
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event::Event::WindowEvent { event, .. } => match event {
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
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virtual_keycode: Some(event::VirtualKeyCode::Escape),
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state: event::ElementState::Pressed,
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..
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},
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..
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}
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| WindowEvent::CloseRequested => {
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*control_flow = ControlFlow::Exit;
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}
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#[cfg(not(target_arch = "wasm32"))]
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WindowEvent::KeyboardInput {
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input:
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event::KeyboardInput {
|
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virtual_keycode: Some(event::VirtualKeyCode::R),
|
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state: event::ElementState::Pressed,
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..
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},
|
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..
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} => {
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println!("{:#?}", instance.generate_report());
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}
|
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_ => {
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example.update(event);
|
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}
|
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},
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event::Event::DeviceEvent {
|
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event:
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winit::event::DeviceEvent::MouseMotion {
|
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delta,
|
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},
|
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..
|
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} => {
|
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example.move_mouse(delta);
|
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},
|
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event::Event::RedrawRequested(_) => {
|
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#[cfg(not(target_arch = "wasm32"))]
|
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{
|
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accum_time += last_frame_inst.elapsed().as_secs_f32();
|
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last_frame_inst = Instant::now();
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frame_count += 1;
|
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if frame_count == 100 {
|
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println!(
|
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"Avg frame time {}ms",
|
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accum_time * 1000.0 / frame_count as f32
|
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);
|
||||
accum_time = 0.0;
|
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frame_count = 0;
|
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}
|
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}
|
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|
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let frame = match surface.get_current_texture() {
|
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Ok(frame) => frame,
|
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Err(_) => {
|
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surface.configure(&device, &config);
|
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surface
|
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.get_current_texture()
|
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.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
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let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
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format: Some(surface_view_format),
|
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..wgpu::TextureViewDescriptor::default()
|
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});
|
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|
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example.render(&view, &device, &queue, &spawner);
|
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|
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frame.present();
|
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|
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#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
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let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
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.transfer_to_image_bitmap()
|
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.expect("couldn't transfer offscreen canvas to image bitmap.");
|
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offscreen_canvas_setup
|
||||
.bitmap_renderer
|
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.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
log::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub struct Spawner<'a> {
|
||||
executor: async_executor::LocalExecutor<'a>,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
impl<'a> Spawner<'a> {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
executor: async_executor::LocalExecutor::new(),
|
||||
}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'a) {
|
||||
self.executor.spawn(future).detach();
|
||||
}
|
||||
|
||||
fn run_until_stalled(&self) {
|
||||
while self.executor.try_tick() {}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub struct Spawner {}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
impl Spawner {
|
||||
fn new() -> Self {
|
||||
Self {}
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn spawn_local(&self, future: impl Future<Output = ()> + 'static) {
|
||||
wasm_bindgen_futures::spawn_local(future);
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
let setup = pollster::block_on(setup::<E>(title));
|
||||
start::<E>(setup);
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
let title = title.to_owned();
|
||||
wasm_bindgen_futures::spawn_local(async move {
|
||||
let setup = setup::<E>(&title).await;
|
||||
let start_closure = Closure::once_into_js(move || start::<E>(setup));
|
||||
|
||||
// make sure to handle JS exceptions thrown inside start.
|
||||
// Otherwise wasm_bindgen_futures Queue would break and never handle any tasks again.
|
||||
// This is required, because winit uses JS exception for control flow to escape from `run`.
|
||||
if let Err(error) = call_catch(&start_closure) {
|
||||
let is_control_flow_exception = error.dyn_ref::<js_sys::Error>().map_or(false, |e| {
|
||||
e.message().includes("Using exceptions for control flow", 0)
|
||||
});
|
||||
|
||||
if !is_control_flow_exception {
|
||||
web_sys::console::error_1(&error);
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
extern "C" {
|
||||
#[wasm_bindgen(catch, js_namespace = Function, js_name = "prototype.call.call")]
|
||||
fn call_catch(this: &JsValue) -> Result<(), JsValue>;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
/// Parse the query string as returned by `web_sys::window()?.location().search()?` and get a
|
||||
/// specific key out of it.
|
||||
pub fn parse_url_query_string<'a>(query: &'a str, search_key: &str) -> Option<&'a str> {
|
||||
let query_string = query.strip_prefix('?')?;
|
||||
|
||||
for pair in query_string.split('&') {
|
||||
let mut pair = pair.split('=');
|
||||
let key = pair.next()?;
|
||||
let value = pair.next()?;
|
||||
|
||||
if key == search_key {
|
||||
return Some(value);
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
// This allows treating the framework as a standalone example,
|
||||
// thus avoiding listing the example names in `Cargo.toml`.
|
||||
#[allow(dead_code)]
|
||||
fn main() {}
|
415
src/lib.rs
415
src/lib.rs
@ -1 +1,414 @@
|
||||
pub mod framework;
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
use std::time::Instant;
|
||||
use winit::{
|
||||
event::{self, WindowEvent},
|
||||
event_loop::{ControlFlow, EventLoop},
|
||||
};
|
||||
use logga;
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn cast_slice<T>(data: &[T]) -> &[u8] {
|
||||
use std::{mem::size_of, slice::from_raw_parts};
|
||||
|
||||
unsafe { from_raw_parts(data.as_ptr() as *const u8, data.len() * size_of::<T>()) }
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub enum ShaderStage {
|
||||
Vertex,
|
||||
Fragment,
|
||||
Compute,
|
||||
}
|
||||
|
||||
pub trait Example: 'static + Sized {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_features() -> wgpu::Features {
|
||||
wgpu::Features::empty()
|
||||
}
|
||||
fn required_downlevel_capabilities() -> wgpu::DownlevelCapabilities {
|
||||
wgpu::DownlevelCapabilities {
|
||||
flags: wgpu::DownlevelFlags::empty(),
|
||||
shader_model: wgpu::ShaderModel::Sm5,
|
||||
..wgpu::DownlevelCapabilities::default()
|
||||
}
|
||||
}
|
||||
fn required_limits() -> wgpu::Limits {
|
||||
wgpu::Limits::downlevel_webgl2_defaults() // These downlevel limits will allow the code to run on all possible hardware
|
||||
}
|
||||
fn init(
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
adapter: &wgpu::Adapter,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
) -> Self;
|
||||
fn resize(
|
||||
&mut self,
|
||||
config: &wgpu::SurfaceConfiguration,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
fn update(&mut self, event: WindowEvent);
|
||||
fn move_mouse(&mut self, delta: (f64,f64));
|
||||
fn render(
|
||||
&mut self,
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
);
|
||||
}
|
||||
|
||||
struct Setup {
|
||||
window: winit::window::Window,
|
||||
event_loop: EventLoop<()>,
|
||||
instance: wgpu::Instance,
|
||||
size: winit::dpi::PhysicalSize<u32>,
|
||||
surface: wgpu::Surface,
|
||||
adapter: wgpu::Adapter,
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup: Option<OffscreenCanvasSetup>,
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
struct OffscreenCanvasSetup {
|
||||
offscreen_canvas: OffscreenCanvas,
|
||||
bitmap_renderer: ImageBitmapRenderingContext,
|
||||
}
|
||||
|
||||
async fn setup<E: Example>(title: &str) -> Setup {
|
||||
//logga::init();
|
||||
|
||||
let event_loop = EventLoop::new();
|
||||
let mut builder = winit::window::WindowBuilder::new();
|
||||
builder = builder.with_title(title);
|
||||
#[cfg(windows_OFF)] // TODO
|
||||
{
|
||||
use winit::platform::windows::WindowBuilderExtWindows;
|
||||
builder = builder.with_no_redirection_bitmap(true);
|
||||
}
|
||||
let window = builder.build(&event_loop).unwrap();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
let level: log::Level = parse_url_query_string(&query_string, "RUST_LOG")
|
||||
.and_then(|x| x.parse().ok())
|
||||
.unwrap_or(log::Level::Error);
|
||||
console_log::init_with_level(level).expect("could not initialize logger");
|
||||
std::panic::set_hook(Box::new(console_error_panic_hook::hook));
|
||||
// On wasm, append the canvas to the document body
|
||||
web_sys::window()
|
||||
.and_then(|win| win.document())
|
||||
.and_then(|doc| doc.body())
|
||||
.and_then(|body| {
|
||||
body.append_child(&web_sys::Element::from(window.canvas()))
|
||||
.ok()
|
||||
})
|
||||
.expect("couldn't append canvas to document body");
|
||||
}
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let mut offscreen_canvas_setup: Option<OffscreenCanvasSetup> = None;
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
use wasm_bindgen::JsCast;
|
||||
use winit::platform::web::WindowExtWebSys;
|
||||
|
||||
let query_string = web_sys::window().unwrap().location().search().unwrap();
|
||||
if let Some(offscreen_canvas_param) =
|
||||
parse_url_query_string(&query_string, "offscreen_canvas")
|
||||
{
|
||||
if FromStr::from_str(offscreen_canvas_param) == Ok(true) {
|
||||
logga::info!("Creating OffscreenCanvasSetup");
|
||||
|
||||
let offscreen_canvas =
|
||||
OffscreenCanvas::new(1024, 768).expect("couldn't create OffscreenCanvas");
|
||||
|
||||
let bitmap_renderer = window
|
||||
.canvas()
|
||||
.get_context("bitmaprenderer")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Result)")
|
||||
.expect("couldn't create ImageBitmapRenderingContext (Option)")
|
||||
.dyn_into::<ImageBitmapRenderingContext>()
|
||||
.expect("couldn't convert into ImageBitmapRenderingContext");
|
||||
|
||||
offscreen_canvas_setup = Some(OffscreenCanvasSetup {
|
||||
offscreen_canvas,
|
||||
bitmap_renderer,
|
||||
})
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
logga::info!("Initializing the surface...");
|
||||
|
||||
let backends = wgpu::util::backend_bits_from_env().unwrap_or_else(wgpu::Backends::all);
|
||||
let dx12_shader_compiler = wgpu::util::dx12_shader_compiler_from_env().unwrap_or_default();
|
||||
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends,
|
||||
dx12_shader_compiler,
|
||||
});
|
||||
let (size, surface) = unsafe {
|
||||
let size = window.inner_size();
|
||||
|
||||
#[cfg(any(not(target_arch = "wasm32"), target_os = "emscripten"))]
|
||||
let surface = instance.create_surface(&window).unwrap();
|
||||
#[cfg(all(target_arch = "wasm32", not(target_os = "emscripten")))]
|
||||
let surface = {
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
logga::info!("Creating surface from OffscreenCanvas");
|
||||
instance.create_surface_from_offscreen_canvas(
|
||||
offscreen_canvas_setup.offscreen_canvas.clone(),
|
||||
)
|
||||
} else {
|
||||
instance.create_surface(&window)
|
||||
}
|
||||
}
|
||||
.unwrap();
|
||||
|
||||
(size, surface)
|
||||
};
|
||||
let adapter = wgpu::util::initialize_adapter_from_env_or_default(&instance, Some(&surface))
|
||||
.await
|
||||
.expect("No suitable GPU adapters found on the system!");
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
let adapter_info = adapter.get_info();
|
||||
println!("Using {} ({:?})", adapter_info.name, adapter_info.backend);
|
||||
}
|
||||
|
||||
let optional_features = E::optional_features();
|
||||
let required_features = E::required_features();
|
||||
let adapter_features = adapter.features();
|
||||
assert!(
|
||||
adapter_features.contains(required_features),
|
||||
"Adapter does not support required features for this example: {:?}",
|
||||
required_features - adapter_features
|
||||
);
|
||||
|
||||
let required_downlevel_capabilities = E::required_downlevel_capabilities();
|
||||
let downlevel_capabilities = adapter.get_downlevel_capabilities();
|
||||
assert!(
|
||||
downlevel_capabilities.shader_model >= required_downlevel_capabilities.shader_model,
|
||||
"Adapter does not support the minimum shader model required to run this example: {:?}",
|
||||
required_downlevel_capabilities.shader_model
|
||||
);
|
||||
assert!(
|
||||
downlevel_capabilities
|
||||
.flags
|
||||
.contains(required_downlevel_capabilities.flags),
|
||||
"Adapter does not support the downlevel capabilities required to run this example: {:?}",
|
||||
required_downlevel_capabilities.flags - downlevel_capabilities.flags
|
||||
);
|
||||
|
||||
// Make sure we use the texture resolution limits from the adapter, so we can support images the size of the surface.
|
||||
let needed_limits = E::required_limits().using_resolution(adapter.limits());
|
||||
|
||||
let trace_dir = std::env::var("WGPU_TRACE");
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: None,
|
||||
features: (optional_features & adapter_features) | required_features,
|
||||
limits: needed_limits,
|
||||
},
|
||||
trace_dir.ok().as_ref().map(std::path::Path::new),
|
||||
)
|
||||
.await
|
||||
.expect("Unable to find a suitable GPU adapter!");
|
||||
|
||||
Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
offscreen_canvas_setup,
|
||||
}
|
||||
}
|
||||
|
||||
fn start<E: Example>(
|
||||
#[cfg(not(target_arch = "wasm32"))] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
}: Setup,
|
||||
#[cfg(target_arch = "wasm32")] Setup {
|
||||
window,
|
||||
event_loop,
|
||||
instance,
|
||||
size,
|
||||
surface,
|
||||
adapter,
|
||||
device,
|
||||
queue,
|
||||
offscreen_canvas_setup,
|
||||
}: Setup,
|
||||
) {
|
||||
let mut config = surface
|
||||
.get_default_config(&adapter, size.width, size.height)
|
||||
.expect("Surface isn't supported by the adapter.");
|
||||
let surface_view_format = config.format.add_srgb_suffix();
|
||||
config.view_formats.push(surface_view_format);
|
||||
surface.configure(&device, &config);
|
||||
|
||||
logga::info!("Initializing the example...");
|
||||
let mut example = E::init(&config, &adapter, &device, &queue);
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let mut last_frame_inst = Instant::now();
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
let (mut frame_count, mut accum_time) = (0, 0.0);
|
||||
|
||||
logga::info!("Entering render loop...");
|
||||
event_loop.run(move |event, _, control_flow| {
|
||||
let _ = (&instance, &adapter); // force ownership by the closure
|
||||
*control_flow = if cfg!(feature = "metal-auto-capture") {
|
||||
ControlFlow::Exit
|
||||
} else {
|
||||
ControlFlow::Poll
|
||||
};
|
||||
match event {
|
||||
event::Event::RedrawEventsCleared => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
|
||||
window.request_redraw();
|
||||
}
|
||||
event::Event::WindowEvent {
|
||||
event:
|
||||
WindowEvent::Resized(size)
|
||||
| WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size: &mut size,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
// Once winit is fixed, the detection conditions here can be removed.
|
||||
// https://github.com/rust-windowing/winit/issues/2876
|
||||
let max_dimension = adapter.limits().max_texture_dimension_2d;
|
||||
if size.width > max_dimension || size.height > max_dimension {
|
||||
logga::warn!(
|
||||
"The resizing size {:?} exceeds the limit of {}.",
|
||||
size,
|
||||
max_dimension
|
||||
);
|
||||
} else {
|
||||
logga::info!("Resizing to {:?}", size);
|
||||
config.width = size.width.max(1);
|
||||
config.height = size.height.max(1);
|
||||
example.resize(&config, &device, &queue);
|
||||
surface.configure(&device, &config);
|
||||
}
|
||||
}
|
||||
event::Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::Escape),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
}
|
||||
| WindowEvent::CloseRequested => {
|
||||
*control_flow = ControlFlow::Exit;
|
||||
}
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
WindowEvent::KeyboardInput {
|
||||
input:
|
||||
event::KeyboardInput {
|
||||
virtual_keycode: Some(event::VirtualKeyCode::R),
|
||||
state: event::ElementState::Pressed,
|
||||
..
|
||||
},
|
||||
..
|
||||
} => {
|
||||
println!("{:#?}", instance.generate_report());
|
||||
}
|
||||
_ => {
|
||||
example.update(event);
|
||||
}
|
||||
},
|
||||
event::Event::DeviceEvent {
|
||||
event:
|
||||
winit::event::DeviceEvent::MouseMotion {
|
||||
delta,
|
||||
},
|
||||
..
|
||||
} => {
|
||||
example.move_mouse(delta);
|
||||
},
|
||||
event::Event::RedrawRequested(_) => {
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
{
|
||||
accum_time += last_frame_inst.elapsed().as_secs_f32();
|
||||
last_frame_inst = Instant::now();
|
||||
frame_count += 1;
|
||||
if frame_count == 100 {
|
||||
println!(
|
||||
"Avg frame time {}ms",
|
||||
accum_time * 1000.0 / frame_count as f32
|
||||
);
|
||||
accum_time = 0.0;
|
||||
frame_count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
let frame = match surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(_) => {
|
||||
surface.configure(&device, &config);
|
||||
surface
|
||||
.get_current_texture()
|
||||
.expect("Failed to acquire next surface texture!")
|
||||
}
|
||||
};
|
||||
let view = frame.texture.create_view(&wgpu::TextureViewDescriptor {
|
||||
format: Some(surface_view_format),
|
||||
..wgpu::TextureViewDescriptor::default()
|
||||
});
|
||||
|
||||
example.render(&view, &device, &queue);
|
||||
|
||||
frame.present();
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
{
|
||||
if let Some(offscreen_canvas_setup) = &offscreen_canvas_setup {
|
||||
let image_bitmap = offscreen_canvas_setup
|
||||
.offscreen_canvas
|
||||
.transfer_to_image_bitmap()
|
||||
.expect("couldn't transfer offscreen canvas to image bitmap.");
|
||||
offscreen_canvas_setup
|
||||
.bitmap_renderer
|
||||
.transfer_from_image_bitmap(&image_bitmap);
|
||||
|
||||
logga::info!("Transferring OffscreenCanvas to ImageBitmapRenderer");
|
||||
}
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub fn run<E: Example>(title: &str) {
|
||||
let setup = pollster::block_on(setup::<E>(title));
|
||||
start::<E>(setup);
|
||||
}
|
181
src/main.rs
181
src/main.rs
@ -1,3 +1,163 @@
|
||||
//#![no_std]
|
||||
#![no_main]
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// I'm trying to replace the stdlib functions so don't delete this yet
|
||||
/*
|
||||
extern crate std;
|
||||
use std::*;
|
||||
|
||||
|
||||
|
||||
pub struct Vec<T> {
|
||||
data: [T; 16],
|
||||
len: usize,
|
||||
}
|
||||
impl<T> Vec<T> {
|
||||
pub fn new() -> Self {
|
||||
Vec {
|
||||
data: Default::default(),
|
||||
len: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn push(&mut self, value: T) -> Result<(), &'static str> {
|
||||
if self.len < self.data.len() {
|
||||
self.data[self.len] = value;
|
||||
self.len += 1;
|
||||
Ok(())
|
||||
} else {
|
||||
Err("Vec is full")
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pop(&mut self) -> Option<T> {
|
||||
if self.len > 0 {
|
||||
self.len -= 1;
|
||||
Some(std::mem::replace(&mut self.data[self.len], Default::default()))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize {
|
||||
self.len
|
||||
}
|
||||
|
||||
pub fn capacity(&self) -> usize {
|
||||
self.data.len()
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.len == 0
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Iter<'a, T> {
|
||||
vec: &'a Vec<T>,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
impl<'a, T> Vec<T> {
|
||||
// ... previous methods ...
|
||||
|
||||
pub fn iter(&'a self) -> Iter<'a, T> {
|
||||
Iter {
|
||||
vec: self,
|
||||
index: 0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a, T> Iterator for Iter<'a, T> {
|
||||
type Item = &'a T;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
if self.index < self.vec.len {
|
||||
let item = &self.vec.data[self.index];
|
||||
self.index += 1;
|
||||
Some(item)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
impl<T> Vec<T> {
|
||||
// (Previous methods omitted for brevity)
|
||||
|
||||
pub fn drain(&mut self, range: std::ops::Range<usize>) -> Drain<T> {
|
||||
Drain {
|
||||
vec: self,
|
||||
range,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Drain<'a, T> {
|
||||
vec: &'a mut Vec<T>,
|
||||
range: std::ops::Range<usize>,
|
||||
}
|
||||
|
||||
impl<'a, T> Iterator for Drain<'a, T> {
|
||||
type Item = T;
|
||||
|
||||
fn next(&mut self) -> Option<Self::Item> {
|
||||
if let Some(index) = self.range.next_back() {
|
||||
if index < self.vec.len {
|
||||
// Swap and remove the element from the Vec
|
||||
let last_index = self.vec.len - 1;
|
||||
self.vec.len -= 1;
|
||||
Some(std::mem::replace(&mut self.vec.data[index], Default::default()))
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
//extern crate logga;
|
||||
//extern crate libc;
|
||||
|
||||
/*
|
||||
#[panic_handler]
|
||||
fn my_panic(_info: &core::panic::PanicInfo) -> ! {
|
||||
loop {}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
//use logga;
|
||||
use bytemuck::{Pod, Zeroable};
|
||||
use std::{borrow::Cow, time::Instant};
|
||||
use wgpu::{util::DeviceExt, AstcBlock, AstcChannel};
|
||||
@ -215,7 +375,7 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
|
||||
}
|
||||
}
|
||||
|
||||
impl strafe_client::framework::Example for Skybox {
|
||||
impl strafe_client::Example for Skybox {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
@ -419,19 +579,19 @@ impl strafe_client::framework::Example for Skybox {
|
||||
let device_features = device.features();
|
||||
|
||||
let skybox_format = if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ASTC) {
|
||||
log::info!("Using ASTC");
|
||||
logga::info!("Using ASTC");
|
||||
wgpu::TextureFormat::Astc {
|
||||
block: AstcBlock::B4x4,
|
||||
channel: AstcChannel::UnormSrgb,
|
||||
}
|
||||
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_ETC2) {
|
||||
log::info!("Using ETC2");
|
||||
logga::info!("Using ETC2");
|
||||
wgpu::TextureFormat::Etc2Rgb8UnormSrgb
|
||||
} else if device_features.contains(wgpu::Features::TEXTURE_COMPRESSION_BC) {
|
||||
log::info!("Using BC");
|
||||
logga::info!("Using BC");
|
||||
wgpu::TextureFormat::Bc1RgbaUnormSrgb
|
||||
} else {
|
||||
log::info!("Using plain");
|
||||
logga::info!("Using plain");
|
||||
wgpu::TextureFormat::Bgra8UnormSrgb
|
||||
};
|
||||
|
||||
@ -447,7 +607,7 @@ impl strafe_client::framework::Example for Skybox {
|
||||
};
|
||||
let max_mips = layer_size.max_mips(wgpu::TextureDimension::D2);
|
||||
|
||||
log::debug!(
|
||||
logga::debug!(
|
||||
"Copying {:?} skybox images of size {}, {}, 6 with {} mips to gpu",
|
||||
skybox_format,
|
||||
IMAGE_SIZE,
|
||||
@ -623,7 +783,6 @@ impl strafe_client::framework::Example for Skybox {
|
||||
view: &wgpu::TextureView,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_spawner: &strafe_client::framework::Spawner,
|
||||
) {
|
||||
let time = Instant::now();
|
||||
|
||||
@ -741,10 +900,12 @@ impl strafe_client::framework::Example for Skybox {
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
strafe_client::framework::run::<Skybox>(
|
||||
|
||||
#[no_mangle]
|
||||
fn main(_argc: isize, _argv: *const *const u8) {
|
||||
strafe_client::run::<Skybox>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
);
|
||||
}
|
||||
}
|
8
std/lib.rs
Normal file
8
std/lib.rs
Normal file
@ -0,0 +1,8 @@
|
||||
#[export_macro]
|
||||
macro_rules! insssfo {
|
||||
($($arg:tt)*) => {
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user