forked from StrafesNET/strafe-client
implement primitive FaceDescriptions with fixed size arrays instead of hashmaps
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9d4cadda30
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dd6b5bed24
@ -422,7 +422,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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indexed_models.push(match basepart_texture_description{
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RobloxBasePartDescription::Sphere=>primitives::unit_sphere(),
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RobloxBasePartDescription::Part(part_texture_description)=>{
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let mut cube_face_description=primitives::CubeFaceDescription::new();
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let mut cube_face_description=primitives::CubeFaceDescription::default();
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for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
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cube_face_description.insert(
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match face_id{
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@ -443,7 +443,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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},
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RobloxBasePartDescription::Cylinder=>primitives::unit_cylinder(),
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RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
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let mut wedge_face_description=primitives::WedgeFaceDescription::new();
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let mut wedge_face_description=primitives::WedgeFaceDescription::default();
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for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
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wedge_face_description.insert(
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match face_id{
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@ -462,7 +462,7 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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primitives::generate_partial_unit_wedge(wedge_face_description)
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},
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RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
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let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::new();
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let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
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for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
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cornerwedge_face_description.insert(
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match face_id{
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@ -126,7 +126,6 @@ const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
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Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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//HashMap fits this use case perfectly but feels like using a sledgehammer to drive a nail
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pub fn unit_sphere()->crate::model::IndexedModel{
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let mut indexed_model=crate::model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/suzanne.obj")[..]).unwrap(),Color4::ONE).remove(0);
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for pos in indexed_model.unique_pos.iter_mut(){
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@ -134,9 +133,18 @@ pub fn unit_sphere()->crate::model::IndexedModel{
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}
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indexed_model
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}
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pub type CubeFaceDescription=std::collections::HashMap::<CubeFace,FaceDescription>;
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#[derive(Default)]
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pub struct CubeFaceDescription([Option<FaceDescription>;6]);
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impl CubeFaceDescription{
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pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
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self.0[index as usize]=Some(value);
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}
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pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_cube()->crate::model::IndexedModel{
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let mut t=CubeFaceDescription::new();
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let mut t=CubeFaceDescription::default();
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t.insert(CubeFace::Right,FaceDescription::default());
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t.insert(CubeFace::Top,FaceDescription::default());
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t.insert(CubeFace::Back,FaceDescription::default());
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@ -153,9 +161,18 @@ pub fn unit_cylinder()->crate::model::IndexedModel{
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}
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indexed_model
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}
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pub type WedgeFaceDescription=std::collections::HashMap::<WedgeFace,FaceDescription>;
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#[derive(Default)]
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pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
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impl WedgeFaceDescription{
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pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
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self.0[index as usize]=Some(value);
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}
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pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_wedge()->crate::model::IndexedModel{
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let mut t=WedgeFaceDescription::new();
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let mut t=WedgeFaceDescription::default();
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t.insert(WedgeFace::Right,FaceDescription::default());
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t.insert(WedgeFace::TopFront,FaceDescription::default());
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t.insert(WedgeFace::Back,FaceDescription::default());
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@ -163,9 +180,18 @@ pub fn unit_wedge()->crate::model::IndexedModel{
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t.insert(WedgeFace::Bottom,FaceDescription::default());
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generate_partial_unit_wedge(t)
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}
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pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,FaceDescription>;
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#[derive(Default)]
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pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
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impl CornerWedgeFaceDescription{
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pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
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self.0[index as usize]=Some(value);
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}
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pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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pub fn unit_cornerwedge()->crate::model::IndexedModel{
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let mut t=CornerWedgeFaceDescription::new();
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let mut t=CornerWedgeFaceDescription::default();
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t.insert(CornerWedgeFace::Right,FaceDescription::default());
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t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
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t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
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@ -200,7 +226,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
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let mut groups=Vec::new();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face,face_description) in face_descriptions.into_iter(){
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for (face_id,face_description) in face_descriptions.pairs(){
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//assume that scanning short lists is faster than hashing.
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let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
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transform_index
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@ -221,14 +247,6 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate:
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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CubeFace::Right => 0,
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CubeFace::Top => 1,
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CubeFace::Back => 2,
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CubeFace::Left => 3,
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CubeFace::Bottom => 4,
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CubeFace::Front => 5,
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};
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//always push normal
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
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@ -315,7 +333,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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let mut groups=Vec::new();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face,face_description) in face_descriptions.into_iter(){
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for (face_id,face_description) in face_descriptions.pairs(){
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//assume that scanning short lists is faster than hashing.
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let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
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transform_index
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@ -336,13 +354,6 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crat
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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WedgeFace::Right => 0,
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WedgeFace::TopFront => 1,
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WedgeFace::Back => 2,
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WedgeFace::Left => 3,
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WedgeFace::Bottom => 4,
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};
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//always push normal
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
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@ -427,7 +438,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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let mut groups=Vec::new();
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let mut transforms=Vec::new();
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//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
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for (face,face_description) in face_descriptions.into_iter(){
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for (face_id,face_description) in face_descriptions.pairs(){
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//assume that scanning short lists is faster than hashing.
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let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
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transform_index
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@ -448,13 +459,6 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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generated_color.push(face_description.color);
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color_index
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} as u32;
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let face_id=match face{
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CornerWedgeFace::Right => 0,
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CornerWedgeFace::TopBack => 1,
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CornerWedgeFace::TopLeft => 2,
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CornerWedgeFace::Bottom => 3,
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CornerWedgeFace::Front => 4,
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};
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//always push normal
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let normal_index=generated_normal.len() as u32;
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generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
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