implement mouse lock with tab and manual mouse lock fallback

This commit is contained in:
Quaternions 2023-10-02 02:40:36 -07:00
parent 5854171619
commit c47020c149
2 changed files with 53 additions and 21 deletions

View File

@ -52,7 +52,7 @@ pub trait Example: 'static + Sized {
queue: &wgpu::Queue,
);
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent);
fn device_event(&mut self, window: &winit::window::Window, event: DeviceEvent);
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
fn render(
&mut self,
@ -375,7 +375,7 @@ fn start<E: Example>(
event,
..
} => {
example.device_event(event);
example.device_event(&window,event);
},
event::Event::RedrawRequested(_) => {

View File

@ -46,6 +46,7 @@ pub struct GraphicsPipelines {
pub struct GraphicsData {
start_time: std::time::Instant,
screen_size: (u32, u32),
manual_mouse_lock:bool,
physics: body::PhysicsState,
pipelines: GraphicsPipelines,
bind_groups: GraphicsBindGroups,
@ -744,6 +745,7 @@ impl framework::Example for GraphicsData {
let depth_view = Self::create_depth_texture(config, device);
let mut graphics=GraphicsData {
manual_mouse_lock:false,
start_time: Instant::now(),
screen_size: (config.width,config.height),
physics,
@ -844,23 +846,6 @@ impl framework::Example for GraphicsData {
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
match event {
winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
winit::event::WindowEvent::KeyboardInput {
input:winit::event::KeyboardInput{state, virtual_keycode,..},
..
}=>{
let s=match state {
winit::event::ElementState::Pressed => true,
winit::event::ElementState::Released => false,
};
match virtual_keycode{
Some(winit::event::VirtualKeyCode::Tab)=>{
if let Ok(())=window.set_cursor_grab(if s{winit::window::CursorGrabMode::None}else{winit::window::CursorGrabMode::Locked}){
window.set_cursor_visible(s);
}
},
_=>(),
}
},
winit::event::WindowEvent::Focused(state)=>{
//pause unpause
//recalculate pressed keys on focus
@ -869,7 +854,7 @@ impl framework::Example for GraphicsData {
}
}
fn device_event(&mut self, event: winit::event::DeviceEvent) {
fn device_event(&mut self, window: &winit::window::Window, event: winit::event::DeviceEvent) {
//there's no way this is the best way get a timestamp.
let time=self.start_time.elapsed().as_nanos() as i64;
match event {
@ -892,7 +877,48 @@ impl framework::Example for GraphicsData {
57 => Some(InputInstruction::Jump(s)),//Space
44 => Some(InputInstruction::Zoom(s)),//Z
19 => if s{Some(InputInstruction::Reset)}else{None},//R
_ => None,
1 => {
if s{
self.manual_mouse_lock=false;
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
window.set_cursor_visible(true);
}
None
},
15=>{//Tab
if s{
self.manual_mouse_lock=false;
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
match window.set_cursor_grab(winit::window::CursorGrabMode::None){
Ok(())=>(),
Err(e)=>println!("Could not release cursor: {:?}",e),
}
}else{
//if cursor is outside window don't lock but apparently there's no get pos function
//let pos=window.get_cursor_pos();
match window.set_cursor_grab(winit::window::CursorGrabMode::Locked){
Ok(())=>(),
Err(_)=>{
match window.set_cursor_grab(winit::window::CursorGrabMode::Confined){
Ok(())=>(),
Err(e)=>{
self.manual_mouse_lock=true;
println!("Could not confine cursor: {:?}",e)
},
}
}
}
}
window.set_cursor_visible(s);
None
},
_ => {println!("scancode {}",keycode);None},
}
{
self.physics.run(time);
@ -905,6 +931,12 @@ impl framework::Example for GraphicsData {
winit::event::DeviceEvent::MouseMotion {
delta,//these (f64,f64) are integers on my machine
} => {
if self.manual_mouse_lock{
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
Ok(())=>(),
Err(e)=>println!("Could not set cursor position: {:?}",e),
}
}
//do not step the physics because the mouse polling rate is higher than the physics can run.
//essentially the previous input will be overwritten until a true step runs
//which is fine because they run all the time.