make load_file function

This commit is contained in:
Quaternions 2023-10-01 17:18:29 -07:00
parent 514c45fc21
commit bf4560193d
2 changed files with 63 additions and 60 deletions

View File

@ -53,6 +53,7 @@ pub trait Example: 'static + Sized {
); );
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent); fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: WindowEvent);
fn device_event(&mut self, event: DeviceEvent); fn device_event(&mut self, event: DeviceEvent);
fn load_file(&mut self, path:std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue);
fn render( fn render(
&mut self, &mut self,
view: &wgpu::TextureView, view: &wgpu::TextureView,

View File

@ -774,69 +774,71 @@ impl framework::Example for GraphicsData {
return graphics; return graphics;
} }
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
println!("Loading file: {:?}", &path);
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let mut input = std::io::BufReader::new(file);
let mut first_8=[0u8;8];
//.rbxm roblox binary = "<roblox!"
//.rbxmx roblox xml = "<roblox "
//.bsp = "VBSP"
//.vmf =
//.snf = "SNMF"
//.snf = "SNBF"
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
//
if let Some(Ok((indexed_model_instances,spawn_point)))={
match &first_8[0..4]{
b"<rob"=>{
match match &first_8[4..8]{
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
other=>Err(format!("Unknown Roblox file type {:?}",other)),
}{
Ok(dom)=>Some(load_roblox::generate_indexed_models_roblox(dom)),
Err(e)=>{
println!("Error loading roblox file:{:?}",e);
None
},
}
},
//b"VBSP"=>load_valve::generate_indexed_models_valve(input),
//b"SNFM"=>sniffer::generate_indexed_models(input),
//b"SNFB"=>sniffer::load_bot(input),
_=>None,
}
}{
//if generate_indexed_models succeeds, clear the previous ones
self.models.clear();
self.physics.models.clear();
self.generate_model_physics(&indexed_model_instances);
self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset
let time=self.physics.time;
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
time,
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
});
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
time,
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
});
}else{
println!("No modeldatas were generated");
}
}else{
println!("Failed to read first 8 bytes and seek back to beginning of file.");
}
}else{
println!("Could not open file");
}
}
#[allow(clippy::single_match)] #[allow(clippy::single_match)]
fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) { fn update(&mut self, window: &winit::window::Window, device: &wgpu::Device, queue: &wgpu::Queue, event: winit::event::WindowEvent) {
match event { match event {
winit::event::WindowEvent::DroppedFile(path) => { winit::event::WindowEvent::DroppedFile(path) => self.load_file(path,device,queue),
println!("opening file: {:?}", &path);
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let mut input = std::io::BufReader::new(file);
let mut first_8=[0u8;8];
//.rbxm roblox binary = "<roblox!"
//.rbxmx roblox xml = "<roblox "
//.bsp = "VBSP"
//.vmf =
//.snf = "SNMF"
//.snf = "SNBF"
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
//
if let Some(Ok((indexed_model_instances,spawn_point)))={
match &first_8[0..4]{
b"<rob"=>{
match match &first_8[4..8]{
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
other=>Err(format!("Unknown Roblox file type {:?}",other)),
}{
Ok(dom)=>Some(load_roblox::generate_indexed_models_roblox(dom)),
Err(e)=>{
println!("Error loading roblox file:{:?}",e);
None
},
}
},
//b"VBSP"=>load_valve::generate_indexed_models_valve(input),
//b"SNFM"=>sniffer::generate_indexed_models(input),
//b"SNFB"=>sniffer::load_bot(input),
_=>None,
}
}{
//if generate_indexed_models succeeds, clear the previous ones
self.models.clear();
self.physics.models.clear();
self.generate_model_physics(&indexed_model_instances);
self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset
let time=self.physics.time;
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
time,
instruction: body::PhysicsInstruction::SetSpawnPosition(spawn_point),
});
instruction::InstructionConsumer::process_instruction(&mut self.physics, instruction::TimedInstruction{
time,
instruction: body::PhysicsInstruction::Input(body::InputInstruction::Reset),
});
}else{
println!("No modeldatas were generated");
}
}else{
println!("Failed to read first 8 bytes and seek back to beginning of file.");
}
}else{
println!("Could not open file");
}
},
winit::event::WindowEvent::KeyboardInput { winit::event::WindowEvent::KeyboardInput {
input:winit::event::KeyboardInput{state, virtual_keycode,..}, input:winit::event::KeyboardInput{state, virtual_keycode,..},
.. ..