forked from StrafesNET/strafe-project
rbx_loader: primitives: code cleanup
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55ff199269
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be85530000
@ -51,22 +51,6 @@ pub enum WedgeFace{
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Left,
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Bottom,
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}
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const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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vec3::int( 1, 0, 0),//Wedge::Right
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vec3::int( 0, 1,-1),//Wedge::TopFront
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vec3::int( 0, 0, 1),//Wedge::Back
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vec3::int(-1, 0, 0),//Wedge::Left
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vec3::int( 0,-1, 0),//Wedge::Bottom
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];
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/*
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local cornerWedgeVerticies = {
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Vector3.new(-1/2,-1/2,-1/2),7
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Vector3.new(-1/2,-1/2, 1/2),0
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Vector3.new( 1/2,-1/2,-1/2),6
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Vector3.new( 1/2,-1/2, 1/2),1
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Vector3.new( 1/2, 1/2,-1/2),5
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}
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*/
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#[derive(Hash,PartialEq,Eq)]
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pub enum CornerWedgeFace{
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Right,
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@ -75,13 +59,6 @@ pub enum CornerWedgeFace{
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Bottom,
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Front,
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}
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const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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vec3::int( 1, 0, 0),//CornerWedge::Right
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vec3::int( 0, 1, 1),//CornerWedge::BackTop
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vec3::int(-1, 1, 0),//CornerWedge::LeftTop
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vec3::int( 0,-1, 0),//CornerWedge::Bottom
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vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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#[derive(Default)]
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pub struct CubeFaceDescription([Option<FaceDescription>;6]);
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impl CubeFaceDescription{
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@ -92,16 +69,6 @@ impl CubeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|(i,v)|v.map(|u|(i,u)))
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}
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}
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pub fn unit_cube(render:RenderConfigId)->Mesh{
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let mut t=CubeFaceDescription::default();
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t.insert(CubeFace::Right,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Top,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Back,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Left,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Bottom,FaceDescription::new_with_render_id(render));
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t.insert(CubeFace::Front,FaceDescription::new_with_render_id(render));
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generate_partial_unit_cube(t)
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}
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#[derive(Default)]
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pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
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impl WedgeFaceDescription{
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@ -112,15 +79,6 @@ impl WedgeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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// pub fn unit_wedge(render:RenderConfigId)->Mesh{
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// let mut t=WedgeFaceDescription::default();
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// t.insert(WedgeFace::Right,FaceDescription::new_with_render_id(render));
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// t.insert(WedgeFace::TopFront,FaceDescription::new_with_render_id(render));
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// t.insert(WedgeFace::Back,FaceDescription::new_with_render_id(render));
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// t.insert(WedgeFace::Left,FaceDescription::new_with_render_id(render));
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// t.insert(WedgeFace::Bottom,FaceDescription::new_with_render_id(render));
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// generate_partial_unit_wedge(t)
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// }
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#[derive(Default)]
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pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
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impl CornerWedgeFaceDescription{
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@ -131,15 +89,6 @@ impl CornerWedgeFaceDescription{
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self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
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}
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}
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// pub fn unit_cornerwedge(render:RenderConfigId)->Mesh{
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// let mut t=CornerWedgeFaceDescription::default();
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// t.insert(CornerWedgeFace::Right,FaceDescription::new_with_render_id(render));
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// t.insert(CornerWedgeFace::TopBack,FaceDescription::new_with_render_id(render));
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// t.insert(CornerWedgeFace::TopLeft,FaceDescription::new_with_render_id(render));
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// t.insert(CornerWedgeFace::Bottom,FaceDescription::new_with_render_id(render));
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// t.insert(CornerWedgeFace::Front,FaceDescription::new_with_render_id(render));
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// generate_partial_unit_cornerwedge(t)
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// }
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#[derive(Clone)]
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pub struct FaceDescription{
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@ -157,48 +106,48 @@ impl FaceDescription{
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}
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}
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pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
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const CUBE_DEFAULT_POLYS:[[[u32;2];4];6]=[
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// right (1, 0, 0)
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[
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[6,2,0],//[vertex,tex,norm]
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[5,1,0],
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[2,0,0],
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[1,3,0],
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[6,2],//[vertex,tex]
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[5,1],
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[2,0],
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[1,3],
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],
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// top (0, 1, 0)
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[
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[5,3,1],
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[4,2,1],
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[3,1,1],
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[2,0,1],
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[5,3],
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[4,2],
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[3,1],
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[2,0],
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],
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// back (0, 0, 1)
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[
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[0,3,2],
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[1,2,2],
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[2,1,2],
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[3,0,2],
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[0,3],
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[1,2],
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[2,1],
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[3,0],
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],
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// left (-1, 0, 0)
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[
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[0,2,3],
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[3,1,3],
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[4,0,3],
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[7,3,3],
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[0,2],
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[3,1],
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[4,0],
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[7,3],
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],
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// bottom (0,-1, 0)
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[
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[1,1,4],
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[0,0,4],
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[7,3,4],
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[6,2,4],
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[1,1],
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[0,0],
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[7,3],
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[6,2],
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],
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// front (0, 0,-1)
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[
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[4,1,5],
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[5,0,5],
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[6,3,5],
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[7,2,5],
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[4,1],
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[5,0],
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[6,3],
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[7,2],
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],
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];
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let mut generated_pos=Vec::new();
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@ -238,8 +187,8 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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//push vertices as they are needed
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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CUBE_DEFAULT_POLYS[face_id].map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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CUBE_DEFAULT_POLYS[face_id].map(|[pos_id,tex_id]|{
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let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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}else{
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@ -251,7 +200,7 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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tex:TextureCoordinateId::new(tex_id+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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@ -279,41 +228,48 @@ pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->Mesh{
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}
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//don't think too hard about the copy paste because this is all going into the map tool eventually...
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pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh{
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const WEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
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const WEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
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// right (1, 0, 0)
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&[
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[6,2,0],//[vertex,tex,norm]
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[2,0,0],
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[1,3,0],
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[6,2],//[vertex,tex]
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[2,0],
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[1,3],
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],
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// FrontTop (0, 1, -1)
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&[
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[3,1,1],
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[2,0,1],
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[6,3,1],
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[7,2,1],
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[3,1],
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[2,0],
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[6,3],
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[7,2],
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],
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// back (0, 0, 1)
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&[
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[0,3,2],
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[1,2,2],
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[2,1,2],
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[3,0,2],
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[0,3],
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[1,2],
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[2,1],
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[3,0],
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],
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// left (-1, 0, 0)
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&[
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[0,2,3],
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[3,1,3],
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[7,3,3],
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[0,2],
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[3,1],
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[7,3],
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],
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// bottom (0,-1, 0)
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&[
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[1,1,4],
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[0,0,4],
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[7,3,4],
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[6,2,4],
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[1,1],
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[0,0],
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[7,3],
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[6,2],
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],
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];
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const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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vec3::int( 1, 0, 0),//Wedge::Right
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vec3::int( 0, 1,-1),//Wedge::TopFront
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vec3::int( 0, 0, 1),//Wedge::Back
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vec3::int(-1, 0, 0),//Wedge::Left
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vec3::int( 0,-1, 0),//Wedge::Bottom
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];
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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@ -351,8 +307,8 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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//push vertices as they are needed
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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WEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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WEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{
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let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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}else{
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@ -364,7 +320,7 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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tex:TextureCoordinateId::new(tex_id+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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@ -392,39 +348,46 @@ pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->Mesh
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}
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pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->Mesh{
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const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;3]];5]=[
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const CORNERWEDGE_DEFAULT_POLYS:[&[[u32;2]];5]=[
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// right (1, 0, 0)
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&[
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[6,2,0],//[vertex,tex,norm]
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[5,1,0],
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[1,3,0],
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[6,2],//[vertex,tex]
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[5,1],
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[1,3],
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],
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// BackTop (0, 1, 1)
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&[
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[5,3,1],
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[0,1,1],
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[1,0,1],
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[5,3],
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[0,1],
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[1,0],
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],
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// LeftTop (-1, 1, 0)
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&[
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[5,3,2],
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[7,2,2],
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[0,1,2],
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[5,3],
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[7,2],
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[0,1],
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],
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// bottom (0,-1, 0)
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&[
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[1,1,3],
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[0,0,3],
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[7,3,3],
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[6,2,3],
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[1,1],
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[0,0],
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[7,3],
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[6,2],
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],
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// front (0, 0,-1)
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&[
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[5,0,4],
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[6,3,4],
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[7,2,4],
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[5,0],
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[6,3],
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[7,2],
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],
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];
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const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
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vec3::int( 1, 0, 0),//CornerWedge::Right
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vec3::int( 0, 1, 1),//CornerWedge::BackTop
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vec3::int(-1, 1, 0),//CornerWedge::LeftTop
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vec3::int( 0,-1, 0),//CornerWedge::Bottom
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vec3::int( 0, 0,-1),//CornerWedge::Front
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];
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let mut generated_pos=Vec::new();
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let mut generated_tex=Vec::new();
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let mut generated_normal=Vec::new();
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@ -462,8 +425,8 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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//push vertices as they are needed
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let group_id=PolygonGroupId::new(polygon_groups.len() as u32);
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polygon_groups.push(PolygonGroup::PolygonList(PolygonList::new(vec![
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CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|tup|{
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let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
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CORNERWEDGE_DEFAULT_POLYS[face_id].iter().map(|&[pos_id,tex_id]|{
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let pos=CUBE_DEFAULT_VERTICES[pos_id as usize];
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let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
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pos_index
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}else{
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@ -475,7 +438,7 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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//always push vertex
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let vertex=IndexedVertex{
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pos:PositionId::new(pos_index),
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tex:TextureCoordinateId::new(tup[1]+4*transform_index),
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tex:TextureCoordinateId::new(tex_id+4*transform_index),
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normal:NormalId::new(normal_index),
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color:ColorId::new(color_index),
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};
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