refactor physics_worker

This commit is contained in:
Quaternions 2024-08-06 11:26:27 -07:00
parent 3a98eaff7c
commit b4b85b7da4
5 changed files with 165 additions and 156 deletions

View File

@ -4,8 +4,7 @@ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2), Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(strafesnet_common::map::CompleteMap), ChangeMap(strafesnet_common::map::CompleteMap),
ClearModels,
} }
//Ideally the graphics thread worker description is: //Ideally the graphics thread worker description is:
@ -27,11 +26,9 @@ pub fn new<'a>(
let mut resize=None; let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{ crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{ match ins{
Instruction::GenerateModels(map)=>{ Instruction::ChangeMap(map)=>{
graphics.generate_models(&device,&queue,&map);
},
Instruction::ClearModels=>{
graphics.clear(); graphics.clear();
graphics.generate_models(&device,&queue,&map);
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size,user_settings)=>{
resize=Some((size,user_settings)); resize=Some((size,user_settings));

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@ -1006,28 +1006,6 @@ impl instruction::InstructionEmitter<PhysicsInternalInstruction> for PhysicsCont
} }
} }
impl PhysicsContext{ impl PhysicsContext{
pub fn clear(&mut self){
self.state.clear();
}
//TODO: remove non-standard interfaces to process_instruction
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.run_input_instruction(TimedInstruction{
time:self.state.time,
instruction:PhysicsInputInstruction::SetSensitivity(user_settings.calculate_sensitivity()),
});
}
pub fn restart(&mut self){
self.run_input_instruction(TimedInstruction{
time:self.state.time,
instruction:PhysicsInputInstruction::Restart,
});
}
pub fn spawn(&mut self){
self.run_input_instruction(TimedInstruction{
time:self.state.time,
instruction:PhysicsInputInstruction::Spawn(gameplay_modes::ModeId::MAIN,StageId::FIRST),
});
}
pub const fn output(&self)->PhysicsOutputState{ pub const fn output(&self)->PhysicsOutputState{
PhysicsOutputState{ PhysicsOutputState{
body:self.state.body, body:self.state.body,
@ -1039,7 +1017,9 @@ impl PhysicsContext{
pub const fn get_next_mouse(&self)->&MouseState{ pub const fn get_next_mouse(&self)->&MouseState{
self.state.input_state.get_next_mouse() self.state.input_state.get_next_mouse()
} }
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){ pub fn generate_models(&mut self,map:&map::CompleteMap){
self.state.clear();
self.data.modes=map.modes.clone(); self.data.modes=map.modes.clone();
for mode in &mut self.data.modes.modes{ for mode in &mut self.data.modes.modes{
mode.denormalize_data(); mode.denormalize_data();

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@ -3,6 +3,7 @@ use strafesnet_common::physics::Instruction as PhysicsInputInstruction;
use strafesnet_common::integer::Time; use strafesnet_common::integer::Time;
use strafesnet_common::instruction::TimedInstruction; use strafesnet_common::instruction::TimedInstruction;
use strafesnet_common::timer::{Scaled,Timer,TimerState}; use strafesnet_common::timer::{Scaled,Timer,TimerState};
use mouse_interpolator::MouseInterpolator;
#[derive(Debug)] #[derive(Debug)]
pub enum InputInstruction{ pub enum InputInstruction{
@ -15,27 +16,49 @@ pub enum InputInstruction{
MoveForward(bool), MoveForward(bool),
Jump(bool), Jump(bool),
Zoom(bool), Zoom(bool),
Restart, ResetAndRestart,
Spawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId), ResetAndSpawn(strafesnet_common::gameplay_modes::ModeId,strafesnet_common::gameplay_modes::StageId),
PracticeFly, PracticeFly,
} }
pub enum Instruction{ pub enum Instruction{
Input(InputInstruction), Input(InputInstruction),
Render, Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>),
GenerateModels(strafesnet_common::map::CompleteMap), ChangeMap(strafesnet_common::map::CompleteMap),
ClearModels, //SetPaused is not an InputInstruction: the physics doesn't know that it's paused.
SetPaused(bool), SetPaused(bool),
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
mod mouse_interpolator{
use super::*;
//TODO: move this or tab
pub struct MouseInterpolator{ pub struct MouseInterpolator{
//"PlayerController"
user_settings:crate::settings::UserSettings,
//"MouseInterpolator"
timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>, timeline:std::collections::VecDeque<TimedInstruction<PhysicsInputInstruction>>,
last_mouse_time:Time,//this value is pre-transformed to simulation time last_mouse_time:Time,//this value is pre-transformed to simulation time
mouse_blocking:bool, mouse_blocking:bool,
//"Simulation"
timer:Timer<Scaled>, timer:Timer<Scaled>,
physics:crate::physics::PhysicsContext,
} }
impl MouseInterpolator{ impl MouseInterpolator{
fn push_mouse_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,m:glam::IVec2){ pub fn new(
physics:crate::physics::PhysicsContext,
user_settings:crate::settings::UserSettings,
)->MouseInterpolator{
MouseInterpolator{
mouse_blocking:true,
last_mouse_time:physics.get_next_mouse().time,
timeline:std::collections::VecDeque::new(),
timer:Timer::from_state(Scaled::identity(),false),
physics,
user_settings,
}
}
fn push_mouse_instruction(&mut self,ins:&TimedInstruction<Instruction>,m:glam::IVec2){
if self.mouse_blocking{ if self.mouse_blocking{
//tell the game state which is living in the past about its future //tell the game state which is living in the past about its future
self.timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
@ -48,7 +71,7 @@ impl MouseInterpolator{
self.timeline.push_front(TimedInstruction{ self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time, time:self.last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse( instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:self.last_mouse_time,pos:physics.get_next_mouse().pos}, MouseState{time:self.last_mouse_time,pos:self.physics.get_next_mouse().pos},
MouseState{time:self.timer.time(ins.time),pos:m} MouseState{time:self.timer.time(ins.time),pos:m}
), ),
}); });
@ -57,58 +80,84 @@ impl MouseInterpolator{
} }
self.last_mouse_time=self.timer.time(ins.time); self.last_mouse_time=self.timer.time(ins.time);
} }
/// returns the mapped physics input instruction fn push(&mut self,time:Time,phys_input:PhysicsInputInstruction){
//This is always a non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(time),
instruction:phys_input,
});
}
/// returns should_empty_queue
/// may or may not mutate internal state XD! /// may or may not mutate internal state XD!
fn map_instruction(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->Option<PhysicsInputInstruction>{ fn map_instruction(&mut self,ins:&TimedInstruction<Instruction>)->bool{
let mut update_mouse_blocking=true;
match &ins.instruction{ match &ins.instruction{
Instruction::Input(input_instruction)=>match input_instruction{ Instruction::Input(input_instruction)=>match input_instruction{
&InputInstruction::MoveMouse(m)=>{ &InputInstruction::MoveMouse(m)=>{
if !self.timer.is_paused(){ if !self.timer.is_paused(){
self.push_mouse_instruction(physics,ins,m); self.push_mouse_instruction(ins,m);
} }
None update_mouse_blocking=false;
}, },
&InputInstruction::MoveForward(s)=>Some(PhysicsInputInstruction::SetMoveForward(s)), &InputInstruction::MoveForward(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveForward(s)),
&InputInstruction::MoveLeft(s)=>Some(PhysicsInputInstruction::SetMoveLeft(s)), &InputInstruction::MoveLeft(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveLeft(s)),
&InputInstruction::MoveBack(s)=>Some(PhysicsInputInstruction::SetMoveBack(s)), &InputInstruction::MoveBack(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveBack(s)),
&InputInstruction::MoveRight(s)=>Some(PhysicsInputInstruction::SetMoveRight(s)), &InputInstruction::MoveRight(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveRight(s)),
&InputInstruction::MoveUp(s)=>Some(PhysicsInputInstruction::SetMoveUp(s)), &InputInstruction::MoveUp(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveUp(s)),
&InputInstruction::MoveDown(s)=>Some(PhysicsInputInstruction::SetMoveDown(s)), &InputInstruction::MoveDown(s)=>self.push(ins.time,PhysicsInputInstruction::SetMoveDown(s)),
&InputInstruction::Jump(s)=>Some(PhysicsInputInstruction::SetJump(s)), &InputInstruction::Jump(s)=>self.push(ins.time,PhysicsInputInstruction::SetJump(s)),
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)), &InputInstruction::Zoom(s)=>self.push(ins.time,PhysicsInputInstruction::SetZoom(s)),
&InputInstruction::Spawn(mode_id,stage_id)=>Some(PhysicsInputInstruction::Spawn(mode_id,stage_id)), &InputInstruction::ResetAndSpawn(mode_id,stage_id)=>{
InputInstruction::Restart=>Some(PhysicsInputInstruction::Restart), self.push(ins.time,PhysicsInputInstruction::Reset);
InputInstruction::PracticeFly=>Some(PhysicsInputInstruction::PracticeFly), self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Spawn(mode_id,stage_id));
},
InputInstruction::ResetAndRestart=>{
self.push(ins.time,PhysicsInputInstruction::Reset);
self.push(ins.time,PhysicsInputInstruction::SetSensitivity(self.user_settings.calculate_sensitivity()));
self.push(ins.time,PhysicsInputInstruction::Restart);
},
InputInstruction::PracticeFly=>self.push(ins.time,PhysicsInputInstruction::PracticeFly),
}, },
//do these really need to idle the physics? //do these really need to idle the physics?
//sending None dumps the instruction queue //sending None dumps the instruction queue
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle), Instruction::ChangeMap(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle), Instruction::Resize(_)=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle), Instruction::Render=>self.push(ins.time,PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle),
&Instruction::SetPaused(paused)=>{ &Instruction::SetPaused(paused)=>{
if let Err(e)=self.timer.set_paused(ins.time,paused){ if let Err(e)=self.timer.set_paused(ins.time,paused){
println!("Cannot pause: {e}"); println!("Cannot pause: {e}");
} }
Some(PhysicsInputInstruction::Idle) self.push(ins.time,PhysicsInputInstruction::Idle);
}, },
} }
if update_mouse_blocking{
//this returns the bool for us
self.update_mouse_blocking(ins.time)
}else{
//do flush that queue
true
} }
fn update_mouse_blocking(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>)->bool{ }
/// must check if self.mouse_blocking==true before calling!
fn unblock_mouse(&mut self,time:Time){
//push an event to extrapolate no movement from
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(time),pos:self.physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
}
fn update_mouse_blocking(&mut self,time:Time)->bool{
if self.mouse_blocking{ if self.mouse_blocking{
//assume the mouse has stopped moving after 10ms. //assume the mouse has stopped moving after 10ms.
//shitty mice are 125Hz which is 8ms so this should cover that. //shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate, //setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :( //so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<self.timer.time(ins.time)-physics.get_next_mouse().time{ if Time::from_millis(10)<self.timer.time(time)-self.physics.get_next_mouse().time{
//push an event to extrapolate no movement from self.unblock_mouse(time);
self.timeline.push_front(TimedInstruction{
time:self.last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:self.timer.time(ins.time),pos:physics.get_next_mouse().pos}),
});
self.last_mouse_time=self.timer.time(ins.time);
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
self.mouse_blocking=false;
true true
}else{ }else{
false false
@ -116,72 +165,74 @@ impl MouseInterpolator{
}else{ }else{
//keep this up to date so that it can be used as a known-timestamp //keep this up to date so that it can be used as a known-timestamp
//that the mouse was not moving when the mouse starts moving again //that the mouse was not moving when the mouse starts moving again
self.last_mouse_time=self.timer.time(ins.time); self.last_mouse_time=self.timer.time(time);
true true
} }
} }
/// returns whether or not to empty the instruction queue fn empty_queue(&mut self){
fn handle_physics_input(&mut self,physics:&crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>,phys_input_option:Option<PhysicsInputInstruction>)->bool{
if let Some(phys_input)=phys_input_option{
//non-mouse event
self.timeline.push_back(TimedInstruction{
time:self.timer.time(ins.time),
instruction:phys_input,
});
//this returns the bool for us
self.update_mouse_blocking(physics,ins)
}else{
//mouse event
true
}
}
fn empty_queue(&mut self,physics:&mut crate::physics::PhysicsContext){
while let Some(instruction)=self.timeline.pop_front(){ while let Some(instruction)=self.timeline.pop_front(){
physics.run_input_instruction(instruction); self.physics.run_input_instruction(instruction);
} }
} }
fn handle_instruction(&mut self,physics:&mut crate::physics::PhysicsContext,ins:&TimedInstruction<Instruction>){ pub fn handle_instruction(&mut self,ins:&TimedInstruction<Instruction>){
let physics_input_option=self.map_instruction(physics,ins); let should_empty_queue=self.map_instruction(ins);
let should_empty_queue=self.handle_physics_input(physics,ins,physics_input_option);
if should_empty_queue{ if should_empty_queue{
self.empty_queue(physics); self.empty_queue();
} }
} }
pub fn get_render_stuff(&self,time:Time)->(crate::physics::PhysicsOutputState,Time,glam::IVec2){
(self.physics.output(),self.timer.time(time),self.physics.get_next_mouse().pos)
}
pub fn change_map(&mut self,time:Time,map:&strafesnet_common::map::CompleteMap){
//dump any pending interpolation state
if self.mouse_blocking{
self.unblock_mouse(time);
}
self.empty_queue();
//doing it like this to avoid doing PhysicsInstruction::ChangeMap(Rc<CompleteMap>)
self.physics.generate_models(&map);
//use the standard input interface so the instructions are written out to bots
self.handle_instruction(&TimedInstruction{
time:self.timer.time(time),
instruction:Instruction::Input(InputInstruction::ResetAndSpawn(
strafesnet_common::gameplay_modes::ModeId::MAIN,
strafesnet_common::gameplay_modes::StageId::FIRST,
)),
});
}
pub const fn user_settings(&self)->&crate::settings::UserSettings{
&self.user_settings
}
}
} }
pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{ pub fn new<'a>(
let mut interpolator=MouseInterpolator{ mut graphics_worker:crate::compat_worker::INWorker<'a,crate::graphics_worker::Instruction>,
mouse_blocking:true, user_settings:crate::settings::UserSettings,
last_mouse_time:physics.get_next_mouse().time, )->crate::compat_worker::QNWorker<'a,TimedInstruction<Instruction>>{
timeline:std::collections::VecDeque::new(), let physics=crate::physics::PhysicsContext::default();
timer:Timer::from_state(Scaled::identity(),false), let mut interpolator=MouseInterpolator::new(
}; physics,
user_settings
);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
interpolator.handle_instruction(&mut physics,&ins); interpolator.handle_instruction(&ins);
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),interpolator.timer.time(ins.time),physics.get_next_mouse().pos)).unwrap(); let (physics_output,time,mouse_pos)=interpolator.get_render_stuff(ins.time);
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics_output,time,mouse_pos)).unwrap();
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,interpolator.user_settings().clone())).unwrap();
}, },
Instruction::GenerateModels(map)=>{ Instruction::ChangeMap(map)=>{
physics.generate_models(&map); interpolator.change_map(ins.time,&map);
//important! graphics_worker.send(crate::graphics_worker::Instruction::ChangeMap(map)).unwrap();
//bots will not work properly without this exact restart + spawn setup
//reset the physics state to start a new run on the new map
physics.restart();
//generate a spawn event so bots work properly on the first run
//no run started so does not invalidate the run
physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map)).unwrap();
}, },
Instruction::ClearModels=>{ Instruction::Input(_)=>(),
physics.clear(); Instruction::SetPaused(_)=>(),
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
},
_=>(),
} }
}) })
} }

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@ -213,9 +213,11 @@ pub fn setup_and_start(title:String){
//dedicated thread to ping request redraw back and resize the window doesn't seem logical //dedicated thread to ping request redraw back and resize the window doesn't seem logical
let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread //the thread that spawns the physics thread
let mut window_thread=window.into_worker(setup_context); let mut window_thread=crate::window::worker(
&window,
setup_context,
);
if let Some(arg)=std::env::args().nth(1){ if let Some(arg)=std::env::args().nth(1){
let path=std::path::PathBuf::from(arg); let path=std::path::PathBuf::from(arg);

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@ -15,7 +15,6 @@ struct WindowContext<'a>{
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>> mouse:strafesnet_common::mouse::MouseState,//std::sync::Arc<std::sync::Mutex<>>
screen_size:glam::UVec2, screen_size:glam::UVec2,
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>, physics_thread:crate::compat_worker::QNWorker<'a, TimedInstruction<crate::physics_worker::Instruction>>,
} }
@ -28,10 +27,7 @@ impl WindowContext<'_>{
match event { match event {
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
match crate::file::load(path.as_path()){ match crate::file::load(path.as_path()){
Ok(map)=>{ Ok(map)=>self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ChangeMap(map)}).unwrap(),
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map)}).unwrap();
},
Err(e)=>println!("Failed to load map: {e}"), Err(e)=>println!("Failed to load map: {e}"),
} }
}, },
@ -114,7 +110,7 @@ impl WindowContext<'_>{
"r"=>if s{ "r"=>if s{
//mouse needs to be reset since the position is absolute //mouse needs to be reset since the position is absolute
self.mouse=strafesnet_common::mouse::MouseState::default(); self.mouse=strafesnet_common::mouse::MouseState::default();
Some(InputInstruction::Restart) Some(InputInstruction::ResetAndRestart)
}else{None}, }else{None},
"f"=>if s{Some(InputInstruction::PracticeFly)}else{None}, "f"=>if s{Some(InputInstruction::PracticeFly)}else{None},
_=>None, _=>None,
@ -169,48 +165,32 @@ impl WindowContext<'_>{
} }
} }
} }
pub fn worker<'a>(
pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics:crate::physics::PhysicsContext, setup_context:crate::setup::SetupContext<'a>,
graphics:crate::graphics::GraphicsState, )->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{
} // WindowContextSetup::new
impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
let user_settings=crate::settings::read_user_settings(); let user_settings=crate::settings::read_user_settings();
let mut physics=crate::physics::PhysicsContext::default(); let mut graphics=crate::graphics::GraphicsState::new(&setup_context.device,&setup_context.queue,&setup_context.config);
physics.load_user_settings(&user_settings);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings); graphics.load_user_settings(&user_settings);
Self{ //WindowContextSetup::into_context
user_settings,
window,
graphics,
physics,
}
}
fn into_context(self,setup_context:crate::setup::SetupContext<'a>)->WindowContext<'a>{
let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height); let screen_size=glam::uvec2(setup_context.config.width,setup_context.config.height);
let graphics_thread=crate::graphics_worker::new(self.graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue); let graphics_thread=crate::graphics_worker::new(graphics,setup_context.config,setup_context.surface,setup_context.device,setup_context.queue);
WindowContext{ let mut window_context=WindowContext{
manual_mouse_lock:false, manual_mouse_lock:false,
mouse:strafesnet_common::mouse::MouseState::default(), mouse:strafesnet_common::mouse::MouseState::default(),
//make sure to update this!!!!! //make sure to update this!!!!!
screen_size, screen_size,
user_settings:self.user_settings, window,
window:self.window, physics_thread:crate::physics_worker::new(
physics_thread:crate::physics_worker::new(self.physics,graphics_thread), graphics_thread,
} user_settings,
} ),
};
pub fn into_worker(self,setup_context:crate::setup::SetupContext<'a>)->crate::compat_worker::QNWorker<'a,TimedInstruction<WindowInstruction>>{ //WindowContextSetup::into_worker
let mut window_context=self.into_context(setup_context);
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<WindowInstruction>|{
match ins.instruction{ match ins.instruction{
WindowInstruction::RequestRedraw=>{ WindowInstruction::RequestRedraw=>{
@ -226,7 +206,7 @@ impl<'a> WindowContextSetup<'a>{
window_context.physics_thread.send( window_context.physics_thread.send(
TimedInstruction{ TimedInstruction{
time:ins.time, time:ins.time,
instruction:crate::physics_worker::Instruction::Resize(size,window_context.user_settings.clone()) instruction:crate::physics_worker::Instruction::Resize(size)
} }
).unwrap(); ).unwrap();
} }
@ -240,5 +220,4 @@ impl<'a> WindowContextSetup<'a>{
} }
} }
}) })
}
} }