diff --git a/lib/bsp_loader/src/bsp.rs b/lib/bsp_loader/src/bsp.rs
index 5650c105a..d05198924 100644
--- a/lib/bsp_loader/src/bsp.rs
+++ b/lib/bsp_loader/src/bsp.rs
@@ -93,19 +93,23 @@ pub fn convert<'a>(
 
 	//declare all prop models to Loader
 	let mut prop_models=bsp.static_props().map(|prop|{
+		const DEG_TO_RAD:f32=std::f32::consts::TAU/360.0;
 		//get or create mesh_id
 		let mesh_id=mesh_deferred_loader.acquire_mesh_id(prop.model());
-		let placement=prop.as_prop_placement();
 		model::Model{
 			mesh:mesh_id,
 			attributes:ATTRIBUTE_DECORATION,
 			transform:integer::Planar64Affine3::new(
-				integer::mat3::try_from_f32_array_2d((
-					glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
+				integer::mat3::try_from_f32_array_2d(
 					//TODO: figure this out
-					*glam::Mat3A::from_quat(glam::Quat::from_array(placement.rotation.into()))
-				).to_cols_array_2d()).unwrap(),
-				valve_transform(placement.origin.into()),
+					glam::Mat3A::from_euler(
+						glam::EulerRot::XYZ,
+						prop.angles.pitch*DEG_TO_RAD,
+						prop.angles.yaw*DEG_TO_RAD,
+						prop.angles.roll*DEG_TO_RAD
+					).to_cols_array_2d()
+				).unwrap(),
+				valve_transform(prop.origin.into()),
 			),
 			color:glam::Vec4::ONE,
 		}