minor tweak to loading map from arg

This commit is contained in:
Quaternions 2024-08-02 09:20:34 -07:00
parent 34ac541260
commit a8d54fdd7c

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@ -217,9 +217,8 @@ pub fn setup_and_start(title:String){
//the thread that spawns the physics thread //the thread that spawns the physics thread
let mut window_thread=window.into_worker(setup_context); let mut window_thread=window.into_worker(setup_context);
let args:Vec<String>=std::env::args().collect(); if let Some(arg)=std::env::args().nth(1){
if args.len()==2{ let path=std::path::PathBuf::from(arg);
let path=std::path::PathBuf::from(&args[1]);
window_thread.send(TimedInstruction{ window_thread.send(TimedInstruction{
time:integer::Time::ZERO, time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)), instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),