forked from StrafesNET/strafe-client
idea for roblox primitives optimization
This commit is contained in:
parent
575d343276
commit
a618f305e1
@ -95,6 +95,7 @@ impl FaceDescription{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
|
||||||
|
//implementation: put all roblox primitives into one model.groups
|
||||||
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
|
pub fn generate_partial_unit_cube(face_descriptions:[Option<FaceDescription>;6]) -> crate::model::IndexedModel{
|
||||||
let mut generated_pos=Vec::<[f32;3]>::new();
|
let mut generated_pos=Vec::<[f32;3]>::new();
|
||||||
let mut generated_tex=Vec::new();
|
let mut generated_tex=Vec::new();
|
||||||
|
Loading…
Reference in New Issue
Block a user