implement config

This commit is contained in:
Quaternions 2023-10-09 19:44:49 -07:00
parent 3552491a9a
commit 9dec53d764
2 changed files with 26 additions and 10 deletions

View File

@ -65,10 +65,10 @@ fn perspective_rh(fov_x_slope: f32, fov_y_slope: f32, z_near: f32, z_far: f32) -
) )
} }
impl GraphicsCamera{ impl GraphicsCamera{
pub fn new(screen_size:glam::UVec2,fov_y:f32)->Self{ pub fn new(screen_size:glam::UVec2,fov:glam::Vec2)->Self{
Self{ Self{
screen_size, screen_size,
fov: glam::vec2(fov_y*(screen_size.x as f32)/(screen_size.y as f32),fov_y), fov,
} }
} }
pub fn proj(&self)->glam::Mat4{ pub fn proj(&self)->glam::Mat4{
@ -78,10 +78,6 @@ impl GraphicsCamera{
//f32 good enough for view matrix //f32 good enough for view matrix
glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32) glam::Mat4::from_translation(pos) * glam::Mat4::from_euler(glam::EulerRot::YXZ, angles.x, angles.y, 0f32)
} }
pub fn set_screen_size(&mut self,screen_size:glam::UVec2){
self.screen_size=screen_size;
self.fov.x=self.fov.y*(screen_size.x as f32)/(screen_size.y as f32);
}
pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] { pub fn to_uniform_data(&self,(pos,angles): (glam::Vec3,glam::Vec2)) -> [f32; 16 * 4] {
let proj=self.proj(); let proj=self.proj();
@ -115,12 +111,16 @@ impl GraphicsState{
pub fn clear(&mut self){ pub fn clear(&mut self){
self.models.clear(); self.models.clear();
} }
pub fn load_user_settings(&mut self,user_settings:&settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
}
} }
pub struct GlobalState{ pub struct GlobalState{
start_time: std::time::Instant, start_time: std::time::Instant,
manual_mouse_lock:bool, manual_mouse_lock:bool,
mouse:physics::MouseState, mouse:physics::MouseState,
user_settings:settings::UserSettings,
graphics:GraphicsState, graphics:GraphicsState,
physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>, physics_thread:worker::CompatWorker<TimedInstruction<InputInstruction>,physics::PhysicsOutputState,Box<dyn FnMut(TimedInstruction<InputInstruction>)->physics::PhysicsOutputState>>,
} }
@ -414,6 +414,8 @@ impl framework::Example for GlobalState {
device: &wgpu::Device, device: &wgpu::Device,
queue: &wgpu::Queue, queue: &wgpu::Queue,
) -> Self { ) -> Self {
//wee
let user_settings=settings::read_user_settings();
let mut indexed_models = Vec::new(); let mut indexed_models = Vec::new();
indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref())); indexed_models.append(&mut model::generate_indexed_model_list_from_obj(obj::ObjData::load_buf(&include_bytes!("../models/teslacyberv3.0.obj")[..]).unwrap(),*glam::Vec4::ONE.as_ref()));
indexed_models.push(primitives::unit_sphere()); indexed_models.push(primitives::unit_sphere());
@ -753,7 +755,11 @@ impl framework::Example for GlobalState {
let mut physics = physics::PhysicsState::default(); let mut physics = physics::PhysicsState::default();
let camera=GraphicsCamera::new(glam::uvec2(config.width,config.height), 1.0); physics.load_user_settings(&user_settings);
let screen_size=glam::uvec2(config.width,config.height);
let camera=GraphicsCamera::new(screen_size,user_settings.calculate_fov(1.0,&screen_size).as_vec2());
let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse)); let camera_uniforms = camera.to_uniform_data(physics.output().adjust_mouse(&physics.next_mouse));
let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let camera_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("Camera"), label: Some("Camera"),
@ -788,7 +794,7 @@ impl framework::Example for GlobalState {
let depth_view = Self::create_depth_texture(config, device); let depth_view = Self::create_depth_texture(config, device);
let graphics=GraphicsState { let mut graphics=GraphicsState {
pipelines:GraphicsPipelines{ pipelines:GraphicsPipelines{
skybox:sky_pipeline, skybox:sky_pipeline,
model:model_pipeline model:model_pipeline
@ -807,6 +813,8 @@ impl framework::Example for GlobalState {
temp_squid_texture_view: squid_texture_view, temp_squid_texture_view: squid_texture_view,
}; };
graphics.load_user_settings(&user_settings);
let indexed_model_instances=model::IndexedModelInstances{ let indexed_model_instances=model::IndexedModelInstances{
textures:Vec::new(), textures:Vec::new(),
models:indexed_models, models:indexed_models,
@ -828,6 +836,7 @@ impl framework::Example for GlobalState {
start_time:Instant::now(), start_time:Instant::now(),
manual_mouse_lock:false, manual_mouse_lock:false,
mouse:physics::MouseState::default(), mouse:physics::MouseState::default(),
user_settings,
graphics, graphics,
physics_thread, physics_thread,
}; };
@ -889,9 +898,11 @@ impl framework::Example for GlobalState {
time:physics.time, time:physics.time,
instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset), instruction: PhysicsInstruction::Input(physics::PhysicsInputInstruction::Reset),
}); });
physics.load_user_settings(&self.user_settings);
physics.generate_models(&indexed_model_instances); physics.generate_models(&indexed_model_instances);
self.physics_thread=physics.into_worker(); self.physics_thread=physics.into_worker();
//graphics.load_user_settings(&self.user_settings);
self.generate_model_graphics(device,queue,indexed_model_instances); self.generate_model_graphics(device,queue,indexed_model_instances);
//manual reset //manual reset
}else{ }else{
@ -1030,7 +1041,8 @@ impl framework::Example for GlobalState {
_queue: &wgpu::Queue, _queue: &wgpu::Queue,
) { ) {
self.graphics.depth_view = Self::create_depth_texture(config, device); self.graphics.depth_view = Self::create_depth_texture(config, device);
self.graphics.camera.set_screen_size(glam::uvec2(config.width, config.height)); self.graphics.camera.screen_size=glam::uvec2(config.width, config.height);
self.graphics.load_user_settings(&self.user_settings);
} }
fn render( fn render(

View File

@ -175,7 +175,7 @@ impl PhysicsCamera {
Self{ Self{
offset, offset,
angles: glam::DVec2::ZERO, angles: glam::DVec2::ZERO,
sensitivity: glam::dvec2(1.0/16384.0,1.0/16384.0), sensitivity: glam::dvec2(1.0/1024.0,1.0/1024.0),
mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero mouse:MouseState{pos:glam::IVec2::ZERO,time:-1},//escape initialization hell divide by zero
} }
} }
@ -617,6 +617,10 @@ impl PhysicsState {
println!("Physics Objects: {}",self.models.len()); println!("Physics Objects: {}",self.models.len());
} }
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.sensitivity=user_settings.calculate_sensitivity();
}
pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{ pub fn get_mode(&self,mode_id:u32)->Option<&crate::model::ModeDescription>{
if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){ if let Some(&mode)=self.mode_from_mode_id.get(&mode_id){
self.modes.get(mode) self.modes.get(mode)