render a a 3d projection onto a flat surface embedded in world space with screen space pixels

This commit is contained in:
Quaternions 2023-09-06 17:01:42 -07:00
parent 05156d1741
commit 9d8faeb6fb
2 changed files with 54 additions and 10 deletions

View File

@ -20,12 +20,16 @@ struct Entity {
//temp? //temp?
struct ModelData { struct ModelData {
transform: glam::Mat4, transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
entities: Vec<Entity>, entities: Vec<Entity>,
} }
struct Model { struct Model {
transform: glam::Mat4, transform: glam::Mat4,
transform_depth: glam::Mat4,
use_depth: glam::Vec4,
vertex_buf: wgpu::Buffer, vertex_buf: wgpu::Buffer,
entities: Vec<Entity>, entities: Vec<Entity>,
bind_group: wgpu::BindGroup, bind_group: wgpu::BindGroup,
@ -131,6 +135,7 @@ pub struct Skybox {
models: Vec<Model>, models: Vec<Model>,
depth_view: wgpu::TextureView, depth_view: wgpu::TextureView,
staging_belt: wgpu::util::StagingBelt, staging_belt: wgpu::util::StagingBelt,
start_time: Instant,
} }
impl Skybox { impl Skybox {
@ -159,9 +164,18 @@ impl Skybox {
} }
} }
fn get_transform_uniform_data(transform:&glam::Mat4) -> [f32; 4*4] { fn get_model_uniform_data(model:&Model) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4]; let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(transform)[..]); raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw
}
fn get_modeldata_uniform_data(model:&ModelData) -> [f32; 4*4*2+4] {
let mut raw = [0f32; 4*4*2+4];
raw[0..16].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform)[..]);
raw[16..32].copy_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&model.transform_depth)[..]);
raw[32..36].copy_from_slice(AsRef::<[f32; 4]>::as_ref(&model.use_depth));
raw raw
} }
@ -209,6 +223,8 @@ fn add_obj(device:&wgpu::Device,modeldatas:& mut Vec<ModelData>,source:&[u8]){
}); });
modeldatas.push(ModelData { modeldatas.push(ModelData {
transform: glam::Mat4::default(), transform: glam::Mat4::default(),
transform_depth: glam::Mat4::default(),
use_depth: glam::Vec4::ZERO,
vertex_buf, vertex_buf,
entities, entities,
}) })
@ -234,7 +250,15 @@ impl strafe_client::framework::Example for Skybox {
add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj")); add_obj(device,& mut modeldatas,include_bytes!("../models/teapot.obj"));
println!("models.len = {:?}", modeldatas.len()); println!("models.len = {:?}", modeldatas.len());
modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.)); modeldatas[1].transform=glam::Mat4::from_translation(glam::vec3(10.,5.,10.));
modeldatas[2].transform=glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
let proj = glam::Mat4::orthographic_rh(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0);
let view = glam::Mat4::from_translation(glam::vec3(0.,0.,10.));
let view_inv = view.inverse();
let model = glam::Mat4::from_translation(glam::vec3(-10.,5.,10.));
modeldatas[2].transform=model;
modeldatas[2].transform_depth=proj * view_inv;
modeldatas[2].use_depth=glam::Vec4::Z;
let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { let main_bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: None, label: None,
@ -510,7 +534,7 @@ impl strafe_client::framework::Example for Skybox {
//drain the modeldata vec so entities can be /moved/ to models.entities //drain the modeldata vec so entities can be /moved/ to models.entities
let mut models = Vec::<Model>::with_capacity(modeldatas.len()); let mut models = Vec::<Model>::with_capacity(modeldatas.len());
for (i,modeldata) in modeldatas.drain(..).enumerate() { for (i,modeldata) in modeldatas.drain(..).enumerate() {
let model_uniforms = get_transform_uniform_data(&modeldata.transform); let model_uniforms = get_modeldata_uniform_data(&modeldata);
let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { let model_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some(format!("Model{}",i).as_str()), label: Some(format!("Model{}",i).as_str()),
contents: bytemuck::cast_slice(&model_uniforms), contents: bytemuck::cast_slice(&model_uniforms),
@ -529,6 +553,8 @@ impl strafe_client::framework::Example for Skybox {
//all of these are being moved here //all of these are being moved here
models.push(Model{ models.push(Model{
transform: modeldata.transform, transform: modeldata.transform,
transform_depth: modeldata.transform_depth,
use_depth: modeldata.use_depth,
vertex_buf:modeldata.vertex_buf, vertex_buf:modeldata.vertex_buf,
entities: modeldata.entities, entities: modeldata.entities,
bind_group: model_bind_group, bind_group: model_bind_group,
@ -548,6 +574,7 @@ impl strafe_client::framework::Example for Skybox {
models, models,
depth_view, depth_view,
staging_belt: wgpu::util::StagingBelt::new(0x100), staging_belt: wgpu::util::StagingBelt::new(0x100),
start_time: Instant::now(),
} }
} }
@ -658,6 +685,12 @@ impl strafe_client::framework::Example for Skybox {
} }
} }
let proj = glam::Mat4::orthographic_rh(-10.0, 10.0, -10.0, 10.0, -10.0, 10.0);
let view_inv = glam::Mat4::from_translation(glam::vec3(0.,0.,10.)).inverse();
let model = glam::Mat4::from_euler(glam::EulerRot::YXZ, self.start_time.elapsed().as_secs_f32(),0f32,0f32);
self.models[2].transform_depth=proj * view_inv * model;
let mut encoder = let mut encoder =
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
@ -674,7 +707,7 @@ impl strafe_client::framework::Example for Skybox {
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms)); .copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
//This code only needs to run when the uniforms change //This code only needs to run when the uniforms change
for model in self.models.iter() { for model in self.models.iter() {
let model_uniforms = get_transform_uniform_data(&model.transform); let model_uniforms = get_model_uniform_data(&model);
self.staging_belt self.staging_belt
.write_buffer( .write_buffer(
&mut encoder, &mut encoder,

View File

@ -68,9 +68,15 @@ struct EntityOutput {
@location(3) view: vec3<f32>, @location(3) view: vec3<f32>,
}; };
struct TransformData {
transform: mat4x4<f32>,
depth: mat4x4<f32>,
use_depth: vec4<f32>,
};
@group(1) @group(1)
@binding(0) @binding(0)
var<uniform> r_EntityTransform: mat4x4<f32>; var<uniform> transform: TransformData;
@vertex @vertex
fn vs_entity( fn vs_entity(
@ -78,12 +84,17 @@ fn vs_entity(
@location(1) texture: vec2<f32>, @location(1) texture: vec2<f32>,
@location(2) normal: vec3<f32>, @location(2) normal: vec3<f32>,
) -> EntityOutput { ) -> EntityOutput {
var position: vec4<f32> = r_EntityTransform * vec4<f32>(pos, 1.0); var position_depth: vec4<f32> = transform.depth * vec4<f32>(pos, 1.0);
var position_depth_0: vec4<f32> = position_depth;
position_depth_0.z=0.0;
var position: vec4<f32> = transform.transform * mix(position_depth,position_depth_0,transform.use_depth);
var result: EntityOutput; var result: EntityOutput;
result.normal = (r_EntityTransform * vec4<f32>(normal, 0.0)).xyz; result.normal = (transform.transform * mix(vec4<f32>(normal,0.0),vec4<f32>(0.0,0.0,1.0,0.0),transform.use_depth.z)).xyz;
result.texture=texture; result.texture=texture;
result.view = position.xyz - r_data.cam_pos.xyz; result.view = position.xyz - r_data.cam_pos.xyz;
result.position = r_data.proj * r_data.view * position; var screen_position: vec4<f32> = r_data.proj * r_data.view * position;
result.position = mix(screen_position,position_depth,transform.use_depth);
return result; return result;
} }