rewrite data structures, implement texture_loader

This commit is contained in:
Quaternions 2024-01-29 22:37:05 -08:00
parent 69bab269db
commit 93eeb3354f
16 changed files with 1835 additions and 3702 deletions

284
Cargo.lock generated
View File

@ -82,21 +82,6 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "approx"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3f2a05fd1bd10b2527e20a2cd32d8873d115b8b39fe219ee25f42a8aca6ba278"
dependencies = [
"num-traits",
]
[[package]]
name = "array-init"
version = "2.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "3d62b7694a562cdf5a74227903507c56ab2cc8bdd1f781ed5cb4cf9c9f810bfc"
[[package]] [[package]]
name = "arrayref" name = "arrayref"
version = "0.3.7" version = "0.3.7"
@ -142,30 +127,6 @@ version = "0.13.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8" checksum = "9e1b586273c5702936fe7b7d6896644d8be71e6314cfe09d3167c95f712589e8"
[[package]]
name = "binrw"
version = "0.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "173901312e9850391d4d7c1318c4e099fdc037d61870fca427429830efdb4e5f"
dependencies = [
"array-init",
"binrw_derive",
"bytemuck",
]
[[package]]
name = "binrw_derive"
version = "0.13.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cb515fdd6f8d3a357c8e19b8ec59ef53880807864329b1cb1cba5c53bf76557e"
dependencies = [
"either",
"owo-colors",
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]] [[package]]
name = "bit-set" name = "bit-set"
version = "0.5.3" version = "0.5.3"
@ -237,15 +198,6 @@ version = "3.14.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec" checksum = "7f30e7476521f6f8af1a1c4c0b8cc94f0bee37d91763d0ca2665f299b6cd8aec"
[[package]]
name = "bv"
version = "0.11.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8834bb1d8ee5dc048ee3124f2c7c1afcc6bc9aed03f11e9dfd8c69470a5db340"
dependencies = [
"feature-probe",
]
[[package]] [[package]]
name = "bytemuck" name = "bytemuck"
version = "1.14.1" version = "1.14.1"
@ -266,12 +218,6 @@ dependencies = [
"syn 2.0.48", "syn 2.0.48",
] ]
[[package]]
name = "byteorder"
version = "0.5.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fc10e8cc6b2580fda3f36eb6dc5316657f812a3df879a44a66fc9f0fdbc4855"
[[package]] [[package]]
name = "byteorder" name = "byteorder"
version = "1.5.0" version = "1.5.0"
@ -338,16 +284,6 @@ version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fd16c4719339c4530435d38e511904438d07cce7950afa3718a84ac36c10e89e" checksum = "fd16c4719339c4530435d38e511904438d07cce7950afa3718a84ac36c10e89e"
[[package]]
name = "cgmath"
version = "0.18.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1a98d30140e3296250832bbaaff83b27dcd6fa3cc70fb6f1f3e5c9c0023b5317"
dependencies = [
"approx",
"num-traits",
]
[[package]] [[package]]
name = "codespan-reporting" name = "codespan-reporting"
version = "0.11.1" version = "0.11.1"
@ -460,30 +396,6 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "crc"
version = "3.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "86ec7a15cbe22e59248fc7eadb1907dab5ba09372595da4d73dd805ed4417dfe"
dependencies = [
"crc-catalog",
]
[[package]]
name = "crc-catalog"
version = "2.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "19d374276b40fb8bbdee95aef7c7fa6b5316ec764510eb64b8dd0e2ed0d7e7f5"
[[package]]
name = "crc32fast"
version = "1.3.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b540bd8bc810d3885c6ea91e2018302f68baba2129ab3e88f32389ee9370880d"
dependencies = [
"cfg-if",
]
[[package]] [[package]]
name = "crossbeam-utils" name = "crossbeam-utils"
version = "0.8.19" version = "0.8.19"
@ -514,7 +426,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "479dfe1e6737aa9e96c6ac7b69689dc4c32da8383f2c12744739d76afa8b66c4" checksum = "479dfe1e6737aa9e96c6ac7b69689dc4c32da8383f2c12744739d76afa8b66c4"
dependencies = [ dependencies = [
"bitflags 2.4.2", "bitflags 2.4.2",
"byteorder 1.5.0", "byteorder",
"enum-primitive-derive", "enum-primitive-derive",
"num-traits", "num-traits",
] ]
@ -540,12 +452,6 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650" checksum = "9ea835d29036a4087793836fa931b08837ad5e957da9e23886b29586fb9b6650"
[[package]]
name = "either"
version = "1.9.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a26ae43d7bcc3b814de94796a5e736d4029efb0ee900c12e2d54c993ad1a1e07"
[[package]] [[package]]
name = "enum-primitive-derive" name = "enum-primitive-derive"
version = "0.2.2" version = "0.2.2"
@ -573,12 +479,6 @@ dependencies = [
"windows-sys 0.52.0", "windows-sys 0.52.0",
] ]
[[package]]
name = "feature-probe"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "835a3dc7d1ec9e75e2b5fb4ba75396837112d2060b03f7d43bc1897c7f7211da"
[[package]] [[package]]
name = "foreign-types" name = "foreign-types"
version = "0.5.0" version = "0.5.0"
@ -759,6 +659,16 @@ dependencies = [
"objc2", "objc2",
] ]
[[package]]
name = "id"
version = "0.1.0"
source = "git+https://git.itzana.me/Quaternions/id?rev=1f710976cc786c8853dab73d6e1cee53158deeb0#1f710976cc786c8853dab73d6e1cee53158deeb0"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.48",
]
[[package]] [[package]]
name = "indexmap" name = "indexmap"
version = "2.2.1" version = "2.2.1"
@ -769,15 +679,6 @@ dependencies = [
"hashbrown", "hashbrown",
] ]
[[package]]
name = "itertools"
version = "0.12.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ba291022dbbd398a455acf126c1e341954079855bc60dfdda641363bd6922569"
dependencies = [
"either",
]
[[package]] [[package]]
name = "jni" name = "jni"
version = "0.21.1" version = "0.21.1"
@ -943,25 +844,6 @@ dependencies = [
"libc", "libc",
] ]
[[package]]
name = "lzma"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "782ba3f542e8bc1349386c15e9dc3119ae6da96479f96b3863cc7a88bbdfd4e4"
dependencies = [
"byteorder 0.5.3",
]
[[package]]
name = "lzma-rs"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "297e814c836ae64db86b36cf2a557ba54368d03f6afcd7d947c266692f71115e"
dependencies = [
"byteorder 1.5.0",
"crc",
]
[[package]] [[package]]
name = "malloc_buf" name = "malloc_buf"
version = "0.0.6" version = "0.0.6"
@ -1081,12 +963,6 @@ dependencies = [
"syn 2.0.48", "syn 2.0.48",
] ]
[[package]]
name = "obj"
version = "0.10.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "059c95245738cdc7b40078cdd51a23200252a4c0a0a6dd005136152b3f467a4a"
[[package]] [[package]]
name = "objc" name = "objc"
version = "0.2.7" version = "0.2.7"
@ -1152,12 +1028,6 @@ dependencies = [
"ttf-parser", "ttf-parser",
] ]
[[package]]
name = "owo-colors"
version = "3.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c1b04fb49957986fdce4d6ee7a65027d55d4b6d2265e5848bbb507b58ccfdb6f"
[[package]] [[package]]
name = "parking_lot" name = "parking_lot"
version = "0.12.1" version = "0.12.1"
@ -1266,9 +1136,9 @@ dependencies = [
[[package]] [[package]]
name = "profiling-procmacros" name = "profiling-procmacros"
version = "1.0.13" version = "1.0.14"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4b322d7d65c1ab449be3c890fcbd0db6e1092d0dd05d79dba2dd28032cebeb05" checksum = "ce97fecd27bc49296e5e20518b5a1bb54a14f7d5fe6228bc9686ee2a74915cc8"
dependencies = [ dependencies = [
"quote", "quote",
"syn 2.0.48", "syn 2.0.48",
@ -1470,7 +1340,7 @@ version = "0.8.12"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20" checksum = "7f9860a6cc38ed1da53456442089b4dfa35e7cedaa326df63017af88385e6b20"
dependencies = [ dependencies = [
"byteorder 1.5.0", "byteorder",
"num-traits", "num-traits",
"paste", "paste",
] ]
@ -1481,7 +1351,7 @@ version = "1.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a" checksum = "bffea85eea980d8a74453e5d02a8d93028f3c34725de143085a844ebe953258a"
dependencies = [ dependencies = [
"byteorder 1.5.0", "byteorder",
"rmp", "rmp",
"serde", "serde",
] ]
@ -1640,17 +1510,12 @@ dependencies = [
"configparser", "configparser",
"ddsfile", "ddsfile",
"glam", "glam",
"lazy-regex", "id",
"obj",
"parking_lot", "parking_lot",
"pollster", "pollster",
"rbx_binary",
"rbx_dom_weak",
"rbx_reflection_database",
"rbx_xml",
"strafesnet_common", "strafesnet_common",
"vbsp", "strafesnet_rbx_loader",
"vmdl", "strafesnet_texture_loader",
"wgpu", "wgpu",
"winit", "winit",
] ]
@ -1658,9 +1523,33 @@ dependencies = [
[[package]] [[package]]
name = "strafesnet_common" name = "strafesnet_common"
version = "0.1.0" version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/common?rev=434ca29aef7e3015c9ca1ed45de8fef42e33fdfb#434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" source = "git+https://git.itzana.me/StrafesNET/common?rev=47cdea0c8a5d10a2440ca6270a975d560aa3642d#47cdea0c8a5d10a2440ca6270a975d560aa3642d"
dependencies = [ dependencies = [
"glam", "glam",
"id",
]
[[package]]
name = "strafesnet_rbx_loader"
version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/rbx_loader?rev=93bc4dc0fb2175af8ded235c7a4b47af7235790a#93bc4dc0fb2175af8ded235c7a4b47af7235790a"
dependencies = [
"glam",
"lazy-regex",
"rbx_binary",
"rbx_dom_weak",
"rbx_reflection_database",
"rbx_xml",
"strafesnet_common",
]
[[package]]
name = "strafesnet_texture_loader"
version = "0.1.0"
source = "git+https://git.itzana.me/StrafesNET/texture_loader?rev=c182e46001a095b245fe80e5c9912e58f51b0276#c182e46001a095b245fe80e5c9912e58f51b0276"
dependencies = [
"lazy-regex",
"strafesnet_common",
] ]
[[package]] [[package]]
@ -1691,17 +1580,6 @@ dependencies = [
"unicode-ident", "unicode-ident",
] ]
[[package]]
name = "syn_util"
version = "0.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6754c4559b79657554e9d8a0d56e65e490c76d382b9c23108364ec4125dea23c"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
]
[[package]] [[package]]
name = "termcolor" name = "termcolor"
version = "1.4.1" version = "1.4.1"
@ -1780,29 +1658,14 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c3523ab5a71916ccf420eebdf5521fcef02141234bbc0b8a49f2fdc4544364ef" checksum = "c3523ab5a71916ccf420eebdf5521fcef02141234bbc0b8a49f2fdc4544364ef"
dependencies = [ dependencies = [
"pin-project-lite", "pin-project-lite",
"tracing-attributes",
"tracing-core", "tracing-core",
] ]
[[package]]
name = "tracing-attributes"
version = "0.1.27"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "34704c8d6ebcbc939824180af020566b01a7c01f80641264eba0999f6c2b6be7"
dependencies = [
"proc-macro2",
"quote",
"syn 2.0.48",
]
[[package]] [[package]]
name = "tracing-core" name = "tracing-core"
version = "0.1.32" version = "0.1.32"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c06d3da6113f116aaee68e4d601191614c9053067f9ab7f6edbcb161237daa54" checksum = "c06d3da6113f116aaee68e4d601191614c9053067f9ab7f6edbcb161237daa54"
dependencies = [
"once_cell",
]
[[package]] [[package]]
name = "ttf-parser" name = "ttf-parser"
@ -1834,61 +1697,12 @@ version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c" checksum = "f962df74c8c05a667b5ee8bcf162993134c104e96440b663c8daa176dc772d8c"
[[package]]
name = "vbsp"
version = "0.5.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d9267540dab0c93bb5201c40ba3b2d027e2717bf355a8f9bf25377b06a5b32f6"
dependencies = [
"ahash",
"arrayvec",
"binrw",
"bitflags 2.4.2",
"bv",
"cgmath",
"itertools",
"lzma-rs",
"num_enum",
"static_assertions",
"thiserror",
"vbsp-derive",
"zip-lzma",
]
[[package]]
name = "vbsp-derive"
version = "0.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7ade687fadf34b1b7502387fc9eb7b4032ddc9b93022d31356e9984c957abaad"
dependencies = [
"proc-macro2",
"quote",
"syn 1.0.109",
"syn_util",
]
[[package]] [[package]]
name = "version_check" name = "version_check"
version = "0.9.4" version = "0.9.4"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f" checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
[[package]]
name = "vmdl"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "892922743c4c107372331efd8f67c57282590f8c18c26b4465c4b0e1e6678664"
dependencies = [
"arrayvec",
"bitflags 2.4.2",
"bytemuck",
"cgmath",
"itertools",
"static_assertions",
"thiserror",
"tracing",
]
[[package]] [[package]]
name = "walkdir" name = "walkdir"
version = "2.4.0" version = "2.4.0"
@ -2599,15 +2413,3 @@ dependencies = [
"quote", "quote",
"syn 2.0.48", "syn 2.0.48",
] ]
[[package]]
name = "zip-lzma"
version = "0.6.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b480cb31fccfb2786565c0e0712865fd6f1ea0ea850c50316f643c3948196e63"
dependencies = [
"byteorder 1.5.0",
"crc32fast",
"crossbeam-utils",
"lzma",
]

View File

@ -10,17 +10,12 @@ bytemuck = { version = "1.13.1", features = ["derive"] }
configparser = "3.0.2" configparser = "3.0.2"
ddsfile = "0.5.1" ddsfile = "0.5.1"
glam = "0.25.0" glam = "0.25.0"
lazy-regex = "3.0.2" id = { git = "https://git.itzana.me/Quaternions/id", rev = "1f710976cc786c8853dab73d6e1cee53158deeb0" }
obj = "0.10.2"
parking_lot = "0.12.1" parking_lot = "0.12.1"
pollster = "0.3.0" pollster = "0.3.0"
rbx_binary = "0.7.1" strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "47cdea0c8a5d10a2440ca6270a975d560aa3642d" }
rbx_dom_weak = "2.5.0" strafesnet_rbx_loader = { git = "https://git.itzana.me/StrafesNET/rbx_loader", rev = "93bc4dc0fb2175af8ded235c7a4b47af7235790a" }
rbx_reflection_database = "0.2.7" strafesnet_texture_loader = { git = "https://git.itzana.me/StrafesNET/texture_loader", rev = "c182e46001a095b245fe80e5c9912e58f51b0276", features = ["legacy"] }
rbx_xml = "0.13.1"
strafesnet_common = { git = "https://git.itzana.me/StrafesNET/common", rev = "434ca29aef7e3015c9ca1ed45de8fef42e33fdfb" }
vbsp = "0.5.0"
vmdl = "0.1.1"
wgpu = "0.19.0" wgpu = "0.19.0"
winit = "0.29.2" winit = "0.29.2"

View File

@ -1,7 +1,10 @@
use std::borrow::Cow; use std::borrow::Cow;
use std::collections::{HashSet,HashMap};
use strafesnet_common::map;
use strafesnet_common::integer; use strafesnet_common::integer;
use strafesnet_common::model::{self, ColorId, NormalId, PolygonIter, PositionId, RenderConfigId, TextureCoordinateId, VertexId};
use wgpu::{util::DeviceExt,AstcBlock,AstcChannel}; use wgpu::{util::DeviceExt,AstcBlock,AstcChannel};
use crate::model_graphics::{GraphicsVertex,GraphicsModelColor4,GraphicsModelInstance,GraphicsModelSingleTexture,IndexedGraphicsModelSingleTexture,IndexedGroupFixedTexture}; use crate::model_graphics::{self,IndexedGraphicsMeshOwnedRenderConfig,IndexedGraphicsMeshOwnedRenderConfigId,GraphicsMeshOwnedRenderConfig,GraphicsModelColor4,GraphicsModelOwned,GraphicsVertex};
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelUpdate{ pub struct GraphicsModelUpdate{
@ -9,52 +12,51 @@ pub struct GraphicsModelUpdate{
color:Option<glam::Vec4>, color:Option<glam::Vec4>,
} }
struct Entity{ struct Indices{
index_count:u32, count:u32,
index_buf:wgpu::Buffer, buf:wgpu::Buffer,
format:wgpu::IndexFormat,
} }
fn create_entities<T:bytemuck::Pod>(device:&wgpu::Device,entities:&Vec<Vec<T>>)->Vec<Entity>{ impl Indices{
entities.iter().map(|indices|{ fn new<T:bytemuck::Pod>(device:&wgpu::Device,indices:&Vec<T>,format:wgpu::IndexFormat)->Self{
let index_buf=device.create_buffer_init(&wgpu::util::BufferInitDescriptor{ Self{
buf:device.create_buffer_init(&wgpu::util::BufferInitDescriptor{
label:Some("Index"), label:Some("Index"),
contents:bytemuck::cast_slice(indices), contents:bytemuck::cast_slice(indices),
usage:wgpu::BufferUsages::INDEX, usage:wgpu::BufferUsages::INDEX,
}); }),
Entity{ count:indices.len() as u32,
index_buf, format,
index_count:indices.len() as u32, }
} }
}).collect()
} }
struct GraphicsModel{ struct GraphicsModel{
entities:Vec<Entity>, indices:Indices,
model_buf:wgpu::Buffer, model_buf:wgpu::Buffer,
vertex_buf:wgpu::Buffer, vertex_buf:wgpu::Buffer,
bind_group:wgpu::BindGroup, bind_group:wgpu::BindGroup,
index_format:wgpu::IndexFormat, instance_count:u32,
instances:Vec<GraphicsModelInstance>,
} }
pub struct GraphicsSamplers{ struct GraphicsSamplers{
repeat:wgpu::Sampler, repeat:wgpu::Sampler,
} }
pub struct GraphicsBindGroupLayouts{ struct GraphicsBindGroupLayouts{
model:wgpu::BindGroupLayout, model:wgpu::BindGroupLayout,
} }
pub struct GraphicsBindGroups { struct GraphicsBindGroups{
camera:wgpu::BindGroup, camera:wgpu::BindGroup,
skybox_texture:wgpu::BindGroup, skybox_texture:wgpu::BindGroup,
} }
pub struct GraphicsPipelines{ struct GraphicsPipelines{
skybox:wgpu::RenderPipeline, skybox:wgpu::RenderPipeline,
model:wgpu::RenderPipeline, model:wgpu::RenderPipeline,
} }
pub struct GraphicsCamera{ struct GraphicsCamera{
screen_size:glam::UVec2, screen_size:glam::UVec2,
fov:glam::Vec2,//slope fov:glam::Vec2,//slope
//camera angles and such are extrapolated and passed in every time //camera angles and such are extrapolated and passed in every time
@ -145,27 +147,10 @@ impl GraphicsState{
pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){ pub fn load_user_settings(&mut self,user_settings:&crate::settings::UserSettings){
self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2(); self.camera.fov=user_settings.calculate_fov(1.0,&self.camera.screen_size).as_vec2();
} }
pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,indexed_models:crate::model::IndexedModelInstances){ pub fn generate_models(&mut self,device:&wgpu::Device,queue:&wgpu::Queue,map:&map::CompleteMap,textures:strafesnet_texture_loader::texture_loader::Textures){
//generate texture view per texture //generate texture view per texture
let texture_views:Vec<wgpu::TextureView>=textures.into_iter().map(|(texture_id,texture_data)|{
//idk how to do this gooder lol let image=ddsfile::Dds::read(std::io::Cursor::new(texture_data)).unwrap();
let mut double_map=std::collections::HashMap::<u32,u32>::new();
let mut texture_loading_threads=Vec::new();
let num_textures=indexed_models.textures.len();
for (i,texture_id) in indexed_models.textures.into_iter().enumerate(){
let path=std::path::PathBuf::from(format!("textures/{}.dds",texture_id));
if let Ok(mut file)=std::fs::File::open(path.as_path()){
double_map.insert(i as u32, texture_loading_threads.len() as u32);
texture_loading_threads.push((texture_id,std::thread::spawn(move ||{
ddsfile::Dds::read(&mut file).unwrap()
})));
}else{
//println!("missing texture path={:?}",path);
}
}
let texture_views:Vec<wgpu::TextureView>=texture_loading_threads.into_iter().map(|(texture_id,thread)|{
let image=thread.join().unwrap();
let (mut width,mut height)=(image.get_width(),image.get_height()); let (mut width,mut height)=(image.get_width(),image.get_height());
@ -201,68 +186,88 @@ impl GraphicsState{
dimension:wgpu::TextureDimension::D2, dimension:wgpu::TextureDimension::D2,
format, format,
usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST, usage:wgpu::TextureUsages::TEXTURE_BINDING|wgpu::TextureUsages::COPY_DST,
label: Some(format!("Texture{}",texture_id).as_str()), label:Some(format!("Texture{}",texture_id.get()).as_str()),
view_formats:&[], view_formats:&[],
}, },
wgpu::util::TextureDataOrder::LayerMajor, wgpu::util::TextureDataOrder::LayerMajor,
&image.data, &image.data,
); );
texture.create_view(&wgpu::TextureViewDescriptor{ texture.create_view(&wgpu::TextureViewDescriptor{
label: Some(format!("Texture{} View",texture_id).as_str()), label:Some(format!("Texture{} View",texture_id.get()).as_str()),
dimension:Some(wgpu::TextureViewDimension::D2), dimension:Some(wgpu::TextureViewDimension::D2),
..wgpu::TextureViewDescriptor::default() ..wgpu::TextureViewDescriptor::default()
}) })
}).collect(); }).collect();
let num_textures=texture_views.len();
//split groups with different textures into separate models //split groups with different textures into separate models
//the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups. //the models received here are supposed to be tightly packed,i.e. no code needs to check if two models are using the same groups.
let indexed_models_len=indexed_models.models.len(); let indexed_models_len=map.models.len();
let mut unique_texture_models=Vec::with_capacity(indexed_models_len); //models split into graphics_group.RenderConfigId
for model in indexed_models.models.into_iter(){ let mut owned_mesh_id_from_mesh_id_render_config_id:HashMap<model::MeshId,HashMap<RenderConfigId,IndexedGraphicsMeshOwnedRenderConfigId>>=HashMap::new();
//convert ModelInstance into GraphicsModelInstance let mut unique_render_config_models:Vec<IndexedGraphicsMeshOwnedRenderConfig>=Vec::with_capacity(indexed_models_len);
let instances:Vec<GraphicsModelInstance>=model.instances.into_iter().filter_map(|instance|{ for model in &map.models{
if instance.color.w==0.0&&!model.groups.iter().any(|g|g.texture.is_some()){ //wow
None let instance=GraphicsModelOwned{
}else{ transform:model.transform.into(),
Some(GraphicsModelInstance{ normal_transform:Into::<glam::Mat3>::into(model.transform.matrix3).inverse().transpose(),
transform: instance.transform.into(), color:GraphicsModelColor4::new(model.color),
normal_transform: Into::<glam::Mat3>::into(instance.transform.matrix3).inverse().transpose(), };
color:GraphicsModelColor4::from(instance.color), //get or create owned mesh map
}) if let Some(owned_mesh_map)=owned_mesh_id_from_mesh_id_render_config_id.get(&model.mesh){
//the mesh has already been split into a set of unique renderconfig meshes
//simply add one instance to each of them
for owned_mesh_id in owned_mesh_map.values(){
let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
owned_mesh.instances.push(instance.clone());
} }
}).collect(); }else{
//skip pushing a model if all instances are invisible let mut owned_mesh_map=HashMap::new();
if instances.len()==0{ //add mesh if renderid never before seen for this model
//add instance
//convert Model into GraphicsModelOwned
//check each group, if it's using a new render config then make a new clone of the model
if let Some(mesh)=map.meshes.get(model.mesh.get() as usize){
for graphics_group in mesh.graphics_groups.iter(){
let render_config=&map.render_configs[graphics_group.render.get() as usize];
if model.color.w==0.0&&render_config.texture.is_none(){
continue; continue;
} }
//check each group, if it's using a new texture then make a new clone of the model //get or create owned mesh
let id=unique_texture_models.len(); let owned_mesh_id=if let Some(&owned_mesh_id)=owned_mesh_map.get(&graphics_group.render){
let mut unique_textures=Vec::new(); owned_mesh_id
for group in model.groups.into_iter(){
//ignore zero copy optimization for now
let texture_index=if let Some(texture_index)=unique_textures.iter().position(|&texture|texture==group.texture){
texture_index
}else{ }else{
//create new texture_index //create
let texture_index=unique_textures.len(); let owned_mesh_id=IndexedGraphicsMeshOwnedRenderConfigId::new(unique_render_config_models.len() as u32);
unique_textures.push(group.texture); owned_mesh_map.insert(graphics_group.render,owned_mesh_id);
unique_texture_models.push(IndexedGraphicsModelSingleTexture{ unique_render_config_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos:model.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_pos:mesh.unique_pos.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_tex:model.unique_tex.iter().map(|v|*v.as_ref()).collect(), unique_tex:mesh.unique_tex.iter().map(|v|*v.as_ref()).collect(),
unique_normal:model.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(), unique_normal:mesh.unique_normal.iter().map(|&v|*Into::<glam::Vec3>::into(v).as_ref()).collect(),
unique_color:model.unique_color.iter().map(|v|*v.as_ref()).collect(), unique_color:mesh.unique_color.iter().map(|v|*v.as_ref()).collect(),
unique_vertices:model.unique_vertices.clone(), unique_vertices:mesh.unique_vertices.clone(),
texture:group.texture, render_config:graphics_group.render,
groups:Vec::new(), polys:model::PolygonGroup::PolygonList(model::PolygonList::new(Vec::new())),
instances:instances.clone(), instances:vec![instance.clone()],
}); });
texture_index owned_mesh_id
}; };
unique_texture_models[id+texture_index].groups.push(IndexedGroupFixedTexture{ let owned_mesh=unique_render_config_models.get_mut(owned_mesh_id.get() as usize).unwrap();
polys:group.polys, match &mut owned_mesh.polys{
}); model::PolygonGroup::PolygonList(polygon_list)=>polygon_list.extend(
graphics_group.groups.iter().flat_map(|polygon_group_id|{
mesh.polygon_groups[polygon_group_id.get() as usize].polys()
})
.map(|vertex_id_slice|
vertex_id_slice.to_vec()
)
),
} }
} }
}
owned_mesh_id_from_mesh_id_render_config_id.insert(model.mesh,owned_mesh_map);
};
}
//check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model //check every model to see if it's using the same (texture,color) but has few instances,if it is combine it into one model
//1. collect unique instances of texture and color,note model id //1. collect unique instances of texture and color,note model id
//2. for each model id,check if removing it from the pool decreases both the model count and instance count by more than one //2. for each model id,check if removing it from the pool decreases both the model count and instance count by more than one
@ -273,20 +278,20 @@ impl GraphicsState{
//for now:just deduplicate single models... //for now:just deduplicate single models...
let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger let mut deduplicated_models=Vec::with_capacity(indexed_models_len);//use indexed_models_len because the list will likely get smaller instead of bigger
let mut unique_texture_color=std::collections::HashMap::new();//texture->color->vec![(model_id,instance_id)] let mut unique_texture_color=HashMap::new();//texture->color->vec![(model_id,instance_id)]
for (model_id,model) in unique_texture_models.iter().enumerate(){ for (model_id,model) in unique_render_config_models.iter().enumerate(){
//for now:filter out models with more than one instance //for now:filter out models with more than one instance
if 1<model.instances.len(){ if 1<model.instances.len(){
continue; continue;
} }
//populate hashmap //populate hashmap
let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.texture){ let unique_color=if let Some(unique_color)=unique_texture_color.get_mut(&model.render_config){
unique_color unique_color
}else{ }else{
//make new hashmap //make new hashmap
let unique_color=std::collections::HashMap::new(); let unique_color=HashMap::new();
unique_texture_color.insert(model.texture,unique_color); unique_texture_color.insert(model.render_config,unique_color);
unique_texture_color.get_mut(&model.texture).unwrap() unique_texture_color.get_mut(&model.render_config).unwrap()
}; };
//separate instances by color //separate instances by color
for (instance_id,instance) in model.instances.iter().enumerate(){ for (instance_id,instance) in model.instances.iter().enumerate(){
@ -304,22 +309,22 @@ impl GraphicsState{
} }
//populate a hashset of models selected for transposition //populate a hashset of models selected for transposition
//construct transposed models //construct transposed models
let mut selected_model_instances=std::collections::HashSet::new(); let mut selected_model_instances=HashSet::new();
for (texture,unique_color) in unique_texture_color.into_iter(){ for (render_config,unique_color) in unique_texture_color.into_iter(){
for (color,model_instance_list) in unique_color.into_iter(){ for (color,model_instance_list) in unique_color.into_iter(){
//world transforming one model does not meet the definition of deduplicaiton //world transforming one model does not meet the definition of deduplicaiton
if 1<model_instance_list.len(){ if 1<model_instance_list.len(){
//create model //create model
let mut unique_pos=Vec::new(); let mut unique_pos=Vec::new();
let mut pos_id_from=std::collections::HashMap::new(); let mut pos_id_from=HashMap::new();
let mut unique_tex=Vec::new(); let mut unique_tex=Vec::new();
let mut tex_id_from=std::collections::HashMap::new(); let mut tex_id_from=HashMap::new();
let mut unique_normal=Vec::new(); let mut unique_normal=Vec::new();
let mut normal_id_from=std::collections::HashMap::new(); let mut normal_id_from=HashMap::new();
let mut unique_color=Vec::new(); let mut unique_color=Vec::new();
let mut color_id_from=std::collections::HashMap::new(); let mut color_id_from=HashMap::new();
let mut unique_vertices=Vec::new(); let mut unique_vertices=Vec::new();
let mut vertex_id_from=std::collections::HashMap::new(); let mut vertex_id_from=HashMap::new();
let mut polys=Vec::new(); let mut polys=Vec::new();
//transform instance vertices //transform instance vertices
@ -327,91 +332,89 @@ impl GraphicsState{
//populate hashset to prevent these models from being copied //populate hashset to prevent these models from being copied
selected_model_instances.insert(model_id); selected_model_instances.insert(model_id);
//there is only one instance per model //there is only one instance per model
let model=&unique_texture_models[model_id]; let model=&unique_render_config_models[model_id];
let instance=&model.instances[instance_id]; let instance=&model.instances[instance_id];
//just hash word slices LOL //just hash word slices LOL
let map_pos_id:Vec<u32>=model.unique_pos.iter().map(|untransformed_pos|{ let map_pos_id:Vec<PositionId>=model.unique_pos.iter().map(|untransformed_pos|{
let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array(); let pos=instance.transform.transform_point3(glam::Vec3::from_array(untransformed_pos.clone())).to_array();
let h=pos.map(|v|bytemuck::cast::<f32,u32>(v)); let h=bytemuck::cast::<[f32;3],[u32;3]>(pos);
(if let Some(&pos_id)=pos_id_from.get(&h){ PositionId::new((if let Some(&pos_id)=pos_id_from.get(&h){
pos_id pos_id
}else{ }else{
let pos_id=unique_pos.len(); let pos_id=unique_pos.len();
unique_pos.push(pos.clone()); unique_pos.push(pos);
pos_id_from.insert(h,pos_id); pos_id_from.insert(h,pos_id);
pos_id pos_id
}) as u32 }) as u32)
}).collect(); }).collect();
let map_tex_id:Vec<u32>=model.unique_tex.iter().map(|tex|{ let map_tex_id:Vec<TextureCoordinateId>=model.unique_tex.iter().map(|&tex|{
let h=tex.map(|v|bytemuck::cast::<f32,u32>(v)); let h=bytemuck::cast::<[f32;2],[u32;2]>(tex);
(if let Some(&tex_id)=tex_id_from.get(&h){ TextureCoordinateId::new((if let Some(&tex_id)=tex_id_from.get(&h){
tex_id tex_id
}else{ }else{
let tex_id=unique_tex.len(); let tex_id=unique_tex.len();
unique_tex.push(tex.clone()); unique_tex.push(tex);
tex_id_from.insert(h,tex_id); tex_id_from.insert(h,tex_id);
tex_id tex_id
}) as u32 }) as u32)
}).collect(); }).collect();
let map_normal_id:Vec<u32>=model.unique_normal.iter().map(|untransformed_normal|{ let map_normal_id:Vec<NormalId>=model.unique_normal.iter().map(|untransformed_normal|{
let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array(); let normal=(instance.normal_transform*glam::Vec3::from_array(untransformed_normal.clone())).to_array();
let h=normal.map(|v|bytemuck::cast::<f32,u32>(v)); let h=bytemuck::cast::<[f32;3],[u32;3]>(normal);
(if let Some(&normal_id)=normal_id_from.get(&h){ NormalId::new((if let Some(&normal_id)=normal_id_from.get(&h){
normal_id normal_id
}else{ }else{
let normal_id=unique_normal.len(); let normal_id=unique_normal.len();
unique_normal.push(normal.clone()); unique_normal.push(normal);
normal_id_from.insert(h,normal_id); normal_id_from.insert(h,normal_id);
normal_id normal_id
}) as u32 }) as u32)
}).collect(); }).collect();
let map_color_id:Vec<u32>=model.unique_color.iter().map(|color|{ let map_color_id:Vec<ColorId>=model.unique_color.iter().map(|&color|{
let h=color.map(|v|bytemuck::cast::<f32,u32>(v)); let h=bytemuck::cast::<[f32;4],[u32;4]>(color);
(if let Some(&color_id)=color_id_from.get(&h){ ColorId::new((if let Some(&color_id)=color_id_from.get(&h){
color_id color_id
}else{ }else{
let color_id=unique_color.len(); let color_id=unique_color.len();
unique_color.push(color.clone()); unique_color.push(color);
color_id_from.insert(h,color_id); color_id_from.insert(h,color_id);
color_id color_id
}) as u32 }) as u32)
}).collect(); }).collect();
//map the indexed vertices onto new indices //map the indexed vertices onto new indices
//creating the vertex map is slightly different because the vertices are directly hashable //creating the vertex map is slightly different because the vertices are directly hashable
let map_vertex_id:Vec<u32>=model.unique_vertices.iter().map(|unmapped_vertex|{ let map_vertex_id:Vec<VertexId>=model.unique_vertices.iter().map(|unmapped_vertex|{
let vertex=crate::model::IndexedVertex{ let vertex=model::IndexedVertex{
pos:map_pos_id[unmapped_vertex.pos as usize], pos:map_pos_id[unmapped_vertex.pos.get() as usize],
tex:map_tex_id[unmapped_vertex.tex as usize], tex:map_tex_id[unmapped_vertex.tex.get() as usize],
normal:map_normal_id[unmapped_vertex.normal as usize], normal:map_normal_id[unmapped_vertex.normal.get() as usize],
color:map_color_id[unmapped_vertex.color as usize], color:map_color_id[unmapped_vertex.color.get() as usize],
}; };
(if let Some(&vertex_id)=vertex_id_from.get(&vertex){ VertexId::new((if let Some(&vertex_id)=vertex_id_from.get(&vertex){
vertex_id vertex_id
}else{ }else{
let vertex_id=unique_vertices.len(); let vertex_id=unique_vertices.len();
unique_vertices.push(vertex.clone()); unique_vertices.push(vertex.clone());
vertex_id_from.insert(vertex,vertex_id); vertex_id_from.insert(vertex,vertex_id);
vertex_id vertex_id
}) as u32 }) as u32)
}).collect(); }).collect();
for group in &model.groups{ polys.extend(model.polys.polys().map(|poly|
for poly in &group.polys{ poly.iter().map(|vertex_id|
polys.push(crate::model::IndexedPolygon{vertices:poly.vertices.iter().map(|&vertex_id|map_vertex_id[vertex_id as usize]).collect()}); map_vertex_id[vertex_id.get() as usize]
} ).collect()
} ));
} }
//push model into dedup //push model into dedup
deduplicated_models.push(IndexedGraphicsModelSingleTexture{ deduplicated_models.push(IndexedGraphicsMeshOwnedRenderConfig{
unique_pos, unique_pos,
unique_tex, unique_tex,
unique_normal, unique_normal,
unique_color, unique_color,
unique_vertices, unique_vertices,
texture, render_config,
groups:vec![IndexedGroupFixedTexture{ polys:model::PolygonGroup::PolygonList(model::PolygonList::new(polys)),
polys instances:vec![GraphicsModelOwned{
}],
instances:vec![GraphicsModelInstance{
transform:glam::Mat4::IDENTITY, transform:glam::Mat4::IDENTITY,
normal_transform:glam::Mat3::IDENTITY, normal_transform:glam::Mat3::IDENTITY,
color color
@ -421,7 +424,7 @@ impl GraphicsState{
} }
} }
//fill untouched models //fill untouched models
for (model_id,model) in unique_texture_models.into_iter().enumerate(){ for (model_id,model) in unique_render_config_models.into_iter().enumerate(){
if !selected_model_instances.contains(&model_id){ if !selected_model_instances.contains(&model_id){
deduplicated_models.push(model); deduplicated_models.push(model);
} }
@ -429,26 +432,25 @@ impl GraphicsState{
//de-index models //de-index models
let deduplicated_models_len=deduplicated_models.len(); let deduplicated_models_len=deduplicated_models.len();
let models:Vec<GraphicsModelSingleTexture>=deduplicated_models.into_iter().map(|model|{ let models:Vec<GraphicsMeshOwnedRenderConfig>=deduplicated_models.into_iter().map(|model|{
let mut vertices=Vec::new(); let mut vertices=Vec::new();
let mut index_from_vertex = std::collections::HashMap::new();//::<IndexedVertex,usize> let mut index_from_vertex=HashMap::new();//::<IndexedVertex,usize>
//this mut be combined in a more complex way if the models use different render patterns per group //this mut be combined in a more complex way if the models use different render patterns per group
let mut indices=Vec::new(); let mut indices=Vec::new();
for group in model.groups { for poly in model.polys.polys(){
for poly in group.polys { for end_index in 2..poly.len(){
for end_index in 2..poly.vertices.len() { for index in [0,end_index-1,end_index]{
for &index in &[0, end_index - 1, end_index] { let vertex_index=poly[index];
let vertex_index = poly.vertices[index];
if let Some(&i)=index_from_vertex.get(&vertex_index){ if let Some(&i)=index_from_vertex.get(&vertex_index){
indices.push(i); indices.push(i);
}else{ }else{
let i=vertices.len(); let i=vertices.len();
let vertex=&model.unique_vertices[vertex_index as usize]; let vertex=&model.unique_vertices[vertex_index.get() as usize];
vertices.push(GraphicsVertex{ vertices.push(GraphicsVertex{
pos: model.unique_pos[vertex.pos as usize], pos:model.unique_pos[vertex.pos.get() as usize],
tex: model.unique_tex[vertex.tex as usize], tex:model.unique_tex[vertex.tex.get() as usize],
normal: model.unique_normal[vertex.normal as usize], normal:model.unique_normal[vertex.normal.get() as usize],
color:model.unique_color[vertex.color as usize], color:model.unique_color[vertex.color.get() as usize],
}); });
index_from_vertex.insert(vertex_index,i); index_from_vertex.insert(vertex_index,i);
indices.push(i); indices.push(i);
@ -456,18 +458,17 @@ impl GraphicsState{
} }
} }
} }
} GraphicsMeshOwnedRenderConfig{
GraphicsModelSingleTexture{
instances:model.instances, instances:model.instances,
entities:if (u32::MAX as usize)<vertices.len(){ indices:if (u32::MAX as usize)<vertices.len(){
panic!("Model has too many vertices!") panic!("Model has too many vertices!")
}else if (u16::MAX as usize)<vertices.len(){ }else if (u16::MAX as usize)<vertices.len(){
crate::model_graphics::Entities::U32(vec![indices.into_iter().map(|vertex_id|vertex_id as u32).collect()]) model_graphics::Indices::U32(indices.into_iter().map(|vertex_idx|vertex_idx as u32).collect())
}else{ }else{
crate::model_graphics::Entities::U16(vec![indices.into_iter().map(|vertex_id|vertex_id as u16).collect()]) model_graphics::Indices::U16(indices.into_iter().map(|vertex_idx|vertex_idx as u16).collect())
}, },
vertices, vertices,
texture:model.texture, render_config:model.render_config,
} }
}).collect(); }).collect();
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities //.into_iter() the modeldata vec so entities can be /moved/ to models.entities
@ -486,16 +487,12 @@ impl GraphicsState{
contents:bytemuck::cast_slice(&model_uniforms), contents:bytemuck::cast_slice(&model_uniforms),
usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST, usage:wgpu::BufferUsages::UNIFORM|wgpu::BufferUsages::COPY_DST,
}); });
let texture_view=match model.texture{ let render_config=&map.render_configs[model.render_config.get() as usize];
Some(texture_id)=>{ let texture_view=match render_config.texture{
match double_map.get(&texture_id){ Some(texture_id)=>&texture_views[texture_id.get() as usize],
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
None=>&self.temp_squid_texture_view,
}
},
None=>&self.temp_squid_texture_view, None=>&self.temp_squid_texture_view,
}; };
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { let bind_group=device.create_bind_group(&wgpu::BindGroupDescriptor{
layout:&self.bind_group_layouts.model, layout:&self.bind_group_layouts.model,
entries:&[ entries:&[
wgpu::BindGroupEntry{ wgpu::BindGroupEntry{
@ -520,17 +517,13 @@ impl GraphicsState{
}); });
//all of these are being moved here //all of these are being moved here
self.models.push(GraphicsModel{ self.models.push(GraphicsModel{
instances:instances_chunk.to_vec(), instance_count:instances_chunk.len() as u32,
vertex_buf, vertex_buf,
index_format:match &model.entities{ indices:match &model.indices{
crate::model_graphics::Entities::U32(_)=>wgpu::IndexFormat::Uint32, model_graphics::Indices::U32(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint32),
crate::model_graphics::Entities::U16(_)=>wgpu::IndexFormat::Uint16, model_graphics::Indices::U16(indices)=>Indices::new(device,indices,wgpu::IndexFormat::Uint16),
}, },
entities:match &model.entities{ bind_group,
crate::model_graphics::Entities::U32(entities)=>create_entities(device,entities),
crate::model_graphics::Entities::U16(entities)=>create_entities(device,entities),
},
bind_group: model_bind_group,
model_buf, model_buf,
}); });
} }
@ -908,8 +901,7 @@ impl GraphicsState{
){ ){
//TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input //TODO:use scheduled frame times to create beautiful smoothing simulation physics extrapolation assuming no input
let mut encoder = let mut encoder=device.create_command_encoder(&wgpu::CommandEncoderDescriptor{label:None});
device.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
// update rotation // update rotation
let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time)); let camera_uniforms=self.camera.to_uniform_data(physics_output.extrapolate(mouse_pos,predicted_time));
@ -971,14 +963,12 @@ impl GraphicsState{
rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]); rpass.set_bind_group(1,&self.bind_groups.skybox_texture,&[]);
rpass.set_pipeline(&self.pipelines.model); rpass.set_pipeline(&self.pipelines.model);
for model in self.models.iter() { for model in &self.models{
rpass.set_bind_group(2,&model.bind_group,&[]); rpass.set_bind_group(2,&model.bind_group,&[]);
rpass.set_vertex_buffer(0,model.vertex_buf.slice(..)); rpass.set_vertex_buffer(0,model.vertex_buf.slice(..));
rpass.set_index_buffer(model.indices.buf.slice(..),model.indices.format);
for entity in model.entities.iter(){ //TODO: loop over triangle strips
rpass.set_index_buffer(entity.index_buf.slice(..),model.index_format); rpass.draw_indexed(0..model.indices.count,0,0..model.instance_count);
rpass.draw_indexed(0..entity.index_count,0,0..model.instances.len() as u32);
}
} }
rpass.set_pipeline(&self.pipelines.skybox); rpass.set_pipeline(&self.pipelines.skybox);
@ -992,10 +982,9 @@ impl GraphicsState{
} }
const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>(); const MODEL_BUFFER_SIZE:usize=4*4 + 12 + 4;//let size=std::mem::size_of::<ModelInstance>();
const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4; const MODEL_BUFFER_SIZE_BYTES:usize=MODEL_BUFFER_SIZE*4;
fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> { fn get_instances_buffer_data(instances:&[GraphicsModelOwned])->Vec<f32>{
let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len()); let mut raw=Vec::with_capacity(MODEL_BUFFER_SIZE*instances.len());
for (i,mi) in instances.iter().enumerate(){ for mi in instances{
let mut v = raw.split_off(MODEL_BUFFER_SIZE*i);
//model transform //model transform
raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]); raw.extend_from_slice(&AsRef::<[f32; 4*4]>::as_ref(&mi.transform)[..]);
//normal transform //normal transform
@ -1007,7 +996,6 @@ fn get_instances_buffer_data(instances:&[GraphicsModelInstance]) -> Vec<f32> {
raw.extend_from_slice(&[0.0]); raw.extend_from_slice(&[0.0]);
//color //color
raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get())); raw.extend_from_slice(AsRef::<[f32; 4]>::as_ref(&mi.color.get()));
raw.append(&mut v);
} }
raw raw
} }

View File

@ -4,7 +4,7 @@ pub enum Instruction{
Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2), Render(crate::physics::PhysicsOutputState,integer::Time,glam::IVec2),
//UpdateModel(crate::graphics::GraphicsModelUpdate), //UpdateModel(crate::graphics::GraphicsModelUpdate),
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(crate::model::IndexedModelInstances), GenerateModels(strafesnet_common::map::CompleteMap,strafesnet_texture_loader::texture_loader::Textures),
ClearModels, ClearModels,
} }
@ -27,8 +27,8 @@ pub fn new<'a>(
let mut resize=None; let mut resize=None;
crate::compat_worker::INWorker::new(move |ins:Instruction|{ crate::compat_worker::INWorker::new(move |ins:Instruction|{
match ins{ match ins{
Instruction::GenerateModels(indexed_model_instances)=>{ Instruction::GenerateModels(map,textures)=>{
graphics.generate_models(&device,&queue,indexed_model_instances); graphics.generate_models(&device,&queue,&map,textures);
}, },
Instruction::ClearModels=>{ Instruction::ClearModels=>{
graphics.clear(); graphics.clear();

View File

@ -1,232 +0,0 @@
use strafesnet_common::integer;
const VALVE_SCALE:f32=1.0/16.0;
fn valve_transform(v:[f32;3])->integer::Planar64Vec3{
integer::Planar64Vec3::try_from([v[0]*VALVE_SCALE,v[2]*VALVE_SCALE,-v[1]*VALVE_SCALE]).unwrap()
}
pub fn generate_indexed_models<R:std::io::Read+std::io::Seek>(input:&mut R)->Result<crate::model::IndexedModelInstances,vbsp::BspError>{
let mut s=Vec::new();
match input.read_to_end(&mut s){
Ok(_)=>(),
Err(e)=>println!("load_bsp::generate_indexed_models read_to_end failed: {:?}",e),
}
match vbsp::Bsp::read(s.as_slice()){
Ok(bsp)=>{
let mut spawn_point=integer::Planar64Vec3::ZERO;
let mut name_from_texture_id=Vec::new();
let mut texture_id_from_name=std::collections::HashMap::new();
let mut models=bsp.models().map(|world_model|{
//non-deduplicated
let mut spam_pos=Vec::new();
let mut spam_tex=Vec::new();
let mut spam_normal=Vec::new();
let mut spam_vertices=Vec::new();
let groups=world_model.faces()
.filter(|face| face.is_visible())//TODO: look at this
.map(|face|{
let face_texture=face.texture();
let face_texture_data=face_texture.texture_data();
let (texture_u,texture_v)=(glam::Vec3A::from_slice(&face_texture.texture_transforms_u[0..3]),glam::Vec3A::from_slice(&face_texture.texture_transforms_v[0..3]));
let texture_offset=glam::vec2(face_texture.texture_transforms_u[3],face_texture.texture_transforms_v[3]);
let texture_size=glam::vec2(face_texture_data.width as f32,face_texture_data.height as f32);
//texture
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(face_texture_data.name()){
texture_id
}else{
let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(face_texture_data.name().to_string(),texture_id);
name_from_texture_id.push(face_texture_data.name().to_string());
texture_id
};
//normal
let normal=face.normal();
let normal_idx=spam_normal.len() as u32;
spam_normal.push(valve_transform(<[f32;3]>::from(normal)));
let mut vertices:Vec<u32>=face.vertex_positions().map(|vertex_pos|{
let vertex_xyz=<[f32;3]>::from(vertex_pos);
let pos=glam::Vec3A::from_array(vertex_xyz);
let pos_idx=spam_pos.len();
spam_pos.push(valve_transform(vertex_xyz));
//calculate texture coordinates
let tex=(glam::vec2(pos.dot(texture_u),pos.dot(texture_v))+texture_offset)/texture_size;
let tex_idx=spam_tex.len() as u32;
spam_tex.push(tex);
let i=spam_vertices.len() as u32;
spam_vertices.push(crate::model::IndexedVertex{
pos: pos_idx as u32,
tex: tex_idx as u32,
normal: normal_idx,
color: 0,
});
i
}).collect();
vertices.reverse();
crate::model::IndexedGroup{
texture:Some(texture_id),
polys:vec![crate::model::IndexedPolygon{vertices}],
}
}).collect();
crate::model::IndexedModel{
unique_pos:spam_pos,
unique_tex:spam_tex,
unique_normal:spam_normal,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
groups,
instances:vec![crate::model::ModelInstance{
attributes:crate::model::CollisionAttributes::Decoration,
transform:integer::Planar64Affine3::new(
integer::Planar64Mat3::default(),
valve_transform(<[f32;3]>::from(world_model.origin))
),
..Default::default()
}],
}
}).collect();
//dedupe prop models
let mut model_dedupe=std::collections::HashSet::new();
for prop in bsp.static_props(){
model_dedupe.insert(prop.model());
}
//generate unique meshes
let mut model_map=std::collections::HashMap::with_capacity(model_dedupe.len());
let mut prop_models=Vec::new();
for model_name in model_dedupe{
let model_name_lower=model_name.to_lowercase();
//.mdl, .vvd, .dx90.vtx
let mut path=std::path::PathBuf::from(model_name_lower.as_str());
let file_name=std::path::PathBuf::from(path.file_stem().unwrap());
path.pop();
path.push(file_name);
let mut vvd_path=path.clone();
let mut vtx_path=path.clone();
vvd_path.set_extension("vvd");
vtx_path.set_extension("dx90.vtx");
match (bsp.pack.get(model_name_lower.as_str()),bsp.pack.get(vvd_path.as_os_str().to_str().unwrap()),bsp.pack.get(vtx_path.as_os_str().to_str().unwrap())){
(Ok(Some(mdl_file)),Ok(Some(vvd_file)),Ok(Some(vtx_file)))=>{
match (vmdl::mdl::Mdl::read(mdl_file.as_ref()),vmdl::vvd::Vvd::read(vvd_file.as_ref()),vmdl::vtx::Vtx::read(vtx_file.as_ref())){
(Ok(mdl),Ok(vvd),Ok(vtx))=>{
let model=vmdl::Model::from_parts(mdl,vtx,vvd);
let texture_paths=model.texture_directories();
if texture_paths.len()!=1{
println!("WARNING: multiple texture paths");
}
let skin=model.skin_tables().nth(0).unwrap();
let mut spam_pos=Vec::with_capacity(model.vertices().len());
let mut spam_normal=Vec::with_capacity(model.vertices().len());
let mut spam_tex=Vec::with_capacity(model.vertices().len());
let mut spam_vertices=Vec::with_capacity(model.vertices().len());
for (i,vertex) in model.vertices().iter().enumerate(){
spam_pos.push(valve_transform(<[f32;3]>::from(vertex.position)));
spam_normal.push(valve_transform(<[f32;3]>::from(vertex.normal)));
spam_tex.push(glam::Vec2::from_array(vertex.texture_coordinates));
spam_vertices.push(crate::model::IndexedVertex{
pos:i as u32,
tex:i as u32,
normal:i as u32,
color:0,
});
}
let model_id=prop_models.len();
model_map.insert(model_name,model_id);
prop_models.push(crate::model::IndexedModel{
unique_pos:spam_pos,
unique_normal:spam_normal,
unique_tex:spam_tex,
unique_color:vec![glam::Vec4::ONE],
unique_vertices:spam_vertices,
groups:model.meshes().map(|mesh|{
let texture=if let (Some(texture_path),Some(texture_name))=(texture_paths.get(0),skin.texture(mesh.material_index())){
let mut path=std::path::PathBuf::from(texture_path.as_str());
path.push(texture_name);
let texture_location=path.as_os_str().to_str().unwrap();
let texture_id=if let Some(&texture_id)=texture_id_from_name.get(texture_location){
texture_id
}else{
println!("texture! {}",texture_location);
let texture_id=name_from_texture_id.len() as u32;
texture_id_from_name.insert(texture_location.to_string(),texture_id);
name_from_texture_id.push(texture_location.to_string());
texture_id
};
Some(texture_id)
}else{
None
};
crate::model::IndexedGroup{
texture,
polys:{
//looking at the code, it would seem that the strips are pre-deindexed into triangle lists when calling this function
mesh.vertex_strip_indices().map(|strip|{
strip.collect::<Vec<usize>>().chunks(3).map(|tri|{
crate::model::IndexedPolygon{vertices:vec![tri[0] as u32,tri[1] as u32,tri[2] as u32]}
}).collect::<Vec<crate::model::IndexedPolygon>>()
}).flatten().collect()
},
}
}).collect(),
instances:Vec::new(),
});
},
_=>println!("model_name={} error",model_name),
}
},
_=>println!("no model name={}",model_name),
}
}
//generate model instances
for prop in bsp.static_props(){
let placement=prop.as_prop_placement();
if let Some(&model_index)=model_map.get(placement.model){
prop_models[model_index].instances.push(crate::model::ModelInstance{
transform:integer::Planar64Affine3::new(
integer::Planar64Mat3::try_from(
glam::Mat3A::from_diagonal(glam::Vec3::splat(placement.scale))
//TODO: figure this out
*glam::Mat3A::from_quat(glam::Quat::from_xyzw(
placement.rotation.v.x,//b
placement.rotation.v.y,//c
placement.rotation.v.z,//d
placement.rotation.s,//a
))
).unwrap(),
valve_transform(<[f32;3]>::from(placement.origin)),
),
attributes:crate::model::CollisionAttributes::Decoration,
..Default::default()
});
}else{
//println!("model not found {}",placement.model);
}
}
//actually add the prop models
prop_models.append(&mut models);
Ok(crate::model::IndexedModelInstances{
textures:name_from_texture_id,
models:prop_models,
spawn_point,
modes:Vec::new(),
})
},
Err(e)=>{
println!("rotten {:?}",e);
Err(e)
},
}
}

View File

@ -1,523 +0,0 @@
use crate::primitives;
use strafesnet_common::integer::{Planar64,Planar64Vec3,Planar64Mat3,Planar64Affine3};
fn class_is_a(class: &str, superclass: &str) -> bool {
if class==superclass {
return true
}
let class_descriptor=rbx_reflection_database::get().classes.get(class);
if let Some(descriptor) = &class_descriptor {
if let Some(class_super) = &descriptor.superclass {
return class_is_a(&class_super, superclass)
}
}
return false
}
fn recursive_collect_superclass(objects: &mut std::vec::Vec<rbx_dom_weak::types::Ref>,dom: &rbx_dom_weak::WeakDom, instance: &rbx_dom_weak::Instance, superclass: &str){
let mut stack=vec![instance];
while let Some(item)=stack.pop(){
for &referent in item.children(){
if let Some(c)=dom.get_by_ref(referent){
if class_is_a(c.class.as_str(),superclass){
objects.push(c.referent());//copy ref
}
stack.push(c);
}
}
}
}
fn planar64_affine3_from_roblox(cf:&rbx_dom_weak::types::CFrame,size:&rbx_dom_weak::types::Vector3)->Planar64Affine3{
Planar64Affine3::new(
Planar64Mat3::from_cols(
Planar64Vec3::try_from([cf.orientation.x.x,cf.orientation.y.x,cf.orientation.z.x]).unwrap()
*Planar64::try_from(size.x/2.0).unwrap(),
Planar64Vec3::try_from([cf.orientation.x.y,cf.orientation.y.y,cf.orientation.z.y]).unwrap()
*Planar64::try_from(size.y/2.0).unwrap(),
Planar64Vec3::try_from([cf.orientation.x.z,cf.orientation.y.z,cf.orientation.z.z]).unwrap()
*Planar64::try_from(size.z/2.0).unwrap(),
),
Planar64Vec3::try_from([cf.position.x,cf.position.y,cf.position.z]).unwrap()
)
}
fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_intersecting:bool)->crate::model::CollisionAttributes{
let mut general=crate::model::GameMechanicAttributes::default();
let mut intersecting=crate::model::IntersectingAttributes::default();
let mut contacting=crate::model::ContactingAttributes::default();
let mut force_can_collide=can_collide;
match name{
"Water"=>{
force_can_collide=false;
//TODO: read stupid CustomPhysicalProperties
intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,velocity});
},
"Accelerator"=>{
//although the new game supports collidable accelerators, this is a roblox compatability map loader
force_can_collide=false;
general.accelerator=Some(crate::model::GameMechanicAccelerator{acceleration:velocity});
},
// "UnorderedCheckpoint"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
// mode_id:0,
// stage_id:0,
// force:false,
// behaviour:crate::model::StageElementBehaviour::Unordered
// })),
"SetVelocity"=>general.trajectory=Some(crate::model::GameMechanicSetTrajectory::Velocity(velocity)),
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:false,
behaviour:crate::model::StageElementBehaviour::Platform,
})),
other=>{
if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
.captures(other){
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:captures[3].parse::<u32>().unwrap(),
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
behaviour:match &captures[2]{
"Spawn"|"SpawnAt"=>crate::model::StageElementBehaviour::SpawnAt,
//cancollide false so you don't hit the side
//NOT a decoration
"Trigger"=>{force_can_collide=false;crate::model::StageElementBehaviour::Trigger},
"Teleport"=>{force_can_collide=false;crate::model::StageElementBehaviour::Teleport},
"Platform"=>crate::model::StageElementBehaviour::Platform,
_=>panic!("regex1[2] messed up bad"),
}
}));
}else if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Jump)(\d+)$")
.captures(other){
general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
mode_id:0,
stage_id:0,
force:match captures.get(1){
Some(m)=>m.as_str()=="Force",
None=>false,
},
behaviour:match &captures[2]{
"Jump"=>crate::model::StageElementBehaviour::JumpLimit(captures[3].parse::<u32>().unwrap()),
_=>panic!("regex4[1] messed up bad"),
}
}));
}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"Finish"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Finish}),
"Anticheat"=>general.zone=Some(crate::model::GameMechanicZone{mode_id:captures[2].parse::<u32>().unwrap(),behaviour:crate::model::ZoneBehaviour::Anitcheat}),
_=>panic!("regex2[1] messed up bad"),
}
}else if let Some(captures)=lazy_regex::regex!(r"^(WormholeIn)(\d+)$")
.captures(other){
force_can_collide=false;
match &captures[1]{
"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
_=>panic!("regex3[1] messed up bad"),
}
}
// else if let Some(captures)=lazy_regex::regex!(r"^(OrderedCheckpoint)(\d+)$")
// .captures(other){
// match &captures[1]{
// "OrderedCheckpoint"=>general.checkpoint=Some(crate::model::GameMechanicCheckpoint::Ordered{mode_id:0,checkpoint_id:captures[2].parse::<u32>().unwrap()}),
// _=>panic!("regex3[1] messed up bad"),
// }
// }
}
}
//need some way to skip this
if velocity!=Planar64Vec3::ZERO{
general.booster=Some(crate::model::GameMechanicBooster::Velocity(velocity));
}
match force_can_collide{
true=>{
match name{
"Bounce"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Elastic(u32::MAX)),
"Surf"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Surf),
"Ladder"=>contacting.contact_behaviour=Some(crate::model::ContactingBehaviour::Ladder(crate::model::ContactingLadder{sticky:true})),
_=>(),
}
crate::model::CollisionAttributes::Contact{contacting,general}
},
false=>if force_intersecting
||general.any()
||intersecting.any()
{
crate::model::CollisionAttributes::Intersect{intersecting,general}
}else{
crate::model::CollisionAttributes::Decoration
},
}
}
struct RobloxAssetId(u64);
struct RobloxAssetIdParseErr;
impl std::str::FromStr for RobloxAssetId {
type Err=RobloxAssetIdParseErr;
fn from_str(s: &str) -> Result<Self, Self::Err>{
let regman=lazy_regex::regex!(r"(\d+)$");
if let Some(captures) = regman.captures(s) {
if captures.len()==2{//captures[0] is all captures concatenated, and then each individual capture
if let Ok(id) = captures[0].parse::<u64>() {
return Ok(Self(id));
}
}
}
Err(RobloxAssetIdParseErr)
}
}
#[derive(Clone,Copy,PartialEq)]
struct RobloxTextureTransform{
offset_u:f32,
offset_v:f32,
scale_u:f32,
scale_v:f32,
}
impl std::cmp::Eq for RobloxTextureTransform{}//????
impl std::default::Default for RobloxTextureTransform{
fn default() -> Self {
Self{offset_u:0.0,offset_v:0.0,scale_u:1.0,scale_v:1.0}
}
}
impl std::hash::Hash for RobloxTextureTransform {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.offset_u.to_ne_bytes().hash(state);
self.offset_v.to_ne_bytes().hash(state);
self.scale_u.to_ne_bytes().hash(state);
self.scale_v.to_ne_bytes().hash(state);
}
}
#[derive(Clone,PartialEq)]
struct RobloxFaceTextureDescription{
texture:u32,
color:glam::Vec4,
transform:RobloxTextureTransform,
}
impl std::cmp::Eq for RobloxFaceTextureDescription{}//????
impl std::hash::Hash for RobloxFaceTextureDescription {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.texture.hash(state);
self.transform.hash(state);
for &el in self.color.as_ref().iter() {
el.to_ne_bytes().hash(state);
}
}
}
impl RobloxFaceTextureDescription{
fn to_face_description(&self)->primitives::FaceDescription{
primitives::FaceDescription{
texture:Some(self.texture),
transform:glam::Affine2::from_translation(
glam::vec2(self.transform.offset_u,self.transform.offset_v)
)
*glam::Affine2::from_scale(
glam::vec2(self.transform.scale_u,self.transform.scale_v)
),
color:self.color,
}
}
}
type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
#[derive(Clone,Eq,Hash,PartialEq)]
enum RobloxBasePartDescription{
Sphere(RobloxPartDescription),
Part(RobloxPartDescription),
Cylinder(RobloxPartDescription),
Wedge(RobloxWedgeDescription),
CornerWedge(RobloxCornerWedgeDescription),
}
pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::IndexedModelInstances{
//IndexedModelInstances includes textures
let mut spawn_point=Planar64Vec3::ZERO;
let mut indexed_models=Vec::new();
let mut model_id_from_description=std::collections::HashMap::<RobloxBasePartDescription,usize>::new();
let mut texture_id_from_asset_id=std::collections::HashMap::<u64,u32>::new();
let mut asset_id_from_texture_id=Vec::new();
let mut object_refs=Vec::new();
let mut temp_objects=Vec::new();
recursive_collect_superclass(&mut object_refs, &dom, dom.root(),"BasePart");
for object_ref in object_refs {
if let Some(object)=dom.get_by_ref(object_ref){
if let (
Some(rbx_dom_weak::types::Variant::CFrame(cf)),
Some(rbx_dom_weak::types::Variant::Vector3(size)),
Some(rbx_dom_weak::types::Variant::Vector3(velocity)),
Some(rbx_dom_weak::types::Variant::Float32(transparency)),
Some(rbx_dom_weak::types::Variant::Color3uint8(color3)),
Some(rbx_dom_weak::types::Variant::Bool(can_collide)),
) = (
object.properties.get("CFrame"),
object.properties.get("Size"),
object.properties.get("Velocity"),
object.properties.get("Transparency"),
object.properties.get("Color"),
object.properties.get("CanCollide"),
)
{
let model_transform=planar64_affine3_from_roblox(cf,size);
if model_transform.matrix3.determinant()==Planar64::ZERO{
let mut parent_ref=object.parent();
let mut full_path=object.name.clone();
while let Some(parent)=dom.get_by_ref(parent_ref){
full_path=format!("{}.{}",parent.name,full_path);
parent_ref=parent.parent();
}
println!("Zero determinant CFrame at location {}",full_path);
println!("matrix3:{}",model_transform.matrix3);
continue;
}
//push TempIndexedAttributes
let mut force_intersecting=false;
let mut temp_indexing_attributes=Vec::new();
if let Some(attr)=match &object.name[..]{
"MapStart"=>{
spawn_point=model_transform.transform_point3(Planar64Vec3::ZERO)+Planar64Vec3::Y*5/2;
Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:0}))
},
other=>{
let regman=lazy_regex::regex!(r"^(BonusStart|Spawn|ForceSpawn|WormholeOut)(\d+)$");
if let Some(captures) = regman.captures(other) {
match &captures[1]{
"BonusStart"=>Some(crate::model::TempIndexedAttributes::Start(crate::model::TempAttrStart{mode_id:captures[2].parse::<u32>().unwrap()})),
"Spawn"|"ForceSpawn"=>Some(crate::model::TempIndexedAttributes::Spawn(crate::model::TempAttrSpawn{mode_id:0,stage_id:captures[2].parse::<u32>().unwrap()})),
"WormholeOut"=>Some(crate::model::TempIndexedAttributes::Wormhole(crate::model::TempAttrWormhole{wormhole_id:captures[2].parse::<u32>().unwrap()})),
_=>None,
}
}else{
None
}
}
}{
force_intersecting=true;
temp_indexing_attributes.push(attr);
}
//TODO: also detect "CylinderMesh" etc here
let shape=match &object.class[..]{
"Part"=>{
if let Some(rbx_dom_weak::types::Variant::Enum(shape))=object.properties.get("Shape"){
match shape.to_u32(){
0=>primitives::Primitives::Sphere,
1=>primitives::Primitives::Cube,
2=>primitives::Primitives::Cylinder,
3=>primitives::Primitives::Wedge,
4=>primitives::Primitives::CornerWedge,
_=>panic!("Funky roblox PartType={};",shape.to_u32()),
}
}else{
panic!("Part has no Shape!");
}
},
"TrussPart"=>primitives::Primitives::Cube,
"WedgePart"=>primitives::Primitives::Wedge,
"CornerWedgePart"=>primitives::Primitives::CornerWedge,
_=>{
println!("Unsupported BasePart ClassName={}; defaulting to cube",object.class);
primitives::Primitives::Cube
}
};
//use the biggest one and cut it down later...
let mut part_texture_description:RobloxPartDescription=[None,None,None,None,None,None];
temp_objects.clear();
recursive_collect_superclass(&mut temp_objects, &dom, object,"Decal");
for &decal_ref in &temp_objects{
if let Some(decal)=dom.get_by_ref(decal_ref){
if let (
Some(rbx_dom_weak::types::Variant::Content(content)),
Some(rbx_dom_weak::types::Variant::Enum(normalid)),
Some(rbx_dom_weak::types::Variant::Color3(decal_color3)),
Some(rbx_dom_weak::types::Variant::Float32(decal_transparency)),
) = (
decal.properties.get("Texture"),
decal.properties.get("Face"),
decal.properties.get("Color3"),
decal.properties.get("Transparency"),
) {
if let Ok(asset_id)=content.clone().into_string().parse::<RobloxAssetId>(){
let texture_id=if let Some(&texture_id)=texture_id_from_asset_id.get(&asset_id.0){
texture_id
}else{
let texture_id=asset_id_from_texture_id.len() as u32;
texture_id_from_asset_id.insert(asset_id.0,texture_id);
asset_id_from_texture_id.push(asset_id.0);
texture_id
};
let normal_id=normalid.to_u32();
if normal_id<6{
let (roblox_texture_color,roblox_texture_transform)=if decal.class=="Texture"{
//generate tranform
if let (
Some(rbx_dom_weak::types::Variant::Float32(ox)),
Some(rbx_dom_weak::types::Variant::Float32(oy)),
Some(rbx_dom_weak::types::Variant::Float32(sx)),
Some(rbx_dom_weak::types::Variant::Float32(sy)),
) = (
decal.properties.get("OffsetStudsU"),
decal.properties.get("OffsetStudsV"),
decal.properties.get("StudsPerTileU"),
decal.properties.get("StudsPerTileV"),
)
{
let (size_u,size_v)=match normal_id{
0=>(size.z,size.y),//right
1=>(size.x,size.z),//top
2=>(size.x,size.y),//back
3=>(size.z,size.y),//left
4=>(size.x,size.z),//bottom
5=>(size.x,size.y),//front
_=>panic!("unreachable"),
};
(
glam::vec4(decal_color3.r,decal_color3.g,decal_color3.b,1.0-*decal_transparency),
RobloxTextureTransform{
offset_u:*ox/(*sx),offset_v:*oy/(*sy),
scale_u:size_u/(*sx),scale_v:size_v/(*sy),
}
)
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
}
}else{
(glam::Vec4::ONE,RobloxTextureTransform::default())
};
part_texture_description[normal_id as usize]=Some(RobloxFaceTextureDescription{
texture:texture_id,
color:roblox_texture_color,
transform:roblox_texture_transform,
});
}else{
println!("NormalId={} unsupported for shape={:?}",normal_id,shape);
}
}
}
}
}
//obscure rust syntax "slice pattern"
let [
f0,//Cube::Right
f1,//Cube::Top
f2,//Cube::Back
f3,//Cube::Left
f4,//Cube::Bottom
f5,//Cube::Front
]=part_texture_description;
let basepart_texture_description=match shape{
primitives::Primitives::Sphere=>RobloxBasePartDescription::Sphere([f0,f1,f2,f3,f4,f5]),
primitives::Primitives::Cube=>RobloxBasePartDescription::Part([f0,f1,f2,f3,f4,f5]),
primitives::Primitives::Cylinder=>RobloxBasePartDescription::Cylinder([f0,f1,f2,f3,f4,f5]),
//use front face texture first and use top face texture as a fallback
primitives::Primitives::Wedge=>RobloxBasePartDescription::Wedge([
f0,//Cube::Right->Wedge::Right
if f5.is_some(){f5}else{f1},//Cube::Front|Cube::Top->Wedge::TopFront
f2,//Cube::Back->Wedge::Back
f3,//Cube::Left->Wedge::Left
f4,//Cube::Bottom->Wedge::Bottom
]),
//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
f0,//Cube::Right->CornerWedge::Right
if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
f4,//Cube::Bottom->CornerWedge::Bottom
f5,//Cube::Front->CornerWedge::Front
]),
};
//make new model if unit cube has not been created before
let model_id=if let Some(&model_id)=model_id_from_description.get(&basepart_texture_description){
//push to existing texture model
model_id
}else{
let model_id=indexed_models.len();
model_id_from_description.insert(basepart_texture_description.clone(),model_id);//borrow checker going crazy
indexed_models.push(match basepart_texture_description{
RobloxBasePartDescription::Sphere(part_texture_description)
|RobloxBasePartDescription::Cylinder(part_texture_description)
|RobloxBasePartDescription::Part(part_texture_description)=>{
let mut cube_face_description=primitives::CubeFaceDescription::default();
for (face_id,roblox_face_description) in part_texture_description.iter().enumerate(){
cube_face_description.insert(
match face_id{
0=>primitives::CubeFace::Right,
1=>primitives::CubeFace::Top,
2=>primitives::CubeFace::Back,
3=>primitives::CubeFace::Left,
4=>primitives::CubeFace::Bottom,
5=>primitives::CubeFace::Front,
_=>panic!("unreachable"),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>primitives::FaceDescription::default(),
});
}
primitives::generate_partial_unit_cube(cube_face_description)
},
RobloxBasePartDescription::Wedge(wedge_texture_description)=>{
let mut wedge_face_description=primitives::WedgeFaceDescription::default();
for (face_id,roblox_face_description) in wedge_texture_description.iter().enumerate(){
wedge_face_description.insert(
match face_id{
0=>primitives::WedgeFace::Right,
1=>primitives::WedgeFace::TopFront,
2=>primitives::WedgeFace::Back,
3=>primitives::WedgeFace::Left,
4=>primitives::WedgeFace::Bottom,
_=>panic!("unreachable"),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>primitives::FaceDescription::default(),
});
}
primitives::generate_partial_unit_wedge(wedge_face_description)
},
RobloxBasePartDescription::CornerWedge(cornerwedge_texture_description)=>{
let mut cornerwedge_face_description=primitives::CornerWedgeFaceDescription::default();
for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
cornerwedge_face_description.insert(
match face_id{
0=>primitives::CornerWedgeFace::Right,
1=>primitives::CornerWedgeFace::TopBack,
2=>primitives::CornerWedgeFace::TopLeft,
3=>primitives::CornerWedgeFace::Bottom,
4=>primitives::CornerWedgeFace::Front,
_=>panic!("unreachable"),
},
match roblox_face_description{
Some(roblox_texture_transform)=>roblox_texture_transform.to_face_description(),
None=>primitives::FaceDescription::default(),
});
}
primitives::generate_partial_unit_cornerwedge(cornerwedge_face_description)
},
});
model_id
};
indexed_models[model_id].instances.push(crate::model::ModelInstance {
transform:model_transform,
color:glam::vec4(color3.r as f32/255f32, color3.g as f32/255f32, color3.b as f32/255f32, 1.0-*transparency),
attributes:get_attributes(&object.name,*can_collide,Planar64Vec3::try_from([velocity.x,velocity.y,velocity.z]).unwrap(),force_intersecting),
temp_indexing:temp_indexing_attributes,
});
}
}
}
crate::model::IndexedModelInstances{
textures:asset_id_from_texture_id.iter().map(|t|t.to_string()).collect(),
models:indexed_models,
spawn_point,
modes:Vec::new(),
}
}

View File

@ -1,15 +1,9 @@
use strafesnet_common::integer;
mod model;
mod setup; mod setup;
mod window; mod window;
mod worker; mod worker;
mod physics; mod physics;
mod graphics; mod graphics;
mod settings; mod settings;
mod primitives;
mod load_bsp;
mod load_roblox;
mod face_crawler; mod face_crawler;
mod compat_worker; mod compat_worker;
mod model_physics; mod model_physics;
@ -17,102 +11,6 @@ mod model_graphics;
mod physics_worker; mod physics_worker;
mod graphics_worker; mod graphics_worker;
fn load_file(path: std::path::PathBuf)->Option<model::IndexedModelInstances>{
println!("Loading file: {:?}", &path);
//oh boy! let's load the map!
if let Ok(file)=std::fs::File::open(path){
let mut input = std::io::BufReader::new(file);
let mut first_8=[0u8;8];
//.rbxm roblox binary = "<roblox!"
//.rbxmx roblox xml = "<roblox "
//.bsp = "VBSP"
//.vmf =
//.snf = "SNMF"
//.snf = "SNBF"
if let (Ok(()),Ok(()))=(std::io::Read::read_exact(&mut input, &mut first_8),std::io::Seek::rewind(&mut input)){
match &first_8[0..4]{
b"<rob"=>{
match match &first_8[4..8]{
b"lox!"=>rbx_binary::from_reader(input).map_err(|e|format!("{:?}",e)),
b"lox "=>rbx_xml::from_reader(input,rbx_xml::DecodeOptions::default()).map_err(|e|format!("{:?}",e)),
other=>Err(format!("Unknown Roblox file type {:?}",other)),
}{
Ok(dom)=>Some(load_roblox::generate_indexed_models(dom)),
Err(e)=>{
println!("Error loading roblox file:{:?}",e);
None
},
}
},
b"VBSP"=>load_bsp::generate_indexed_models(&mut input).ok(),
//b"SNFM"=>Some(sniffer::generate_indexed_models(input)),
//b"SNFB"=>Some(sniffer::load_bot(input)),
other=>{
println!("loser file {:?}",other);
None
},
}
}else{
println!("Failed to read first 8 bytes and seek back to beginning of file.");
None
}
}else{
println!("Could not open file");
None
}
}
pub fn default_models()->model::IndexedModelInstances{
let mut indexed_models = Vec::new();
indexed_models.push(primitives::unit_sphere());
indexed_models.push(primitives::unit_cylinder());
indexed_models.push(primitives::unit_cube());
println!("models.len = {:?}", indexed_models.len());
//quad monkeys
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,10.))).unwrap(),
..Default::default()
});
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,10.))).unwrap(),
color:glam::vec4(1.0,0.0,0.0,1.0),
..Default::default()
});
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(10.,5.,20.))).unwrap(),
color:glam::vec4(0.0,1.0,0.0,1.0),
..Default::default()
});
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(20.,5.,20.))).unwrap(),
color:glam::vec4(0.0,0.0,1.0,1.0),
..Default::default()
});
//decorative monkey
indexed_models[0].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(15.,10.,15.))).unwrap(),
color:glam::vec4(0.5,0.5,0.5,0.5),
attributes:model::CollisionAttributes::Decoration,
..Default::default()
});
//teapot
indexed_models[1].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_scale_rotation_translation(glam::vec3(0.5, 1.0, 0.2),glam::quat(-0.22248298016985793,-0.839457167990537,-0.05603504040830783,-0.49261857546227916),glam::vec3(-10.,7.,10.))).unwrap(),
..Default::default()
});
//ground
indexed_models[2].instances.push(model::ModelInstance{
transform:integer::Planar64Affine3::try_from(glam::Affine3A::from_translation(glam::vec3(0.,0.,0.))*glam::Affine3A::from_scale(glam::vec3(160.0, 1.0, 160.0))).unwrap(),
..Default::default()
});
model::IndexedModelInstances{
textures:Vec::new(),
models:indexed_models,
spawn_point:integer::Planar64Vec3::Y*50,
modes:Vec::new(),
}
}
fn main(){ fn main(){
setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION"))); setup::setup_and_start(format!("Strafe Client v{}",env!("CARGO_PKG_VERSION")));
} }

View File

@ -1,321 +0,0 @@
use strafesnet_common::integer::{Time,Planar64,Planar64Vec3,Planar64Affine3};
pub type TextureCoordinate=glam::Vec2;
pub type Color4=glam::Vec4;
#[derive(Clone,Hash,PartialEq,Eq)]
pub struct IndexedVertex{
pub pos:u32,
pub tex:u32,
pub normal:u32,
pub color:u32,
}
pub struct IndexedPolygon{
pub vertices:Vec<u32>,
}
pub struct IndexedGroup{
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color
pub polys:Vec<IndexedPolygon>,
}
pub struct IndexedModel{
pub unique_pos:Vec<Planar64Vec3>,
pub unique_normal:Vec<Planar64Vec3>,
pub unique_tex:Vec<TextureCoordinate>,
pub unique_color:Vec<Color4>,
pub unique_vertices:Vec<IndexedVertex>,
pub groups: Vec<IndexedGroup>,
pub instances:Vec<ModelInstance>,
}
pub struct ModelInstance{
//pub id:u64,//this does not actually help with map fixes resimulating bots, they must always be resimulated
pub transform:Planar64Affine3,
pub color:Color4,//transparency is in here
pub attributes:CollisionAttributes,
pub temp_indexing:Vec<TempIndexedAttributes>,
}
impl std::default::Default for ModelInstance{
fn default() -> Self {
Self{
color:Color4::ONE,
transform:Default::default(),
attributes:Default::default(),
temp_indexing:Default::default(),
}
}
}
pub struct IndexedModelInstances{
pub textures:Vec<String>,//RenderPattern
pub models:Vec<IndexedModel>,
//may make this into an object later.
pub modes:Vec<ModeDescription>,
pub spawn_point:Planar64Vec3,
}
//stage description referencing flattened ids is spooky, but the map loading is meant to be deterministic.
pub struct ModeDescription{
//TODO: put "default" style modifiers in mode
//pub style:StyleModifiers,
pub start:usize,//start=model_id
pub spawns:Vec<usize>,//spawns[spawn_id]=model_id
pub spawn_from_stage_id:std::collections::HashMap::<u32,usize>,
pub ordered_checkpoint_from_checkpoint_id:std::collections::HashMap::<u32,usize>,
}
impl ModeDescription{
pub fn get_spawn_model_id(&self,stage_id:u32)->Option<&usize>{
self.spawns.get(*self.spawn_from_stage_id.get(&stage_id)?)
}
}
//I don't want this code to exist!
#[derive(Clone)]
pub struct TempAttrStart{
pub mode_id:u32,
}
#[derive(Clone)]
pub struct TempAttrSpawn{
pub mode_id:u32,
pub stage_id:u32,
}
#[derive(Clone)]
pub struct TempAttrWormhole{
pub wormhole_id:u32,
}
pub enum TempIndexedAttributes{
Start(TempAttrStart),
Spawn(TempAttrSpawn),
Wormhole(TempAttrWormhole),
}
//you have this effect while in contact
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct ContactingLadder{
pub sticky:bool
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum ContactingBehaviour{
Surf,
Cling,//usable as a zipline, or other weird and wonderful things
Ladder(ContactingLadder),
Elastic(u32),//[1/2^32,1] 0=None (elasticity+1)/2^32
}
//you have this effect while intersecting
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct IntersectingWater{
pub viscosity:Planar64,
pub density:Planar64,
pub velocity:Planar64Vec3,
}
//All models can be given these attributes
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct GameMechanicAccelerator{
pub acceleration:Planar64Vec3
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum GameMechanicBooster{
Affine(Planar64Affine3),//capable of SetVelocity,DotVelocity,normal booster,bouncy part,redirect velocity, and much more
Velocity(Planar64Vec3),//straight up boost velocity adds to your current velocity
Energy{direction:Planar64Vec3,energy:Planar64},//increase energy in direction
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum TrajectoryChoice{
HighArcLongDuration,//underhand lob at target: less horizontal speed and more air time
LowArcShortDuration,//overhand throw at target: more horizontal speed and less air time
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum GameMechanicSetTrajectory{
//Speed-type SetTrajectory
AirTime(Time),//air time (relative to gravity direction) is invariant across mass and gravity changes
Height(Planar64),//boost height (relative to gravity direction) is invariant across mass and gravity changes
DotVelocity{direction:Planar64Vec3,dot:Planar64},//set your velocity in a specific direction without touching other directions
//Velocity-type SetTrajectory
TargetPointTime{//launch on a trajectory that will land at a target point in a set amount of time
target_point:Planar64Vec3,
time:Time,//short time = fast and direct, long time = launch high in the air, negative time = wrong way
},
TargetPointSpeed{//launch at a fixed speed and land at a target point
target_point:Planar64Vec3,
speed:Planar64,//if speed is too low this will fail to reach the target. The closest-passing trajectory will be chosen instead
trajectory_choice:TrajectoryChoice,
},
Velocity(Planar64Vec3),//SetVelocity
}
impl GameMechanicSetTrajectory{
fn is_velocity(&self)->bool{
match self{
GameMechanicSetTrajectory::AirTime(_)
|GameMechanicSetTrajectory::Height(_)
|GameMechanicSetTrajectory::DotVelocity{direction:_,dot:_}=>false,
GameMechanicSetTrajectory::TargetPointTime{target_point:_,time:_}
|GameMechanicSetTrajectory::TargetPointSpeed{target_point:_,speed:_,trajectory_choice:_}
|GameMechanicSetTrajectory::Velocity(_)=>true,
}
}
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum ZoneBehaviour{
//Start is indexed
//Checkpoints are indexed
Finish,
Anitcheat,
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct GameMechanicZone{
pub mode_id:u32,
pub behaviour:ZoneBehaviour,
}
// enum TrapCondition{
// FasterThan(Planar64),
// SlowerThan(Planar64),
// InRange(Planar64,Planar64),
// OutsideRange(Planar64,Planar64),
// }
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum StageElementBehaviour{
//Spawn,//The behaviour of stepping on a spawn setting the spawnid
SpawnAt,//must be standing on top to get effect. except cancollide false
Trigger,
Teleport,
Platform,
//Checkpoint acts like a trigger if you haven't hit all the checkpoints yet.
//Note that all stage elements act like this for the next stage.
Checkpoint,
//OrderedCheckpoint. You must pass through all of these in ascending order.
//If you hit them out of order it acts like a trigger.
//Do not support backtracking at all for now.
Ordered{
checkpoint_id:u32,
},
//UnorderedCheckpoint. You must pass through all of these in any order.
Unordered,
//If you get reset by a jump limit
JumpLimit(u32),
//Speedtrap(TrapCondition),//Acts as a trigger with a speed condition
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct GameMechanicStageElement{
pub mode_id:u32,
pub stage_id:u32,//which spawn to send to
pub force:bool,//allow setting to lower spawn id i.e. 7->3
pub behaviour:StageElementBehaviour
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub struct GameMechanicWormhole{
//destination does not need to be another wormhole
//this defines a one way portal to a destination model transform
//two of these can create a two way wormhole
pub destination_model_id:u32,
//(position,angles)*=origin.transform.inverse()*destination.transform
}
#[derive(Clone,Hash,Eq,PartialEq)]
pub enum TeleportBehaviour{
StageElement(GameMechanicStageElement),
Wormhole(GameMechanicWormhole),
}
//attributes listed in order of handling
#[derive(Default,Clone,Hash,Eq,PartialEq)]
pub struct GameMechanicAttributes{
pub zone:Option<GameMechanicZone>,
pub booster:Option<GameMechanicBooster>,
pub trajectory:Option<GameMechanicSetTrajectory>,
pub teleport_behaviour:Option<TeleportBehaviour>,
pub accelerator:Option<GameMechanicAccelerator>,
}
impl GameMechanicAttributes{
pub fn any(&self)->bool{
self.zone.is_some()
||self.booster.is_some()
||self.trajectory.is_some()
||self.teleport_behaviour.is_some()
||self.accelerator.is_some()
}
pub fn is_wrcp(&self,current_mode_id:u32)->bool{
self.trajectory.as_ref().map_or(false,|t|t.is_velocity())
&&match &self.teleport_behaviour{
Some(TeleportBehaviour::StageElement(
GameMechanicStageElement{
mode_id,
stage_id:_,
force:true,
behaviour:StageElementBehaviour::Trigger|StageElementBehaviour::Teleport
}
))=>current_mode_id==*mode_id,
_=>false,
}
}
}
#[derive(Default,Clone,Hash,Eq,PartialEq)]
pub struct ContactingAttributes{
//friction?
pub contact_behaviour:Option<ContactingBehaviour>,
}
impl ContactingAttributes{
pub fn any(&self)->bool{
self.contact_behaviour.is_some()
}
}
#[derive(Default,Clone,Hash,Eq,PartialEq)]
pub struct IntersectingAttributes{
pub water:Option<IntersectingWater>,
}
impl IntersectingAttributes{
pub fn any(&self)->bool{
self.water.is_some()
}
}
//Spawn(u32) NO! spawns are indexed in the map header instead of marked with attibutes
pub enum CollisionAttributes{
Decoration,//visual only
Contact{//track whether you are contacting the object
contacting:ContactingAttributes,
general:GameMechanicAttributes,
},
Intersect{//track whether you are intersecting the object
intersecting:IntersectingAttributes,
general:GameMechanicAttributes,
},
}
impl std::default::Default for CollisionAttributes{
fn default() -> Self {
Self::Contact{
contacting:ContactingAttributes::default(),
general:GameMechanicAttributes::default()
}
}
}
pub fn generate_indexed_model_list_from_obj(data:obj::ObjData,color:Color4)->Vec<IndexedModel>{
let mut unique_vertex_index = std::collections::HashMap::<obj::IndexTuple,u32>::new();
return data.objects.iter().map(|object|{
unique_vertex_index.clear();
let mut unique_vertices = Vec::new();
let groups = object.groups.iter().map(|group|{
IndexedGroup{
texture:None,
polys:group.polys.iter().map(|poly|{
IndexedPolygon{
vertices:poly.0.iter().map(|&tup|{
if let Some(&i)=unique_vertex_index.get(&tup){
i
}else{
let i=unique_vertices.len() as u32;
unique_vertices.push(IndexedVertex{
pos: tup.0 as u32,
tex: tup.1.unwrap() as u32,
normal: tup.2.unwrap() as u32,
color: 0,
});
unique_vertex_index.insert(tup,i);
i
}
}).collect()
}
}).collect()
}
}).collect();
IndexedModel{
unique_pos: data.position.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
unique_tex: data.texture.iter().map(|&v|TextureCoordinate::from_array(v)).collect(),
unique_normal: data.normal.iter().map(|&v|Planar64Vec3::try_from(v).unwrap()).collect(),
unique_color: vec![color],
unique_vertices,
groups,
instances:Vec::new(),
}
}).collect()
}

View File

@ -1,5 +1,5 @@
use bytemuck::{Pod,Zeroable}; use bytemuck::{Pod,Zeroable};
use crate::model::{IndexedVertex,IndexedPolygon}; use strafesnet_common::model::{IndexedVertex,PolygonGroup,RenderConfigId};
#[derive(Clone,Copy,Pod,Zeroable)] #[derive(Clone,Copy,Pod,Zeroable)]
#[repr(C)] #[repr(C)]
pub struct GraphicsVertex{ pub struct GraphicsVertex{
@ -8,41 +8,30 @@ pub struct GraphicsVertex {
pub normal:[f32;3], pub normal:[f32;3],
pub color:[f32;4], pub color:[f32;4],
} }
pub struct IndexedGroupFixedTexture{ #[derive(Clone,Copy,id::Id)]
pub polys:Vec<IndexedPolygon>, pub struct IndexedGraphicsMeshOwnedRenderConfigId(u32);
} pub struct IndexedGraphicsMeshOwnedRenderConfig{
pub struct IndexedGraphicsModelSingleTexture{
pub unique_pos:Vec<[f32;3]>, pub unique_pos:Vec<[f32;3]>,
pub unique_tex:Vec<[f32;2]>, pub unique_tex:Vec<[f32;2]>,
pub unique_normal:Vec<[f32;3]>, pub unique_normal:Vec<[f32;3]>,
pub unique_color:Vec<[f32;4]>, pub unique_color:Vec<[f32;4]>,
pub unique_vertices:Vec<IndexedVertex>, pub unique_vertices:Vec<IndexedVertex>,
pub texture:Option<u32>,//RenderPattern? material/texture/shader/flat color pub render_config:RenderConfigId,
pub groups: Vec<IndexedGroupFixedTexture>, pub polys:PolygonGroup,
pub instances:Vec<GraphicsModelInstance>, pub instances:Vec<GraphicsModelOwned>,
} }
pub enum Entities{ pub enum Indices{
U32(Vec<Vec<u32>>), U32(Vec<u32>),
U16(Vec<Vec<u16>>), U16(Vec<u16>),
} }
pub struct GraphicsModelSingleTexture{ pub struct GraphicsMeshOwnedRenderConfig{
pub instances:Vec<GraphicsModelInstance>,
pub vertices:Vec<GraphicsVertex>, pub vertices:Vec<GraphicsVertex>,
pub entities:Entities, pub indices:Indices,
pub texture:Option<u32>, pub render_config:RenderConfigId,
pub instances:Vec<GraphicsModelOwned>,
} }
#[derive(Clone,PartialEq)] #[derive(Clone,Copy,PartialEq,id::Id)]
pub struct GraphicsModelColor4(glam::Vec4); pub struct GraphicsModelColor4(glam::Vec4);
impl GraphicsModelColor4{
pub const fn get(&self)->glam::Vec4{
self.0
}
}
impl From<glam::Vec4> for GraphicsModelColor4{
fn from(value:glam::Vec4)->Self{
Self(value)
}
}
impl std::hash::Hash for GraphicsModelColor4{ impl std::hash::Hash for GraphicsModelColor4{
fn hash<H:std::hash::Hasher>(&self,state:&mut H) { fn hash<H:std::hash::Hasher>(&self,state:&mut H) {
for &f in self.0.as_ref(){ for &f in self.0.as_ref(){
@ -52,7 +41,7 @@ impl std::hash::Hash for GraphicsModelColor4{
} }
impl Eq for GraphicsModelColor4{} impl Eq for GraphicsModelColor4{}
#[derive(Clone)] #[derive(Clone)]
pub struct GraphicsModelInstance{ pub struct GraphicsModelOwned{
pub transform:glam::Mat4, pub transform:glam::Mat4,
pub normal_transform:glam::Mat3, pub normal_transform:glam::Mat3,
pub color:GraphicsModelColor4, pub color:GraphicsModelColor4,

View File

@ -1,21 +1,13 @@
use std::borrow::{Borrow,Cow}; use std::borrow::{Borrow,Cow};
use std::collections::{HashSet,HashMap};
use strafesnet_common::model::{self,MeshId,PolygonIter};
use strafesnet_common::zeroes; use strafesnet_common::zeroes;
use strafesnet_common::integer::{self,Planar64,Planar64Vec3}; use strafesnet_common::integer::{self,Planar64,Planar64Vec3};
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub struct VertId(usize);
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub struct EdgeId(usize);
pub trait UndirectedEdge{ pub trait UndirectedEdge{
type DirectedEdge:Copy+DirectedEdge; type DirectedEdge:Copy+DirectedEdge;
fn as_directed(&self,parity:bool)->Self::DirectedEdge; fn as_directed(&self,parity:bool)->Self::DirectedEdge;
} }
impl UndirectedEdge for EdgeId{
type DirectedEdge=DirectedEdgeId;
fn as_directed(&self,parity:bool)->DirectedEdgeId{
DirectedEdgeId(self.0|((parity as usize)<<(usize::BITS-1)))
}
}
pub trait DirectedEdge{ pub trait DirectedEdge{
type UndirectedEdge:Copy+UndirectedEdge; type UndirectedEdge:Copy+UndirectedEdge;
fn as_undirected(&self)->Self::UndirectedEdge; fn as_undirected(&self)->Self::UndirectedEdge;
@ -25,20 +17,37 @@ pub trait DirectedEdge{
self.as_undirected().as_directed(!self.parity()) self.as_undirected().as_directed(!self.parity())
} }
} }
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct MeshVertId(u32);
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct MeshFaceId(u32);
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct SubmeshVertId(u32);
#[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct SubmeshEdgeId(u32);
/// DirectedEdgeId refers to an EdgeId when undirected. /// DirectedEdgeId refers to an EdgeId when undirected.
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct DirectedEdgeId(usize); pub struct SubmeshDirectedEdgeId(u32);
impl DirectedEdge for DirectedEdgeId{ #[derive(Debug,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
type UndirectedEdge=EdgeId; pub struct SubmeshFaceId(u32);
fn as_undirected(&self)->EdgeId{
EdgeId(self.0&!(1<<(usize::BITS-1))) impl UndirectedEdge for SubmeshEdgeId{
type DirectedEdge=SubmeshDirectedEdgeId;
fn as_directed(&self,parity:bool)->SubmeshDirectedEdgeId{
SubmeshDirectedEdgeId(self.0|((parity as u32)<<(u32::BITS-1)))
}
}
impl DirectedEdge for SubmeshDirectedEdgeId{
type UndirectedEdge=SubmeshEdgeId;
fn as_undirected(&self)->SubmeshEdgeId{
SubmeshEdgeId(self.0&!(1<<(u32::BITS-1)))
} }
fn parity(&self)->bool{ fn parity(&self)->bool{
self.0&(1<<(usize::BITS-1))!=0 self.0&(1<<(u32::BITS-1))!=0
} }
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub struct FaceId(usize);
//Vertex <-> Edge <-> Face -> Collide //Vertex <-> Edge <-> Face -> Collide
pub enum FEV<F,E:DirectedEdge,V>{ pub enum FEV<F,E:DirectedEdge,V>{
@ -48,6 +57,7 @@ pub enum FEV<F,E:DirectedEdge,V>{
} }
//use Unit32 #[repr(C)] for map files //use Unit32 #[repr(C)] for map files
#[derive(Clone,Hash,Eq,PartialEq)]
struct Face{ struct Face{
normal:Planar64Vec3, normal:Planar64Vec3,
dot:Planar64, dot:Planar64,
@ -71,34 +81,170 @@ pub trait MeshQuery<FACE:Clone,EDGE:Clone+DirectedEdge,VERT:Clone>{
fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>; fn vert_faces(&self,vert_id:VERT)->Cow<Vec<FACE>>;
} }
struct FaceRefs{ struct FaceRefs{
edges:Vec<DirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
//verts:Vec<VertId>, //verts:Vec<VertId>,
} }
struct EdgeRefs{ struct EdgeRefs{
faces:[FaceId;2],//left, right faces:[SubmeshFaceId;2],//left, right
verts:[VertId;2],//bottom, top verts:[SubmeshVertId;2],//bottom, top
} }
struct VertRefs{ struct VertRefs{
faces:Vec<FaceId>, faces:Vec<SubmeshFaceId>,
edges:Vec<DirectedEdgeId>, edges:Vec<SubmeshDirectedEdgeId>,
} }
pub struct PhysicsMesh{ pub struct PhysicsMeshData{
faces:Vec<Face>, //this contains all real and virtual faces used in both the complete mesh and convex submeshes
verts:Vec<Vert>, //faces are sorted such that all faces that belong to the complete mesh appear first, and then
//all remaining faces are virtual to operate internal logic of the face crawler
//and cannot be part of a physics collision
//virtual faces are only used in convex submeshes.
faces:Vec<Face>,//MeshFaceId indexes this list
verts:Vec<Vert>,//MeshVertId indexes this list
}
pub struct PhysicsMeshTopology{
//mapping of local ids to PhysicsMeshData ids
faces:Vec<MeshFaceId>,//SubmeshFaceId indexes this list
verts:Vec<MeshVertId>,//SubmeshVertId indexes this list
//all ids here are local to this object
face_topology:Vec<FaceRefs>, face_topology:Vec<FaceRefs>,
edge_topology:Vec<EdgeRefs>, edge_topology:Vec<EdgeRefs>,
vert_topology:Vec<VertRefs>, vert_topology:Vec<VertRefs>,
} }
#[derive(Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct PhysicsMeshId(u32);
impl Into<MeshId> for PhysicsMeshId{
fn into(self)->MeshId{
MeshId::new(self.0)
}
}
impl From<MeshId> for PhysicsMeshId{
fn from(value:MeshId)->Self{
Self::new(value.get())
}
}
#[derive(Debug,Default,Clone,Copy,Hash,id::Id,Eq,PartialEq)]
pub struct PhysicsSubmeshId(u32);
pub struct PhysicsMesh{
data:PhysicsMeshData,
complete_mesh:PhysicsMeshTopology,
//Most objects in roblox maps are already convex, so the list length is 0
//as soon as the mesh is divided into 2 submeshes, the list length jumps to 2.
//length 1 is unnecessary since the complete mesh would be a duplicate of the only submesh, but would still function properly
submeshes:Vec<PhysicsMeshTopology>,
}
impl PhysicsMesh{
pub fn unit_cube()->Self{
//go go gadget debug print mesh
let data=PhysicsMeshData{
faces:vec![
Face{normal:Planar64Vec3::raw( 4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0, 4294967296),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw(-4294967296, 0, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0,-4294967296, 0),dot:Planar64::raw(4294967296)},
Face{normal:Planar64Vec3::raw( 0, 0,-4294967296),dot:Planar64::raw(4294967296)}
],
verts:vec![
Vert(Planar64Vec3::raw( 4294967296,-4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw( 4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw( 4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296,-4294967296)),
Vert(Planar64Vec3::raw(-4294967296, 4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296, 4294967296)),
Vert(Planar64Vec3::raw(-4294967296,-4294967296,-4294967296))
]
};
let mesh_topology=PhysicsMeshTopology{
faces:(0..data.faces.len() as u32).map(MeshFaceId::new).collect(),
verts:(0..data.verts.len() as u32).map(MeshVertId::new).collect(),
face_topology:vec![
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(3)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId(1)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(10)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32)]},
FaceRefs{edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(9)]}
],
edge_topology:vec![
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(5)],verts:[SubmeshVertId(0),SubmeshVertId(1)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(1)],verts:[SubmeshVertId(1),SubmeshVertId(2)]},
EdgeRefs{faces:[SubmeshFaceId(0),SubmeshFaceId(2)],verts:[SubmeshVertId(2),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(0)],verts:[SubmeshVertId(0),SubmeshVertId(3)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(5)],verts:[SubmeshVertId(1),SubmeshVertId(4)]},
EdgeRefs{faces:[SubmeshFaceId(1),SubmeshFaceId(3)],verts:[SubmeshVertId(4),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(1)],verts:[SubmeshVertId(2),SubmeshVertId(5)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(2)],verts:[SubmeshVertId(3),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(2),SubmeshFaceId(3)],verts:[SubmeshVertId(5),SubmeshVertId(6)]},
EdgeRefs{faces:[SubmeshFaceId(3),SubmeshFaceId(5)],verts:[SubmeshVertId(4),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(4),SubmeshFaceId(3)],verts:[SubmeshVertId(6),SubmeshVertId(7)]},
EdgeRefs{faces:[SubmeshFaceId(5),SubmeshFaceId(4)],verts:[SubmeshVertId(0),SubmeshVertId(7)]}
],
vert_topology:vec![
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(4),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId((9223372036854775811u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775819u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775808u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId((9223372036854775812u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId(0),SubmeshDirectedEdgeId((9223372036854775809u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(1),SubmeshDirectedEdgeId((9223372036854775810u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775814u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(0),SubmeshFaceId(2),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(2),SubmeshDirectedEdgeId(3),SubmeshDirectedEdgeId((9223372036854775815u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(3),SubmeshFaceId(5),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(4),SubmeshDirectedEdgeId((9223372036854775817u64-(1<<63)+(1<<31)) as u32),SubmeshDirectedEdgeId((9223372036854775813u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(1)],edges:vec![SubmeshDirectedEdgeId(5),SubmeshDirectedEdgeId(6),SubmeshDirectedEdgeId((9223372036854775816u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(2),SubmeshFaceId(3),SubmeshFaceId(4)],edges:vec![SubmeshDirectedEdgeId(7),SubmeshDirectedEdgeId(8),SubmeshDirectedEdgeId((9223372036854775818u64-(1<<63)+(1<<31)) as u32)]},
VertRefs{faces:vec![SubmeshFaceId(4),SubmeshFaceId(3),SubmeshFaceId(5)],edges:vec![SubmeshDirectedEdgeId(10),SubmeshDirectedEdgeId(11),SubmeshDirectedEdgeId(9)]}
]
};
Self{
data,
complete_mesh:mesh_topology,
submeshes:Vec::new(),
}
}
pub fn unit_cylinder()->Self{
Self::unit_cube()
}
#[inline]
pub const fn complete_mesh(&self)->&PhysicsMeshTopology{
&self.complete_mesh
}
#[inline]
pub const fn complete_mesh_view(&self)->PhysicsMeshView{
PhysicsMeshView{
data:&self.data,
topology:self.complete_mesh(),
}
}
#[inline]
pub fn submeshes(&self)->&[PhysicsMeshTopology]{
//the complete mesh is already a convex mesh when len()==0, len()==1 is invalid but will still work
if self.submeshes.len()==0{
std::slice::from_ref(&self.complete_mesh)
}else{
&self.submeshes.as_slice()
}
}
#[inline]
pub fn submesh_view(&self,submesh_id:PhysicsSubmeshId)->PhysicsMeshView{
PhysicsMeshView{
data:&self.data,
topology:&self.submeshes()[submesh_id.get() as usize],
}
}
pub fn submesh_views(&self)->impl Iterator<Item=PhysicsMeshView>{
self.submeshes().iter().map(|topology|PhysicsMeshView{
data:&self.data,
topology,
})
}
}
//mesh builder code
#[derive(Default,Clone)] #[derive(Default,Clone)]
struct VertRefGuy{ struct VertRefGuy{
edges:std::collections::HashSet<DirectedEdgeId>, edges:HashSet<SubmeshDirectedEdgeId>,
faces:std::collections::HashSet<FaceId>, faces:HashSet<SubmeshFaceId>,
} }
#[derive(Clone,Hash,Eq,PartialEq)] #[derive(Clone,Hash,Eq,PartialEq)]
struct EdgeRefVerts([VertId;2]); struct EdgeRefVerts([SubmeshVertId;2]);
impl EdgeRefVerts{ impl EdgeRefVerts{
fn new(v0:VertId,v1:VertId)->(Self,bool){ const fn new(v0:SubmeshVertId,v1:SubmeshVertId)->(Self,bool){
(if v0.0<v1.0{ (if v0.0<v1.0{
Self([v0,v1]) Self([v0,v1])
}else{ }else{
@ -106,71 +252,96 @@ impl EdgeRefVerts{
},v0.0<v1.0) },v0.0<v1.0)
} }
} }
struct EdgeRefFaces([FaceId;2]); struct EdgeRefFaces([SubmeshFaceId;2]);
impl EdgeRefFaces{ impl EdgeRefFaces{
fn new()->Self{ const fn new()->Self{
Self([FaceId(0);2]) Self([SubmeshFaceId(0);2])
} }
fn push(&mut self,i:usize,face_id:FaceId){ fn push(&mut self,i:usize,face_id:SubmeshFaceId){
self.0[i]=face_id; self.0[i]=face_id;
} }
} }
struct FaceRefEdges(Vec<DirectedEdgeId>); struct FaceRefEdges(Vec<SubmeshDirectedEdgeId>);
#[derive(Default)] #[derive(Default)]
struct EdgePool{ struct EdgePool{
edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>, edge_guys:Vec<(EdgeRefVerts,EdgeRefFaces)>,
edge_id_from_guy:std::collections::HashMap<EdgeRefVerts,usize>, edge_id_from_guy:HashMap<EdgeRefVerts,SubmeshEdgeId>,
} }
impl EdgePool{ impl EdgePool{
fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,EdgeId){ fn push(&mut self,edge_ref_verts:EdgeRefVerts)->(&mut EdgeRefFaces,SubmeshEdgeId){
let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){ let edge_id=if let Some(&edge_id)=self.edge_id_from_guy.get(&edge_ref_verts){
edge_id edge_id
}else{ }else{
let edge_id=self.edge_guys.len(); let edge_id=SubmeshEdgeId::new(self.edge_guys.len() as u32);
self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new())); self.edge_guys.push((edge_ref_verts.clone(),EdgeRefFaces::new()));
self.edge_id_from_guy.insert(edge_ref_verts,edge_id); self.edge_id_from_guy.insert(edge_ref_verts,edge_id);
edge_id edge_id
}; };
(&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id)}.1,EdgeId(edge_id)) (&mut unsafe{self.edge_guys.get_unchecked_mut(edge_id.get() as usize)}.1,edge_id)
} }
} }
impl From<&crate::model::IndexedModel> for PhysicsMesh{ impl From<&model::Mesh> for PhysicsMesh{
fn from(indexed_model:&crate::model::IndexedModel)->Self{ fn from(mesh:&model::Mesh)->Self{
assert!(indexed_model.unique_pos.len()!=0,"Mesh cannot have 0 vertices"); assert!(mesh.unique_pos.len()!=0,"Mesh cannot have 0 vertices");
let verts=indexed_model.unique_pos.iter().map(|v|Vert(v.clone())).collect(); let verts=mesh.unique_pos.iter().copied().map(Vert).collect();
let mut vert_ref_guys=vec![VertRefGuy::default();indexed_model.unique_pos.len()]; //TODO: fix submeshes
let mut edge_pool=EdgePool::default(); //flat map mesh.physics_groups[$1].groups.polys()[$2] as face_id
let mut face_i=0; //lower face_id points to upper face_id
//the same face is not allowed to be in multiple polygon groups
let mut faces=Vec::new(); let mut faces=Vec::new();
let mut face_id_from_face=HashMap::new();
let mut mesh_topologies:Vec<PhysicsMeshTopology>=mesh.physics_groups.iter().map(|physics_group|{
//construct submesh
let mut submesh_faces=Vec::new();//these contain a map from submeshId->meshId
let mut submesh_verts=Vec::new();
let mut submesh_vert_id_from_mesh_vert_id=HashMap::<MeshVertId,SubmeshVertId>::new();
//lazy closure
let mut get_submesh_vert_id=|vert_id:MeshVertId|{
if let Some(&submesh_vert_id)=submesh_vert_id_from_mesh_vert_id.get(&vert_id){
submesh_vert_id
}else{
let submesh_vert_id=SubmeshVertId::new(submesh_verts.len() as u32);
submesh_verts.push(vert_id);
submesh_vert_id_from_mesh_vert_id.insert(vert_id,submesh_vert_id);
submesh_vert_id
}
};
let mut edge_pool=EdgePool::default();
let mut vert_ref_guys=vec![VertRefGuy::default();mesh.unique_pos.len()];
let mut face_ref_guys=Vec::new(); let mut face_ref_guys=Vec::new();
for group in indexed_model.groups.iter(){for poly in group.polys.iter(){ for polygon_group_id in &physics_group.groups{
let face_id=FaceId(face_i); let polygon_group=&mesh.polygon_groups[polygon_group_id.get() as usize];
for poly_vertices in polygon_group.polys(){
let submesh_face_id=SubmeshFaceId::new(submesh_faces.len() as u32);
//one face per poly //one face per poly
let mut normal=Planar64Vec3::ZERO; let mut normal=Planar64Vec3::ZERO;
let len=poly.vertices.len(); let len=poly_vertices.len();
let face_edges=poly.vertices.iter().enumerate().map(|(i,&vert_id)|{ let face_edges=poly_vertices.into_iter().enumerate().map(|(i,vert_id)|{
let vert0_id=indexed_model.unique_vertices[vert_id as usize].pos as usize; let vert0_id=MeshVertId::new(mesh.unique_vertices[vert_id.get() as usize].pos.get() as u32);
let vert1_id=indexed_model.unique_vertices[poly.vertices[(i+1)%len] as usize].pos as usize; let vert1_id=MeshVertId::new(mesh.unique_vertices[poly_vertices[(i+1)%len].get() as usize].pos.get() as u32);
//index submesh verts
let submesh_vert0_id=get_submesh_vert_id(vert0_id);
let submesh_vert1_id=get_submesh_vert_id(vert1_id);
//https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method) //https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal (Newell's Method)
let v0=indexed_model.unique_pos[vert0_id]; let v0=mesh.unique_pos[vert0_id.get() as usize];
let v1=indexed_model.unique_pos[vert1_id]; let v1=mesh.unique_pos[vert1_id.get() as usize];
normal+=Planar64Vec3::new( normal+=Planar64Vec3::new(
(v0.y()-v1.y())*(v0.z()+v1.z()), (v0.y()-v1.y())*(v0.z()+v1.z()),
(v0.z()-v1.z())*(v0.x()+v1.x()), (v0.z()-v1.z())*(v0.x()+v1.x()),
(v0.x()-v1.x())*(v0.y()+v1.y()), (v0.x()-v1.x())*(v0.y()+v1.y()),
); );
//get/create edge and push face into it //get/create edge and push face into it
let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(VertId(vert0_id),VertId(vert1_id)); let (edge_ref_verts,is_sorted)=EdgeRefVerts::new(submesh_vert0_id,submesh_vert1_id);
let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts); let (edge_ref_faces,edge_id)=edge_pool.push(edge_ref_verts);
//polygon vertices as assumed to be listed clockwise //polygon vertices as assumed to be listed clockwise
//populate the edge face on the left or right depending on how the edge vertices got sorted //populate the edge face on the left or right depending on how the edge vertices got sorted
edge_ref_faces.push(!is_sorted as usize,face_id); edge_ref_faces.push(!is_sorted as usize,submesh_face_id);
//index edges & face into vertices //index edges & face into vertices
{ {
let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(vert0_id)}; let vert_ref_guy=unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert0_id.get() as usize)};
vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted)); vert_ref_guy.edges.insert(edge_id.as_directed(is_sorted));
vert_ref_guy.faces.insert(face_id); vert_ref_guy.faces.insert(submesh_face_id);
unsafe{vert_ref_guys.get_unchecked_mut(vert1_id)}.edges.insert(edge_id.as_directed(!is_sorted)); unsafe{vert_ref_guys.get_unchecked_mut(submesh_vert1_id.get() as usize)}.edges.insert(edge_id.as_directed(!is_sorted));
} }
//return directed_edge_id //return directed_edge_id
edge_id.as_directed(is_sorted) edge_id.as_directed(is_sorted)
@ -178,17 +349,27 @@ impl From<&crate::model::IndexedModel> for PhysicsMesh{
//choose precision loss randomly idk //choose precision loss randomly idk
normal=normal/len as i64; normal=normal/len as i64;
let mut dot=Planar64::ZERO; let mut dot=Planar64::ZERO;
for &v in poly.vertices.iter(){ for &v in poly_vertices{
dot+=normal.dot(indexed_model.unique_pos[indexed_model.unique_vertices[v as usize].pos as usize]); dot+=normal.dot(mesh.unique_pos[mesh.unique_vertices[v.get() as usize].pos.get() as usize]);
} }
faces.push(Face{normal,dot:dot/len as i64}); //assume face hash is stable, and there are no flush faces...
let face=Face{normal,dot:dot/len as i64};
let face_id=match face_id_from_face.get(&face){
Some(&face_id)=>face_id,
None=>{
let face_id=MeshFaceId::new(faces.len() as u32);
face_id_from_face.insert(face.clone(),face_id);
faces.push(face);
face_id
}
};
submesh_faces.push(face_id);
face_ref_guys.push(FaceRefEdges(face_edges)); face_ref_guys.push(FaceRefEdges(face_edges));
face_i+=1; }
}} }
//conceivably faces, edges, and vertices exist now PhysicsMeshTopology{
Self{ faces:submesh_faces,
faces, verts:submesh_verts,
verts,
face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{ face_topology:face_ref_guys.into_iter().map(|face_ref_guy|{
FaceRefs{edges:face_ref_guy.0} FaceRefs{edges:face_ref_guy.0}
}).collect(), }).collect(),
@ -202,102 +383,125 @@ impl From<&crate::model::IndexedModel> for PhysicsMesh{
} }
).collect(), ).collect(),
} }
}).collect();
Self{
data:PhysicsMeshData{
faces,
verts,
},
complete_mesh:mesh_topologies.pop().unwrap(),
submeshes:mesh_topologies,
}
} }
} }
impl PhysicsMesh{ pub struct PhysicsMeshView<'a>{
pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{ data:&'a PhysicsMeshData,
self.verts.iter().map(|Vert(pos)|*pos) topology:&'a PhysicsMeshTopology,
} }
} impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for PhysicsMeshView<'_>{
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for PhysicsMesh{ fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){ let face_idx=self.topology.faces[face_id.get() as usize].get() as usize;
(self.faces[face_id.0].normal,self.faces[face_id.0].dot) (self.data.faces[face_idx].normal,self.data.faces[face_idx].dot)
} }
//ideally I never calculate the vertex position, but I have to for the graphical meshes... //ideally I never calculate the vertex position, but I have to for the graphical meshes...
fn vert(&self,vert_id:VertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
self.verts[vert_id.0].0 let vert_idx=self.topology.verts[vert_id.get() as usize].get() as usize;
self.data.verts[vert_idx].0
} }
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{ fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
Cow::Borrowed(&self.face_topology[face_id.0].edges) Cow::Borrowed(&self.topology.face_topology[face_id.get() as usize].edges)
} }
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{ fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
Cow::Borrowed(&self.edge_topology[edge_id.0].faces) Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].faces)
} }
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{ fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
Cow::Borrowed(&self.edge_topology[edge_id.0].verts) Cow::Borrowed(&self.topology.edge_topology[edge_id.get() as usize].verts)
} }
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{ fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
Cow::Borrowed(&self.vert_topology[vert_id.0].edges) Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].edges)
}
fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
Cow::Borrowed(&self.topology.vert_topology[vert_id.get() as usize].faces)
}
}
pub struct PhysicsMeshTransform{
pub vertex:integer::Planar64Affine3,
pub normal:integer::Planar64Mat3,
pub det:Planar64,
}
impl PhysicsMeshTransform{
pub const fn new(transform:integer::Planar64Affine3)->Self{
Self{
normal:transform.matrix3.inverse_times_det().transpose(),
det:transform.matrix3.determinant(),
vertex:transform,
} }
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{
Cow::Borrowed(&self.vert_topology[vert_id.0].faces)
} }
} }
pub struct TransformedMesh<'a>{ pub struct TransformedMesh<'a>{
mesh:&'a PhysicsMesh, view:PhysicsMeshView<'a>,
transform:&'a integer::Planar64Affine3, transform:&'a PhysicsMeshTransform,
normal_transform:&'a integer::Planar64Mat3,
transform_det:Planar64,
} }
impl TransformedMesh<'_>{ impl TransformedMesh<'_>{
pub fn new<'a>( pub fn new<'a>(
mesh:&'a PhysicsMesh, view:PhysicsMeshView<'a>,
transform:&'a integer::Planar64Affine3, transform:&'a PhysicsMeshTransform,
normal_transform:&'a integer::Planar64Mat3,
transform_det:Planar64,
)->TransformedMesh<'a>{ )->TransformedMesh<'a>{
TransformedMesh{ TransformedMesh{
mesh, view,
transform, transform,
normal_transform,
transform_det,
} }
} }
fn farthest_vert(&self,dir:Planar64Vec3)->VertId{ pub fn verts<'a>(&'a self)->impl Iterator<Item=Planar64Vec3>+'a{
self.view.data.verts.iter().map(|&Vert(pos)|self.transform.vertex.transform_point3(pos))
}
fn farthest_vert(&self,dir:Planar64Vec3)->SubmeshVertId{
let mut best_dot=Planar64::MIN; let mut best_dot=Planar64::MIN;
let mut best_vert=VertId(0); let mut best_vert=SubmeshVertId(0);
for (i,vert) in self.mesh.verts.iter().enumerate(){ //this happens to be well-defined. there are no virtual virtices
let p=self.transform.transform_point3(vert.0); for (i,vert_id) in self.view.topology.verts.iter().enumerate(){
let p=self.transform.vertex.transform_point3(self.view.data.verts[vert_id.get() as usize].0);
let d=dir.dot(p); let d=dir.dot(p);
if best_dot<d{ if best_dot<d{
best_dot=d; best_dot=d;
best_vert=VertId(i); best_vert=SubmeshVertId::new(i as u32);
} }
} }
best_vert best_vert
} }
} }
impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{ impl MeshQuery<SubmeshFaceId,SubmeshDirectedEdgeId,SubmeshVertId> for TransformedMesh<'_>{
fn face_nd(&self,face_id:FaceId)->(Planar64Vec3,Planar64){ fn face_nd(&self,face_id:SubmeshFaceId)->(Planar64Vec3,Planar64){
let (n,d)=self.mesh.face_nd(face_id); let (n,d)=self.view.face_nd(face_id);
let transformed_n=*self.normal_transform*n; let transformed_n=self.transform.normal*n;
let transformed_d=d+transformed_n.dot(self.transform.translation)/self.transform_det; let transformed_d=d+transformed_n.dot(self.transform.vertex.translation)/self.transform.det;
(transformed_n/self.transform_det,transformed_d) (transformed_n/self.transform.det,transformed_d)
} }
fn vert(&self,vert_id:VertId)->Planar64Vec3{ fn vert(&self,vert_id:SubmeshVertId)->Planar64Vec3{
self.transform.transform_point3(self.mesh.vert(vert_id)) self.transform.vertex.transform_point3(self.view.vert(vert_id))
} }
#[inline] #[inline]
fn face_edges(&self,face_id:FaceId)->Cow<Vec<DirectedEdgeId>>{ fn face_edges(&self,face_id:SubmeshFaceId)->Cow<Vec<SubmeshDirectedEdgeId>>{
self.mesh.face_edges(face_id) self.view.face_edges(face_id)
} }
#[inline] #[inline]
fn edge_faces(&self,edge_id:EdgeId)->Cow<[FaceId;2]>{ fn edge_faces(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshFaceId;2]>{
self.mesh.edge_faces(edge_id) self.view.edge_faces(edge_id)
} }
#[inline] #[inline]
fn edge_verts(&self,edge_id:EdgeId)->Cow<[VertId;2]>{ fn edge_verts(&self,edge_id:SubmeshEdgeId)->Cow<[SubmeshVertId;2]>{
self.mesh.edge_verts(edge_id) self.view.edge_verts(edge_id)
} }
#[inline] #[inline]
fn vert_edges(&self,vert_id:VertId)->Cow<Vec<DirectedEdgeId>>{ fn vert_edges(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshDirectedEdgeId>>{
self.mesh.vert_edges(vert_id) self.view.vert_edges(vert_id)
} }
#[inline] #[inline]
fn vert_faces(&self,vert_id:VertId)->Cow<Vec<FaceId>>{ fn vert_faces(&self,vert_id:SubmeshVertId)->Cow<Vec<SubmeshFaceId>>{
self.mesh.vert_faces(vert_id) self.view.vert_faces(vert_id)
} }
} }
@ -307,12 +511,12 @@ impl MeshQuery<FaceId,DirectedEdgeId,VertId> for TransformedMesh<'_>{
//(vertex,face) //(vertex,face)
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub enum MinkowskiVert{ pub enum MinkowskiVert{
VertVert(VertId,VertId), VertVert(SubmeshVertId,SubmeshVertId),
} }
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub enum MinkowskiEdge{ pub enum MinkowskiEdge{
VertEdge(VertId,EdgeId), VertEdge(SubmeshVertId,SubmeshEdgeId),
EdgeVert(EdgeId,VertId), EdgeVert(SubmeshEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel //EdgeEdge when edges are parallel
} }
impl UndirectedEdge for MinkowskiEdge{ impl UndirectedEdge for MinkowskiEdge{
@ -326,8 +530,8 @@ impl UndirectedEdge for MinkowskiEdge{
} }
#[derive(Clone,Copy)] #[derive(Clone,Copy)]
pub enum MinkowskiDirectedEdge{ pub enum MinkowskiDirectedEdge{
VertEdge(VertId,DirectedEdgeId), VertEdge(SubmeshVertId,SubmeshDirectedEdgeId),
EdgeVert(DirectedEdgeId,VertId), EdgeVert(SubmeshDirectedEdgeId,SubmeshVertId),
//EdgeEdge when edges are parallel //EdgeEdge when edges are parallel
} }
impl DirectedEdge for MinkowskiDirectedEdge{ impl DirectedEdge for MinkowskiDirectedEdge{
@ -347,17 +551,17 @@ impl DirectedEdge for MinkowskiDirectedEdge{
} }
#[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)] #[derive(Debug,Clone,Copy,Hash,Eq,PartialEq)]
pub enum MinkowskiFace{ pub enum MinkowskiFace{
VertFace(VertId,FaceId), VertFace(SubmeshVertId,SubmeshFaceId),
EdgeEdge(EdgeId,EdgeId,bool), EdgeEdge(SubmeshEdgeId,SubmeshEdgeId,bool),
FaceVert(FaceId,VertId), FaceVert(SubmeshFaceId,SubmeshVertId),
//EdgeFace //EdgeFace
//FaceEdge //FaceEdge
//FaceFace //FaceFace
} }
pub struct MinkowskiMesh<'a>{ pub struct MinkowskiMesh<'a>{
mesh0:&'a TransformedMesh<'a>, mesh0:TransformedMesh<'a>,
mesh1:&'a TransformedMesh<'a>, mesh1:TransformedMesh<'a>,
} }
//infinity fev algorithm state transition //infinity fev algorithm state transition
@ -371,7 +575,7 @@ enum EV{
} }
impl MinkowskiMesh<'_>{ impl MinkowskiMesh<'_>{
pub fn minkowski_sum<'a>(mesh0:&'a TransformedMesh,mesh1:&'a TransformedMesh)->MinkowskiMesh<'a>{ pub fn minkowski_sum<'a>(mesh0:TransformedMesh<'a>,mesh1:TransformedMesh<'a>)->MinkowskiMesh<'a>{
MinkowskiMesh{ MinkowskiMesh{
mesh0, mesh0,
mesh1, mesh1,
@ -739,7 +943,6 @@ fn test_is_empty_volume(){
#[test] #[test]
fn build_me_a_cube(){ fn build_me_a_cube(){
let unit_cube=crate::primitives::unit_cube(); let mesh=PhysicsMesh::unit_cube();
let mesh=PhysicsMesh::from(&unit_cube);
//println!("mesh={:?}",mesh); //println!("mesh={:?}",mesh);
} }

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@ -18,14 +18,14 @@ pub enum Instruction{
Input(InputInstruction), Input(InputInstruction),
Render, Render,
Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings), Resize(winit::dpi::PhysicalSize<u32>,crate::settings::UserSettings),
GenerateModels(crate::model::IndexedModelInstances), GenerateModels(strafesnet_common::map::CompleteMap,strafesnet_texture_loader::texture_loader::Textures),
ClearModels, ClearModels,
//Graphics(crate::graphics_worker::Instruction), //Graphics(crate::graphics_worker::Instruction),
} }
pub fn new(mut physics:crate::physics::PhysicsState,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{ pub fn new(mut physics:crate::physics::PhysicsContext,mut graphics_worker:crate::compat_worker::INWorker<crate::graphics_worker::Instruction>)->crate::compat_worker::QNWorker<TimedInstruction<Instruction>>{
let mut mouse_blocking=true; let mut mouse_blocking=true;
let mut last_mouse_time=physics.next_mouse.time; let mut last_mouse_time=physics.state.next_mouse.time;
let mut timeline=std::collections::VecDeque::new(); let mut timeline=std::collections::VecDeque::new();
crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{ crate::compat_worker::QNWorker::new(move |ins:TimedInstruction<Instruction>|{
if if let Some(phys_input)=match &ins.instruction{ if if let Some(phys_input)=match &ins.instruction{
@ -43,7 +43,7 @@ pub enum Instruction{
timeline.push_front(TimedInstruction{ timeline.push_front(TimedInstruction{
time:last_mouse_time, time:last_mouse_time,
instruction:PhysicsInputInstruction::ReplaceMouse( instruction:PhysicsInputInstruction::ReplaceMouse(
MouseState{time:last_mouse_time,pos:physics.next_mouse.pos}, MouseState{time:last_mouse_time,pos:physics.state.next_mouse.pos},
MouseState{time:ins.time,pos:m} MouseState{time:ins.time,pos:m}
), ),
}); });
@ -63,7 +63,7 @@ pub enum Instruction{
&InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)), &InputInstruction::Zoom(s)=>Some(PhysicsInputInstruction::SetZoom(s)),
InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset), InputInstruction::Reset=>Some(PhysicsInputInstruction::Reset),
}, },
Instruction::GenerateModels(_)=>Some(PhysicsInputInstruction::Idle), Instruction::GenerateModels(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle), Instruction::ClearModels=>Some(PhysicsInputInstruction::Idle),
Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle), Instruction::Resize(_,_)=>Some(PhysicsInputInstruction::Idle),
Instruction::Render=>Some(PhysicsInputInstruction::Idle), Instruction::Render=>Some(PhysicsInputInstruction::Idle),
@ -79,11 +79,11 @@ pub enum Instruction{
//shitty mice are 125Hz which is 8ms so this should cover that. //shitty mice are 125Hz which is 8ms so this should cover that.
//setting this to 100us still doesn't print even though it's 10x lower than the polling rate, //setting this to 100us still doesn't print even though it's 10x lower than the polling rate,
//so mouse events are probably not handled separately from drawing and fire right before it :( //so mouse events are probably not handled separately from drawing and fire right before it :(
if Time::from_millis(10)<ins.time-physics.next_mouse.time{ if Time::from_millis(10)<ins.time-physics.state.next_mouse.time{
//push an event to extrapolate no movement from //push an event to extrapolate no movement from
timeline.push_front(TimedInstruction{ timeline.push_front(TimedInstruction{
time:last_mouse_time, time:last_mouse_time,
instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.next_mouse.pos}), instruction:PhysicsInputInstruction::SetNextMouse(MouseState{time:ins.time,pos:physics.state.next_mouse.pos}),
}); });
last_mouse_time=ins.time; last_mouse_time=ins.time;
//stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets. //stop blocking. the mouse is not moving so the physics does not need to live in the past and wait for interpolation targets.
@ -113,18 +113,18 @@ pub enum Instruction{
} }
match ins.instruction{ match ins.instruction{
Instruction::Render=>{ Instruction::Render=>{
graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.output(),ins.time,physics.next_mouse.pos)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Render(physics.state.output(),ins.time,physics.state.next_mouse.pos)).unwrap();
}, },
Instruction::Resize(size,user_settings)=>{ Instruction::Resize(size,user_settings)=>{
graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::Resize(size,user_settings)).unwrap();
}, },
Instruction::GenerateModels(indexed_model_instances)=>{ Instruction::GenerateModels(map,textures)=>{
physics.generate_models(&indexed_model_instances); physics.generate_models(&map);
physics.spawn(indexed_model_instances.spawn_point); physics.spawn();
graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(indexed_model_instances)).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::GenerateModels(map,textures)).unwrap();
}, },
Instruction::ClearModels=>{ Instruction::ClearModels=>{
physics.clear(); physics.state.clear();
graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap(); graphics_worker.send(crate::graphics_worker::Instruction::ClearModels).unwrap();
}, },
_=>(), _=>(),

View File

@ -1,493 +0,0 @@
use crate::model::{Color4,TextureCoordinate,IndexedModel,IndexedPolygon,IndexedGroup,IndexedVertex};
use strafesnet_common::integer::Planar64Vec3;
#[derive(Debug)]
pub enum Primitives{
Sphere,
Cube,
Cylinder,
Wedge,
CornerWedge,
}
#[derive(Hash,PartialEq,Eq)]
pub enum CubeFace{
Right,
Top,
Back,
Left,
Bottom,
Front,
}
const CUBE_DEFAULT_TEXTURE_COORDS:[TextureCoordinate;4]=[
TextureCoordinate::new(0.0,0.0),
TextureCoordinate::new(1.0,0.0),
TextureCoordinate::new(1.0,1.0),
TextureCoordinate::new(0.0,1.0),
];
const CUBE_DEFAULT_VERTICES:[Planar64Vec3;8]=[
Planar64Vec3::int(-1,-1, 1),//0 left bottom back
Planar64Vec3::int( 1,-1, 1),//1 right bottom back
Planar64Vec3::int( 1, 1, 1),//2 right top back
Planar64Vec3::int(-1, 1, 1),//3 left top back
Planar64Vec3::int(-1, 1,-1),//4 left top front
Planar64Vec3::int( 1, 1,-1),//5 right top front
Planar64Vec3::int( 1,-1,-1),//6 right bottom front
Planar64Vec3::int(-1,-1,-1),//7 left bottom front
];
const CUBE_DEFAULT_NORMALS:[Planar64Vec3;6]=[
Planar64Vec3::int( 1, 0, 0),//CubeFace::Right
Planar64Vec3::int( 0, 1, 0),//CubeFace::Top
Planar64Vec3::int( 0, 0, 1),//CubeFace::Back
Planar64Vec3::int(-1, 0, 0),//CubeFace::Left
Planar64Vec3::int( 0,-1, 0),//CubeFace::Bottom
Planar64Vec3::int( 0, 0,-1),//CubeFace::Front
];
const CUBE_DEFAULT_POLYS:[[[u32;3];4];6]=[
// right (1, 0, 0)
[
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[2,0,0],
[1,3,0],
],
// top (0, 1, 0)
[
[5,3,1],
[4,2,1],
[3,1,1],
[2,0,1],
],
// back (0, 0, 1)
[
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
[
[0,2,3],
[3,1,3],
[4,0,3],
[7,3,3],
],
// bottom (0,-1, 0)
[
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
// front (0, 0,-1)
[
[4,1,5],
[5,0,5],
[6,3,5],
[7,2,5],
],
];
#[derive(Hash,PartialEq,Eq)]
pub enum WedgeFace{
Right,
TopFront,
Back,
Left,
Bottom,
}
const WEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 1, 0, 0),//Wedge::Right
Planar64Vec3::int( 0, 1,-1),//Wedge::TopFront
Planar64Vec3::int( 0, 0, 1),//Wedge::Back
Planar64Vec3::int(-1, 0, 0),//Wedge::Left
Planar64Vec3::int( 0,-1, 0),//Wedge::Bottom
];
/*
local cornerWedgeVerticies = {
Vector3.new(-1/2,-1/2,-1/2),7
Vector3.new(-1/2,-1/2, 1/2),0
Vector3.new( 1/2,-1/2,-1/2),6
Vector3.new( 1/2,-1/2, 1/2),1
Vector3.new( 1/2, 1/2,-1/2),5
}
*/
#[derive(Hash,PartialEq,Eq)]
pub enum CornerWedgeFace{
Right,
TopBack,
TopLeft,
Bottom,
Front,
}
const CORNERWEDGE_DEFAULT_NORMALS:[Planar64Vec3;5]=[
Planar64Vec3::int( 1, 0, 0),//CornerWedge::Right
Planar64Vec3::int( 0, 1, 1),//CornerWedge::BackTop
Planar64Vec3::int(-1, 1, 0),//CornerWedge::LeftTop
Planar64Vec3::int( 0,-1, 0),//CornerWedge::Bottom
Planar64Vec3::int( 0, 0,-1),//CornerWedge::Front
];
pub fn unit_sphere()->crate::model::IndexedModel{
unit_cube()
}
#[derive(Default)]
pub struct CubeFaceDescription([Option<FaceDescription>;6]);
impl CubeFaceDescription{
pub fn insert(&mut self,index:CubeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,6>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cube()->crate::model::IndexedModel{
let mut t=CubeFaceDescription::default();
t.insert(CubeFace::Right,FaceDescription::default());
t.insert(CubeFace::Top,FaceDescription::default());
t.insert(CubeFace::Back,FaceDescription::default());
t.insert(CubeFace::Left,FaceDescription::default());
t.insert(CubeFace::Bottom,FaceDescription::default());
t.insert(CubeFace::Front,FaceDescription::default());
generate_partial_unit_cube(t)
}
pub fn unit_cylinder()->crate::model::IndexedModel{
unit_cube()
}
#[derive(Default)]
pub struct WedgeFaceDescription([Option<FaceDescription>;5]);
impl WedgeFaceDescription{
pub fn insert(&mut self,index:WedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_wedge()->crate::model::IndexedModel{
let mut t=WedgeFaceDescription::default();
t.insert(WedgeFace::Right,FaceDescription::default());
t.insert(WedgeFace::TopFront,FaceDescription::default());
t.insert(WedgeFace::Back,FaceDescription::default());
t.insert(WedgeFace::Left,FaceDescription::default());
t.insert(WedgeFace::Bottom,FaceDescription::default());
generate_partial_unit_wedge(t)
}
#[derive(Default)]
pub struct CornerWedgeFaceDescription([Option<FaceDescription>;5]);
impl CornerWedgeFaceDescription{
pub fn insert(&mut self,index:CornerWedgeFace,value:FaceDescription){
self.0[index as usize]=Some(value);
}
pub fn pairs(self)->std::iter::FilterMap<std::iter::Enumerate<std::array::IntoIter<Option<FaceDescription>,5>>,impl FnMut((usize,Option<FaceDescription>))->Option<(usize,FaceDescription)>>{
self.0.into_iter().enumerate().filter_map(|v|v.1.map(|u|(v.0,u)))
}
}
pub fn unit_cornerwedge()->crate::model::IndexedModel{
let mut t=CornerWedgeFaceDescription::default();
t.insert(CornerWedgeFace::Right,FaceDescription::default());
t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
t.insert(CornerWedgeFace::Front,FaceDescription::default());
generate_partial_unit_cornerwedge(t)
}
#[derive(Clone)]
pub struct FaceDescription{
pub texture:Option<u32>,
pub transform:glam::Affine2,
pub color:Color4,
}
impl std::default::Default for FaceDescription{
fn default()->Self {
Self{
texture:None,
transform:glam::Affine2::IDENTITY,
color:Color4::new(1.0,1.0,1.0,0.0),//zero alpha to hide the default texture
}
}
}
//TODO: it's probably better to use a shared vertex buffer between all primitives and use indexed rendering instead of generating a unique vertex buffer for each primitive.
//implementation: put all roblox primitives into one model.groups <- this won't work but I forget why
pub fn generate_partial_unit_cube(face_descriptions:CubeFaceDescription)->crate::model::IndexedModel{
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
let mut generated_color=Vec::new();
let mut generated_vertices=Vec::new();
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
}else{
//create new transform_index
let transform_index=transforms.len();
transforms.push(face_description.transform);
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
generated_tex.push(face_description.transform.transform_point2(tex));
}
transform_index
} as u32;
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
color_index
}else{
//create new color_index
let color_index=generated_color.len();
generated_color.push(face_description.color);
color_index
} as u32;
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(CUBE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
groups.push(IndexedGroup{
texture:face_description.texture,
polys:vec![IndexedPolygon{
vertices:CUBE_DEFAULT_POLYS[face_id].map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:pos_index,
tex:tup[1]+4*transform_index,
normal:normal_index,
color:color_index,
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
vert_index as u32
}).to_vec(),
}],
});
}
IndexedModel{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}
//don't think too hard about the copy paste because this is all going into the map tool eventually...
pub fn generate_partial_unit_wedge(face_descriptions:WedgeFaceDescription)->crate::model::IndexedModel{
let wedge_default_polys=vec![
// right (1, 0, 0)
vec![
[6,2,0],//[vertex,tex,norm]
[2,0,0],
[1,3,0],
],
// FrontTop (0, 1, -1)
vec![
[3,1,1],
[2,0,1],
[6,3,1],
[7,2,1],
],
// back (0, 0, 1)
vec![
[0,3,2],
[1,2,2],
[2,1,2],
[3,0,2],
],
// left (-1, 0, 0)
vec![
[0,2,3],
[3,1,3],
[7,3,3],
],
// bottom (0,-1, 0)
vec![
[1,1,4],
[0,0,4],
[7,3,4],
[6,2,4],
],
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
let mut generated_color=Vec::new();
let mut generated_vertices=Vec::new();
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
}else{
//create new transform_index
let transform_index=transforms.len();
transforms.push(face_description.transform);
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
generated_tex.push(face_description.transform.transform_point2(tex));
}
transform_index
} as u32;
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
color_index
}else{
//create new color_index
let color_index=generated_color.len();
generated_color.push(face_description.color);
color_index
} as u32;
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(WEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
groups.push(IndexedGroup{
texture:face_description.texture,
polys:vec![IndexedPolygon{
vertices:wedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:pos_index,
tex:tup[1]+4*transform_index,
normal:normal_index,
color:color_index,
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
vert_index as u32
}).collect(),
}],
});
}
IndexedModel{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}
pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescription)->crate::model::IndexedModel{
let cornerwedge_default_polys=vec![
// right (1, 0, 0)
vec![
[6,2,0],//[vertex,tex,norm]
[5,1,0],
[1,3,0],
],
// BackTop (0, 1, 1)
vec![
[5,3,1],
[0,1,1],
[1,0,1],
],
// LeftTop (-1, 1, 0)
vec![
[5,3,2],
[7,2,2],
[0,1,2],
],
// bottom (0,-1, 0)
vec![
[1,1,3],
[0,0,3],
[7,3,3],
[6,2,3],
],
// front (0, 0,-1)
vec![
[5,0,4],
[6,3,4],
[7,2,4],
],
];
let mut generated_pos=Vec::new();
let mut generated_tex=Vec::new();
let mut generated_normal=Vec::new();
let mut generated_color=Vec::new();
let mut generated_vertices=Vec::new();
let mut groups=Vec::new();
let mut transforms=Vec::new();
//note that on a cube every vertex is guaranteed to be unique, so there's no need to hash them against existing vertices.
for (face_id,face_description) in face_descriptions.pairs(){
//assume that scanning short lists is faster than hashing.
let transform_index=if let Some(transform_index)=transforms.iter().position(|&transform|transform==face_description.transform){
transform_index
}else{
//create new transform_index
let transform_index=transforms.len();
transforms.push(face_description.transform);
for tex in CUBE_DEFAULT_TEXTURE_COORDS{
generated_tex.push(face_description.transform.transform_point2(tex));
}
transform_index
} as u32;
let color_index=if let Some(color_index)=generated_color.iter().position(|&color|color==face_description.color){
color_index
}else{
//create new color_index
let color_index=generated_color.len();
generated_color.push(face_description.color);
color_index
} as u32;
//always push normal
let normal_index=generated_normal.len() as u32;
generated_normal.push(CORNERWEDGE_DEFAULT_NORMALS[face_id]);
//push vertices as they are needed
groups.push(IndexedGroup{
texture:face_description.texture,
polys:vec![IndexedPolygon{
vertices:cornerwedge_default_polys[face_id].iter().map(|tup|{
let pos=CUBE_DEFAULT_VERTICES[tup[0] as usize];
let pos_index=if let Some(pos_index)=generated_pos.iter().position(|&p|p==pos){
pos_index
}else{
//create new pos_index
let pos_index=generated_pos.len();
generated_pos.push(pos);
pos_index
} as u32;
//always push vertex
let vertex=IndexedVertex{
pos:pos_index,
tex:tup[1]+4*transform_index,
normal:normal_index,
color:color_index,
};
let vert_index=generated_vertices.len();
generated_vertices.push(vertex);
vert_index as u32
}).collect(),
}],
});
}
IndexedModel{
unique_pos:generated_pos,
unique_tex:generated_tex,
unique_normal:generated_normal,
unique_color:generated_color,
unique_vertices:generated_vertices,
groups,
instances:Vec::new(),
}
}

View File

@ -214,7 +214,16 @@ pub fn setup_and_start(title:String){
let window=crate::window::WindowContextSetup::new(&setup_context,&window); let window=crate::window::WindowContextSetup::new(&setup_context,&window);
//the thread that spawns the physics thread //the thread that spawns the physics thread
let window_thread=window.into_worker(setup_context); let mut window_thread=window.into_worker(setup_context);
let args:Vec<String>=std::env::args().collect();
if args.len()==2{
let path=std::path::PathBuf::from(&args[1]);
window_thread.send(TimedInstruction{
time:integer::Time::ZERO,
instruction:WindowInstruction::WindowEvent(winit::event::WindowEvent::DroppedFile(path)),
}).unwrap();
};
println!("Entering event loop..."); println!("Entering event loop...");
let root_time=std::time::Instant::now(); let root_time=std::time::Instant::now();

View File

@ -1,6 +1,7 @@
use crate::physics_worker::InputInstruction; use crate::physics_worker::InputInstruction;
use strafesnet_common::integer; use strafesnet_common::integer;
use strafesnet_common::instruction::TimedInstruction; use strafesnet_common::instruction::TimedInstruction;
use strafesnet_texture_loader::texture_loader::TextureLoaderTrait;
pub enum WindowInstruction{ pub enum WindowInstruction{
Resize(winit::dpi::PhysicalSize<u32>), Resize(winit::dpi::PhysicalSize<u32>),
@ -27,10 +28,39 @@ impl WindowContext<'_>{
fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) { fn window_event(&mut self,time:integer::Time,event: winit::event::WindowEvent) {
match event { match event {
winit::event::WindowEvent::DroppedFile(path)=>{ winit::event::WindowEvent::DroppedFile(path)=>{
let path=path.as_path();
//blocking because it's simpler... //blocking because it's simpler...
if let Some(indexed_model_instances)=crate::load_file(path){ if let Ok(file)=std::fs::File::open(path){
// match strafesnet_snf::read_snf(std::io::BufReader::new(file)){
// Ok(strafesnet_snf::SNF::Map(streamable_map))=>{
// if let Ok(indexed_model_instances)=streamable_map.load_all(){
// self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
// self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap();
// }
// },
// Ok(strafesnet_snf::SNF::Bot(streamable_map))=>println!("File type not yet supported"),
// Ok(strafesnet_snf::SNF::Demo(streamable_map))=>println!("File type not yet supported"),
// Err(e)=>println!("Error reading file: {e:?}"),
// }
let mut texture_loader=strafesnet_texture_loader::legacy();
match (strafesnet_rbx_loader::read(file,|name|{
match texture_loader.acquire_id(name){
Ok(texture_id)=>Some(texture_id),
Err(e)=>{
println!("there was error: {e}");
None
},
}
}),texture_loader.load()){
(Ok(map),Ok(textures))=>{
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap(); self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::ClearModels}).unwrap();
self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(indexed_model_instances)}).unwrap(); self.physics_thread.send(TimedInstruction{time,instruction:crate::physics_worker::Instruction::GenerateModels(map,textures)}).unwrap();
},
(Err(e),_)=>println!("Error reading file: {e:?}"),
(_,Err(e))=>println!("Error loading textures: {e:?}"),
}
}else{
println!("Failed to open file {path:?}");
} }
}, },
winit::event::WindowEvent::Focused(_state)=>{ winit::event::WindowEvent::Focused(_state)=>{
@ -162,30 +192,19 @@ impl WindowContext<'_>{
pub struct WindowContextSetup<'a>{ pub struct WindowContextSetup<'a>{
user_settings:crate::settings::UserSettings, user_settings:crate::settings::UserSettings,
window:&'a winit::window::Window, window:&'a winit::window::Window,
physics:crate::physics::PhysicsState, physics:crate::physics::PhysicsContext,
graphics:crate::graphics::GraphicsState, graphics:crate::graphics::GraphicsState,
} }
impl<'a> WindowContextSetup<'a>{ impl<'a> WindowContextSetup<'a>{
pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{ pub fn new(context:&crate::setup::SetupContext,window:&'a winit::window::Window)->Self{
//wee
let user_settings=crate::settings::read_user_settings(); let user_settings=crate::settings::read_user_settings();
let args:Vec<String>=std::env::args().collect(); let mut physics=crate::physics::PhysicsContext::default();
let indexed_model_instances=if args.len()==2{ physics.state.load_user_settings(&user_settings);
crate::load_file(std::path::PathBuf::from(&args[1]))
}else{
None
}.unwrap_or(crate::default_models());
let mut physics=crate::physics::PhysicsState::default();
physics.load_user_settings(&user_settings);
physics.generate_models(&indexed_model_instances);
physics.spawn(indexed_model_instances.spawn_point);
let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config); let mut graphics=crate::graphics::GraphicsState::new(&context.device,&context.queue,&context.config);
graphics.load_user_settings(&user_settings); graphics.load_user_settings(&user_settings);
graphics.generate_models(&context.device,&context.queue,indexed_model_instances);
Self{ Self{
user_settings, user_settings,

View File

@ -173,19 +173,24 @@ impl<'a,Task:Send+'a> INWorker<'a,Task>{
} }
} }
#[cfg(test)]
mod test{
use super::{thread,QRWorker};
use crate::physics;
use strafesnet_common::{integer,instruction};
#[test]//How to run this test with printing: cargo test --release -- --nocapture #[test]//How to run this test with printing: cargo test --release -- --nocapture
fn test_worker() { fn test_worker() {
// Create the worker thread // Create the worker thread
let test_body=crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO); let test_body=physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO);
let worker=QRWorker::new(crate::physics::Body::default(), let worker=QRWorker::new(physics::Body::default(),
|_|crate::physics::Body::new(crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Planar64Vec3::ONE,crate::integer::Time::ZERO) |_|physics::Body::new(integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Planar64Vec3::ONE,integer::Time::ZERO)
); );
// Send tasks to the worker // Send tasks to the worker
for _ in 0..5 { for _ in 0..5 {
let task = strafesnet_common::instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:strafesnet_common::integer::Time::ZERO, time:integer::Time::ZERO,
instruction:crate::physics::PhysicsInstruction::StrafeTick, instruction:physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();
} }
@ -197,9 +202,9 @@ fn test_worker() {
thread::sleep(std::time::Duration::from_millis(10)); thread::sleep(std::time::Duration::from_millis(10));
// Send a new task // Send a new task
let task = strafesnet_common::instruction::TimedInstruction{ let task = instruction::TimedInstruction{
time:strafesnet_common::integer::Time::ZERO, time:integer::Time::ZERO,
instruction:crate::physics::PhysicsInstruction::StrafeTick, instruction:physics::PhysicsInstruction::StrafeTick,
}; };
worker.send(task).unwrap(); worker.send(task).unwrap();
@ -208,3 +213,4 @@ fn test_worker() {
// wait long enough to see print from final task // wait long enough to see print from final task
thread::sleep(std::time::Duration::from_millis(10)); thread::sleep(std::time::Duration::from_millis(10));
} }
}