forked from StrafesNET/strafe-client
texture fallbacks for corner wedge
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684dbda73a
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82d71df94e
@ -178,7 +178,7 @@ impl RobloxFaceTextureDescription{
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}
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}
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type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
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type RobloxPartDescription=[Option<RobloxFaceTextureDescription>;6];
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type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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type RobloxWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;4];
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type RobloxCornerWedgeDescription=[Option<RobloxFaceTextureDescription>;5];
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#[derive(Clone,Eq,Hash,PartialEq)]
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#[derive(Clone,Eq,Hash,PartialEq)]
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enum RobloxBasePartDescription{
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enum RobloxBasePartDescription{
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Sphere,
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Sphere,
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@ -380,9 +380,11 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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f3,//Cube::Left->Wedge::Left
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f3,//Cube::Left->Wedge::Left
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f4,//Cube::Bottom->Wedge::Bottom
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f4,//Cube::Bottom->Wedge::Bottom
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]),
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]),
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//TODO: fix Left+Back texture coordinates to match roblox when not overwridden by Top
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primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
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primitives::Primitives::CornerWedge=>RobloxBasePartDescription::CornerWedge([
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f0,//Cube::Right->CornerWedge::Right
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f0,//Cube::Right->CornerWedge::Right
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f1,//Cube::Top->CornerWedge::Top
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if f2.is_some(){f2}else{f1.clone()},//Cube::Back|Cube::Top->CornerWedge::TopBack
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if f3.is_some(){f3}else{f1},//Cube::Left|Cube::Top->CornerWedge::TopLeft
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f4,//Cube::Bottom->CornerWedge::Bottom
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f4,//Cube::Bottom->CornerWedge::Bottom
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f5,//Cube::Front->CornerWedge::Front
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f5,//Cube::Front->CornerWedge::Front
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]),
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]),
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@ -441,10 +443,11 @@ pub fn generate_indexed_models(dom:rbx_dom_weak::WeakDom) -> crate::model::Index
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for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
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for (face_id,roblox_face_description) in cornerwedge_texture_description.iter().enumerate(){
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cornerwedge_face_description.insert(
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cornerwedge_face_description.insert(
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match face_id{
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match face_id{
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0=>primitives::CornerWedgeFace::Top,
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0=>primitives::CornerWedgeFace::Right,
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1=>primitives::CornerWedgeFace::Right,
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1=>primitives::CornerWedgeFace::TopBack,
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2=>primitives::CornerWedgeFace::Bottom,
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2=>primitives::CornerWedgeFace::TopLeft,
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3=>primitives::CornerWedgeFace::Front,
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3=>primitives::CornerWedgeFace::Bottom,
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4=>primitives::CornerWedgeFace::Front,
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_=>panic!("unreachable"),
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_=>panic!("unreachable"),
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},
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},
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match roblox_face_description{
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match roblox_face_description{
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@ -107,8 +107,9 @@ local cornerWedgeVerticies = {
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*/
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*/
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#[derive(Hash,PartialEq,Eq)]
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#[derive(Hash,PartialEq,Eq)]
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pub enum CornerWedgeFace{
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pub enum CornerWedgeFace{
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Top,
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Right,
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Right,
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TopBack,
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TopLeft,
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Bottom,
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Bottom,
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Front,
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Front,
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}
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}
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@ -162,7 +163,8 @@ pub type CornerWedgeFaceDescription=std::collections::HashMap::<CornerWedgeFace,
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pub fn unit_cornerwedge()->crate::model::IndexedModel{
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pub fn unit_cornerwedge()->crate::model::IndexedModel{
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let mut t=CornerWedgeFaceDescription::new();
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let mut t=CornerWedgeFaceDescription::new();
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t.insert(CornerWedgeFace::Right,FaceDescription::default());
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t.insert(CornerWedgeFace::Right,FaceDescription::default());
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t.insert(CornerWedgeFace::Top,FaceDescription::default());
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t.insert(CornerWedgeFace::TopBack,FaceDescription::default());
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t.insert(CornerWedgeFace::TopLeft,FaceDescription::default());
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t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
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t.insert(CornerWedgeFace::Bottom,FaceDescription::default());
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t.insert(CornerWedgeFace::Front,FaceDescription::default());
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t.insert(CornerWedgeFace::Front,FaceDescription::default());
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generate_partial_unit_cornerwedge(t)
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generate_partial_unit_cornerwedge(t)
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@ -456,9 +458,10 @@ pub fn generate_partial_unit_cornerwedge(face_descriptions:CornerWedgeFaceDescri
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} as u32;
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} as u32;
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let face_id=match face{
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let face_id=match face{
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CornerWedgeFace::Right => 0,
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CornerWedgeFace::Right => 0,
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CornerWedgeFace::Top => 1,
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CornerWedgeFace::TopBack => 1,
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CornerWedgeFace::Bottom => 2,
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CornerWedgeFace::TopLeft => 2,
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CornerWedgeFace::Front => 3,
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CornerWedgeFace::Bottom => 3,
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CornerWedgeFace::Front => 4,
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};
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};
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//always push normal
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//always push normal
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let normal_index=generated_normal.len() as u32;
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let normal_index=generated_normal.len() as u32;
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