forked from StrafesNET/strafe-client
GameMechanics: make invalid states unrepresentable
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50543ffcea
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@ -54,16 +54,16 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
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"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
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"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
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"Platform"=>general.stage_element=Some(crate::model::GameMechanicStageElement{
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"Platform"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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mode_id:0,
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stage_id:0,
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force:false,
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behaviour:crate::model::StageElementBehaviour::Platform,
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}),
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})),
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other=>{
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if let Some(captures)=lazy_regex::regex!(r"^(Force)?(Spawn|SpawnAt|Trigger|Teleport|Platform)(\d+)$")
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.captures(other){
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general.stage_element=Some(crate::model::GameMechanicStageElement{
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general.teleport_behaviour=Some(crate::model::TeleportBehaviour::StageElement(crate::model::GameMechanicStageElement{
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mode_id:0,
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stage_id:captures[3].parse::<u32>().unwrap(),
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force:match captures.get(1){
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@ -77,7 +77,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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"Platform"=>crate::model::StageElementBehaviour::Platform,
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_=>panic!("regex1[2] messed up bad"),
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}
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})
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}));
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}else if let Some(captures)=lazy_regex::regex!(r"^Bonus(Finish|Anticheat)(\d+)$")
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.captures(other){
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force_can_collide=false;
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@ -104,7 +104,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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.captures(other){
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match &captures[1]{
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"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
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"WormholeIn"=>general.wormhole=Some(crate::model::GameMechanicWormhole{model_id:captures[2].parse::<u32>().unwrap()}),
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"WormholeIn"=>general.teleport_behaviour=Some(crate::model::TeleportBehaviour::Wormhole(crate::model::GameMechanicWormhole{destination_model_id:captures[2].parse::<u32>().unwrap()})),
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_=>panic!("regex3[1] messed up bad"),
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}
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}
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@ -116,8 +116,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
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||general.jump_limit.is_some()
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||general.booster.is_some()
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||general.zone.is_some()
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||general.stage_element.is_some()
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||general.wormhole.is_some()
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||general.teleport_behaviour.is_some()
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||intersecting.water.is_some()
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||intersecting.accelerator.is_some()
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{
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16
src/model.rs
16
src/model.rs
@ -152,16 +152,24 @@ pub struct GameMechanicStageElement{
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pub behaviour:StageElementBehaviour
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}
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#[derive(Clone)]
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pub struct GameMechanicWormhole{//(position,angles)*=origin.transform.inverse()*destination.transform
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pub model_id:u32,
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pub struct GameMechanicWormhole{
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//destination does not need to be another wormhole
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//this defines a one way portal to a destination model transform
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//two of these can create a two way wormhole
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pub destination_model_id:u32,
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//(position,angles)*=origin.transform.inverse()*destination.transform
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}
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#[derive(Clone)]
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pub enum TeleportBehaviour{
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StageElement(GameMechanicStageElement),
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Wormhole(GameMechanicWormhole),
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}
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#[derive(Default,Clone)]
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pub struct GameMechanicAttributes{
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pub jump_limit:Option<GameMechanicJumpLimit>,
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pub booster:Option<GameMechanicBooster>,
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pub zone:Option<GameMechanicZone>,
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pub stage_element:Option<GameMechanicStageElement>,
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pub wormhole:Option<GameMechanicWormhole>,//stage_element and wormhole are in conflict
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pub teleport_behaviour:Option<TeleportBehaviour>,
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}
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#[derive(Default,Clone)]
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pub struct ContactingAttributes{
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@ -1106,8 +1106,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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}
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//check ground
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self.contacts.insert(c.model,c);
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match &general.stage_element{
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Some(stage_element)=>{
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match &general.teleport_behaviour{
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Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
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if stage_element.force||self.game.stage_id<stage_element.stage_id{
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self.game.stage_id=stage_element.stage_id;
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}
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@ -1133,6 +1133,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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crate::model::StageElementBehaviour::Platform=>(),
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}
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},
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Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
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//telefart
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}
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None=>(),
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}
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//flatten v
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@ -1154,8 +1157,8 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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PhysicsCollisionAttributes::Intersect{intersecting,general}=>{
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//I think that setting the velocity to 0 was preventing surface contacts from entering an infinite loop
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self.intersects.insert(c.model,c);
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match &general.stage_element{
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Some(stage_element)=>{
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match &general.teleport_behaviour{
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Some(crate::model::TeleportBehaviour::StageElement(stage_element))=>{
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if stage_element.force||self.game.stage_id<stage_element.stage_id{
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self.game.stage_id=stage_element.stage_id;
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}
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@ -1181,6 +1184,9 @@ impl crate::instruction::InstructionConsumer<PhysicsInstruction> for PhysicsStat
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crate::model::StageElementBehaviour::Platform=>(),
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}
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},
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Some(crate::model::TeleportBehaviour::Wormhole(wormhole))=>{
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//telefart
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}
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None=>(),
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}
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},
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