physics: fix lint

This commit is contained in:
Quaternions 2025-03-19 12:52:54 -07:00
parent 8fb0d30e1d
commit 6295dc68ef

@ -982,7 +982,7 @@ impl PhysicsContext<'_>{
impl PhysicsData{
/// use with caution, this is the only non-instruction way to mess with physics
pub fn generate_models(&mut self,map:&map::CompleteMap){
let mut modes=map.modes.clone().denormalize();
let modes=map.modes.clone().denormalize();
let mut used_contact_attributes=Vec::new();
let mut used_intersect_attributes=Vec::new();