improve constant names

This commit is contained in:
Quaternions 2023-10-14 15:49:03 -07:00
parent 2240b80656
commit 54498f20f9

View File

@ -425,13 +425,13 @@ impl Planar64{
Planar64(unsafe{(((self.0 as i128)<<32) as f64).sqrt().to_int_unchecked()})
}
}
const PLANAR64_FLOAT32_ONE:f32=(1u64<<32) as f32;
const PLANAR64_FLOAT32_MUL:f32=1.0/PLANAR64_FLOAT32_ONE;
const PLANAR64_FLOAT64_ONE:f64=(1u64<<32) as f64;
const PLANAR64_ONE_FLOAT32:f32=(1u64<<32) as f32;
const PLANAR64_CONVERT_TO_FLOAT32:f32=1.0/PLANAR64_ONE_FLOAT32;
const PLANAR64_ONE_FLOAT64:f64=(1u64<<32) as f64;
impl Into<f32> for Planar64{
#[inline]
fn into(self)->f32{
self.0 as f32*PLANAR64_FLOAT32_MUL
self.0 as f32*PLANAR64_CONVERT_TO_FLOAT32
}
}
impl From<Ratio64> for Planar64{
@ -643,7 +643,7 @@ impl Into<glam::Vec3> for Planar64Vec3{
self.0.x as f32,
self.0.y as f32,
self.0.z as f32,
)*PLANAR64_FLOAT32_MUL
)*PLANAR64_CONVERT_TO_FLOAT32
}
}
impl TryFrom<[f32;3]> for Planar64Vec3{
@ -811,7 +811,7 @@ impl Planar64Mat3{
pub fn from_rotation_y(angle:Angle32)->Self{
let theta=angle.0 as f64*ANGLE32_TO_FLOAT64_RADIANS;
let (s,c)=theta.sin_cos();
let (c,s)=(c*PLANAR64_FLOAT64_ONE,s*PLANAR64_FLOAT64_ONE);
let (c,s)=(c*PLANAR64_ONE_FLOAT64,s*PLANAR64_ONE_FLOAT64);
//TODO: fix this rounding towards 0
let (c,s):(i64,i64)=(unsafe{c.to_int_unchecked()},unsafe{s.to_int_unchecked()});
Self::from_cols(
@ -892,8 +892,8 @@ impl Into<glam::Mat4> for Planar64Affine3{
self.matrix3.x_axis.0.x as f32,self.matrix3.x_axis.0.y as f32,self.matrix3.x_axis.0.z as f32,0.0,
self.matrix3.y_axis.0.x as f32,self.matrix3.y_axis.0.y as f32,self.matrix3.y_axis.0.z as f32,0.0,
self.matrix3.z_axis.0.x as f32,self.matrix3.z_axis.0.y as f32,self.matrix3.z_axis.0.z as f32,0.0,
self.translation.0.x as f32,self.translation.0.y as f32,self.translation.0.z as f32,PLANAR64_FLOAT32_ONE
])*PLANAR64_FLOAT32_MUL
self.translation.0.x as f32,self.translation.0.y as f32,self.translation.0.z as f32,PLANAR64_ONE_FLOAT32
])*PLANAR64_CONVERT_TO_FLOAT32
}
}
impl TryFrom<glam::Affine3A> for Planar64Affine3{