forked from StrafesNET/strafe-client
separate graphics state from global state
This commit is contained in:
parent
7a8de938af
commit
50e9152ee2
@ -553,6 +553,10 @@ impl Body {
|
||||
}
|
||||
|
||||
impl PhysicsState {
|
||||
pub fn clear(&mut self){
|
||||
self.models.clear();
|
||||
self.modes.clear();
|
||||
}
|
||||
//tickless gaming
|
||||
pub fn run(&mut self, time_limit:TIME){
|
||||
//prepare is ommitted - everything is done via instructions.
|
||||
|
98
src/main.rs
98
src/main.rs
@ -38,16 +38,13 @@ pub struct GraphicsBindGroups {
|
||||
skybox_texture: wgpu::BindGroup,
|
||||
}
|
||||
|
||||
pub struct GraphicsPipelines {
|
||||
pub struct GraphicsPipelines{
|
||||
skybox: wgpu::RenderPipeline,
|
||||
model: wgpu::RenderPipeline,
|
||||
}
|
||||
|
||||
pub struct GraphicsData {
|
||||
start_time: std::time::Instant,
|
||||
pub struct GraphicsState{
|
||||
screen_size: (u32, u32),
|
||||
manual_mouse_lock:bool,
|
||||
physics: body::PhysicsState,
|
||||
pipelines: GraphicsPipelines,
|
||||
bind_groups: GraphicsBindGroups,
|
||||
bind_group_layouts: GraphicsBindGroupLayouts,
|
||||
@ -59,7 +56,20 @@ pub struct GraphicsData {
|
||||
staging_belt: wgpu::util::StagingBelt,
|
||||
}
|
||||
|
||||
impl GraphicsData {
|
||||
impl GraphicsState{
|
||||
pub fn clear(&mut self){
|
||||
self.models.clear();
|
||||
}
|
||||
}
|
||||
|
||||
pub struct GlobalState{
|
||||
start_time: std::time::Instant,
|
||||
manual_mouse_lock:bool,
|
||||
graphics:GraphicsState,
|
||||
physics:body::PhysicsState,
|
||||
}
|
||||
|
||||
impl GlobalState{
|
||||
const DEPTH_FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Depth24Plus;
|
||||
|
||||
fn create_depth_texture(
|
||||
@ -247,9 +257,9 @@ impl GraphicsData {
|
||||
//.into_iter() the modeldata vec so entities can be /moved/ to models.entities
|
||||
let mut model_count=0;
|
||||
let mut instance_count=0;
|
||||
let uniform_buffer_binding_size=<GraphicsData as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let uniform_buffer_binding_size=<GlobalState as framework::Example>::required_limits().max_uniform_buffer_binding_size as usize;
|
||||
let chunk_size=uniform_buffer_binding_size/MODEL_BUFFER_SIZE_BYTES;
|
||||
self.models.reserve(models.len());
|
||||
self.graphics.models.reserve(models.len());
|
||||
for model in models.into_iter() {
|
||||
instance_count+=model.instances.len();
|
||||
for instances_chunk in model.instances.rchunks(chunk_size){
|
||||
@ -264,13 +274,13 @@ impl GraphicsData {
|
||||
Some(texture_id)=>{
|
||||
match double_map.get(&texture_id){
|
||||
Some(&mapped_texture_id)=>&texture_views[mapped_texture_id as usize],
|
||||
None=>&self.temp_squid_texture_view,
|
||||
None=>&self.graphics.temp_squid_texture_view,
|
||||
}
|
||||
},
|
||||
None=>&self.temp_squid_texture_view,
|
||||
None=>&self.graphics.temp_squid_texture_view,
|
||||
};
|
||||
let model_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: &self.bind_group_layouts.model,
|
||||
layout: &self.graphics.bind_group_layouts.model,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
@ -282,7 +292,7 @@ impl GraphicsData {
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: wgpu::BindingResource::Sampler(&self.samplers.repeat),
|
||||
resource: wgpu::BindingResource::Sampler(&self.graphics.samplers.repeat),
|
||||
},
|
||||
],
|
||||
label: Some(format!("Model{} Bind Group",model_count).as_str()),
|
||||
@ -293,7 +303,7 @@ impl GraphicsData {
|
||||
usage: wgpu::BufferUsages::VERTEX,
|
||||
});
|
||||
//all of these are being moved here
|
||||
self.models.push(ModelGraphics{
|
||||
self.graphics.models.push(ModelGraphics{
|
||||
instances:instances_chunk.to_vec(),
|
||||
vertex_buf,
|
||||
entities: model.entities.iter().map(|indices|{
|
||||
@ -315,7 +325,7 @@ impl GraphicsData {
|
||||
println!("Texture References={}",num_textures);
|
||||
println!("Textures Loaded={}",texture_views.len());
|
||||
println!("Indexed Models={}",indexed_models_len);
|
||||
println!("Graphics Objects: {}",self.models.len());
|
||||
println!("Graphics Objects: {}",self.graphics.models.len());
|
||||
println!("Graphics Instances: {}",instance_count);
|
||||
}
|
||||
}
|
||||
@ -351,7 +361,7 @@ fn to_uniform_data(camera: &body::Camera, pos: glam::Vec3) -> [f32; 16 * 3 + 4]
|
||||
raw
|
||||
}
|
||||
|
||||
impl framework::Example for GraphicsData {
|
||||
impl framework::Example for GlobalState {
|
||||
fn optional_features() -> wgpu::Features {
|
||||
wgpu::Features::TEXTURE_COMPRESSION_ASTC
|
||||
| wgpu::Features::TEXTURE_COMPRESSION_ETC2
|
||||
@ -758,11 +768,8 @@ impl framework::Example for GraphicsData {
|
||||
|
||||
let depth_view = Self::create_depth_texture(config, device);
|
||||
|
||||
let mut graphics=GraphicsData {
|
||||
manual_mouse_lock:false,
|
||||
start_time: Instant::now(),
|
||||
let graphics=GraphicsState {
|
||||
screen_size: (config.width,config.height),
|
||||
physics,
|
||||
pipelines:GraphicsPipelines{
|
||||
skybox:sky_pipeline,
|
||||
model:model_pipeline
|
||||
@ -780,21 +787,28 @@ impl framework::Example for GraphicsData {
|
||||
temp_squid_texture_view: squid_texture_view,
|
||||
};
|
||||
|
||||
let mut state=GlobalState{
|
||||
start_time:Instant::now(),
|
||||
manual_mouse_lock:false,
|
||||
graphics,
|
||||
physics,
|
||||
};
|
||||
|
||||
let indexed_model_instances=model::IndexedModelInstances{
|
||||
textures:Vec::new(),
|
||||
models:indexed_models,
|
||||
spawn_point:glam::Vec3::Y*50.0,
|
||||
modes:Vec::new(),
|
||||
};
|
||||
graphics.generate_model_physics(&indexed_model_instances);
|
||||
graphics.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
state.generate_model_physics(&indexed_model_instances);
|
||||
state.generate_model_graphics(&device,&queue,indexed_model_instances);
|
||||
|
||||
let args:Vec<String>=std::env::args().collect();
|
||||
if args.len()==2{
|
||||
graphics.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
state.load_file(std::path::PathBuf::from(&args[1]), device, queue);
|
||||
}
|
||||
|
||||
return graphics;
|
||||
return state;
|
||||
}
|
||||
|
||||
fn load_file(&mut self,path: std::path::PathBuf, device: &wgpu::Device, queue: &wgpu::Queue){
|
||||
@ -837,8 +851,8 @@ impl framework::Example for GraphicsData {
|
||||
}{
|
||||
let spawn_point=indexed_model_instances.spawn_point;
|
||||
//if generate_indexed_models succeeds, clear the previous ones
|
||||
self.models.clear();
|
||||
self.physics.models.clear();
|
||||
self.physics.clear();
|
||||
self.graphics.clear();
|
||||
self.generate_model_physics(&indexed_model_instances);
|
||||
self.generate_model_graphics(device,queue,indexed_model_instances);
|
||||
//manual reset
|
||||
@ -911,7 +925,7 @@ impl framework::Example for GraphicsData {
|
||||
15=>{//Tab
|
||||
if s{
|
||||
self.manual_mouse_lock=false;
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@ -951,7 +965,7 @@ impl framework::Example for GraphicsData {
|
||||
delta,//these (f64,f64) are integers on my machine
|
||||
} => {
|
||||
if self.manual_mouse_lock{
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.screen_size.0 as f32/2.0, self.screen_size.1 as f32/2.0)){
|
||||
match window.set_cursor_position(winit::dpi::PhysicalPosition::new(self.graphics.screen_size.0 as f32/2.0, self.graphics.screen_size.1 as f32/2.0)){
|
||||
Ok(())=>(),
|
||||
Err(e)=>println!("Could not set cursor position: {:?}",e),
|
||||
}
|
||||
@ -986,8 +1000,8 @@ impl framework::Example for GraphicsData {
|
||||
device: &wgpu::Device,
|
||||
_queue: &wgpu::Queue,
|
||||
) {
|
||||
self.depth_view = Self::create_depth_texture(config, device);
|
||||
self.screen_size = (config.width, config.height);
|
||||
self.graphics.depth_view = Self::create_depth_texture(config, device);
|
||||
self.graphics.screen_size = (config.width, config.height);
|
||||
self.physics.camera.set_fov_aspect(1.0,(config.width as f32)/(config.height as f32));
|
||||
}
|
||||
|
||||
@ -1007,19 +1021,19 @@ impl framework::Example for GraphicsData {
|
||||
|
||||
// update rotation
|
||||
let camera_uniforms = to_uniform_data(&self.physics.camera,self.physics.body.extrapolated_position(time));
|
||||
self.staging_belt
|
||||
self.graphics.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&self.camera_buf,
|
||||
&self.graphics.camera_buf,
|
||||
0,
|
||||
wgpu::BufferSize::new((camera_uniforms.len() * 4) as wgpu::BufferAddress).unwrap(),
|
||||
device,
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&camera_uniforms));
|
||||
//This code only needs to run when the uniforms change
|
||||
for model in self.models.iter() {
|
||||
for model in self.graphics.models.iter() {
|
||||
let model_uniforms = get_instances_buffer_data(&model.instances);
|
||||
self.staging_belt
|
||||
self.graphics.staging_belt
|
||||
.write_buffer(
|
||||
&mut encoder,
|
||||
&model.model_buf,//description of where data will be written when command is executed
|
||||
@ -1029,7 +1043,7 @@ impl framework::Example for GraphicsData {
|
||||
)
|
||||
.copy_from_slice(bytemuck::cast_slice(&model_uniforms));
|
||||
}
|
||||
self.staging_belt.finish();
|
||||
self.graphics.staging_belt.finish();
|
||||
|
||||
{
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
@ -1048,7 +1062,7 @@ impl framework::Example for GraphicsData {
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: Some(wgpu::RenderPassDepthStencilAttachment {
|
||||
view: &self.depth_view,
|
||||
view: &self.graphics.depth_view,
|
||||
depth_ops: Some(wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(1.0),
|
||||
store: false,
|
||||
@ -1057,11 +1071,11 @@ impl framework::Example for GraphicsData {
|
||||
}),
|
||||
});
|
||||
|
||||
rpass.set_bind_group(0, &self.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(1, &self.bind_groups.skybox_texture, &[]);
|
||||
rpass.set_bind_group(0, &self.graphics.bind_groups.camera, &[]);
|
||||
rpass.set_bind_group(1, &self.graphics.bind_groups.skybox_texture, &[]);
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.model);
|
||||
for model in self.models.iter() {
|
||||
rpass.set_pipeline(&self.graphics.pipelines.model);
|
||||
for model in self.graphics.models.iter() {
|
||||
rpass.set_bind_group(2, &model.bind_group, &[]);
|
||||
rpass.set_vertex_buffer(0, model.vertex_buf.slice(..));
|
||||
|
||||
@ -1071,18 +1085,18 @@ impl framework::Example for GraphicsData {
|
||||
}
|
||||
}
|
||||
|
||||
rpass.set_pipeline(&self.pipelines.skybox);
|
||||
rpass.set_pipeline(&self.graphics.pipelines.skybox);
|
||||
rpass.draw(0..3, 0..1);
|
||||
}
|
||||
|
||||
queue.submit(std::iter::once(encoder.finish()));
|
||||
|
||||
self.staging_belt.recall();
|
||||
self.graphics.staging_belt.recall();
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
framework::run::<GraphicsData>(
|
||||
framework::run::<GlobalState>(
|
||||
format!("Strafe Client v{}",
|
||||
env!("CARGO_PKG_VERSION")
|
||||
).as_str()
|
||||
|
Loading…
Reference in New Issue
Block a user