implement additional attribute populating

This commit is contained in:
Quaternions 2023-10-14 17:50:05 -07:00
parent 54498f20f9
commit 50543ffcea

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@ -50,7 +50,7 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
let mut contacting=crate::model::ContactingAttributes::default(); let mut contacting=crate::model::ContactingAttributes::default();
let mut force_can_collide=can_collide; let mut force_can_collide=can_collide;
match name{ match name{
//"Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:1.0,drag:1.0}), "Water"=>intersecting.water=Some(crate::model::IntersectingWater{density:Planar64::ONE,viscosity:Planar64::ONE/10,current:velocity}),
"Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})}, "Accelerator"=>{force_can_collide=false;intersecting.accelerator=Some(crate::model::IntersectingAccelerator{acceleration:velocity})},
"MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})}, "MapFinish"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Finish})},
"MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})}, "MapAnticheat"=>{force_can_collide=false;general.zone=Some(crate::model::GameMechanicZone{mode_id:0,behaviour:crate::model::ZoneBehaviour::Anitcheat})},
@ -96,13 +96,18 @@ fn get_attributes(name:&str,can_collide:bool,velocity:Planar64Vec3,force_interse
match force_can_collide{ match force_can_collide{
true=>{ true=>{
match name{ match name{
//"Bounce"=>(), "Bounce"=>contacting.elasticity=Some(u32::MAX),
"Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}), "Surf"=>contacting.surf=Some(crate::model::ContactingSurf{}),
"Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}), "Ladder"=>contacting.ladder=Some(crate::model::ContactingLadder{sticky:true}),
other=>{ other=>{
//REGEX!!!! if let Some(captures)=lazy_regex::regex!(r"^(Jump|WormholeIn)(\d+)$")
//Jump# .captures(other){
//WormholeIn# match &captures[1]{
"Jump"=>general.jump_limit=Some(crate::model::GameMechanicJumpLimit{count:captures[2].parse::<u32>().unwrap()}),
"WormholeIn"=>general.wormhole=Some(crate::model::GameMechanicWormhole{model_id:captures[2].parse::<u32>().unwrap()}),
_=>panic!("regex3[1] messed up bad"),
}
}
} }
} }
crate::model::CollisionAttributes::Contact{contacting,general} crate::model::CollisionAttributes::Contact{contacting,general}